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Which is better, the glory of the king, Cheng or Zhang Fei? Comparison of their properties.

In the glory of the king, Cheng and Zhang Fei are meat shield heroes with similar positioning, so who is better in the game? Let's take a look at the comparative analysis of attribute skills.

First, comparative analysis of skills

1, cheng

Passive skills: Forget about death.

Every time you lose 1% of the maximum health, you gain additional physical attack power (which varies with the hero's level). The current health will recover 6% of the lost health within 3 seconds by releasing the skill consumption (8% of ordinary skill, 6% of big move/kloc-0).

Analysis: The less health, the higher output. When the blood volume is very low, start a big movement to balance the blood volume of a point. The output is terrible. As for the point that releasing skills consumes health, when the health is below half, using skills will not only lose blood, but also return blood.

One skill: burst double axe

Cheng Yueqi chopped with two axes, causing physical damage to enemies within the range and causing a 50% deceleration effect; Passive: Cheng's normal attack on enemy heroes will reduce the cooldown of skills 1 sec.

Analysis: Cheng's displacement skill has a deceleration effect, which is very effective whether it is used to open a group or keep people. Ordinary attacks can also reduce the cooling time and can be used to continuously chase the enemy's output.

Two skills: exciting rotation

Cheng can move and rotate, causing two damage to enemies within its range.

Analysis: Cheng's main output skills can attack the surrounding enemies and cause high damage in team battles.

Three skills: justice potential

Cheng generates justice and enthusiasm, restores 8% of maximum health per second within 5 seconds, and increases movement speed by 30%.

Analysis: Cheng's core skills make the fleshy Cheng almost immortal. If the enemy's output is not very high in the later period, the speed of stroke and blood loss is not even as fast as his blood return. The increased movement speed can make Cheng more flexible in the team battle.

2. Zhang Fei

Passive skill: dark potential

Before the transformation, the general attack increased the madness. Every time Zhang Feizhen releases his skills after going crazy, he will shake the surrounding ground, causing the range to slow down by 50% for 2 seconds, and greatly increasing the general attack damage.

Analysis: It shortens the time for Zhang Fei to accumulate madness before transformation, so that Zhang Fei can transform faster and enhance Zhang Fei's output ability after transformation.

One trick: paint the ground as a prison.

Zhang Fei swept the snake spear, repelling the surrounding heroes for a period of displacement, causing physical damage. Hit the hero to generate 5 points of madness, and each non-hero unit hit an extra 1 point of madness; Crazy Zhang Fei smashed the enemy in front of him, causing physical injury.

Analysis: Zhang Fei's main output skill can attack and repel enemies around him before transformation, increasing madness. After transformation, you can only attack the enemy in front of you, but the damage will be greatly improved.

Second, skills: guarding organs

Zhang Fei jumps to the designated area and runs the seal of the organ, so that the friendly forces in the area can get shields that can offset the damage. It will increase their madness when they use it. For example, adding shields to other heroes will increase 1 point madness. Crazy Zhang Fei jumped into the designated area and trampled on the enemies in the area, causing physical injury.

Analysis: Zhang Fei's displacement skill can provide a shield for friendly troops in the area before transformation, which increases his madness. After transformation, it will attack enemies in the area and strengthen Zhang Fei's output ability after transformation.

Three skills: wild animal blood

Zhang Fei's madness reached its peak, revealing the true face of the devil and gaining a huge shield. He roared forward to form a stormy passage. Immune control when growling, pushing away enemies on both sides of the channel and stunning enemies at the end of the channel, causing physical damage. Zhang Fei will accelerate in the passage.

Analysis: Zhang Fei's core skill has turned into a huge shield that makes people desperate. When it is transformed, it has the effect of self-immune control and control, which can directly break through the enemy's formation. The acceleration effect is to make Zhang Fei less cumbersome after transformation.

Second, the equipment comparative analysis

Yaojin Chen

Red-violet cloak+resistance boots+protective armor+eye of immortal bird+bully reloading+ominous sign

Zhang Fei

Red-violet cloak+resistance boots+protective armor+witch cloak+bully reloading+ominous sign

Because the costumes of Cheng and Zhang Fei are very similar, let's analyze them here:

Red-violet cloak: provides armor and health. It is very fleshy in the early stage, and the damage caused by passivity in the early stage is very high. Whether it is playing a group or clearing the line, the cost performance is very high.

Boots of Resistance: Provides early spell defense, and toughness will shorten the control time. Coupled with the bonus of moving speed, it will increase mobility and prevent the mage or shooter from flying kites.

Stab armor: provides bonus of attack power and physical defense, and increases output ability and survivability. Passivity can restrain the enemy's physical hero.

Eye of the Immortal Bird/Witch Cloak: Provides spell defense and health. Cheng chose the Eye of the Immortal Bird because its passivity can cooperate with Cheng's big move to increase the life recovery effect, while Zhang Fei chose the Witch Cloak because it provides higher spell defense and a spell shield.

Overlord reloading: provides huge health, and the passive effect allows them to fight again quickly after a group war.

Ominous omen: provides physical defense and health, and passivity can also limit the output of enemy shooters.

Third, the actual comparative analysis

Yaojin Chen

The damage in the early stage is not enough, so it is difficult to kill the enemy alone, so it is best to follow the shooter all the time, use a skill to help the shooter suppress the enemy, and also help the shooter block the damage. It will be dangerous to use skills more when the life value is low in the early stage, so we should seize the opportunity when using skills in the early stage; In the later period of the group battle, Cheng had a strong viability. He can directly jump into the enemy crowd with one skill, fight AOE damage with two skills, and then chase the enemy's fragile skin. When it's time to cool down the skills, he will use them, and then start making big moves when his life is in danger, so as to ensure that he can continue fighting.

Zhang Fei

Zhang Fei can go all the way by himself or with the shooter. In the early stage, the enemy was consumed with displacement and shield skills. When the enemy counterattacked, he interrupted the enemy's skills with a skill and repelled the enemy. When Zhang Fei didn't change, he did little harm, mainly meanness. In the team battle, you can directly use the big move to open the team, or you can keep the big move under the control of the back hand. Mainly depends on the enemy lineup to decide whether to start first or later. After the transformation, Zhang Fei will get a very high shield, and the output will become very high, and he can output wildly in front of his teammates.

Generally speaking, Cheng is stronger than Zhang Fei in endurance and flexibility, but Zhang Fei is stronger in explosive force and output. Cheng is suitable for small-scale team battles, and Zhang Fei is more suitable for large-scale team battles.