Joke Collection Website - Cold jokes - What's the skill of steel girl Nagato?
What's the skill of steel girl Nagato?
1. Generally speaking, there are few gold skins at present. You can count with both hands and practice when you have it.
2. Many people find that there are routines in shipbuilding. If you build a golden skin on the first big ship, then this golden skin will follow. Is this extra boat for practice or demolition?
(1) If you are a vertical painting enthusiast who doesn't care much about attributes, stay and search, or you can leave a breeding farm in Washington and give it to the golden cannon, the ark to the golden armor belt, the fantasy to the golden boiler and Fletcher to the golden thunder. . . The latter has yet to be discovered.
2 look at the attribute practice! Why?
1) exercise can be used as a substitute.
2) Expedition 4 teams can each put one.
3) A leader, a bath cycle, not become speechless (suitable for people with liver images).
3, BB BC, I won't talk about those. It's not that European emperors couldn't make up four expeditions. If he had, he would practice black and white.
As for strength, although Ji Yi is the highest at present, the best acting skill is avant-garde (too hard). Damage 10, far less than 2 points of armor. As long as you can ensure that the opposite side is broken, you can avoid being exploded, and the armor determines that your ship can't get out, so players who play for a long time will pay more attention to the armor evasion property of the ship. Sometimes I think Nelson is harder than Washington, and the data of this game is too metaphysical.
4. As an important force for map push, exercise and replacement, more than 6 CAs are needed.
1) First of all, it is very difficult to obtain Kaohsiung. Only a few a day. Forcing is really predestined, which hurts my mood.
2) Bird Sea (33A is easy to catch) but it also needs some capital and luck.
3) Count Spee has a strong attribute and it is easier to get a necessary one.
4) hippel, the attribute is very good, but the resource consumption has increased after this version is updated. I have excluded him from the 1 line (principle: more attributes ≯ more resources).
5) Dorset, I trained this ship as the main force before the revision, and it was hit by a torpedo after the update. The total number of fire torpedoes is the same as that of Spee, 169, and the blood prevention is less than that of the count, but there are miracles that will be said later.
5, Guangma Raiders > Ruifeng > Xiangfeng, practice, lead the way, expedition!
6. At present, Zheng Hang 1 * * * 6 ships, combined with the difficulty of acquisition, can practice without entanglement.
1) Kaga: Kaga is undoubtedly the main attack force. On the basis of ensuring the air-to-air value with large bomb load and perfect unit configuration, some ships of our army can also be vacated by radar to supplement armor, auxiliary guns and single-ship air defense.
2) Royal Ark: armored aircraft carrier. What is the lucky value of 8? I can tell you that putting her in the flagship can absorb 50% of the damage of the team, and it can also be used as MT with armor belt.
3) Glory: Gong Hang, an ordinary figure buster, a woman who doesn't have to take a bath for a week.
4) Chicheng: The attribute is moderate, and the data is worthy of 6 stars. In view of the specific usage of the Ark and Glory, Chicheng is the only choice without Kaga, and in view of the lower carrying capacity of the last one, you can put a colorful cloud to play T- Youxuan.
Longfei: I'll tell you a joke. Dragonfly is an armored ship. Seriously, the actual use experience of dragonfly is not worthy of its proper attributes. As a sailboat, its defense and actual evasion ability are surprisingly poor, and it is particularly easy to get shot. Now I prefer to use raiders rather than flying dragons. Dragonfly has given me a new understanding of metaphysics! With all due respect, this ship is for new aluminum and bath tickets.
6) Led Zeppelin: This kind of ship is only for exercises, and can be hung up for long-distance night battles. Other times it's really embarrassing. Skills look beautiful and cruel.
Second, do you want to practice ordinary boats?
Look at your hobbies. For a ship with outstanding attributes and a ship with two hopes, you can cultivate one and wait for the possibility of useful activities in the future. (For example, the ghost animal air defense in Atlanta, R's patrol in off the charts, some primary school students, etc. ,,)
Third, with the formation
First of all, the embarrassment of this kind of game resources makes us have to understand a truth, in order to play comfortably, that is, using the fleet with the least consumption does almost no harm to the liver, and opening up a new map with a strong formation while saving enough resources.
1, then the problem comes. 1 or 2 is it better to bring dog food? The answer is yes, but one thing is that your main ship can only gain full experience and fishing probability if it is sure that it can win S points with dog food.
2. It should also be noted that some people like to use dog food formation to brush battles. It should be noted that if it is to win the core, then just make sure that you can win; If it is to brush resources, it is still necessary to ensure that you can get as many S points as possible without entering the midnight oil (not to say that the S branch deducts reward resources)
3. Air combat is really useful. Most maps can have air superiority and two rounds of shelling. It's a pity that Keji Hall doesn't support maritime warfare, but as a good ship with moderate difficulty, it's really economical to equip it with some CA CL DD.
Fourth, the collocation of weapons and equipment.
1, don't take what others use, take what you have to do before assembly.
2. Some specific maps need to find enemies and control null values, and reasonably match fighters and radars.
3. It is recommended to train the whole main gun, which can reduce the chance of being robbed of MVP by the dog food ship (bold, dare to grab experience with me).
4. Try not to let the firepower overflow, and allocate the maximum firepower and defense with the least resources.
5, expulsion, thunder patrol strongly recommends a main gun and a thunder configuration, as long as the exercise takes seconds.
Fifth, sprout new exercise nightmares
1. Meng Xin develops 1-4. It is a good habit to have liver for one hour every day. Not only ultra-low consumption, but also dog food. When there are about 20 60J+ boats, you can go through it with your eyes closed, and you don't need to rent a boat.
2. But what if Meng Xin just started to play with a few boats? I'll give you a way to improve the passing as much as possible.
The intensity of the current exercise has increased a lot compared with the previous version. The new area is ok, but there are too many old areas. The coping methods are as follows
1) Practice more pupils! In addition to the very 4+ 1, it is the representative of the primary school class, a few more primary school students who may be remoulded, and three sisters in the R department. The level need not be much higher than the level of 20, and the armored torpedo will be strengthened, because there are too many low-quality dog foods 1-4.
2) The first 4 levels can pass through the anus at will, and then 5 levels and 6 levels (whether it is a long-distance battle or a night battle). At this time, send your substitute pupils and thunder patrol! The formation is-attack+night fighting ability. After these two levels, use your main ship to rent an advanced ship to go through levels 7 and 8. Some players often accidentally lose several main ships in the night battle level on the 5 th and 6 th (the damage caused by the night battle is really explosive, and you are injured when you fight high).
3) For long-range combat (night battle), please change the flight mother. In ordinary combat, you will face a high-level flying team. Please put all your crew configurations on the fighter plane. Under the condition of ensuring air superiority, you will earn a boat if you fight face to face.
4) In case you enter the night battle from ordinary warfare, will you chase it? According to the situation
(1) Only the aircraft carrier does not chase the main ship.
(2) The other ship's blood line is intact or small and broken, so don't chase, big and broken, don't chase! (you can avoid being hit hard by the other side in the night battle)
The main blood line is better, except for level 7 and level 8, chase other levels instead of chasing them to avoid being killed by low-level teams at night!
(4) Unless the Kamikaze primary school team is broken, it will chase after the big break, and throwing A Jin carats is earning.
I think everyone should understand this. The main operational concept is to fight the night battle as a substitute, and the main ships try not to fight the night battle.
4, 78 customs clearance is not as terrible as it seems. Most of the time, I wonder if there is any equipment across the street. I patrol 1 blood with a krypton from Nagato, and some bloody aircraft carriers will not take off in broad daylight.
6. Metaphysics (things that cannot be solved by cognition but do exist)
1, I dreamed that this ship is very fragile, and it has been playing big cards without rushing, which is easy to help stop bullets, which is a bit different from the data of 5 stars.
2. The paper performance in Washington is better than that in Nagato and Washington. However, from the actual map and performance of the exercise, both offensive and defensive are slightly inferior to Nagato. There may be a saying that Nagato is relatively stable, while Washington's offensive and defensive ups and downs?
3. The real glory of Gong Hang is really more difficult than that of Nagato, so it can be trained to drive a boat by boat. After all, it's not easy to break into the bathhouse.
I don't understand Dorset's Dodge Armor. It's really amazing. If Chongqing has the highest survival in CL, Dorset is in CA.
5. The plane piloted by the ace pilot is not a 6-star, 5-star or 4-star, but a 3-star plane firefly.
6. With regard to large-scale construction, through analysis, it can be seen that there is a wave of gold every 10 minute, and there is a wave of gold every hour. You can look at the construction probability, count the time stack drawings, find a good time to build, and let people who didn't come to my post fill the pit of 10 minutes.
7, 1-4ABC will display the initial 4DD and Kelly at three o'clock, but I found that there is only one pattern at a time, and it feels the same for Dajian. You can see for yourself whether the record is a uniform ship.
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