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World of tanks asked T-34-85, Dumbo, how to play KV 1S?

Both the 3485 and Dumbo are Zhongtan, but the difference is that the 3485 has strong maneuverability, moderate firepower, low angle and general armor (except that the turret and the front side of the car body are slag). Therefore, 3485 takes the Zhongtan line of the six-level room (that is, the hilly area in the map), so don't exchange blood with Zhongtan, try to go with several Zhongtan, and find opportunities to steal guns by bypassing the enemy's heavy Tanka point. When your Zhongtan has an advantage, you can take the initiative to eat the enemy's weak soldiers, and the level 7 house is similar. Grade 8 houses need to be more obscene. Don't be the first to appear in the enemy's field of vision, mix in the Zhongtan line, mix guns against guns, and find opportunities to steal guns; Dumbo has hard armor on the front (and slag on the back), slow maneuverability, weak firepower and good depression angle. Dumbo's level 6 room can take the heavy Tan line to help lift the line when its own strength is weak. Under normal circumstances, it can also take the middle Tan line to take the lead in assault, because the front is hard enough, it is not a big problem to keep the front against the enemy, and the level 7 room is similar in style. Level 8 rooms need to learn the regular position of Tan, and don't shoot directly at the enemy's advanced car, because 8. Kv- 1s is a heavy artillery carried by China and Tanzania, with fierce firepower and good maneuverability. Kv- 1s level 6 rooms can basically shoot a child except KV2, and level 7 rooms can follow the squad leader of Chongtan, so it is not a big problem to find opportunities to steal guns. Level 8 rooms should follow the big troops, and try to ensure that there is a teammate with a higher hatred value than you, waiting for teammates to resist. Don't be trapped in a level 8 room alone, and don't appear alone in the enemy's sight. After the teammates light the enemy, zoom in and observe the enemy's movements. As soon as the enemy doesn't notice that you turn your head to aim, go out and hit the side immediately, and retreat immediately after one shot. That's basically it.