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Advanced detailed introduction of ball-ball war team battle
Team battle must be: spit in the meeting. It will sting. Know how to divide the ball into four parts in a few seconds. Play with two hands. In pairs, one person hangs up or plays wild.
With the above conditions, the following strategies can be promoted.
In fact, four-minute clearance, straight clearance and eight-minute clearance are all skills of closing the ball. How to use it is the real strategy. Otherwise, even if you can do every movement, you still can't play well. A little carelessness, all is lost.
From the first second, of course, eat the ball first. Pay attention to your score, 38 points can be divided into two balls, 130 points can prick the smallest thorn, 19 points can't catch the spores spit out by teammates! The ball can score 16 times at most, that is, 4 times. Please read and recite carefully.
Eat to 38 points, two balls and two places, find teammates. At this time, teammates must have more than 38 points to ensure that they can eat your ball at dangerous times, and synthesize a big ball to avoid chasing or eating your opponent in two places. Here's a detail. When you sweep beans with a little doppelganger, your teammates should always follow you until you can get together and stab. Score at least 130, and score 38 points for teammates, otherwise no one can get close to many balls.
How to quickly develop to more than 500 points before 10 minutes depends on how you stab. In most cases, remember! If you take a big ball, you must feed it to your teammates, so as to ensure that you can get close at any time, including when stabbing. If you have a score of 160 and your teammate only has a score of 20, you should spit out a spore to him first to ensure that he can eat your ball after stabbing, and then you should take a score of 130 to stab him and let him stand in the middle of the thorn, so that he can close quickly even if there is danger.
How to quickly develop to more than 500 points before 10 minutes depends on how you stab. In most cases, remember! If you take a big ball, you must feed it to your teammates, so as to ensure that you can get close at any time, including when stabbing. If you have a score of 160 and your teammate only has a score of 20, you should spit out a spore to him first to ensure that he can eat your ball after stabbing, and then you should take a score of 130 to stab him and let him stand in the middle of the thorn, so that he can close quickly even if there is danger.
Two stab wounds at a time. If you have 300 points, you can split a medium-sized thorn. For example, if you score 400 points, your teammates score 20 points and there are two thorns in front, then you will spit out your teammates 100 points and stick both thorns behind, which will save a lot of time. These are very simple technologies. Push in turn. If there are three or four thorns, you can use the same method. Instead of diving with a big ball, it is time-consuming and dangerous.
Please refer to the figure below.
As for walking and stabbing, there is a key point to grasp. That is to make sure that one of your teammates scores enough balls for you to collect in seconds. On this premise, your big ball will be hit at will, your teammates will follow up and eat the small ball, and the second one will move closer to you. As for walking and stabbing, there is a key point to grasp. That is to make sure that one of your teammates scores enough balls for you to collect in seconds. On this premise, your big ball will be hit at will, your teammates will follow up and eat the small ball, and the second one will move closer to you.
Ten minutes into the game, you should start to pay attention to the opponent next to you. Observe the target while avoiding danger. When you see a big ball, don't bump it at will to avoid being wiped out. You can also ask the other side to give you all the points, and they will leave a thorn ball to continue to develop. Of course, experts don't need this, because if the two teams develop normally separately, they can deal with any threat. Unless the opponent develops very fast and can eat you at once, then one team will take the big ball and the other team will continue to develop.
Let's focus on that moment.
There are two kinds of four-body seconds, straight line and right angle. It can be said that all doppelgangers evolved from straight four doppelgangers. Just change direction, or do it again. But the fastest, personal feeling is still a straight line, whether it is running away or chasing people, it is a necessary action. It should be noted that four points on a straight line are most afraid of pricking, and once pricked, they cannot be closed. If this happens, don't panic. You must spit the ball first, and it is almost two places at a time, otherwise a lot of it will not be closed in two places at a time.
There is also a more deadly one, which is directly distributed to the enemy's stomach, so if you are not sure about the situation ahead, take a look first, and if there is danger, turn around and avoid it.
Please refer to the figure below.
Eight parts can also be closed in a straight line, and you can escape and chase people. You can also seduce the enemy. There are Z-shaped doppelgangers and C-shaped doppelgangers. Seducing the enemy is very effective. When the opponent can't see ahead, he finds that you have so many busy people, and some of them are here to eat you. If you combine his doppelganger at the same time, you can cheat your opponent into a part. Eight parts can also be closed in a straight line, and you can escape and chase people. You can also seduce the enemy. There are Z-shaped doppelgangers and C-shaped doppelgangers. Seducing the enemy is very effective. When the opponent can't see ahead, he finds that you have so many busy people, and some of them are here to eat you. If you combine his doppelganger at the same time, you can cheat your opponent into a part.
As for the sixteen members, it is actually a big circle. Personally, I think it's better not to. It's too beautiful. It's useless. But the single-player mode is still more practical. As for the sixteen members, it is actually a big circle. Personally, I think it's better not to. It's too beautiful. It's useless. But the single-player mode is still more practical.
Cross spit ball
Cross-spit is actually very simple, which is a way to adjust the rocker. The most effective way is to spit in the middle first, and then slowly move the rocker in the direction where you want to spit the ball. In this process, you can keep spitting the ball without waiting for the direction to be aligned. The principle is to keep the rocker in the middle, not to the extreme. I may not be used to it at first, but I can get started quickly by practicing this method continuously. Like the great god beam first, you don't have to spit, you can just cross it directly, and it is very accurate.
As for usage, it's actually very easy to use. When you can't eat your opponent with a big ball and two players are crushed by a big ball from your opponent, let your teammates stand opposite and pass the ball until the distribution is enough. A four-minute split may even deceive your opponent. The other is when you are in the eighth or sixth place and there are still thousands of points, your teammates are standing on the side with a ball. You can step over and spit on them, and it will close in three or four seconds. If you spit in the middle, sometimes it takes more than ten seconds. Walking in the advanced stage is also very useful and necessary. As for usage, it's actually very easy to use. When you can't eat your opponent with a big ball and two players are crushed by a big ball from your opponent, let your teammates stand opposite and pass the ball until the distribution is enough. A four-minute split may even deceive your opponent. The other is when you are in the eighth or sixth place and there are still thousands of points, your teammates are standing on the side with a ball. You can step over and spit on them, and it will close in three or four seconds. If you spit in the middle, sometimes it takes more than ten seconds. Walking in the advanced stage is also very useful and necessary.
Matters needing attention:
1. If you have a big ball, spit it on your teammates under any circumstances. When the ball is closed, score immediately. If you find the target, spit the ball in the direction of the target. If your teammate doesn't keep up, you should spit in the direction of your teammate, because he has a broader vision when closing the ball, and may find a better goal, or he may find danger in other places, and guide you not to go.
2. When there is a big ball not far away, don't poke it with your hands, even if your teammates hold a quarter of the ball. Otherwise, the master will see that you have broken your thorns and come one by one, and you will be wiped out at once.
When it comes to big balls, we can only look at experience. When you are much more sleepy, you will naturally learn your lesson. There is not enough vision ahead. If you see a pile of balls, obviously you can go and eat them, so don't worry. Be sure to spit the ball to your teammates until four minutes later. However, if the opponent is obviously stabbed, he will definitely not be blocked so soon (only applicable to big balls with more than 2000 points). Go and have a look first, seize the opportunity to get busy, and feel that you can't eat. Spit the ball to your teammates quickly (don't be busy), wait until your teammates are almost fed, and then close it in four minutes.
4, the game is to pay attention to, you know everything about you, pay attention to, those self-righteous people can't play you.
5, no matter what great god is not great, as long as the early pace is fast, everything is careful, don't fall into the trap easily, it is not difficult to take the first place. Zaozhai is the true god.
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