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There are many kinds of potions in The Rise of Ji Shen Fennis, which one is necessary to fight monsters?

There are many kinds of potions in The Rise of Ji Shen Fennis, which one is necessary to fight monsters? After listening to the name of the game, I realized that the creative team of Assassin's Creed Odyssey is new. Bian Xiao finally started downloading from the New Year holiday, which lasted for three days and 30 hours, and all subtasks were cleared (not all collected). Tell me about my drama experience, hoping to help you play it. First of all, the picture is delicate and soft, with extremely low texture and strong visual sense. Bikimai didn't pull it after all. The music of the game is full, magnificent and tense, which is suitable for the theme. This is a plot, a very vivid cliche, and a good ancient Greek myth. Only people can tell an ancient Greek fairy tale. The terrace is weak, and the plot is second. Every sentence is like a primary school student reading, flying around on the road. Sometimes I insert some adult jokes, but the main base of the game story is not there. What is even more frightening is that some games are simulated. It is not a normal line, and the standard of story expression is in the middle. It is said that there are many pictures.

Decryption system: The only bad news still exists for a long time. There are still a few decryption points, but not many, and it is better than the map of Elitamp last month! The difficulty of decryption is moderate, and it was relatively spiritual some time ago, but it still needs to be moved later. This is also very creative for people who have never played zelda. The design of this decimal relationship card has been the ceiling of Yi Bei's game, but there are still enough things and some things, mainly some forces to unlock, some people can't push some secrets to decrypt without power, and some people can "touch their hearts", and the result is the trouble of skills.

Parkour operation: What is the concept of this game? Almost like a doordog. The first one is not with hands, just like finnis's feet. Start and stop have variable speed delay, which is very aggressive after running the cool combination. Secondly, some operations are very intelligent. For the power supply of hay LEX (distant objects), it is necessary to press L 1+ triangle to keep l 1. If L 1 is released during absorption, the articles will fly directly to your direction, and the fragile articles will be smashed directly. If you keep holding L 1, when you want to throw r2.

And the energy limit of this job. It doesn't know much about parkour. This is a lot of addresses, which are white. As long as the player wants to go anywhere, regardless of the previous paragraph, as long as he has enough medicine, he can get it. So why does this energy system restrict two jumps, climbing walls and swimming?

The only effect of this restriction is that there are some jumps. I want to choose a place to rest, and I want to run the game rhythm. Sometimes I run energy, forget to look at the energy bar, and plant a cliff directly to make people's blood pressure rinse. The guide on the map of Mount Olympus is very poor. All kinds of roads make you wonder where the main line is. This is a blue filter. You have face, energy and back. The fighter plane should be the ceiling of Ibeki, and the protagonist finally has no Taoist temple in the attack. You stand where you move, and the range is fixed, and ultimately maintain the mainstream of action games. The content of this action is very difficult. The dodging invincible frame is short and unparalleled, and the attack action cannot be cancelled. It's easy to be beaten. The bullet's judgment is not loose. Anyway, this is my idea.