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King of fighters 97 moves show how Iori Yagami moves?

Refer to the information I collected to answer.

Let's talk about the basic movements first

Iori Yagami {escape from Ba Shen (press and hold the start key and enter ←→→→→→→→→+A+C}.

..... Get rid of you at once!

External style? Shadow dance? Dream bomb: →+A+A

External style? The thriving axe yin? Death: →+B

External style? Lily fold: (jump) ↓+B

A hundred styles? Ghost Burning: →↓↘+A or C

2 12 style? Qin: Yes or Ding?

127 style? Sunflower: ↓↙←+A or C (input three times in a row)

Debris wind: (close range) ←↙↘→+A or C.

Eighteen styles? Dark hook: ↓↘→+A or C

* Prohibit 12 1 1 style? Eight girls: ↘→ ↘ ↙ ←+A or C ... Cry, scream and die!

* Li Bai bus? Eight cups: ↙←↙↘→+A or C

..... Think of me every time I see the moon!

Let's talk about Ba Shen's classic Shu Lian. You must learn it slowly.

(1) heavy punch+light/heavy sunflower company 4. It is a relatively basic skill combination, and it is also a relatively safe way to attack when discovering the opponent's flaws.

(2) Heavy punch+first light punch+heavy sunflower 5 company. Compared with Ji Lian mentioned above, there is one more light fist, which is also a measure to test the player's tactics. Some friends always make mistakes or fail to connect when catching sunflower with light fists. The experience of the path is that the fist should not be released before input, and then the sunflower is directly input into the fist before the fist is released, thus avoiding the trouble of pressing it again before the fist is released. Just press the next two paragraphs of sunflower. Moreover, the light fist in front must be fast, because the light fist in front is fast, so the light fist in the back must be fast.

(3) Five companies: light foot+light fist+light/heavy sunflower. Basic continuity skills in the next paragraph. Friends who have just learned 97 must form such good habits. When we go out lightly, we should habitually press the light fist+light sunflower festival. If the defense is stopped, the light sunflower section behind will play the role of temptation and containment, with small flaws and big flaws. If the opponent wins, immediately pick up the last two paragraphs of the sunflower.

(4) Lower light foot+lower light fist+front light fist segment+heavy sunflower 6 company. It is also a combination skill that requires the player's skills. If the technique is not very skilled, it is easy to punch the first light into a dark hook.

(5) Jumping fist/heavy foot+landing fist+front light fist+heavy sunflower 6 company. This comparison is used for air suppression. If the opponent is hit, there will be a lot of blood. If you don't send heavy sunflower once your opponent has stopped the first light punch, there is a big flaw, and you can change it into a light and dark hook, which has a good containment effect.

(6) Lily Fold+Landing Boxing+Front Light Boxing+Heavy Sunflower 6 Company. The key point of this technique is that the lily must master the rhythm after landing, otherwise it will not be connected.

(7) Lily Fold+Landing with little hands and feet+Two steps of front light boxing+Eight girls 12 company. There is nothing to explain. This technique needs more practice.

(8) Multiple selections after wind shear. After cutting the wind, you can directly pick up three light sunflowers, or you can pick up a heavy sunflower with heavy punches. Some people often encounter the problem that when the wind blows, the timing of punching is always bad. My personal experience is that Ba Shen Fauchelevent gave a "hum" and immediately punched him, which should be enough time. After Fauchelevent, you can also pick up eight young girls or+eight young girls to punch.

(9) Barefoot+Light Boxing+Before Light Boxing+Eight Girls 1 1 Company. Also known as white light. It's hard to press hard on the keyboard. I heard that there is a simple input method, but my ability is insufficient. Without the accurate experience of white light, I won't introduce it much.

(10) Ba Shen has a dizzy spell-the opponent leans forward slightly in the corner kick, and Ba Shen is used to folding the lily+falling to the ground+cutting the wind. At this time, the other side entered the corner, and it was another punch+Fauchelevent. The other side was caught, another punch+sunflower, and another dizzy spell.

(1 1) Before Ba Shen, a set of Death-Burst only replaced the last heavy sunflower with eight girls in the same position as above, and a set of Death.

(12) Ba Shen 14 company-Ba Shen 14 company should be the ultimate joint skill of the 97 official version of Ba Shen. It is also a topic that boxers have always talked about. There are two ways to achieve this: one is that Ba Shen is in the corner, the other is next to Ba Shen, and the lily is folded+lightly landed+lightly punched in the first two stages+lightly sunflower in the second stage+eight girls. Second, the position is the same as above, lily fold+landing light feet+next light fist+first light fist+second light sunflower+eight young girls. It is worth mentioning that when the 14 connection of each method is sent to the second segment, it should be noted that the light sunflower in the second segment must be released slowly, otherwise the connection cannot be made. If the novice friend thinks that 14 will be difficult to catch at first, then I will introduce a relatively simple method to master sunflower+eight young girls: the other person is in the corner, and Ba Shen stands where he just threw the next punch, first punch, then a light sunflower, and then slowly come out in the second paragraph. I wish I could come out slowly, and then I'll pick up eight girls.

Let's talk about infinite connection (including ghost steps). I don't study it very much, but some people may like to study infinite connections.

(1) The infinite connection between eight cups and Ba Shen can be summarized into three parts: infinite ghost steps, infinite sunflower, and infinite eight cups. I will introduce the first two later. Now let's look at the infinite eight glasses first. Unlimited company is not allowed to be used in regular competitions, so it can be used as a description of watching and practicing techniques. Unlimited eight cups can only be regarded as an ornamental trick. First of all, the infinite goblet will explode. When the opponent wins the first octupole and starts to be sucked, we enter the second octupole, and so on. If you don't grasp the timing at first, you can shake the second eight cups after the first eight cups until you come out, so that you can observe the timing. To sum up, the infinite eight mirrors are useless, mainly for viewing and practicing.

(2) About ghost step-I don't think anyone familiar with king of fighters 97 will be unfamiliar with the word ghost step. Simplicity is a Bug in the system. It is a reflection residue of the system's judgment on the overkill instruction. Ba Shen, for example: When Ba Shen has energy, he will give birth to eight girls by punching back and forth, but when there is no energy, he can't get out by punching back and forth, but the system will accept the instructions input by the player. For example, when Ba Shen, who has no strength, completes an action (such as cutting the wind and jumping to the ground) and instantly inputs the fist before and after, we will find that Ba Shen will "float" forward for a certain distance, which is the legendary ghost step. Novice friends who want to practice ghost steps can do experiments with crazy eight first, and the ghost steps of crazy eight will be more obvious. Next, I will analyze the wireless connection commonly used in Ba Shen. PS: Ghost step is not suitable for anyone, such as Xiao Pang and monkeys. Kim, Ryo Sakazaki, Hiromaru, Shamei and Andy are not very good friends. Athena, KUSANAGI, serpent, fire dance and Chris are the best; Everyone else can connect, but everyone clocks in at a different time. Change the rhythm more.

Ba Shen's uncanny workmanship is a classic example of Ba Shen's ghost step applied to practice. When Ba Shen cut off his opponent's wind and disappeared, he entered the front and back fist command. It is important that the front and back punches should be pressed together at last, and try to keep a certain punching time, because the longer the punching time, the farther the ghost will go, but it can't be kept for too long, so that the other side can't prevent it; You can't press it too short, which will result in insufficient distance and no effect. I don't know when I can master it. You have to master it slowly. After you know the principle, you will practice it, hehe. Wait until the ghost step is close to the opponent and then press the punch to cut the wind. This cycle will form an infinite connection, which is the legendary infinite ghost.

(3) About the infinite sunflower-I don't know much about the infinite sunflower, and I haven't really been there, so I won't introduce it here. I'm ashamed. But I personally think that Infinite Sunflower is the most technically difficult company in Ba Shen for two reasons: 1, the objective conditions are difficult (the other party must be in the air in the corner), and it is difficult to cancel the contract skills and time control. However, sunflower is not allowed to be used in actual combat, so I don't think it is necessary to pay too much attention to it, o(∩_∩)o…!

Let's talk about Ba Shen's specialty first (this is worth studying)

(1) About running and catching-many people often see such a scene when watching the video of the master's battle. Ba Shen came running from far away. When he ran to his opponent, his opponent was injured by the wind, and the speed was very fast. It seems that Ba Shen cut his opponent as soon as he touched him. This is the legendary running catch, that is, everyone has been full of doubts about running instructions. I often see many friends asking how to run and how to catch. Here I will share my accumulated experience with you. Personal opinion, for reference only. Running and catching can be simply divided into short-distance running and catching and long-distance running and catching. Short-distance running and grasping can be realized by pre-input method. Take Ba Shen as an example: First of all, Ba Shen is about two positions away from his opponent. Ba Shen's instruction is to throw the back fist, so Ba Shen enters the back fist first and then the front fist, and then immediately enters a front fist, so that the front of the front fist and the back fist entered later becomes the front fist, which becomes running. When Ba Shen ran to his opponent, he pressed his fist again, so that as soon as Ba Shen stuck to his opponent, his opponent was cut off. Principle of distance running and catching: Because Ba Shen is very close to his opponent at first, he still has the judgment of back, down and front input in advance after approaching his opponent, so he can input in advance at close range. Then there is the long-distance running and grasping that many people have been troubled by. Long-distance running and catching the ball require players to have good hand feeling and skills. The common method is 16C. 16C is often used on the rocker, and 1 on the keyboard can also be replaced by pressing 24 at the same time, so it is a simple way to cut off the wind by pressing the fist first. In addition, the advantage of this method is that even if you can't catch your opponent Ba Shen, you will punch at close range. This kind of punch has the judgment of air defense, so this is the reason why you can't punch a light punch with heavy punches. Many friends often burn ghosts or drink eight cups when practicing running and catching the ball on the keyboard. This is mainly because in the process of running, we input the front. If the technique is not very good, the back, down and front punches input later can easily be combined with the front punches input before to form the back, down and front punches, so mistakes will be made. As for how to avoid it, first of all, I want to emphasize that you should never stick to the key points and don't hold on too tightly. I'm not afraid of jokes. My long-distance running success rate is only about 40%, and the remaining 60% is caused by sticking keys, so don't stick keys. I think when Ba Shen stops running, there will be a period of rigidity, which I call "inertia". In this inertia, it is time for us to input instructions. This time will be very short, so the key is to press lightly before going down, and then let go, so I describe it as brisk, light and fast. There is so much learning about running and catching, I hope it will help my friends.

(2) Defensive hook-When Ba Shen caught eight girls of his opponent, the eight girls who relaxed their fists at the first time had the following defenceless roles: Cao Tiao Jing, Athena, Clark, Ralph and Mary. If you play a little harder, you can let one of your opponents hook up and pick up an eight-year-old girl, and so on until the distance is not allowed, haha, I don't know if it is infinite!

The answer is over.