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On the Characteristics and Functions of Roman Civilization 6
Rome
Explosive flow/focus on detection/dominance/cultural advantages/high economic bonus/low religious bonus/all-around player/demon flow/
LA, simply translate it.
Send a monument when building a new city.
(In fact, a monument will be given at the beginning of any era, and nothing else has been tried at present), that is, 1-2 culture will be added when opening a new city (if the loyalty is not full, 1). Tell a joke, you can set the game time before creating a room, and choose Rome after one round (other values are the same, but the Roman culture is much higher, 2333). This open side, which intuitively reflects the secondary culture, is very useful. In the previous rounds, unless someone's capital was next to Pantanal or a cultural city-state, the city card tree could not be faster than Rome.
The first pillar can make Rome's
Code is 7-8 rounds faster than ordinary civilization.
In the early stage, you can get the Pantheon seven rounds earlier (not counting the city-state bonus), which is similar to Russia and slightly slower than Indonesia. Posting a survey can improve the speed of scouts running the map, and it is convenient to find someone to look for resources to see the situation in the future. In the early stage of discipline, recruits can leave the outpost alone before leaving the outpost. In the medium term, the new regime can be unlocked more quickly. Anyway, the legion balabala has all the benefits of cultural impact, and even if a few theaters are built, the cultural value is high. The more open the city is, the stronger it will be. Opening 5-6 new cities is equivalent to saving a pioneer's hammer. You won't erect a monument to other people's cities.
UA add, in
A city with a municipal square.
It will also automatically pave the way within the scope of trade.
Compared with opening a small town near the opposite side before the war, paving a road is convenient for dispatching troops and developing small urban warfare. The advantage of paving the road in Rome is that it can save this commercial road, or it can add more money to it. In addition, it can make the paving efficiency higher. After that, the pioneers will run a few laps faster. Find a nearby place to open a city, continue to pick up the road, and the subsequent pioneers can run a few laps faster. The saved round is still very helpful for the development of small cities.
The rapid deployment of troops can alleviate the problem that the crossbow legs of siege towers are too short, and the benefits of unit online are skipped by Persia.
Bringing your own trading post doesn't look strong. It's actually very practical. With the explosion of the city, the domestic single route can increase by 3-4 yuan compared with that before triangle trade, and the first district of the new city can build a commercial center to increase caravan routes, thus the economy will take off directly.
It seems that many people think that setting up a business center is entertainment? Let me talk about my point of view, which has three main functions: increasing trade routes, increasing money and increasing the number of businessmen. The first trade route is very important to Rome, and the second price will often be compared with the port. The port has more functions, but the added money is still much less than that of the commercial center. After all, there are really not many ports surrounded by seafood, and building a market in a commercial center is far faster than taking money from the port. You should know that fast money = high fault tolerance rate = fast sending troops, and also = high game experience. The main reason for the increase in merchant points is that Adam Smith has been changed too much. . Therefore, few big businessmen can improve the economy to a great extent, but there are still many great men who are quite noticeable (such as Raja Toda Mar and Sarah brid Loff). Therefore, the hammer that the city spends on the business center is still worth it. Anyway, small cities are developing rapidly, and they will be able to get out of the second district soon. If you have money, you can buy a library to supplement technology and an ancient Roman theater to supplement culture.
The Roman Legion, the main unit of UU (note: the original Roman Legion had no labor force), used the 10 hammer to exchange four more strengths than the swordsmen. According to the algorithm of Civilization 6, it can be completely defeated by five forces. It's ok to chop warriors and riders with one knife, and oligarchs and generals can tear archers without injury. If you want to implode the soldiers in a short time, you must ensure that you have iron bars before, so the preliminary investigation is also very important for Rome. If you find iron, you can directly open a city on the iron (let the city center mine iron ore) to save time and effort and make the legion go online faster. Before the Renaissance wall was erected, it was easy to get down to the city without siege units, so we should pay attention to letting veterans rest more. After all, recruits get promoted quickly, and they won't feel bad when they die.
Baths are commonly known as foot washing cities, bathhouses and nightclubs.
UD is actually my earliest impression of Rome. At that time, when I was very young, I saw my second impression of the bathing place when I was watching the Biography of Gaul Heroes. It seems that many of them originated from the bathhouse stalks of the Dance Academy.
After watching a day's fighting in the Colosseum, there is nothing more comfortable than taking a hot spring bath (referring to the welfare of the audience).
Ahem, get down to business. Bathrooms only need 18 hammer, which means that without any policy, a new city can be built on the beach in 5-6 rounds, and big cities are almost free. What about the effect? The last time is to add two houses, the highest is to add four houses, 1 livability, industrial zone +2 productivity, and a new zone can be built after the housing is built, which is very cost-effective. In addition, only cities with a population of 10 can give full play to the policy role after the revision of the building doubling sign. It is really not easy for small cities to reach 10 housing in front of sewers, but the bathhouses hammered out in Rome can easily solve the problem and can also be deployed for industrial areas.
After analyzing the characteristics, I want to talk about the coolest way to play in Rome: import the original map of East Asia into the map editor (Nie _, the DLC of the road, if there are other suitable maps), add a little more iron to the map, save it, and then open the single-player mode to select this edited map (the prince's difficulty is enough) and fill in the civilization number directly (I hope your computer's blood pressure will not be filled in yet). Then you can feel that the Three Kingdoms will perish from the beginning (everyone's loyalty in the capital is too crowded, but it will not affect Rome after becoming a free city-state, just because there are monuments, the basic loyalty is high, and the capital next to it will automatically defect). After the Roman legion expanded in all directions, it could destroy another civilization almost every five rounds. This feeling is super high. (Note: If you directly choose the map of East Asia, there are at most 6 civilizations).
Note: The next UU is called Legion.
The intensity of Rome in the early stage was also very high, and it was not a big problem in the early stage because it was not raided or cut by Jin Shanshan. This side is also mainly to conquer the flow. Rome paved the city with natural advantages. Letting religious immigrants is a good start. If you can't get them, you will fake a god. It is said that it is good to cooperate with Spartan education. Construction sequence survey (double check sometimes works wonders, and the probability of robbing others is also high) and then build and develop, and then if someone is nearby, send sticks. When the town rises, it will send troops to help the capital, and the capital will continue to develop (if there is no one nearby, it will be green). Rome development is the most cost-effective. Try to be 3-5 square meters away from a city, and then you will find the advantages given by the road system. A densely paved road system will enable you to
If there is no accident, it should be the first to unlock the first-level regime. You can build soldiers through dictatorship and then fight oligarchs. Wildcards are attached to the general. If the city square leaves early, you can have a wave of duopoly buffs, and four legions full of buffs can destroy the country (but it will be difficult to attack cities above the monarch). Although you have played musketeers, your advantage is gone. Therefore, from unlocking the legion to the musketeers per capita, we have been expanding our territorial advantages in all directions until there is no place to fight or the legion is all dead. However, in order to prevent this from happening in the future, the capital should send more soldiers. By the way, the legion from the capital will cut down trees on the front line to let the frontline cities send troops faster, so that the hammer that the legion needs more than the swordsman can be earned back. When the wall is too hard, leave some crossbows at hand, and it is best to stand in the fortress built by the legion.
The second level of political system can be * * * or theocracy. Even if there are no holy places at first, some holy places will be robbed more or less later, so the value of faith will definitely have a stable source, and the income of these beliefs will definitely be the highest when they become military forces. On the second floor of the municipal square, you can also choose to scratch your faith to help the front line fill the soldiers with faith faster. If the war situation is clear, or it is unnecessary to expand the army, take the businessmen and the country to develop well, hammer some outstanding achievements, and post a double card in the college or business center. At the latest, it can improve the productivity of all cities 1, but the specific situation can be analyzed according to personal preferences.
During the exploration, after the number of cities comes up, the livability may drop a lot. Remember to repair the entertainment centers in several big cities to prevent riots due to war-weariness, and luxury ornaments that do not repeat must also be developed as soon as possible. If there are a large number of business centers, money should not be the main factor restricting development, and more problems can be solved with money. Caravans in the newly occupied small cities have added a lot of money to other big cities, and the productivity has also increased a lot. After the city leaves the business center, it is suggested to make up for the college. Ideally, the plane will be able to go to the battlefield not long after the legion quits the historical stage. The biplane has established three mobile defenses. By the way, turn on the air, Eureka. After the bomber comes out, he can try to cooperate with the cavalry to seize the capital, but he often does not have this condition, but he already has a large number of cities. Even if they can't conquer, it's not difficult to win in technology or culture.
Finally, I want to remind you that if you want to challenge the sacred symbol alone, you must remember to preach, otherwise you will close religion and easily lose on it.
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