Joke Collection Website - Joke collection - Paladins are also crazy. The new version of the God Ride Card Group is shared.
Paladins are also crazy. The new version of the God Ride Card Group is shared.
It can be seen that this set of cards is a revision of the original God's Grace Ride. Because I don't have a quartermaster and a gear hammer, I replaced these two cards with Blood Knight and an enhanced robot, and the combat capability has not been weakened at all.
Although it is a fast-break card set, the embarrassing slaying of the paladin doomed this set of cards to be mainly based on field release. This set of cards can give opponents great pressure in the early stage. Even in the middle and late stage, because of the existence of equality, they can also support the scene by banging and life. Be sure to remember not to rob blood under any circumstances. This card slaying requires a real silver sword+boatman+strength blessing+shouting. Even if it is all together, it is only ten o'clock. The paladin slaying is a joke.
Detailed explanation of single card:
Blood Knight-This card has at least four shields to suck, and the author once created a 15/15 Blood Knight by strengthening robots. Aside from this kind of day, it costs 1 silver attendant and 2 coins to jump. Blood Knight is picturesque, and even if there is a silence across the street, there is a 33-station venue. It is very useful for Blood Knight to join this set of cards, and it is strongly recommended to bring one.
Silver attendants-Apart from being trapped by Blood Knight, the silver attendants can quickly grasp the early situation in cooperation with the shouting sergeant. This 11 Holy Shield can only be described as disgusting, and most of his opponents don't pay much attention to him, which makes it easy for him to wait until the arrival of 4 Feagus. In addition, T7 hunting is mostly a blood servant, and the silver servant can be disgusted with T7 hunting for 2 rounds for 1 fee. To sum up, this card is very powerful in the early stage, and two cards must be filled.
shield robot-it's even more disgusting than the silver attendant. Whether it's a coin or a 2-fee nude, this card is as disgusting as Aunt Wang. Whether you are strong or not will be known once. It takes a little thought to solve other occupations except thieves. This card can bring you more rhythms than you can imagine. No matter what occupation you are fighting, just stay in your hand.
divine grace-as the core of this card, divine grace is indispensable, which is why this card is not so afraid of AOE. Divine grace can quickly close the card gap between you and your opponent. No matter the scene advantage or disadvantage, the opponent can use two more cards than you, and the effect is better than that of thieves waiting for the opportunity to sprint. The disadvantage is that if the opponent is also a fast break, the effect will not be obvious, especially if two players cry when they are in hand. If you encounter a fast break career, you should abandon it decisively.
Kivis-It is mentioned above that if you meet a professional fast break card player, then this Kivis can compete with the fast break very well. The biggest advantage of this set of cards is that it is similar to a zoo, so you can throw whatever you have in your hand and play. Even if it's a fast-break profession, hunters should stay for killing, wizards should stay for fireballs, and warlocks should stay for big brothers. This set of knights can throw all the cards except the trump card directly. The income brought by Kivis is far greater than the risk of touching cards for opponents. Two cards are too many and one card is just right.
Details of the battle:
Mage-start to keep all low-cost creatures except flying knives, and the second choice is to keep the real silver sword and life. It is difficult to fight against the mechanical method, mainly depending on the opponent's degree of arrogance. The opponent who lost the most impressive game laid all the hands for 3 yuan. Theoretically, the speed of this card shop is faster than that of the mechanical method. The real silver sword is the key card against the mechanical method, which can help you keep it from being paved at the most powerful 34 fee of the mechanical method.
The method of opposing rhythm is relatively simple. Except for low cost, you can keep it if you have divine grace. The low-cost shop is not afraid of any mystery of the mage, and it is slow and steady to change small for big, and 7 costs to prevent a wave of AOE. The author records that he has not lost to any rhythm method.
The hunter-T7 is moderately difficult to hunt, and it mainly depends on his own hands. He won half of the game by getting a silver attendant, a shield robot and Argus, and changed to two pieces of divine grace. T7 hunting is really mindless, and you can't do anything about it for 5 yuan. You'd better make sure to set up a mocking blood volume. If you don't ridicule, you can save your life. A little paving in the early stage will put pressure on the hunter, because this set of cards is not too afraid of AOE. Even if you let the dog go, you can put pressure on him. In the environment, hunters suggest to join the Seal of Light, which can add blood to the field. Although it is not as good as a real silver sword, it has a good effect against hunters, and other professions can barely use it.
Druid-Roaring German is of medium difficulty. Being good at paving and trading small cards for big ones has always been what Druid hates most. Many holy shield cards and enhanced robots make sweeping difficult, flying knives to solve big monsters all his life, supplementing the hand with divine grace, and preventing and killing by Loosei. The author fought against many virtues, as long as he didn't fight easily.
Warrior-slave warfare is very difficult. Indeed, this set of cards is very afraid of slave warriors, and most of them are blood servants who are easily cut by a whirlwind or overseers to grab the rhythm. Even if they have the advantage, they will have to go back to before liberation for one to eight fees, and there is nothing they can do to slay the knight in difficulty in the face of the warrior with high armor.
The suggestions given by the author here are to keep your life, real silver sword, dedication and urban management. A Zhang Shengping can alleviate a wave of slave owners, and try to control the shop when the fee is 8, so as not to be made too much by him. When the slave owners get off the field, they will devote their lives. Even if you don't touch your life, if the real silver sword cuts off 3 blood, it can be relieved to give away less than 2 blood. Berserker can be silent if he can. If he can't touch the silence or the trump card, he will be cut off by the urban management. Only the urban management can't control it.
Thief-oil thief is moderately difficult. First, it is easy to occupy the scene because of low comprehension. Second, AOE is abundant, cheap and easy to solve. The key card is still a real silver sword, and countless blue dragons have been hacked to death. God's grace can keep his hand until he sprints. Start to find the Holy Shield creature as much as possible, and consume the thieves' low-mystery cards. In the middle stage, a wave of shops will put pressure on Loeb, and in the middle and late stage, we will see if the thieves can slay you. Handy knife thieves have no solution. If they can gamble, they will gamble. It is good to give pressure. No brain shop can only teach people how to be a man by dancing with a sword blade.
warlock-the zoo is difficult. When you meet the zoo, you will become a medium-speed card group to contribute to the shop, etc. It will be easy to fight a lot of robots when you get the shield. If you can't get it, you will leave a scream. When there are many zoos, I will add an extra one to scream. You can also keep one hand when you get the sea giant, and you will play for about 4 yuan.
The difficulty of hand-playing is moderate, mainly depending on the opponent's smooth hand. Before discarding cards, you need to observe your opponent's cards. The basic skill of finding the mountains is hand-playing, leaving a life, a trump card and aldo. You can endure one more round in your life, and the more you replace him, the more you earn. The hand is full of cards. Although a divine favor can help you turn over, it is not recommended to start and stay. It is more important to give pressure to the hand in the early stage than to check.
Summary:
Although it is a fast attack card group, this set of god's grace riding often has to be played in the later stage. Due to the existence of life, any card group has the ability to fight World War I at any time. Paladin's paving ability is very strong, so don't care about losing or winning at any time, it is the most important thing to take advantage of the scene. Finally, don't rob the blood. The paladin's beheading line is only as high as Wang's next molten giant.
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