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Which is better, the blind monk, the counselor or The Crystal Vanguard?

It doesn't matter whether these three are good or bad, they are all the same, depending on what kind of hero you like. The blind monk upstairs is a deputy T. He is really speechless. What about cheating? This is, the blind monk is an assassin, and the assassin is a high explosive. The early arrest was sharp and the offline was not empty. Blind monk qq, once twice, e, once twice, e, once twice, w, once twice.

The counselor is ap. A group is bound, and a person slows down, which is very powerful. Big moves make you more resistant, but big moves don't make you use them indiscriminately. You must close it after a short time, otherwise your magic can't be consumed at all, because the magic consumption is getting higher and higher, so you should save it. The aoe is stronger, and the damage is higher.

The Crystal Vanguard is a soldier, a deputy T, not a T. T is made for others. I feel funny when I think that The Crystal Vanguard upstairs is rubbish. Make a science cannon. Why not try again? If this hero has three faces and a high-tech gun, he can put on the armor or fanatic costume in advance. This hero, e, is in pain, and no matter how much it hurts, he can restore his life. It is very powerful and can fight wild. Q, this is the essence of crystal. Q, then W, W is not used to absorb harm for you, but only when you have to, for example, you are going to die or die. The attack speed and movement speed bonus given by W are quite high. You can catch up with the enemy immediately through Q Batman. Although the first Q damage was low, after that, the Q damage was more than doubled, and the deceleration rate was increased by 50%. Some people even say that garbage, I have never lost playing crystal, online is not very powerful, but playing wild is better, giving your teammates a chance to fly alone. And you must grab the blue buff. Blue is really important to you. Your passivity determines that your skills are basically a little bit. A takes 1 sec cd, A takes hero and A takes soldier 0.5. As long as there is magic, all kinds of big moves are not used when they come up, but are kept in the team battle until the moment when the situation changes. For example, Nunu stopped the enemy when his teammates fled when he magnified the unknown, or the enemy fled and pulled back. Besides, you can keep them when you suppress them. And repression can keep Man Zi from making big moves, which can be used when Man Zi's blood is not much. Crystal talent, cd minus, I can say this talent is one of the best talents in this game. Whoever uses it knows, can play, and won't think your hero garbage.