Joke Collection Website - Cold jokes - Hearthstone legend: how does the fisherman ride the card group to match the gameplay to restrain Qingyude?
Hearthstone legend: how does the fisherman ride the card group to match the gameplay to restrain Qingyude?
Hearthstone Legend Fisherman Riding Card Group Restrains Jade and Virtue Matching Recommendation
Qika Formation of Frozen Throne Fast Fish
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Frozen Throne Middle Speed Fisherman Riding Card Group
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How do fishermen ride the frozen throne?
First, the idea of the deck.
This card is based on low-cost fishermen polishing each other, and then with the paladin polishing magic and supermodel followers to expand the scene, so that opponents are tired of solving problems. Facing the fast-break deck, the first-hand advantage will be great. Once the previous card player can rely on the stone pier and the knife found by the hydrologist, he will be saved until a follower inserts a sword and blows the horn of the counterattack on the No.6 fee court. In the face of slow cards, be careful to solve them. Then eat the dragon and fight, and then it will collapse. Controlling the resources of hands and scenes depends on the opportunity to take action, and continuous shooting can't get rid of it.
Second, the single card analysis
1, guardian of justice
The new card issued by my king sol is too strong! It can block the frequency of two attacks, and the early stage is very strong. It can effectively protect fishermen and tide catchers, and can also cooperate with the rescue found by hydrologists, especially against pirates and catamarans. It can also easily cooperate with the king's blessing, sword dragon riding and bone nightmare. It can be called one of the strongest cards in this version, the full version.
2. The blade of assembly
Compared with the soldier's axe, it is really a little worse. Theoretically, buff, the guardian of justice and the giant shell dragon shield. But it is almost impossible and there is no way. As a fast break, you should need a low-cost weapon control field, which should be more balanced than the eagle bow of the hunter next door. Although the attribute is a bit lost, but in addition to pain, magic dragon, Shaman 03 totem and so on are very important. , one round earlier than the big sword. According to the face, output at least 6 points. After all, tell a joke about paladin killing.
3. the king's blessing
Fast-break civil war can grab the rhythm, what is the occupation with the most ladders? Druids, what druids lack most is a single solution. Big brother can level the building. Sticking to 3 14 and11is enough for him to understand fast break.
4. Skeleton Master and Body Robber
Before the new version of Skull Master Card went online, it was simply skipped when it was the number card. On the day of the strength match, Xiaoyue of the teammate camp asked me whether 522 was easy to use or the body snatcher. I didn't remember which card 522 was at that time. I found it, so I went to the ladder to experiment. It's really suitable for fishermen to ride. On the one hand, it can be ridiculed by Stegosaurus Ride and Bones buff. On the other hand, the word "88 dead" is fatal to druids, which can prevent 848 dragons from kicking it to death. Putting a sword and dragon riding skill on it can also give the fiery cosmic shepherd a headache. Besides, the card of the body snatcher, 433 Holy Shield taunts and sucks blood, which looks good, provided that the self-propelled gun is in the card group, and only the Holy Shield and mocking attribute values are not high, so it is decisively abandoned. In addition, self-propelled guns are also abandoned together and are not aggressive.
5. Skeletal nightmares
The arena god card is also promising in the construction of the ladder. The attributes add up to 7 fees and 99 taunts, and buff gives it to the skeleton mage so that the opponent can solve it if he doesn't want to. I don't think this card is very clever. It can be stuffed into a medium-speed card set such as a fisherman's riding shop. Of course, there may be no followers to send it, which is another matter. As long as you don't hang up all the time, you can basically buff up. Regarding the curator's check, I think this deck is at 6? It takes high-quality creatures to press on the field to win the game basically, and there won't be so many rounds, so I replaced the curator with a bone nightmare. To be conservative, a bone nightmare can be a curator.
6. Lich King
The icing on the cake is a card to improve the later ability. Most of the death knight cards are used to help fishermen ride.
7. Black Knight
Environmental cards, this version of ridicule is becoming more and more, and the Black Knight will have many things to do, such as cutting the Lich King above, the mocking followers of Bone buff, and the 636848 dragon of the Druid. Originally, all I could think about was the skeleton mage. Once in a game, I hit a mage with two 522 OBs, so I changed a skeleton mage into a black knight. If I don't have this card, I can change it to a 443 circuit breaker.
Third, the game analysis
1.dk evolution Sa: 37 opening. Shaman field can be ridden by fishermen, a degenerate whirlpool. This combination can clear our field. Because this combo has no dedication, he is basically incapable of back in the game. Besides, it's embarrassing to pass this card. It's a pity that he crossed the line. Of course, this game shows the importance of assembling blades, so we cut off his flame and checked the totem. But now the shaman's construction is generally only degraded, which undoubtedly improves the winning rate of defeating him. Maybe black riding can make contributions. )
2. Miracle thief: At 55: 00, thieves have many ways to solve problems. If they are crazy in the early stage, it is difficult to set a big example. However, the leading Buff thief is not easy to understand. He will be exhausted by the pressure in the early stage. Garkison won naturally without brushing his hands. It is worth noting that thieves have a strong single solution, so we should guard against thorns and sap, and pay attention to the diversified investment of buff.
3. Infinite fireball method: 64, thanks to the spread of Yude, the appearance rate of task method has become higher. The task method is better than the ice method, so it is normal to play, and the fee is strange. Hydrologists can have an eye for an eye.
4. Ice method: 37. Ice method is better than task method. If you control the field and spray the red dragon, you will feel powerless. You may win, because his ranking is really bad or the hydrologist has made meritorious service. At the beginning, you can leave three knives to cut the pain.
5. Fast break mystery method: 55: 00. You need a copy of Androni's riddle. Stegosaurus riding a counter will explode, and there is a mirror copy of my high-quality entourage. Of course, we can't stop it. We lack AOE.
6.dk Magic: 28, Gourdain is back! This card is to be dealt with, and there are many aoe's, as well as the single solution of siphon crystal explosion, which is simply blasphemous. But the living environment of sapphire and dk is not good, and I haven't met many.
7. Zoo: In the last two days, it seems that the zoo will return to the rivers and lakes, joining the second prince and the roaring devil. I don't know how this game is. Never met or seen anyone play. I'll wait and see for a while. After all, the version is early.
8. The Pirate War: 64. As mentioned above, the last version may not be able to beat the Pirate War, and this version has changed a lot. First of all, the effect of justice protector in the pirate war should not be too good. Secondly, the gameplay is to rely as much as possible on justice protectors or other low-cost followers to cooperate with the mystery. At that time, the Yan will of the Sword Keel was basically over, and the least outstanding Lich King would be ridiculed.
9. Mission Battle: At 55: 00, fight the mission to prevent the axe and the carrion fish from breaking the net. It is also necessary to predict what followers will be under the opposite side according to the cost, such as 4 bloody hoof warriors, 5 baby orc spellcasters and 8 dragons. We should also diversify our investment in workstations. However, it is not common to play the ladder task in Qingyude, and it is also aimed at the fast break in the game. When you meet soldiers on the ladder, you should default to pirate warfare.
10. Hunter: 64, provided that he doesn't bring the fisherman killer crab. Mid-speed hunting is very similar to fisherman riding, both of which are sorted by fees, and it is also important to play the first hand. Try not to let him go smoothly and ask him for a lion. It is not easy to fight when he faces many walls. It is worth noting that if his face is too bloody, don't sell it. Be careful of being killed and beheaded, and also prevent the dedication effect of the hunter dk belt. When he becomes a dk, don't delay. Solve it as soon as possible. Who can think of what moths he can give birth to?
1 1. Naiqi: 46, this game is not very fun, and the ending of Faya is difficult to solve. Moreover, to prevent the warlock's life or dedication, he also has the soft solution of urban management. Holding a knife to relieve pain and limit the card. When he cracked the scheme, he had a chance.
12. Fast fish riding: 55: 00. It's important to have hands in succession. Who else can win? There is basically no means to back in the game. It is worth noting that just because I don't bring dedication doesn't mean others don't.
Our little prince of light is getting more and more skilled!
13.dk Cosmic Pastor: I met a priest at 46: 00, and was cited by me 1 fee, 2 Feishitang, 3 Fee, and 4 Fee ... It is not easy to beat the priest through the live broadcast of major anchors, and the dragon breath is cruel and the little frenzy is annoying. There is still 555 silence, and his dk is all gone. At this time, I will use 522, and the Stegosaurus will be changed to 4 to attack Dad. When you are a fisherman, he won't feel pain. Take the lead in being bold and pushing with high probability.
14. Long Mu: In the power competition, Long Mu was used to block the gods and Buddha was used to block the Buddha. No one can beat the ladder when he comes back. 64, the pastor was too weak in the early stage, and the quality of believers was not as good as that of fishermen. The Super Management Committee performed brilliantly in this game, and the Black Knight guarded the 848 Dragon.
15.banes resurrects the pastoral: this game is either stupid or depends on the other side, the luck card group.
16. Sunshine Shepherd: Send the head, block the expression, and then kill.
The main event is coming! ! !
Take pictures first.
Fight Germany! Fight Germany! Manual funny
Qing Yude: 73, as I said before, druids are most afraid of big brothers. The game is that the fisherman stood on the court in the early stage and danced with him. The king blessed the Stegosaurus to ride a bone hammer and stick it hard. Note that buff plays 6 against 636, and buff plays 8 against 848 dragons. What's the use of being a big hand? There is no stupid dragon, he can't get rid of it, kick his foot to death. In the first round of strength competition, I led 26-26 in Longmu, and Jed on the other side retired. Don't deliberately diversify your investment in this game. At most, you should guard against black knights. By the way, Yude will spread the plague, and won't bother himself before the fisherman leads buff. It will only last for one round at most.
Fast break Germany: 64, if he has no fisherman killer crab, if he stays, watching the scene will not solve the problem. If he can't solve it, then look at the opposite cost to prevent a roar. With the Stegosaurus, he can block a wave. If he goes down to 588, he will find a wall at 3 14 and keep blocking it. This is not the hand of the Black Knight. Now the fast-break Germany will bring 2 15 and 3 16, 2 15 are beasts, and you can also stamp Y'Shaarj, so that the Black Knight will have a chance to show it. Pay attention to prevent the alchemist from being killed suddenly by exchanging offense and defense.
Medium-speed Germany taunts Germany, etc. I won't describe it much if I haven't met it.
label
The above is the author's reference to other Druid versions of the big fisherman riding card group. This is a powerful set of cards, not suitable for entertainment. At present, experiments have only been done in the low-income part, and there is no problem in the legend. Let's rank according to our own ideas. The initial construction of the version may not be perfect, and the strength of some single cards may be improved, just like 522 I didn't find its potential before. Welcome everyone to put forward their own construction ideas in the comment area. Please give me your opinions if you have different opinions. I wish you a happy game ~ (
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