Joke Collection Website - Joke collection - This is your first time playing "Stars". What are some useful tips in the game?

This is your first time playing "Stars". What are some useful tips in the game?

First of all, no matter what shape the universe you choose is, civilization often develops in a circle rather than a long strip. That is to say, the closer to the center of the map, the more civilization there is and the easier it is for the territory to be robbed. Therefore, war maniacs please head towards the center of the universe, and land-grabbing enthusiasts please head towards the center of the universe. If you don’t want your living space to get smaller and smaller, it is recommended to explore the direction of the center of the universe first.

Similarly, if you are trapped in a dilemma in the later stage and are squeezed between a fallen empire and a superpower, you should consider heading to the edge of the universe to open up living space. "Civilization 5" can not build any troops from beginning to end, but this game cannot. In the early stage, please make sure you have a fleet with 500 combat power, otherwise your stars and sea will be red exclamation points.

After killing the enemy, there will be wreckage. The scientific research ship can analyze the wreckage to obtain technology points and the completion of specific technologies. After obtaining the completion level of a specific technology, the specific technology will directly become researchable regardless of the technology tree, so you can skip technology by analyzing the wreckage. A war freak might wear a grass skirt and hold a very large gun.

Diplomacy is useless. An alliance is equivalent to a long-term border crossing. Vassals will provide you with resources, then disagree with various transactions, and think about rebellion all day long. The most important thing in diplomacy is announcing competitors, which can give you influence points. Please refuse the task of collecting aliens directly, it will never be completed. Please do not waste technology points by analyzing the languages ??of other civilizations. Let them analyze it themselves. The result will be the same after deciphering.

If your sphere of influence has a strange shape with invisible boundaries, it means there is an undeciphered civilization there. Aboriginal people with low technology, please do not take them to ascend, become vassals and occupy your territory. It is better to observe them as monkeys and extract scientific research points every day. Uncivilized races can adjust their genes to become a second race of their own civilization. Remember to give them some "obedience" and "collectivism". The longevity of a leader is important, and longevity is damn important. The collapse of stars all begins with the mass deaths of leaders without influence. If there are two similar leaders, choose the younger one.

Slavery is nothing great, as long as it is not a race that opposes slavery. There are many times when you click on enslavement and your happiness level actually increases. Sometimes you click on enslave and the happiness of the entire planet increases. But being enslaved will be remembered by this unit for generations to come, even if you lift the enslavement. So individualistic aliens don't enslave them, don't even let them see slavery. The planet capital is manual labor and enjoys the slave bonus. The logo in the upper left corner is your policy menu. It is the most important menu in this game, but it is very inconspicuous. Clicking on Open Mind at the beginning really speeds up the game.

In the spaceship design, shields and armor will be ignored by some weapons, so the only thing that can save the spacecraft is the blood volume. However, the cost performance of large ships is really worrying. I personally recommend destroyers. The planetary policy is really fucking useless and can only be used for emergency purposes. Please remember to keep 200 influence points in case the leader dies suddenly. Many technologies are really fucking useless. You can skip technologies and make some basic technologies obsolete. However, the appearance of technologies is random. If they are all garbage, please develop one that requires the least points to refresh the layout.

Scientists have expertise. If the current research project matches his expertise, there will be a 10% reward. Remember to adjust in time. There is no moral disagreement at all, never mind anything that reduces it. Wait until your faction support exceeds 10 before considering moral disagreements. If you like the pleasure of expanding your territory by laying grids, I suggest you become a war maniac and don’t want any vassals or alliances. Vassals and alliances are the biggest obstacles to building grids. The universe is huge, but it cannot accommodate all civilizations. The universe is small, but there is always someone better than you.

The diplomacy of alien civilizations depends on your racial characteristics. If you are a military nation and xenophobic, there is basically no possibility of discussion. If you think there are several galaxies piled together near its border and the resources are good, you can consider building outposts to contain it. develop in this direction.

The engineering ship recommends developing all the planets with energy first, and then consider increasing ore mining and research if there are more planets. Priority is given to the development of those above 3, and the backward civilization observation stations are also given priority (but many of them are also spawned by special events). Research suggestions The first recommendation is to upgrade the power station, colonization, life extension, colonizable planet type and increase the boundary range, because if there are too many mines, energy will not be enough. Once the boundary is expanded, many galaxies can be brought in to continue exploration and development. On the planet, first upgrade the power station and research institute. It is recommended to build a social research or industrial research institute. If there is not enough food, then upgrade it.