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World of Warcraft Taiwan Server Warriors and Paladins
pve:
Tank:
Except for Bear Tank, several tanks in Cataclysm are comparable, each has its own advantages, and there is no difference between warriors and knights. Big, equal status
Output:
Punishing Cavalry: Punishment’s output is good. As long as the equipment and skills are good, you can be at the forefront
Rage Battle: Furious battle relies more on equipment. You can achieve good dps at level 346, and then the 359 equipment will go to a higher level. After wearing the H equipment, you will be a killing machine.
Weapon War: Not recommended for PVE
But in general, everyone welcomes violent war more than punishment, because the cavalry and anti-cavalry will occupy the position of the knight. In terms of team configuration, the violent battle is more reasonable
Treatment:
The treatment ability of the milk knight has always been to farm tanks, the single target treatment is super high, and it has certain auxiliary group farming capabilities. It can be said that it is a must-have copy. A team can be without warriors, but it cannot be without cavalry, otherwise it will be very difficult.
So I think that in terms of pve, the status of knights is slightly higher than that of warriors
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pvp
Punishing Cavalry:
The advantage lies in good explosive power, a certain degree of self-protection ability, and various auxiliary abilities, which can effectively help teammates get rid of control or emergency fire. There are also control skills such as sanctions and repentance.
The disadvantages are short legs, poor endurance, and average damage without wings.
Milk Rider:
The advantage lies in the powerful blood-brushing ability, various blessings and hands, and the cleaning technique to help teammates get rid of control. At the same time, for physical professions, the self-protection ability is strong, and the damage reduction ability of plate armor is obvious
The disadvantages are also short legs, too many reading skills, easy to be controlled, and there are not many control skills The anti-control skill consumes mana too quickly
Anti-punishment: Not recommended. Anti-punishment is also rare in CTM. I only know that anti-punishment still has certain advantages in melee combat. However, it seems to be a lot weaker after the 4.1 revision. At least I haven't seen much anti-punishment in 2300. Maybe I'm not high-end enough. . Is it possible that the prevention and punishment measures are all 22?
Weapon War: A powerful profession in Cataclysm PVP, even though 4.1 has been weakened, it still has very powerful damage and burst. Colossus's 50 is still a nightmare for civilians and leather armors. Although the charge once every 10 seconds has the same CD as interception, it still has good maneuverability. Not to mention there is still jumping available. It's just that after the shield counter was changed to a 25-second CD, it became more difficult for warriors to play the magic system.
There is a joke that the strong combination of 3v3 in the Arena of Cataclysm is: weapon battle passer A (output) passer B (replenishment). This shows the status of warriors in pvp
Anti-combat: Except for the self-protection ability and various stun abilities against physical professions, it has no advantages. After the shield counter was changed, it became even more unbearable. I don’t recommend anti-war.
Frenzy war: strong blood recovery ability and good damage. Weakness is lack of mobility and poor explosive power. I personally think it is suitable for battlefield
p>The strongest PVP treatment in the current version of Cataclysm is Nai Sa, who is not afraid of various controls, plus various controls and interruptions. . . There is also such a heaven-defying skill as soul connection, so the Paladin is basically outclassed.
Warriors are still the biggest profession, so if you want to get mixed points and hold on to warriors, you are right. Therefore, in terms of PVP, the status of warriors surpasses that of warriors
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To sum up: Warriors can be tanks in PVE. Tanks are a profession that will never be eliminated, right? So in terms of the future of pve, there is no need to consider the difference between warriors and knights. Even if knights are more popular than warriors, warriors are not afraid of being out of work.
As for pvp, although the knight pvp is not as good as the shaman, the knight supplement plays a greater role in 55, and there is always a demand. However, warriors are currently strong. If you want to play pvp, warriors are still recommended. After all, damage-dealing professions are always more fun to play.
Having said so much, let me give you a good review. . .
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