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State of Decay-A summary of the six weeks of concern about advanced skills and weapons

Important note: The following experiences are all based on the absence of modifiers and MODs. If used, the data will be biased

Melee combat:

Weapon repair: There are experts and workshops who sell the yellowed weapons to supply cabinets. In the game, they will be repaired to their original levels day and night. For example, the original durability is 3 blocks, and after repair, it will also be 3 blocks. I hope it will be restored to full durability. It's impossible.

Important note: All melee weapons need to be knocked down to kill. XP in the game is calculated by the number of zombies killed, not by the number of hits.

Heavy weapons: Only for characters with power room skills, otherwise your stamina will drain away like running water

Advantages: Specializes in killing large areas with broken legs, legless zombies are a It's very durable, and it can easily make zombies kneel down (two to three times).

Disadvantages: The intervals between battles are long, the possibility of being hit is high, you need to bring medicine when you go out, secondly, your stamina is consumed quickly, and the cost of fighting with stunts that require energy is halved. This is a difficult point, and it is difficult to increase energy. Therefore, the one who takes shape of heavy weapons is usually a black man.

Blunt weapon: Special for agility attribute. The agility attribute comes with whirlwind and sweeper kick. For single zombies and groups of zombies, it is strongly recommended to use whirlwind kick. When encountering a single zombie, use blunt weapon to knock down, etc. Zombies use whirlwind legs. Taking into account the physical recovery of the agility attribute, the agility attribute is definitely the number one combat power in the game.

Advantages: The biggest advantage of blunt weapons is that there are many blunt weapons with full durability. Single target knockdown consumes very little endurance, and there is a greater chance of making zombies lie down.

Disadvantages: The disadvantage is that there are no sure kills and group attacks, so it is best to give players with agility attributes and group attacks. However, please note that if you kill the enemy to restore physical strength, a knockdown and a head poke will still provide If you ask for more than you need, it is not conducive to group battles.

Sharp weapons: If you must practice gunnership, such as Hawkeye or hunter attributes, sharp weapons will be the best choice

Advantages: Stunt leg cutting does not require agility or heavy weapons The only one that can make zombies lie down in group battles (note: if you have the two skills mentioned above, the effect of sharp weapons will be offset)

Disadvantages: Unless hit by a headshot, zombies will not fall down, long-lasting It has low strength and relatively few weapons.

All weapons must match personal attributes. Someone has already said something about the attributes. Let me just talk about the most important ones: the power chamber combined with cardiopulmonary function is very powerful. The eagle eye combined with the hunter is also an awesome attribute. Likewise. If you have a power room but are an alcoholic, don't practice as it will cancel each other out.

The most important attribute is agility. If you combine agility with your love for sports, you will be very powerful (group attack and high physical strength), and you will almost be the strongest team member.

The meaning of this sentence is that if you unfortunately practice the role of a drunkard in the power room and find that the heavy weapons are not as good as I said, see clearly before you scold me.

To emphasize the issue of weight, there is a pound statistic at the bottom of your backpack interface. If it is blue, it will have no impact on your activities. If it is yellow, your physical strength will be lost rapidly. , of course, it is not possible to carry large items (food, ammunition, building materials, gasoline). The difference is that if you carry large items, you can put them on the ground and continue fighting. If you are lucky, you can find a sledgehammer, light machine gun, etc. that are overweight. items, the best way is to quickly get in the car and drive all the way home, otherwise

To summarize:

1. Agility attribute As the main player, use the most blunt weapons in the game It is impossible for Hei Ge not to practice using heavy weapons, and it is impossible for Maya not to practice using heavy weapons. If necessary, she can be allowed to use a sharp weapon rifle, but my suggestion is that combat level 4 is still a sharp weapon. After all, the shooting distance of the rifle is of little significance. , bullet time requires giving up the physical bonus, which is not worth the gain.

2. Don’t pay too much attention to attributes such as leadership and consultation. As long as you complete all tasks step by step, the team members will not have major problems. Instead, what you need to pay attention to is the heart (high energy), and it will be fine. Just sprint in the safe zone. Intelligence is a big problem. After playing the entire game, whether the three intelligences can reach the highest level is still a question.

3. When the weapon turns yellow, it is best to get in the car and leave. This will ensure the survival of your ultimate weapon with full durability. If you like to press X or A, the weapon will break down quickly

4. Weapons still have offensive power, which may be reflected in the defense of zombies. Heavy weapons are faster at beating fat people, while sharp weapons are very slow. But for ordinary zombies, full-level sharp weapons are the fastest. Basically, they will be knocked down in one or two hits (headshot), and those with heavy weapons and fierce attacks are the most difficult to defeat.

Firearms:

Firearms are also divided into several types, mainly including pistols, revolvers, submachine guns, spray guns, rifles, assault rifles, light machine guns, howitzers and various mines. Among them, assault rifles, light machine guns and howitzers, I think anything over six pounds is considered a heavy weapon, so weapons over six pounds require the support of power room skills (10 pounds less weight). Since long-range shooting does not require physical strength, it is particularly What needs to be noted is bullet time. Bullet time is the only skill that consumes the stamina of long-range weapons. We must pay attention to whether we can annihilate them all, or if we can't annihilate them all, we have enough stamina to run around

Pistols: essential, some The situation forces us to use long-range weapons, such as rot, such as the scream in the zombie group, bring a silencer, no bullets are needed, a shuttle of seven or eight rounds is enough for your adventure, the sound is small, medium distance, and suitable for close combat The weapons can handle all situations in the game, and bullets are easy to find.

Revolver: It is more powerful than a pistol and cannot be holstered. It makes a loud noise, so give up. The only advantage is that bullets are easy to find.

Charge: It is basically a 9mm bullet with many bullets and a large accuracy. It can be adjusted to a single shot and can use a silencer. Except for the weight, it is an upgraded version of the pistol. After all, the loading speed of this game is a bit too slow. (maybe true).

Troller: You can’t use the loud ones. There are only a few bullets. They seem to sweep all over, but no one is killed. You have to slowly poke them one by one. The problem is that you hear the sound. You can't afford to hurt the zombies!

Rifle: Bullets seriously conflict with assault rifles, and assault rifles can also be adjusted to single shots. Maybe the only advantage is that the range is longer, but there is nothing I can do if it is too far. Aim, maybe it is a good choice for team members to use rifles on the arrow tower. (The 50-bullet sniper is a joke. Although ordinary zombies can be killed by hitting the body, the recoil makes the average damage reduced to scum!)

Assault Rifle: It can be turned into a single-shot rifle, and its special effects are better. It’s a good thing. Why did you say yes? It’s mainly for the task of beating the fat man for your teammates. Is it possible to shoot the fat man’s head with seven or eight rounds!

Light machine gun: What a bummer! The heaviest machine gun weighs 23 pounds! It’s too much for a person to hold! The accuracy is also poor, but the large magazine is an advantage.

Grenade: Like light machine guns and assault rifles, they are divided into two versions: light and heavy. However, there are only two in a gun, one is light at 4.5 pounds (it seems), and the other is 13 pounds with 6 rounds. There are a lot of them. The problem is that there are probably not many bullets in the game, but they are still useful. They seem to be used for mobile mines!

Incendiary bombs: small sound! light weight! artifact! If you You are exhausted and surrounded, and you still have the ability to kill enemies to increase your physical strength. If you throw one, you will see your physical strength recover instantly. If you throw one and run back, it will be difficult to hurt yourself even at very close distances.

Grenade: Loud! Loud! Loud! Loud! Easy to injure! Easy to injure! Easy to injure!!!!!!

Land mines: The ones with built-in sounds are very fun. They will attract the surrounding zombies and then detonate. However, if the mine does not detonate, it will explode next time you pass by there. If you have a companion in the car, you will lose trust (Ni Ma, I even forgot that I had laid a surprise here!)