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What are the four major directions for the future development of AR education?

1, visualization, relatively abstract visualization of complex content. The analog and interactive characteristics of AR technology can present abstract and obscure knowledge in a more vivid, intuitive and comprehensive way, and enhance students' sense of substitution with immersive experience. For example, the "AR Globe" developed by Moaike, the first company of the New Third Board AR, can simulate and experience the celestial operation of the eight planets in the solar system, just like being in the universe and experiencing the magical scene of the surrounding planets. The empirical research results show that the visualization effect produced by these augmented reality elements can greatly enhance students' perception of abstract concepts and invisible phenomena.

2. Situational learning can be carried out in various environments. Mobile AR system can strengthen ubiquitous collaboration and situational learning with the help of virtual objects based on real environment. Everything in real life can be a prop for AR learning, achieving convenience, interactivity, situational, connectivity and personalization. Some experts suggest that AR system can detect students' current position and activity state, so as to send out reminders and options in time and concentrate students' attention. These embedded reminder functions play a role in dominating students' attention.

3. Enhance learners' sense of existence, intuition and concentration. AR can give learners a special space and make them feel in the same position as other people or things. This sense of existence can enhance students' awareness of the learning community. Therefore, AR has great potential in cultivating learners' intuition. Immersive media like AR can give learners an immersive feeling, which is also a subjective feeling that a person has in a comprehensive and real experience.

It brings opportunities for the traditional education and publishing industry. With the advent of the era of shallow reading, more and more learners are less dependent on books and more inclined to shallow reading in electronic category. AR technology can make the content leave the screen, return to the book, and make it entertaining and interactive. AR digital publishing will become an explosive opportunity for the cultural and educational industry.