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The glory of the king's recommendation for playing wild in the new season
The glory of the king's new season S2 1 wild strategy;
First of all, into the pit, a novice, first thought of the problem, the high probability is as follows. "This hero is difficult to operate?
"Because in their subconscious, they will feel that there are many things to think about in the wild. We should not only use gank to control dragons, but also develop snowballs. At the same time, you have to take care of the important task of cutting the C line in the later period, which is very busy. If the hero still needs a high level of operation, it is estimated that the novice will easily collapse. After playing for a few days, he doesn't want to continue practicing, and even has the fear of playing in the wild, and he never dares to touch the wild hero again.
Although Li Bai, Han Xin and luna are all handsome and cool to show off, you really don't understand that these heroes didn't practice more than 500 games in the middle and senior grades. If you can't play the "taste", it will easily become a huge pit. Not only will you have no game experience, but you will even be laughed at by your teammates, which will affect your expectation of playing wild.
Therefore, if Xiao Bai wants to practice playing wild, he certainly can't give priority to those heroes who test his skills. Unless you are used to shooting assassins or warriors in other positions, and the core monuments of life are Ge Yuan, Mulan and Kelpolo, you can learn from heroes with high limits, otherwise it is better to start with heroes with low operational content honestly.
Don't feel wronged, you know, playing wild is the position that needs consciousness most, and there is no one. If you want to into the pit, you must first cultivate your own consciousness, reserve enough energy for yourself, and constantly ponder the "true meaning" of fighting wild. When you go back and get in touch with those heroes with high limits, you don't need to lay the foundation, and you can start Gai Lou directly.
Then, the novice will have a headache for the second question. "The hero will be too fragile?
"Because they know that playing wild is the main core of the rhythm, they definitely need to play often in the early and middle stages and take the initiative. If a hero is too fragile and "dies at the sight of light", it will only make inexperienced Xiaobai even less emboldened and always led by his opponent. After all, Xiao Bai's original intention is definitely to plan and lead his teammates to victory like a leader, instead of becoming a "little brother" and watching others only run.
Therefore, the wild players recommended to Xiaobai should not be too rigid. Although Nako Ruru is simple and rude, and his operation content is not high, he is not particularly suitable for beginners. Because her fault tolerance rate is a bit low, she is not only fragile, but also can only play one set in a short time, which makes people "evaporate" easily.
You must have accurate blood volume calculation ability and sense of smell to play Nako Ruru well. As it happens, beginners lack these two things most. If you die more, novices will lack self-confidence and constantly doubt themselves, so as to have a deeper understanding of playing wild. I think the main attack method suitable for beginners is general attack, and heroes who don't pursue skill hit rate very much.
Finally, novices will struggle with the third question. "The hero late strong?
"Because they know that they just started playing wild, the rhythm is definitely not good, and there is a high probability that they will start against the wind. Even if there is no headwind, they don't know what to do in the middle, which often leads to the late game.
It is understandable that such a situation occurs. After all, the rhythm is too "ethereal". Without experience, you can't "pile up" and you can't understand it at all. Only when there are enough times can we find that feeling and produce our own rhythm, which definitely takes a process.
Therefore, the recommended wild players should not be too fast-paced, nor too incapable of hitting the heroes behind, such as Pei Huzhu, Yun, A Hui and Liu Bei. In fact, they are not suitable for beginners. Because they eat too much rhythm and their thinking is not clear, it is really easy to play as "marginal people". Not only can it not work, but it will also be "bullied" by teammates and opponents at the same time, which is extremely embarrassing.
To sum up, it is best to meet the three advantages of "low operation difficulty, certain scale and full suppression in the later stage", so that novices will have the motivation to play and go deep into the "true meaning" of playing wild.
So who is best for beginners? In this issue (S20 season), I recommend three, namely Zhao Yun, Li Yuanfang and Armor.
Although Zhao Yun, like Nako Ruru, also pursues the hit rate of skills, his strength lies in the passivity of "every loss of 3% of maximum health, 1% reduction of injuries", which makes his body very hard.
At the same time, Zhao Yun also has the effect of strengthening general attack and big move. Even if the skills are wrong or stepping on the meat, there is a certain deterrent in the later stage, which gives novices a lot of "trial and error" costs.
Zhao Yun's inscription loading: 9x is abnormal, 1x is the source of disaster, 10x is the eagle eye, and 10x is hidden.
(The second-class wild knives were produced in the early stage, and then raised after the gold coins overflowed in the later stage. The same is true of other wild fights. Also, "pure output stream" Zhao Yun may be a bit difficult for beginners. It is suggested to adjust the loading capacity according to your own situation. Beginners can try Zhao Yun, a "semi-meaty stream", that is, "second-class wild knife+tough shoes+shadow+armor+guru+witch". Most importantly, Li Yuanfang's passivity can detect the field of vision, immediately expose the enemy crouching in the grass, greatly reduce the risk of being ambushed, and let novices have a great sense of security, so as not to be bullied by veteran and want to "abandon the pit".
Inscription by Li Yuanfang: 6x Red Moon, 4x Variation, 10x Hawkeye, 7x Hunting, 3x Victory.
Armor is the most recommended for beginners to fight wild, because armor fully meets all the expectations of novices for fighting wild heroes, which is not only low in operation content, but also has enough physique and late damage. Most importantly, armor is the nemesis of the "Four Illusions" (the Monkey King, Dian Wei, Li Bai and Han Xin) in the middle and low stage, which can make novices have the best game experience when they first come into contact with the field.
Armor inscription: 10x Source of Curse, 10x Hawkeye, 10x Hunting.
Again, the first wild hero that novices can use is purely "excessive", so that they have more energy to understand the wild position in all aspects, and by the way, give Xiaobai a shot in the arm of self-confidence to make them feel that it is not difficult to fight wild and have the motivation to practice. This is the main reason why I recommend Zhao Yun, Li Yuanfang and Jia Ma.
Finally, I give Xiaobai a suggestion, that is, learn more from the beating and make a comeback if necessary.
Go and see why the brawl across the street will blow you up. What was he doing when you were scrubbing the floor? Where was your teammate when you hid behind him?
Just like reading, you often don't need to check the right questions repeatedly, because you have understood them, but every wrong question is a growing experience. This is the "baby" who can improve himself. As long as you study and understand the wrong questions repeatedly, you will try your best to get high marks next time.
Masters can show off because they are confident enough. Masters are confident because they can guess their opponents' next move. The reason why the experts can guess is that they have been beaten a lot and have learned the attack mode of their opponents.
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