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The games of Crash 3 and Ignite the Soul of Action delayed the launch of PVP mode?

The game tells the story of the world being eroded by the mysterious disaster "collapse". Players can play Valkyria, such as Red Spirit, Deacon of White Night, the melody of the sixth night, the first hug under the moon, the polar blade, the law of emptiness, the original sin hunter, to resist the invasion of collapse and maintain the peace of the world. The game has combat training elements such as the sacred seal system and Valkyria, and also introduces PVP gameplay such as melee racing and ship-to-ship fighting.

However, as the game becomes more and more popular, the action names in Collapse 3 are gradually abandoned or even despised by people. And those who think that "lighting the soul of action" is just a joke often say one thing: there is no "PVP" element in Collapse 3!

In fact, PVP system is not difficult to do. After all, the online PVE of Crash 3 has existed for a long time, and the network and server are basically not a problem. There is only one thing that really hinders the realization of the collapsed PVP model: user experience. Next, the user experience referred to here is far more than that: the full-role boss uses the "graduation weapon+Valkyria with a full suit" and uses the miracle weapon to beat those budding weapons to the north. The problem of equipment and technology is not a problem at all in the PVP of Collapse 3, after all, these things can be provided officially in the background.

The moment when big brother enters the game is the moment when the game ends, so who can experience the game when playing the game? Even if Miha Tour can weaken the influence of the "global rift in time and space", I am afraid that even so, the pvp mode of Collapse 3 will become a "game" at that time, and everyone will not dare to attack first, because those who attack first will inevitably be "locked in time and space" by the other side, and then a set of seconds will be killed! This may be the reason why PVP has been delayed.