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Hearthstone legend elements saka regiment introduction
Saka element construction
Hearthstone Legend Xunshan Su Yuan sa
Group structure analysis
Way to replenish cards: soul recall, which can help us recover our former followers. Compared with the previous cards, its advantage is very obvious, that is, when drawing cards, you will worry about drawing cards you don't want, but in retrospect, there will definitely be cards you want on the court. When there is a lack of damage, it will return to the fire element and the wild Lord. When there is ischemia, it will return to the hot spring guard and the wild Lord. Kalimos (returning one card equals returning two cards) has obvious disadvantages. Without the scene, it is difficult to get the card, but in any case, I will solve it if I win, and I can only get a card, and I prefer to take a soul to remember.
Ways to make up for the rhythm: Bloodthirsty said before that there is a way to lose control of the rhythm, which is called entering a more backward game. Especially now, the combat survivability is so strong and there are so many walls. Even if we have high-quality followers, it is difficult to grab the opposite side. Bloodlust is effective at this time, especially for priests and soldiers. Stop the scene and take it away directly. In the face of fast break, we can fight back immediately after grabbing the scene in the middle, although it is a bit stuck.
Why not take the fire feather pioneer? Because Quillfire Pioneer can only reduce the factor cost, and the later period draws the waste card, and the figure is too poor to hold the card, and the order of our followers' fate has been set, reducing the cost will lead to our rhythm error. For example, we don't need to activate the fire element, but Fire angel can't be naked, which means it's a normal rhythm to burn the element 6 times and hit Fire angel 7 times. At this time, if you have a pioneer in Quillfire,
Speaking of five fees, do you want to be angry?
Going? Then what do you spend six dollars for? You don't have any followers except the fire element. If you can't make up for the elemental followers, Fire angel, the next round of spending 7 yuan, is the whiteboard of 766. Why not? Then what's the point of your Quillfire pioneer fee reduction?
I think I've made it very clear, not to mention how disgusting it was to draw Quillfire Pioneer when I dragged on with others to draw a dozen later.
Why not take two rock sentries?
I think the rock sentry is good against fast break, but the cost is too high. In the face of slow card players, his figure is not much higher. In the face of fast break, you may not live for 7 yuan at all, so you hope to find it from Kalimos instead of bringing it yourself. Most importantly, he doesn't have Fire angel and a wild coach. Are the old irons satisfied with this answer?
Game Skills: Why do others use the legend of element Sa?
Important: make sure you have the element seed card in your hand.
We all know the element card, so what is the element seed card?
It's actually quite simple. Elemental seed card is a kind of card that can play the role of 100% even naked, that is, the elemental fire element and its derivatives (1/2 element given by the language of war and death) guarding tar reptiles in Quillfire Elf Hot Springs. Then we call the cards that need conditions to be effective as elemental fruit cards, such as the servant of Kalimos, the rock sentry, and the Lord of the Fire angel wilderness. At the same time, the fruit card that can trigger the effect can also be used as the seed card for the next round.
In real life, only when we plant seeds will there be fruits. Similarly, when you decide to use a new fruit card, you need to use a new seed card in the final round.
This is very important. The core of element Sa's operation is the overall situation, because element Sa often has to plan the next round or even the next few rounds because of the linkage mechanism of its element card, especially in the later period, when the low-priced seed card in its hand is polished in the early stage, once the rhythm of element seed is broken due to its own mistakes, it is easy to lose the game because it can't get on the element fruit card again, which is why most element Sa users fall into 15-5.
Here are three suggestions:
1: 4 tovell sculptor with a cost of 3/5 is not an element! Not an element! Not an element! It is important to say it three times. This is a common mistake made by the newcomer element S A. Even at level 5, you can see that players regard tovell sculptor as an element, and then follow Kalimos naked in the next round. Surprisingly, they didn't trigger the elemental effect and then vote.
2. The significance of Quillfire Elves and Volcanic Rock Elements lies not only in getting through the early stage, but also in issuing seed cards to derived elements. Many novice elements Sa will throw away the derivative cards given by Quillfire Elf and Fire Rock Element when the cost permits, which is actually a wrong way to use them. The significance of taking this card is actually: as a seed to fill the element linkage of the solution round, because we will always have to understand each other's scenes. For example, a fisherman's shop needs a whirlpool, and Hydra in against the tide needs a sheep. These are all situations where we don't understand and die. But after playing the understanding card, our expenses are often about one fee and two fees. What should I do if I want to play the seed fruit card in the next round? At this time, a derivative card with a handling fee of 1/2 will be useful. It can keep your rhythm, and that's its real function.
Don't ask me why there are only two out of three skills. Isn't it common sense that there are five of the four kings?
Game situation:
The most inferior game: task thief (the most terrible thing about task thief is that under the advantageous environment of shaman, she also has advantages, and the advantages are greater than ours. Task thieves can only rob, and if they can't, they can only vote. Tell a joke, I was urinated by the task thief I developed. )
The most advantageous game: Naiqi (the next article talks about the ultimate fighting skills, and you can't lose if you abuse Naiqi completely. )
Slightly better games: T7 pirate hunting and zoo card abandonment (we have more aoe, more walls and more milk, so we can't lose our bloody cards, such as night town members, hyenas and fierce young dragons).
Balance of power: Quillfire's task is to prevent war (I play an advantage, but it's still a little hard, many bar friends say it's actually a disadvantage, so I'll study it again)
The game of disadvantage: the task method of red dragon ice method (the mage is too difficult to play, our output mainly depends on the pressure field of followers, but have you seen the fear of being dominated by five blizzards+two ice rings+an ice cone? )
The game details of element Sa and the problem of leaving hands;
Ultimate advantage game: We don't have one of the best games for Naichi. We only need to know one thing when we play Nachi, that is, the construction of Nachi. Nachi can threaten our cards, in other words, it can kill our cards. However, Xiao Screw, Elis, Daguan, Fuding and Enzos are resurrected. Elis is an uncontrollable factor, but we can handle the rest. I heard that your report on the Grand View buff created 33 places. Do you know the cards of degeneration and volcanic eruption?
As for Naichi's most awesome: the wave of Fuding+Enzos resurrecting Fuding, it can be solved in one sentence:
(of ducks) quack.
When we hit Naichi, we started to catch melons. When we found melons, our victory was basically in sight, because Fortin could not be resurrected by Enzos. His Enzos must be a super whiteboard, with a cost of10,57 and at most one tauren. After we solve his best wave of Fotin and Enzos, we will win until the later stage. Don't hit Nicky. Low-level attack monsters such as Kuchengguan will disappear after a wave of aoe. Pay attention to protect your hands. Soul echo is a magic card, and the toilet needs protection. Kalimos can find the biggest one possible. Pay attention to the little darling mouse dragging our key card out, leaving us with no hands.
Finding a solution to the game is greater than protecting hands, controlling scenes and robbing injuries.
I can't believe it. Can you still kill me with a reporter's hammer?
The ultimate inferior game: Task Thief is our worst game.
We are all at a disadvantage in the struggle against thieves. Miracle thieves are hard enough to fight, but task thieves are stronger. Needless to say, my double thief. If you talk too much, you will burst into tears. A thief must grab the scene, and the task thief can finish the task quickly for 4 yuan. In this case, the old shaman has won the next game, but there are still some card players around 67 yuan, so it is our key to solve her before that. The task thief was dealing with the task before four or five fees, so the scene was basically in our hands. Sometimes I play very aggressively and even stay for blood. I haven't seen all the aoe settlements. One of them has been demoted, so I may consider staying, or to prevent the opposite party from making a big fuss. Flame is our magic card to grasp the rhythm, and it is also the most important card to fight thieves. Tar crawler directly changed to Tass news agency to order or not, we have many walls and flames.
Note that even if the thief has completed the task, it will take five fees to catch him, so don't wait for the opportunity. There is no charge monster. As long as we clear his scene, he still can't get back to the scene. Fire angel, the fire element, is all pasted on his face. If you are lucky enough to drag him to the wild owner, you can choose to hit him directly in the face. Beating a thief is a fierce word. Don't leave it. I said before in the small theater, you don't want to see the 55-year-old mocking frog?
Game thinking: the injury is greater than the control scene, and the solution is greater than the hand protection.
Against quick attacks (pirate wars, T7 hunting, zoos, etc. )
The idea is simple: find a solution, find ridicule, and get the blood back.
Game thinking: returning to the field is greater than solving the field, and the damage is greater than protecting the hand.
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