Joke Collection Website - Cold jokes - Please close your eyes when it is dark. What does it mean to be watery?

Please close your eyes when it is dark. What does it mean to be watery?

Sending water means saying some useless nonsense or confusing language.

Special Terms for Killing Games (Open Terms)

Knife: synonymous with killing, that is, when it is dark, the killer exercises the right to kill, so that a player cannot participate in this game;

Step on (bite): suspect someone, but don't think he is the murderer.

Bao: The act of another player protecting the opponent when he is suspected or bitten.

Jump: the act of claiming a specific identity in order to gain the dominance of the game;

Test: The police have the privilege in the dark. By exercising this right, the police can know the true identity of some players.

Push: the act of thinking that someone is a murderer and asking him to vote in a referendum without determining his true identity;

Broken ticket: the act of transferring doubts about yourself or others to other places.

Dizzy: In the complicated situation on the field, civilians don't know how to judge the situation on the field.

Embrace (follow): identify others with their own behavior.

Explosion: the situation of revealing one's identity during the game; When a killer or a policeman accidentally reveals his identity in a speech, it is called a chat explosion.

Product: Also known as product identity, it is an act of hiding the identity of players in the game as much as possible, generally referring to the identity of people with good identity;

Naked: deliberately revealing your identity as a policeman, also known as streaking. When a person doesn't know the identity of the players on the field, he exposes all the policemen to gain the trust of the civilians and the initiative of the game.

Buried: A player strongly questioned the previous player and insisted that everyone vote him out;

Sip: the behavior of testing the identity of players through certain means;

Pass: the conclusion that you have finished your speech and signaled the next person to speak.

Out: short for out, using voting rights or killer rights to get a player out of the game;

Out: the state in which a player quits the game of this bureau because he is voted by referendum or killed by a killer at night.

Knife slanting: Also called slant knife, the killer didn't kill the police when it was dark, but killed other players;

First kill: the first one was killed by the killer at dark;

The first check: the first one is to let the police check their identity after dark;

First push: in the case of unknown identity, all players voted out on the first day;

Sink: the position of the last two or three players in the speech sorting;

Jump police: the act of claiming to be a policeman in order to convince others. Anyone can jump the police, the police jump by themselves, the police really jump, and the civilians and killers jump the police falsely.

Jump: a situation in which two jumping policemen accuse each other of jumping violently;

Water man: the same as "civilian".

Jinshui: a player who has been identified by the real police and publicly given his civilian status;

Drainage: revealing people who are water people in their speeches;

Packaging: the act of deliberately describing others as a certain identity, such as "packaging as a policeman."

Dig a hole (cover): it means to set a trap for the people behind;

PK: Let two or more people who are most suspected of the murderer speak and argue with each other to determine who is most likely to be the murderer's behavior;

Packaging: Generally, two or more related people are put together, which means that one person will be recognized and the identities of others will be clear.

Water bag: PK given by Shuimin;

Anti-knife: civilians successfully attract killers to commit suicide and cover up the identity of the police.

Accumulated police: also known as alert, the police whose identity is not exposed;

Hand in the cards: the act of giving up voluntarily;

Ticket return: the good people on the field summarize the situation on the spot and guide the good people to vote for whom;

Follow-up voting: the act of voting without one's own opinion, raising one's hand in time or not resolutely, and following the majority;

Divide votes: the act of a group of people voting for different people to achieve a specific purpose;

Vote for murder: choose the killer by referendum;

Referendum: A situation in which a player is voted out;

Last words: the last chance to speak after the player is out; The number of last words depends on the number of killers, and three killers have three last words;

Slaughterhouse: the phenomenon that all civilians in this bureau are out;

Off-site: uncivilized game behavior that violates the rules of the game and transmits game information;

Flop: after a player is out, the referee will inform the player who is still in the game of the identity of the player who is out;

Water tag: the behavior of police jumping shot to issue civilian status to players;

Sit tight: prove your identity through some circumstantial evidence;

Abbreviation: civilian: PM police: JC killer: SS.

2.2. Special language for killing games (police only)

Test: the act of a policeman showing a person to a judge, and the judge clearly tells him his identity.

Interpolation: The police decided to infer the behavior of another suspect without finding out the murderer.

Check one and hit another: it means that when the police check people at night, one of the two opposites will know his identity.

Smash: the police directly lead the civilians to vote out a player without verifying the identity of the player but suspecting that he is a killer;

Murder: the police verified that a player killed at night;

2.3, killing game special language (killer)

Confess that bandits blew themselves up: the killer gave up his excuse and admitted that he was a killer.

Jumping/bandit jumping: usually refers to the act of a killer pretending to jump the police.

Point the knife: the killer tells his partner that he thinks it is most likely the police or the key person who affects the killer's victory, so as to kill his partner in the dark;

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Over: English expression of a person's speech ending.

Pk (entering pk): defense between a few candidates who go out during the day.

Secret police: a hidden policeman.

Goodbye: defend yourself or others.

During the day: the game stage in which everyone votes with their eyes open.

Packaging: Use your own words to convince others that a player is a specific identity.

Protection: For some reason, it is publicly believed that one or several players can't be killers.

Exposure: others know their identity.

Mob: a civilian who always puts his position above the police. He likes to jump the police to guide the situation, and even jump against the police, but the result is always bad for good people.

Collapse: the act of a killer admitting that he is a killer during the defense stage. You can leave a message after the crash, and you will not vote this round. Other players can continue to speak in the original order.

Win-win game (the good guy wins the game and the killer wins the game): a fixed endgame formula. When conditions arise, police or killers can win the game in a fixed way.

Defense (dual): defend yourself with words and attack the enemy.

Step on: think someone is a killer.

Off-site information: the general term for information that is not judged by speech.

Sink: Be in the last position to speak.

Going out: special identity action at night.

Out: the result of being eliminated from the game because of being killed by a killer at night or being voted by everyone during the day.

Packaging: a way to deal with two people who have clear mutual protection or clear opposition, especially knowing one person's identity can withdraw from the other's identity.

Blocking a knife (holding a knife, covering): a situation in which civilians or police make the killer misjudge his identity through his own performance, which leads to the failure of the tactical intention of the killer to hit by mistake.

Knife tip: The murderer left his last words to the police or civilians who told their companions their own judgment.

Jumping off a building: the act of two groups claiming to be policemen at the same time and denying each other's identity as policemen.

Referee (game host): the highest power owner in the killing game, with the dual attributes of host and referee. The purpose is to control the smooth progress of the whole game and punish the foul.

Refutation: It is unreasonable to think that a player's remarks are unreasonable.

Gangster: This club strongly does not recommend another term of "killer". The reason why "bandit" can be used is because "bandit" saves a word. The name "gangster" is derogatory and not as refined as the neutral "killer", so it belongs to the name that should be eliminated.

Bandit Knife Behind: In the dark, the number of killers is less than or equal to the number of policemen.

Bandit knives come first: in the dark, the number of killers is greater than or equal to the number of policemen.

Split votes to xx (so that xxx and xxx can split votes): In case of unknown circumstances, in order to avoid a referendum on a person soon, the act of casting one's vote for someone who is out of focus or secondary focus.

Change your vote: for some reason, change who you vote for.

Change the circle: make your own changes and adjustments to the previous circle list.

Give xx a civilian (good man) status: claim that XX is not a killer.

Follow the ticket: it is generally invalid to decide whether to vote for someone after knowing how many votes someone has.

Go with the flow: the act of agreeing with what others say and having no independent opinion.

Attack: Use words to prove that a player is a killer.

Referendum: Vote for a person who was eliminated during the day.

* * * edge: a description of the relationship between several players (non-) who belong to the same interest group.

Return to vote: speak at the last position and make a concluding comment on everyone's vote.

Guo: China's expression at the end of my speech.

Good man: the general term for police and civilians, as opposed to killers.

Night: the game stage in which everyone closes their eyes and acts in a special capacity.

Red card: one of the punishment methods of the referee, which is applicable to the most serious foul of the player in the game. Players sent off by a red card will be expelled from the game room directly.

Successful players: the number of our special identities is less than or equal to the other side.

Vote for each other: two people vote for each other.

Yellow card: one of the punishment methods of the referee, which is suitable for serious fouls in the game.

Insurance: the strongest guarantee.

Alive: There are no players eliminated by the game.

Product: Hide identity.

Focus: The collective name of players who are in a key position in the game situation, and their words and deeds will have a significant impact on the situation.

Hand in the cards (admit defeat, surrender): admit defeat.

Police: one of the characters in the killing game. Night has special verification power.

Policeman (killer) companion: Other policemen (killers) besides themselves.

Situation control: the right to provide information and guide the situation held by a recognized person.

Verbal warning: one of the punishment methods of the referee, which is suitable for minor fouls in the game.

Fishing: Let a player get out of the situation that everyone suspects.

Company police: police posts are connected.

Double play: the killer positions are connected.

The chat broke out: the killer's speech has a big loophole, which makes many people judge themselves as killers.

Stack tickets (stack to death): Concentrate the votes and directly eliminate a player.

Streaking: Especially when the police don't know the identity of all the living people.

Risk insurance: The police declare the player to be a good person without knowing his identity.

Bite: Attack without knowing the identity of the player to achieve the purpose of temptation. After receiving the feedback, you can stop the attack or continue the attack.

Betrayal: In order to achieve the ultimate goal of victory, sacrifice one's companion to make oneself in a favorable position.

Ming Jing: It is generally acknowledged that the police are the masters of the situation, and one sentence decides the life and death of others.

Interpolation: determined by the police, provided to civilians, players who can vote out.

Judgment: draw the conclusion of other players' identity according to their speeches, votes or observations.

Tie: No result, three votes will lead to a tie.

Civilians: one of the characters in the killing game, with the largest number and no special abilities at night.

Flat vote: A description of the voting result, in which no one gets more than half of the votes and is out.

Shallow jump police: did not openly call himself a policeman, but gave a certain amount of information and guided the situation.

Strong protection: strongly protect a player from becoming a killer.

Strong jump: forcibly calling yourself a policeman under unfavorable circumstances.

Circle: For some reason, list several players and think that there must be killer behavior among them.

Referendum: The police share all the information they have with everyone and let the civilians decide their own votes.

Surrender: identify yourself and persuade your opponent to surrender.

Recognize bandits: admit that you are bandits.

Recognize the police (killer): admit that you are a police (killer).

Acknowledge the circle (deny the circle): the act of (not) agreeing to be the object of voting.

Admit to push (refuse to push): A player (does not) agree to be voted out.

I hope the police don't verify it themselves. If the police can't verify the murderer, they can rule it out by themselves.

I hope the police can verify that I don't want to be eliminated.

Soft break: a slight defense against others.

Weak security: slightly protect a player from becoming a killer.

Killing the deviant knife (drifting knife): The murderer didn't commit suicide at night.

Black boy (bandit): One of the characters in the killing game. The night has the special right to kill.

Black boy jumps at the police (gangster jumps violently): The killer publicly claims to be a policeman in order to deceive civilians.

Black boy committed suicide: The killer appointed a killer to be killed in the dark in order to leave a police note at dawn and control the situation.

Shengtui: The police don't know the identity of a player, so they throw the player out directly.

First kill: the first person to be killed in the dark.

First push: the first person voted by everyone during the day.

Initial investigation: the first night was verified by the police.

Establish. . . Image: Let everyone believe that a player is a specific identity.

Shuimin: Another way of saying civilians is not recommended by this club. Cloth clothes that play "water" are "water people", which is a derogatory term and should be eliminated.

Shunbu: I agree with everyone that someone is a killer.

Shun smash: listen to everyone's opinions, strongly think that a player is a killer, vote for him.

Die hard Rowen: Believe that someone is a killer.

Dead policeman: The last sentence of a policeman killed in the dark has the greatest influence.

Death: a player eliminated from the game.

Psychologist: In the case of claiming that he is a policeman, he once again claims that he is not a policeman.

Special identity: the general term for police and killers, as opposed to civilians, named for their special abilities.

Vote adjustment: the act of voting a small number of votes for a suspect who ranks third or fourth.

Jumping the police: A player publicly and clearly claims to be a policeman and tries to gain the right to guide the situation, which requires other players to judge whether it is true or not.

Jumping killer: Players openly admit that they are killers. One is joking; The other is meaningless tactical action. People who jump killers usually vote out directly.

Jump bite: call yourself a policeman and directly say that another person is a killer.

Throw out (carry out, return out): Vote for a player.

Push: Vote out a player during the day.

Dig a hole: provide you with several players who may be killers.

Forehand: The number of our special identities is greater than or equal to the other side.

Information quantity: A person grasps the sum of other people's identity information, and the information quantity of special identity is greater than that of civilians.

Swift: Speed up the game.

Oppression: strongly doubt someone by speaking, so as to judge the identity of the player from his reaction.

The police (failed) to verify the identity of a killer.

Air test: the police verified a civilian in the dark.

One night, the police and the killer took action against the same civilian.

Test one and push one: Make sure that there is only one killer among the two players, and casually verify that one of them must know the killer.

Bite: The act of strongly believing that a player is a killer for some reason.

Last words: the last chance to speak after being eliminated.

Hide: Make others misjudge their identity by various means.

Introduce focus: change a player from an inconspicuous position to a focus position.

Have an identity (no identity): Especially have a special identity (no identity).

Smash: strongly believe that a player is a killer, vote for him.

Recruit: Some of your own practices will let the police verify yourself.

Question: Don't believe someone's description of their identity.

Main knife (main killing): the main provider of killer's night killing advice.

Chief inspector: the main provider of police inspection opinions at night.

Vote for yourself: vote for yourself.