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Guangdong mahjong skill formula

1, the head doesn't eat

Don't touch the first card played by the opponent.

It depends on whether your first tour is good or bad. Pass the first card first, maybe it will appear again later, so there is no need to touch it in a hurry.

2. Add a lever to look after the desktop.

If you want to increase the bar, you must pay attention to the disk situation and make sure that the bar is safe, otherwise there is a chance of being robbed.

3. If you are ripe, you will not be born, and you will not get sick.

A sick card is an absolutely dangerous card. When entering the critical period, it is advisable to play mature cards, and it is not advisable to take the lead in playing green cards.

4. Don't fight at the wrong time

When playing mahjong, if you have something on your mind or something urgent, you will definitely not be satisfied and eventually you will not be able to play.

5. Promote black and suppress red

In the game, we should restrain the winners and help the losers.

6, red and black, I am free.

Win or lose, you must fight for yourself to the end. If you can't win, you will get carried away. If you lose, you will be replaced by others.

7. When the cards arrive, win and chase.

When the cards are lucky, you should try your best to bluff and not be soft-hearted, or you will run away with anger and luck.

8. Lian Zhuang does not fight East

The dealer continues to connect with the village, but it is still the wind card of smelly village and Dongdong. Don't take the lead in the next home.

9. Take care of three families when you enter the office.

When playing mahjong, you should pay attention to other people's cards besides your own.

10, easy to avoid.

If there is no hope of winning Hu cards, avoid big players and let small players win Hu cards or smelly villages. This is also one of the ways of fighting.

1 1, four games can be fooled but not lost.

If you can fool one of the four games, you won't lose.

12, eating and touching the tendons.

Eating and touching cards will make them look brand-new and face a new situation. So, if you want to eat and touch, don't let the other person know. Unexpected collision can confuse the enemy's eyes and the disk, otherwise the effect of collision will be very weak.

13, good cards come first.

Usually good cards are three to seven index cards. If you have four or five tanks in your hand and touch seven tanks, it is better to type them out as soon as possible. If you have enough six combinations, play it by ear and play cards early, it will be a pity, and it will be too late to leave cards.

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