Joke Collection Website - Joke collection - Analysis of balance change of PVP in Imperial Age 4 8324 version

Analysis of balance change of PVP in Imperial Age 4 8324 version

Age of Empires 4 updated version 8324, and the new version adjusted the balance of some arms. Let's take a look at the analysis of PVP balance change in Empire Age version 4 8324.

Universal balance 1

1. The additional damage of spearmen at all levels to cavalry increased from 3 times to 3.5 times.

Balanced influence: strengthening the spearmen weakened France and Ross who ran the Golden Horse in feudal times to a certain extent, but they had to race as usual, because the additional damage was linked to the basic damage, and the second-generation spearmen only strengthened two or three points of additional damage because the basic damage was low. In addition, in the later period, for knights like Blood Bull, this bonus will be relatively considerable. (As for the impact on Delhi? If elephants don't exist, who will produce elephants? )

Balanced passion: 5 stars

2. The damage of crossbowmen to heavy armor is increased from 6 to 9, and the damage of elite crossbowmen to heavy armor is increased from 8 to 1 1.

Balance effect: it is obviously bad luck for heavy armor. But in fact, the damage of the crossbowman itself to the heavy armor is enough. If it is strengthened, it may be suspected that "the heavy armor becomes a negative attribute". The basic reason for the low appearance of the crossbowman is that the crossbowman is too OP, but strengthening the crossbowman will further reduce the cost performance of the knight and the heavy step.

Balanced enthusiasm: 2 stars, it is suggested to weaken the crossbow instead.

3. The basic defense of light cavalry is improved to 1, and the blood volume is greatly reduced (125- 100, 155- 125, 190- 155,

Balance influence: I am in favor of increasing distance to prevent light cavalry from losing blood. Light cavalry is better at anti-distance and weakening melee. However, it seems that the weakening range is a bit large, and the increase of long-range defense is low. In the face of the hustle and bustle of the late cattle, it may not play the role of cutting the back row at all. On the other hand, countries without heavy armor are further weakened by the rapid attack of early warriors, and Britain may become the biggest winner. (Four countries that did not have heavy armor in the early days were generally weakened)

Balanced enthusiasm: 3 stars (in the right direction)

Universal balance 2

4. The damage of 4.ware soldiers has been reduced from 42 to 35.

Balanced influence: Although it has been greatly reduced, considering the chemical addition, the later stage is still the undisputed top and back row. Should we queue up to shoot or queue up to shoot, but it's not too much, and the cost performance is reduced. Besides, where did the shooting army go? Why aren't you on the list?

Balanced enthusiasm: 5 stars (in fact, you can cut it a little smaller)

5. The change of car rush: the speed dropped from 3.5 to 3, the blood volume dropped from 900 to 700, the population dropped from 3 to 1, and the long-range defense was strengthened from 15 to 30.

Balanced influence: there is nothing to say. Reduce the early strength to strengthen the later strength, so that it will not be blown up casually by muskets (although the shooting army can still blow it up casually). Small strengthening in the early days of small and weak countries

Balanced passion: 5 stars

Naval balance

1. The cost of fishing boats increased to 75 mu.

Balanced influence: considering the huge benefits of eating the sea, its cost is indeed a little lower, and it is normal to raise a little now. Under the influence of some countries that have to eat the sea (that is, France)

Balanced enthusiasm: about 4 stars.

2. Bow boats have 2 times more damage than blasting boats.

Balanced influence: In the middle and late period, there was a reason to launch bow and arrow boats, which at least changed the original unbalanced naval battle a little. I haven't fought many naval battles, so I don't comment much.

Balance enthusiasm: I don't know, but it should be beneficial.

Core buildings and upgrades

1. The archery trough of the sentry tower was upgraded, and the range was increased from 6 to 8.

Balanced impact: It is good news for four companies that need to build guard towers in the early stage, which expands the area controlled by guard towers, but the impact on Jinma is not particularly great, and not all companies will upgrade archery troughs by quarrying. At least improve the appearance rate of the upgraded archery trough.

Balanced enthusiasm: 4 stars

2. The tactical blood volume and attack bonus of elite troops increased from 10% to 20%.

Balance influence: Compared with cavalry creature's 20% blood and shooter rocket's 20% attack, infantry 10% blood seems acceptable, but due to its low basic attribute, the effect is far from comparable to the other two. Now changing it to 20% has also improved the embarrassing situation of the later infantry to some extent. At the same time, due to the weakening of Qingqi, samurai is more suitable as a meat shield unit in the later period (even if there is an economic golden horse meat shield)

Balanced passion: 5 stars

3. The elite upgrade time of all units has been reduced from 90 to 60.

Balanced influence: after upgrading the four books, the transformation of scientific and technological advantages into military advantages has been accelerated. Although it is not fast, it has not been strengthened to encourage the upgrading of the four books.

Balanced passion: 3 stars

I forgot to write it before the general balance 3.

6. The light trebuchet has been greatly strengthened, the shooting interval has been shortened from 8.75 to 6.75, and the AOE range has been enhanced from 180 degrees to 360 degrees.

Balance influence: completely incomprehensible change, the overwhelming advantage of light trebuchet is the castle OP unit crossbow. If you don't move, the trebuchet's overwhelming advantage over archers and infantry will be further enhanced. Was it originally intended to be enhanced? Not ready to enhance? Another group of bees said, what else do I need to do to change all this?

Balanced enthusiasm: 0 stars

7. The flame armor of organ gun was strengthened from 0 to 10, and the far defense was weakened from 2 to 0.

Balanced influence: As mentioned above, the original great advantage over melee has been further enhanced, and now it is even more afraid of remote fire collection. This balance method is also extreme. However, what really hinders organ performance is all kinds of hand-propelled guns and long guns. Unless you can use a machine gun as a bow, you will always be killed alone.

Balanced passion: 2 stars

Abbas equilibrium

1. Change of technological location: Move the phalanx, compound bow and camel armour from the Palace of Wisdom to barracks, shooting range and stables.

Balanced influence: close to zero, only occupying a little architectural capacity (which has certain influence on the early defense of French Golden Horse)

Balanced enthusiasm: 2.5 stars, no change, so there is no positive or negative impact.

Changes in the intensity of civilization: the middle reaches of the river stand still, if not counting the updated long-distance spear chasing and depleted uranium armored camels.

China Equilibrium 1 Please welcome the biggest winner (on paper).

1. The tax collector's built-in tax collection CD is reduced to 15 seconds.

Balanced influence: It is a great strengthening of the opening of China's golden flow, and the value of two landmarks, the Imperial Academy, has been enhanced. The tax CD itself does not need to set hidden data, which will not only be invisible, but also affect the process and strength. The change now is actually to increase the diversity of open ways to open landmarks, which is quite good.

Balanced passion: 5 stars

2. Zhuge crossbow price reduction: the price is -40 meat+10 gold, and the blood volume is reduced with the step bow (90-70, 1 10-80, 130-95), and the production time is from 22 seconds to/kloc-0.

Balanced influence: it is the strengthening of 2TC rising to Song Dynasty, although it is not very strong. Not this process, nor Zhuge crossbow. If you follow this process, you can also get some Zhuge crossbows. One more choice is not bad.

Balanced enthusiasm: 3.5 stars

China Balance 2, the biggest winner, continues.

3. Crowd reinforcement (really reinforcement): the moving speed is increased to 3.75 (this is strange, isn't the moving speed of 3.75 breaking through the sky? The minimum range is increased from 2.5 to 3, the damage is increased from 8 to 10, the production time is reduced by 5s, and the blood volume is reduced from 240 to 200.

Balance effect: in a word, is this really an increase compared with the strength of the catapult?

Balance enthusiasm: 2 stars, it is recommended to weaken the catapult.

4. Fireworks moved to the university.

Balanced influence: the influence of a ghost

Balanced enthusiasm: 2.5 stars, no change.

The change of civilization intensity: theoretically, it is climbing from the sewer to the middle reaches, or even to the upper middle. Generally speaking, the early defense has been strengthened, and China can occupy the road. On the other hand, the early process has been strengthened. In fact, the combination of the two is probably not weak or even strong in the hands of experts, and the weakening of other civilizations should also be taken into account.

Delhi Sultan Balance, please welcome the biggest loser.

1. The technique of monks occupying holy places was promoted to feudal times.

Balanced influence: a big cut now occupies the holy land and begins. The whole process is ruined. I don't know if the mine designated Delhi as the late civilization, so we should abolish the early offensive advantage, but the problem is that Delhi's late period is actually a long story.

Balanced enthusiasm: 1 star

2. The research system of scholars has been greatly changed (cut): the basic research rate without scholars was five times normal, but now it is three times that of the dark age, 3.5 times that of the feudal age, unchanged in the castle age and 15 times that of the imperial age.

Balanced influence: As mentioned earlier, the official seems to define Delhi as a late civilization, which needs to make up for the "weakness" in the early stage and weaken the "strength" in the later stage. Now it's actually cut together before and after. In addition, to tell a joke, Delhi's official position is a civilization with scientific and technological research as its advantage. The result is that the more development, the longer the development of science and technology. I'm afraid it's unnecessary to develop science and technology through archaeology.

British balance

1. Now the longbow can't be put back into the blood camp on the wall.

Balance influence: it is a slight weakening of the British style of hitting a small wall and then standing on it with a long bow as a super arrow tower. But the impact is not big.

Balanced enthusiasm: 2.5 stars

Changes in the intensity of civilization: Although I haven't changed much, my opponent's strength has declined. Moreover, it is obviously beneficial to Britain to strengthen spear defense and weaken Qingqi, and there may even be a situation that the second-generation horse bow combination can't cope with the long bow of British sailors. It may jump from T 1 to T0. For beginners, Britain is undoubtedly the easiest faction to get started and a very strong faction.

French equilibrium

1, the armor of two Hawker ships was reduced from 6 to 2.

Balance influence: Although it did not change the strength of sweeping the other two bow boats, at least the bow boat was not scratched. Considering its high cost, how much to consider before going out. Maybe it will become a hidden trap as powerful as two golden horses when fighting against the master?

Balanced enthusiasm: 4 stars (to be determined)

Changes in the intensity of civilization: although a series of changes have been cut on France's head, they are not fatal in the final analysis. The second ride did not move, the Knights Academy did not move, and the crossbowman did not move. The income has been strengthened and the core competitiveness is still there. It may be necessary to develop more game styles in the future. In the hands of ordinary people, this simple and powerful civilization is still T 1

God Luo Pingheng turned over in the sewer (to make room for Derrigo who just climbed out of the pit? )

1. The cooldown of emergency repair capability has been increased from 45 to 60.

Balanced influence: it's a bit puzzling, but fortunately it won't continue to reduce the strength of Shenluo because of its little influence.

Balanced enthusiasm: 1 star

BUG fix: The bonus of Shenluo Infantry's hands and hammer can be superimposed correctly, but the bonus of 15 due to technical error of both hands is lost. Now the output of Shenluo infantry is further strengthened and the blood volume is reduced. This is a matter of opinion.

BUG fix: Pastor Shen Luo's inspirational skills can be used normally.

Changes in the strength of civilization: balance has not changed the strength of the gods, but BUG fixing has improved a little. In addition, the two-handed sword of the famous sewer weapon has not been strengthened, perhaps because the appearance rate is not low, so sometimes it is a mistake to be too handsome?

The emergence of Mongolian balance king T0.

1. Landmarks and buildings can be crowded when the population is full.

Balance effect: the strength changes little, but the operation is much more comfortable.

Balanced passion: 5 stars

2. The reward for burning buildings is reduced to 50, and it is reduced to 75 after strengthening.

Balanced impact: it is harmless to Mongolia's economy, stronger than nothing to weaken Mongolia, and has a great impact on people who investigate and burn buildings.

Balanced enthusiasm: 2.5 stars

3. Khan's attack speed arrow no longer works on siege weapons.

Balanced influence: this is a little weakened, but it is completely acceptable.

Balanced passion: 3 stars

BUG fixing: the moving speed of the building is reduced after packaging (you told me that this is because the BUG balance is weakened and the BUG has not been fixed)

Changes in the intensity of civilization: It may be bad for Britain to sit firmly on the throne of T0. Of course, because there are too many special mechanisms, it is difficult to get started.

Ross equilibrium

1. Ride the blood-adding technology and move to the blacksmith's shop.

2. When the Rodea ship is deformed, reduce its moving speed by 50%.

3. Deformation cost of Rodea ship +25 wood.

In addition, although it is not written, the shooting army attack has been reduced to 35 as a musket (I think it is not too much to cut it below 30)

stop work for the day

Finally, let me list my views on the strength of each camp in the new version:

Invincible: BUG Abbas

T0: Mongolia, Britain

T 1: French, China, Ross.

Normal Abbas, God Luo (maybe after fixing the BUG).

T3: God of Delhi (or T3)