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What does it mean to get off in the glory of the king?

It is an attack route in three directions in the glory of the king's game interface.

From our point of view, the upper road is the upper road, the middle road is the middle road, and the next road is the next road.

In the game, our journey is the enemy's journey, and our journey is the enemy's journey.

Why is the glory of the king called "Shangdan" on the road and "Zhong Dan" in the middle, but there is no order on the road?

Shangdan: He is a hero who develops on the road alone, but he is also the worst hero, because there are often two people in the face, one is an auxiliary or tank, and the other is a disgusting shooter. If you choose a single soldier line with poor ability and short hands, it is bound to be suppressed badly, and even a daily blood will be sent, which is also the most prone to blood incidents on the road, because in general, the orders are basically warriors and heroes, and there is no remote. The opponent's shooter dared to suppress it so arrogantly. On the contrary, the shooter on the other side also has a red BUFF, so friends should give up the tower, and really don't feel bad. After all, the tower is the easiest to be broken, so there is no need to send a head and a tower!

Single: basically, the mage develops alone in the middle road, referred to as single. Everyone should know that a basic mage needs good development in the early stage and needs more support to be a qualified single. The middle road is also the most difficult route to break through the defensive tower. The mage has a long hand and a strong ability to clear the soldiers!

Order: In fact, the word order basically does not exist, because the shooters are basically on the road, and there are at least tanks or auxiliary protection next to the shooters, so two people are developing, so this word has to be removed. Of course, if it's a five-row or several-row routine, if you want the shooter to develop as soon as possible, you should choose to let the shooter develop on the road alone, and of course you won't get entangled. After all, you are facing the local order, so you are generally facing the warrior class. The shooter has a long hand and is easy to deal with. If you develop independently, don't cross the line. Try to develop under the tower and don't go out. It's easy to catch you without tank protection!

The glory of the king: Why do soldiers walk on the road, wizards walk in the middle and shooters walk outside the road?

First of all, on the road, soldiers or tanks usually choose the route, mainly because the road is the enemy's retreat, and the retreat is usually the way for the other side to assist/tank and shooter. If two people are involved, you need a hero who can fight. So soldiers or tanks are the most suitable. In both cases, soldiers are more suitable, because soldiers have higher attack power and skill damage than tanks, and the speed of clearing soldiers is also faster. The development of a single person on the road also ensures a faster development speed.

The middle is usually the path taken by the mage. Why a mage? First of all, the middle road has a short line of soldiers and a relatively fast pace, which is the route with the fastest economic growth. This route is undoubtedly the most suitable for the main export mage in the middle and late period, and the mage can't develop, so the group battle in the middle and late period is very unfavorable. Besides, blue dad is right next to the middle road. For the mage who consumes a lot of blue and relies heavily on cooling, the importance of blue dad is also very great. Finally, due to the high damage of the mage, the speed of the clearing line is first-class. After clearing the soldier line, you can quickly support gank on the road or off the road.

Under the road is usually the shooter line. But we will also find that there are usually two people on the road, a tank or an auxiliary will be with the shooter. The shooter left the road, mainly because Red Dad left the road. It is too important for the shooter to win the red in the early stage. The shooter who wins the red can fly a kite easily. But the shooter is too fragile, and once he is caught by an opponent or an assassin, it is very dangerous, so he needs tanks or auxiliary protection.