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In wow 7.3, which one is stronger in PVP weapon battle or violent battle now?
In response to your question, in terms of the current version's overall environment, Weapon Specialization has better applicability in PVP than Berserk.
First of all, I personally divide the PVP environment into arena and rated battlefield. We will not discuss it outside the field. There is no doubt that weapon battles in the arena are much stronger than violent battles. In 2V2, violent battles are considered equal to The gap in weapon battles is slightly smaller. To put it simply, at the same level, if you can hit 2200 with rage, then you can hit 2400 with weapons. There is at least a few hundred levels difference in the middle, and the higher the level, the higher the level of rage. The weaker the ability of fighting to increase the points, the violent fighting is almost impossible to play in 3V3. They are also melee professions, and the monks, demon hunters, and death knights with similar functions to the violent fighting are much better than their status; in the rated battlefield, the high scores are It is generally believed that violent warfare is better than weapon warfare, but in terms of the entire environment, weapon warfare still occupies the majority of teams with warriors.
Of course you want to ask why when you see this, I can only briefly explain the reason to you
The characteristics of violent warfare are: easy to be injured, high mobility, high burst, Has a certain recovery ability
The characteristics of weapon warfare are: hardness, lethality, and continuous suppression ability
From my description, you may feel that violent warfare is obviously better than weapons Fighting, but because of the vulnerability to injury, the unique burst advantage of violent fighting seems to be gone. In terms of burst damage alone, violent fighting is much higher than weapon fighting. However, the high frequency point bursts of weapon fighting are compared to Berserk requires certain prerequisite means (fury accumulation, etc.) but the actual efficiency of dealing high damage is very low. The continuous suppression ability of weapon combat in 2V2 is fully reflected in the environment with suppression at the beginning. Any treatment cannot suppress the drag. In the later stage, you are extremely weak when facing weapon battles. You need to release mana frequently to heal teammates or cooperate with teammates to kill as quickly as possible. Sharpen the blade every 25 seconds, add a battle cry every 60 seconds/45 seconds, and cooperate with your own storm every 30 seconds. The hammer can exert great pressure. Coupled with the cooperation of teammates, it has formed a situation where Zhansha is rampant in previous seasons. The disadvantages of violent warfare in 3V3 are even more obvious. In the current fast-paced environment, as long as the violent warfare is slightly strengthened, It is still very easy to resolve and remove damage, especially in high-level segments. Even if you can touch people for a long time, it does not mean that you can deal damage with peace of mind. You are more worried about your own health line.
(Going back to the previous article, why I said that the gap between weapons and fury in 2V2 will be smaller is because when the situation enters the milk exchange situation, the advantages of fury warfare can be brought into play, and no one limits it. Under the premise of fighting with fire, violent battles are much better than weapon battles, and the damage is a higher level. However, this situation can easily occur at low levels. The DPS of both sides look for each other to heal. As long as you try to avoid this kind of situation In this situation, there is no way to play the violent battle. Just like the fast-paced fire environment of 3V3, it is almost impossible not to impose restrictions on you. As long as you focus on the violent battle, it is the biggest restriction. Of course, I just gave an example. Typical example)
Warriors themselves are not considered the first echelon in the current version of the PVP environment. You can see that several teams used warriors at Blizzcon in 2017 (the gameplay of warriors after 7.15 is It hasn’t changed, and the tournament can be said to be quite convincing) In my opinion, the entire LEG version of the warrior is divided into two stages, one is the early stage with echo strike as the core, and the other is the later stage with sharpening the blade as the core ( These two PVP skills represent and symbolize the core gameplay of the two periods of warriors) Fury has nothing to do with it. Weapon battles are often seen in 2V2 and 3V3 (this is also based on the number of players in the warrior itself). Why fury battle? It's almost invisible. The answer you want is self-evident.
Lastly, it is easy to be controversial in terms of the statement of strength. No opinion is absolute, but the current PVP player base is really pitifully small (in fact, the number of players in the entire LEG version has dropped to a terrifying level. It can be said that my personal opinion is no longer one-sided to a certain extent. For example, my rating has reached 2400. You can count several high-level teams with one hand on your fingers. If you play 3v3 By 2400, you will know all the people on the search engine who can fight you. Everyone's own cognition has become the correct benchmark. This is no joke.
Nowadays, no one who thinks that Furious Battle is strong can convince you, because the current situation is that he has no way to tell you how to play Furious Battle. No one can beat Furious Battle to a high level (2400), just like in some sections of NGA, you can’t tell you how to play Furious Battle. I can’t find any PVP guide for my current profession because no one plays PVP anymore. Taking a step back, even if rage is actually more powerful than weapons, no one tries to combine it (in fact, there is no depth in PVP now, and whether the profession is strong or not depends on the patch), how can you play it, in the national server hero The list cannot be queried. If there is no violent battle in the US server hero list for your reference, you can only choose weapons.
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