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Wizard 3 "The Witcher 3" Beginners Start Advanced Introduction

I don't know how to solve the advanced raiders for the novice of Wizard 3 "The Witcher 3". For this reason, Xiaobian collects and sorts out the solutions for the advanced raiders for the novice of Wizard 3 "The Witcher 3". Come and have a look if you are interested.

First of all, Wizard 3, The Witcher 3, in my personal opinion, belongs to the level of true god. It is not difficult to see from its rating that even if something happens to Cdpr (you can search for things you don't know about CDPR, so I won't elaborate here), it is difficult to shake its excellent game quality.

Next, some beginners need to pay attention. I will talk about things that are a little more technical, such as genre and fighting.

Here are some tips.

Well, since you have bought Wizarding III and haven't started to play or have started to play for a while, you still feel very vague, a little bored, the game screen is dark, the operation feels poor, the characters are stiff, and the fighting is hip-pulling or getting stuck. Promise me, keep playing! This is really a game that won't let you down! I have seen many shouting games in the comment area that have only been played for a few hours. The biggest disadvantage of this game is slow heating! Many people can't stand it in the early stage.

But these problems can be solved.

first, you can turn off the fisheye effect of the hunter's senses in the settings, so that you won't feel dizzy when you walk with your senses open when rummaging through the closet.

second, the action response mode is adjusted to the second set, which may be more comfortable to use.

third, the gamma value can be understood as brightness. Many people don't know this option when they play customs clearance. In fact, it can be adjusted. In the image settings, turn off the option of saving the system gamma setting, restart the game, and re-enter the game. At this time, when you turn on the settings, there will be a gamma option, and you can go in and adjust. The system tells you to display the tone according to the wolf's head, but you really think the darkness can be filled directly.

or

knock a bottle of cat eye drops, and it will be solved in one second, but it will be a bit dazzling.

No. Better adjust the gamma value!

fourth, about the hand feeling. How to say it? I'm used to it. I think the battle system of Wizard III is not bad as the public said, but strange and difficult to get used to. The evasive button that is pressed the most is very uncomfortable at alt. I often accidentally click the win button and my mind explodes.

but it's still acceptable after playing for a long time. I'll talk about the suggestion of changing the key here. The key F is one of the medicine tanks. You can adjust the medicine tank to another key. After all, the key F is still very comfortable next to D. Someone changed it to dodge, but I changed it to punch, and then turned off the shift switch between light and heavy swords in the settings. It's very comfortable to pay a New Year call like this.

There is also the problem of French printing. Don't cut the roulette wheel for printing. Press the tab key to change the roulette wheel slowly. First, remember clearly the purpose of each French printing.

When it comes to riding a horse, don't think that this game can be a brave knight like riding and chopping. In fact, the riding and chopping of this game is no different from a lump of shift. Geralt's two-meter-long sword turned into a small dagger when he got on the horse, so he couldn't stick his face to anyone.

But let's teach it briefly. Towsente has a duel on horseback in the later period, so I'll just talk about it first. Here's the thing. In fact, horse fighting also has skills, and it can be practiced if you really want to practice. I will talk about horse fighting later. Radish can be appeased by Jaaksi's French seal. When it is panicked, radish does have a bit of a bad operation, but this can't be helped.

5. About osteoporosis. Geralt's most famous terrier, because Geralt is too easy to fall to death. In fact, in order to prevent you from jumping around and going to some corners of the map where no one can usually get stuck, I just added this one to you to prevent you from playing Assassin's Creed. In fact, Geralt is not so easy to fall to death. Pressing the space when landing can have a tumbling buffer action. Although it is still easy to die, it is actually much better.

VI. Task. When I was in Zhou Mu, I just finished clearing the main line and added double dlc, and the feeder line only did a little bit piecemeal. Why? Because there will be a punishment mechanism for this game and the feeder recommendation level exceeding level 5, and the experience given is only single digits, so I can only do it in two weeks regardless of the question mark or feeder. Zhou Mu can also do it. Here is to remind you that you can only play for one week. Don't just do the main line and forget the branch line. There is no game experience in the later stage. The suggestion is that the main line and branch lines should be promoted together. The branch line of Wizarding III is very warm

(Can you feel the sense of disobedience when I go to those bosses in the branch line later and say a bunch of B-words, but I have no game experience?)

Next, I will talk about the essence of the battle

Next, I will talk about the basis of French printing

Ignini: burning fire and breathing fire, which is good in the early stage, and is one of the main export means of Griffin Sect. The only purpose is to light a lamp and burn eggs.

Alder: It's very useful. Shock wave. Its greatest use is that many people think it's just a broken wall, but it's not. I also happened to find out before that this Alder French seal can shock all flying creatures to the ground. For example, the siren Haikena of the islands, the horn can only blow the siren, but Alder can all shock her to the ground and be executed directly. The best thing is that this effect can also be used for the second stage of Dilaf. Most people probably don't know that Dilaf's second-stage impact can directly shock him to the ground, and he can cut it directly during the New Year, so he doesn't have to wait for him to land carefully to steal the knife.

Quinn: There's nothing to say, artifact. You can use it from childhood to adulthood.

Jaaksi: Cat Pie may like to use it, knock others out and then jump behind them to fight. You can also confuse others in conversation. This level of confusion refers to the upgraded level of Jaaksi, France and India in your skill slot. The higher the level, the more you can confuse the enemy.

Arden: Falun Gong, slow down and imprison. I didn't play Griffin in the early stage. I don't know if Griffin will be used. I feel quite unpopular. Because the demon spirit is not used at all in the later period, and there is a better solution < P > Many novices are puzzled. How to use some French seals? In fact, the novice has not yet involved the genre. I recommend using Quinn and Alder. If you like to burn a fire, you can burn it. Normally, one Quinn is enough for you to conquer the world.

By the way, a novice should mean that you are still in a state of complete ignorance, which is probably before your 1th grade. If you have any questions, go to Baidu for search, and if not, post it.

It is basically enough for beginners to know these usages of French seal.

Add one to the basics: Although it's stupid, many people will make it. That is, whether it's decoctions, potions or bombs, you will go to meditation after you use them, and all of them will be replenished. I have seen many people say that I dare not use drugs when I go through customs clearance. As long as you pick up enough universal solvents and dwarf spirits, I am not afraid at all. They will be used to supplement your medicine. So take drugs boldly, everyone. You can use them when you see monsters. There is no need to keep

Two battles

Wizards and Three battles are always spit out. I think it is actually a matter of hand feeling after all. I'm not the only one who thinks that sword dancing and French printing are very handsome! Although the combat system is a bit cumbersome, it is absolutely handsome to be familiar with it!

Next, I will talk about how Wizard III should fight well.

1. Choice of equipment

For those of you who look at it first, please allow me to sell another pass for a while. As the saying goes, sharpening a knife is not a mistake for a woodcutter, and the choice of equipment is also a key event.

how to choose equipment in the early stage?

level 1-1, that is, the novice period I mentioned earlier, the best thing is to pick up garbage. The Tai moglia suit sold by the merchants in Baiguoyuan is recommended by many people (this is only available if you buy dlc). Its properties are actually average, but it is quite expensive. It is recommended to pick up the garbage first. My suggestion is not to spend money on equipment in the early stage. It's really not worth it. Then you can go to Baiguoyuan to get the double swords of poisonous snakes in about three or four levels. Taking these two novice Excalibur will basically be enough for you to go to Novi Grey.

I won't go into details about how to get it. It's all over the Internet.

someone here may ask, then I can't buy anything. Should I wear garbage all my life? Not really. We need to pay attention here. In the forge, you should pay more attention and buy everything with a question mark that says the map of the hunter's hidden treasure. Pay attention to buying treasure maps, not equipment drawings, and never waste money on equipment drawings! Hammer out all rubbish.

The best equipment in this game is only relics and some relics, and the equipment of the demon hunter. Hunter equipment refers to the equipment created by hunters of different schools' own drawings, and the treasure map you bought is the place to find the drawings of this equipment.

Search the blacksmith's shop more and buy all the treasure maps you can buy.

this will make us feel comfortable when we enter the second stage.

Level p>11 is around Level 23

Why do you take Level 1 as a node?

Because in the 11th grade, if you can find all the drawings, you can make the Griffin Pie nbao4682/"> Treasure hunt. You can put on the initial Griffin suit at level 11, which is the earliest hunter armor. Let me briefly say that the Griffin Sect plays the mage genre, that is, it fires fire and hurts. If you like the mage, you can keep this set, and you don't like to wear it first and then change the genre. After all, the Griffin set is much better than the garbage equipment you found and bought.

Level 11-23 is basically a turning point in the plot. During this time, if you have been crossing the main line all the time, you can not do other feeder lines, but you can do all the treasure hunting tasks. At least you should start to decide which genre you want to play.

Many people say that Zhou Mu doesn't care about the genre, but it's actually quite nonsense. If you say that this game can be played in Zhou Mu regardless of the genre, I agree with it very much, but isn't it more exciting to add more genres, develop your own characteristics and even develop your own style of play?

Let's talk about the basic knowledge of some schools

1. Cat

Cat school is relatively hot, mainly because of its limit.

classic joke of cat school demon hunters: it's a knife for a second

This knife for a second is both active voice and passive voice.

The characteristic is to tap the sword dance. High injury, really high injury, cool is really cool, and death is really easy to die. The resistance is almost zero, and you can only meet the monster directly, either he dies or you die.

A well-played cat, Quinn has a sword dance, every second. A cat school hunter-Zhou Mu can explode up to 3w wounds.

I played poorly, well, for example, my stone heart's two-eyed cat set was closed when I hit a toad that I thought was very simple in Zhou Mu. It's really a feeling of playing with a black soul. I died several times before I managed. I really don't recommend using a cat to trap a toad.

to sum up, it is easy to die, with high risk and high return!

(the detailed play of each boss will be discussed later)

2. Bears

Bears are strong and fierce. It's basically the opposite of a cat.

If there is a Meng Xin, let me recommend a school to him now, and I will definitely recommend Xiong Pie without hesitation. Because bear pie is really delicious. Just after I was killed by a toad, I decided to choose a bear condom.

Really, the disadvantage of cats is that they are too easy to die, while the disadvantage of bears is that they are too difficult to die, which easily leads to no game experience and is too simple. In the later period, you can stand and get more than a dozen knives from boss when you drive Quinn and take drugs. Dilaf can't tell you from him who is the boss.

The bear is very, very fleshy, and its equipment is particularly resistant. However, due to the addition of addiction (which will be discussed later), it should have been a school with high prevention and low injury, and the damage was not low at all. The only shortcoming of the bear: the slow recovery of vitality, and the owl after the emergence of such a thing as armor, this shortcoming has disappeared.

conclusion: the warrior flow is hard to resist, and the disabled party can play.

3. Griffin

This genre is quite controversial. Many people like it, because it is handsome and dazzling, but many people spit it out: because the actual benefits may not be as good as the fencing genre. The advantage is that the vitality is restored quickly, and France and India have been lost. The disadvantage is that sometimes monsters can't fight high and are weak in the later stage.

I personally played in Zhou Mu for a short time, biting the Griffin. I felt that Zhou Mu was ok, but I was a little tired after the injury, and I was completely able to fight in the early stage. Mainly cool. I really don't recommend you to choose it. Although I haven't played it myself, the test damage is really low.