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How about the old carp in Arknights Arknights? The skills of the old carp in Arknights Tomorrow

How is the old carp in Arknights and the skills of the old carp in Arknights? I believe that many friends are not clear about this. Next, the editor will introduce to you how the old carp in Arknights is and the skills of the old carp in Arknights. . Interested friends can come and find out more.

Is the old carp of Arknights useful?

1. The characteristic is that the re-deployment time of quick resurrection is reduced, the cost will not be returned when retreating, and the cost will continue to be consumed when present

2. The first talent is to block the target, reduce the attack speed, and increase the own attack speed. The effect is doubled when there is only one enemy in the eight blocks around

3. The second talent is related to characteristics. When cost is consumed, if The cost is enough to consume additional energy to offset the next stun/forced internal strength received, and stun the attack source for a period of time

4. In the actual combat demonstration, one skill is a regular stance skill, which improves the attack Strength + gain proportional spell dodge, unlimited time, can be used to deal with various mage skills

5. The second skill is divided into active and passive. The passive increases the attack speed. After the active is turned on, the target is marked to make it more vulnerable. When our side attacks, the mark will explode after a few seconds, causing a certain proportion of magic damage to the surroundings. During this period, our side will cause damage to the target once every time, and the explosion damage will increase the attack power of the old carp (there is an upper limit, and it will explode in advance when the upper limit is reached or the target is knocked down) < /p>

6. The third skill expands the attack range and obtains offensive and defensive buffs. The attack with a certain strength will push away enemies within the range except the current target. It is easy to become the target of attacks, and has a certain probability to dodge physical and spell damage from outside the range.

7. In short, the actual combat ability is good, a perfect ground lightning rod, but it has strengthened its own six dimensions, and also has the additional ability to push people. It can be regarded as the third skill that always opens the mountain, but it also has the additional ability to taunt.

Arknights Old Carp Skills

Skill 1: Small Punishment and Big Commandment

The attack power is increased and a certain percentage of spell dodge is obtained. The duration is unlimited.

Skill 2: Exorcise evil spirits

Passive: Increase attack speed

Active: Mark the target to make it more vulnerable to our attacks. After a few seconds, the mark explodes, causing a certain proportion of spell damage to the surrounding area. During this period, every time we cause damage to the target, the explosion damage will increase by a certain proportion of the old carp's attack power. (Up to a few more times, it will explode in advance when the upper limit is reached or the target is knocked down)

Skill 3 has many guests

The attack range is expanded, the attack power and defense power are increased, and the attack is of a certain strength Push away enemies within range except the current target. It is easy to become the target of attacks, and has a certain probability of evading physical or spell damage from outside the range.

(Unlimited duration)