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What stereoscopic painting software are there?
Softimage 3D is a 3D animation software produced by Softimage Company. It can be said that it is a well-known mobile phone in the animation field. It can be found in the movies Jurassic Park, The Fifth Element and Lightning Warrior. Softimage 3D's excellent motion control technology makes more and more directors choose it to complete character animation in movies. The agile raptor in Jurassic Park and the flashing floating cloak in Lightning Warrior are both animations made by Softimage 3D.
The latest version of Softimage 3D is version 3.8, which is divided into normal version and extreme version. The extreme edition adds mental ray renderer and particle system, as well as some enhanced functional modules. But the normal version and the Extereme version are the same in animation ability, and there is no lack.
One of the most famous parts of Softimage 3D is its mental ray super renderer. Some people say that mental ray is the strongest renderer in all animation software, which is no exaggeration in my opinion. Mental ray renderer can color images with photo quality, and the insect alien in Star Trek is rendered with mental ray. Many plug-in manufacturers specially designed various special effects for mental ray, which greatly expanded the functions of mental ray, and we can use it to make various wonderful effects. Mental ray is also fast in rendering. I once did an experiment to render the image of the same glass with raygun of 3Ds Max and mental ray of Softimage 3D. The rendering speed of mental ray is much higher than that of rangun, and the rendering quality is even worse than that of raygun. Mental ray manager also allows us to easily create various halos and halo effects.
Another important feature of Softimage 3D is its super animation ability, which supports a variety of animation methods and can produce very realistic movements. Its unique functioncurve allows us to easily adjust the animation, and has good real-time feedback ability, so that creators can quickly see the results to be produced.
Softimage 3D's design interface consists of five parts, which provide different functions. It provides convenient shortcut keys for users to easily switch between modeling, animation, rendering and other parts. It is said that its interface design is intuitive, which can avoid the interference caused by complex operation interface to users.
Softimage 3D has introduced nurbs functions from version 3.7. Advanced nurbs technologies such as blend and trim are provided, but there is still a big gap between them and professional nurbs modeling tools such as Rhino 3D in ease of use.
The latest version of Softimage 3D is Softimage XSI. This is the first software that introduces nonlinear concept into 3D animation creation. It completely changed the existing animation production process and greatly improved the work efficiency of the creators.
The official website of SoftMap Company is: www.softimage.com.
Second, Alias/Wavefront MAYA
MAYA is the latest 3D animation software produced by Alias/Wavefront. Although he is still a newborn, the pace of development has surpassed Softimage 3D. Actually, Alias/Wavefront is not a company. Wavefront company was acquired by Alias company, and Alias company was acquired by Silicon Graphics company, and finally formed the current alias/Wavefront company. Alias and Wavefront used to have their own strengths in the field of 3D, such as Dynamation and Wavefront's 3Design. Alai's power animator and PowerModale are also world civilizations.
MAYA introduced by Alias/Wavefront can be said to be one of the focuses of the current computer animation industry. It is a new generation of animation software with a brand-new architecture. From the ancient and mysterious name Maya, we can see that this software contains great energy. Here are some new features of MAYA.
(1) Using object-oriented C++ code to integrate OpenGL graphics tools to provide excellent real-time feedback performance, which may be the most needed by every animation creator. I think it takes a long time to see the results of changes that no one wants to make on their own.
(2) Digital Project, a powerful scene object processing tool with advanced data storage structure.
(3) Using flexible user interface and simplified workflow, the creator can plan the project better.
(4) Using scripts &; Command language, MAYA's core engine is an enhanced script and command language called MEL(MAYA Embedded Language). MEL is a language that meets all kinds of situations and supports all MAYA function commands.
(5) In the infrastructure, MAYA defines the ordering of undo/redo, and MAYA also provides the ability to change the process stack and re-execute.
(6) The concept of layer has been widely used in many graphics software. MAYA also introduces the concept of layers in animation creation, so you can operate on different layers without any influence between them. Of course, you can also merge layers or delete unnecessary layers.
The most powerful new feature in MAYA is Artisan. It allows us to carve nurbs surfaces at will, thus generating various complex images. If you have a digital input device, such as a digital pen, you can make all kinds of complicated models at will, and people who have a headache when they hear about modeling have an antidote.
The power of Maya is beyond doubt. You can go to SGI official website (/) to see its demonstration animation. I think you'll be surprised.
Third, Houdini.
Perhaps domestic readers don't know Houdini very well, and it is estimated that no one uses him. However, it is really eye-catching 3D animation and visual stunt software abroad. Different from other softwares, it combines 3D animation and nonlinear editing.
Houdini's particularly powerful functions should be its particle system and deformable ball system. The liquid robot in Terminator 2 was completed by Houdini's deformable ball system, and the amazing effect made me unforgettable.
Houdini's interface is also complicated. Each control has many parameters, but good things are always difficult to learn. I don't know much about other things about Houdini, so let's go to its website. /
Fourth, 3Ds Max.
Speaking of 3D animation software, I'm afraid I'll be laughed at if I don't mention 3Ds Max. This set of 3D animation software, which is introduced by Autodesk Company and applied to PC platform, has been in the field of 3D animation since 1996. Its predecessor is 3Ds, probably relying on the advantages of 3Ds on PC platform, and 3Ds Max attracted attention as soon as it was launched. It supports Windows 95 and Windows NT, has excellent multi-thread computing ability, supports multi-processor parallel computing, has rich modeling and animation ability, and has excellent material editing system. These excellent features have attracted a large number of 3D animators and companies. Now in China, the number of users of 3Ds Max greatly exceeds that of other 3D software. Can be said to be unique.
The development of 3Ds Max from 1.0 to 7.5 now can be said to be a process from immaturity to maturity. Now version 7.5 has various professional modeling and animation functions. Nurbs, dispace modify, camer traker and motion capture, which were originally only available in professional software, also introduced 3Ds Max. It can be said that 3Ds Max gives people the impression that it is by no means an amateur software running on the PC platform. 3Ds Max can be found from TV to movies. I think many people have seen the sci-fi movie Lost in Space. Do you know that 3Ds Max did most of the special effects in this movie?
The success of 3Ds Max is largely due to its plug-ins. Many professional technology companies all over the world are designing various plug-ins for 3Ds Max. They have their own specialties, so all kinds of plug-ins are also very professional. For example, the sandblasting machine, ourburst and afterburn, the metareyes for making muscles, and the jetareyes for making facial animation are designed. With these plug-ins, we can easily design amazing effects. It is said that new plug-ins specially designed for 3Ds Max are launched every day. Hehe, those of us who want to be lazy depend on them.
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Verb (abbreviation of verb) light wave 3D
At present, the latest version of LIGHTWAVE is version 8.0, and its influence in Hollywood is no worse than Softimage and Alias. But its price is very low, which is one of the reasons why many companies choose it. But low price alone is not enough, and the picture quality of light wave 3D is also excellent. The Titanic model in the Hollywood blockbuster Titanic, which is popular all over the world recently, is made by light waves.
According to official statistics, in the field of film and television 3D animation production, the proportion of using LIGHTWAVE 3D is much higher than that of other software, and even Softimage 3D is candidly admit defeat. About 40,000 people around the world are using LIGHTWAVE3D (more people use it naturally and cheaply! )。 Top production companies such as Digital Domain, william vinton, Amblin Group, Digital Muse, Foundation, etc. They also used light wave 3D in their creation.
LIGHTWAVE 3D is the only 3D system in the world that supports most working platforms. Intel(Windows NT/95/98), SGI, SunMicro System, PowerMac, DEC Alpha, all platforms have the same operation interface, so whether you use high-end workstation system or PC, LIGHTWAVE3D can be competent.
Current version of lightwave 3D 8. 0 contains all kinds of advanced functions that animators need: ray tracing, motion blur, lens halo, inverse kinematics (IK), Nurbs modeling (MetaNurbs), synthesis, bones and so on.
Its official website is:/
Sixth, Rhino3D
Basically, every 3D animation software has the function of modeling. But if you want to have a super powerful nurbs modeling tool, I'm afraid it's rhino3D. Rhino3D is a real nurbs modeling tool. It provides all the functions of nurbs, and the rich tools cover all aspects of nurbs modeling: trimming, blending, lofting and four sides. You can say everything, and you can make all kinds of surfaces very easily.
Another advantage of Rhino3D is that it provides a wealth of auxiliary tools, such as positioning, real-time rendering, layer control, object display status and so on. , which can greatly facilitate user operation.
Rhino3D can customize its own command set. Some commonly used command sets can be made into a command button, which can produce a series of operations after use, much like batch commands in DOS. This is especially useful for frequently repeated operations, such as adjusting the shape of the face.
Rhino3D also provides a command line input method, where users can input the name and parameters of the command. But in my opinion, it's a bit troublesome because you have to remember the spelling of the command. Can you use it less or less?
Rhino3D is a specialized nurbs modeling software, so it does not provide animation function. Rhino3D is good at rendering, providing more control over materials. But I still only use it as a modeling tool.
Rhino3D can output files in various formats. Now you can directly export nurbs model to 3Ds Max, Softimage 3D and other software. You can also convert nurbs into objects composed of polygons for other software to call.
When converting, you can easily choose to generate models with different qualities to meet different requirements. Nowadays, more and more people use rhino3D to model. If you haven't used it yet, try it!
www.rhino3D.com
Seven, the world builder
In the field of 3D animation, making a convincing 3D landform environment may be one of the most difficult parts. If you use ordinary 3D animation software, it will definitely take a lot of time and energy to realize every detail in the real environment. The launch of The Builder of the World can be said to have brought us great gospel.
World builder is a set of special 3D landscaping software, which can easily generate various landforms and realistic trees and flowers. The generated environment is absolutely true 3D, which can be viewed from all angles and can also generate animations. I'm afraid all this is due to the built-in material library of World builder, including the ground, water, flowers, trees and sky. , very rich.
The rendering speed of World Builder is a weakness. It may take a long time to render a complex scene, but the rendering quality is not bad.
The interface of this software is very similar to that of 3Ds Max, and many operations are also very similar, but I have a strange feeling that I don't like it very much, probably because I watch 3Ds Max too much.
World builder also supports many 3D animation software. The scene generated in world builder can be directly imported into 3Ds Max, LIGHTWAVE and other software for use, or the materials of the scene can be output together. This is a very good feature. We can use animation software such as 3Ds Max to realize later coloring and animation.
VIII. World Architecture Collection
World Constrution Set is also a set of 3D beautification software. Its function is basically the same as that of the world builder, but its popularity is no less than that of the world builder.
Like other landscaping software, the World Architecture Set provides many ready-made libraries for designers to call, but the difference is that in the World Architecture Set, there are clouds, lakes and so on. Can be set to move, which can produce very real effects in the rendered animation.
Careful readers will find that one of the shortcomings of the World Constrution Set is that many fine places in the scene are realized by maps, rather than real three-dimensional models, so some places will have a rough feeling after being enlarged.
The interface of World Constrution Set is very well designed, and the intuitive map editor can easily create various real landforms. In contrast, world builders are very poor at this point.
This software claims to work closely with software such as 3Ds Max, and I think it is also a necessary part of 3D beautification software.
Nine, TrueSpace 4.0
I think most people must know Truespace. The first three-dimensional software I came into contact with in the Windows environment was Truespace. But it was still version 2.0 at that time, and now Truespace is version 4.0. Truespace gives me the feeling of being an amateur 3D animation software. Although the interface is good, the function is limited and the rendering quality is not good. But now that I have watched Truespace 4.0, I do find it much better. The rendering quality is very good.
Truespace 4.0' s excellent rendering quality is attributed to the new renderer. The LightWorks Pro rendering engine developed by Lightwork design Company perfectly integrates advanced radiocity rendering with traditional rendering functions such as ray tracing. The application of light guide technology can greatly enhance the authenticity of the scene.
TrueSpace 4.0 has the same charming interface as the previous version, which is also the most artistic interface I have ever seen. In TrueSpace 4.0, more traditional control elements are added, such as buttons, panels and sliders. The interface itself has become a part of 3D work, which can be accelerated by 3D hardware. If you like the original 2D interface, you can still use it. Of course, 2D and 3D interface elements can also be combined at the same time.
TrueSpace 4.0 claims to be comparable to 3D games in real-time rendering. This function is better than TrueSpace 3.0 using 3D accelerator card, and it is 3 to 5 times faster.
If a 3D animation software doesn't have nurbs modeling ability, most people think it is amateur at most. Truespace 4.0 is certainly not far away. Its modeling tool can directly execute nurbs on the surface and has the ability of real-time feedback.
In a word, Truespace 4.0 is a pretty good animation software. Although there is still a gap in function compared with professional software like Softimage, it has a big fight with 3Ds Max.
X.BRYCE3D
BRYCE3D 2.0 is also a set of 3D beautification software, produced by Metacreations.
In Bryce, you can set the terrain, mountains, lakes, clouds and so on. In addition, you can also generate terrain by inputting graphics or objects. If no input is involved, you usually just need to enter the relevant window and click the object you want, or just click the graph. Bryce's ground, rocks and other objects are randomly generated, so every time the graphic button is pressed, the shape of the object is different. As for the material setting, in addition to the attached material library, you can also enter your favorite material for editing. Of course, there is a material editor in it, which allows you to generate materials yourself. However, in my opinion, these are still a little amateur, and there is still a big gap compared with the software such as World Builder.
One of the biggest problems of BRYCE3D is that the rendering speed is too slow. It takes tens of minutes to render a simple terrain, which is simply unbearable. However, Metacreations claims that this is because BRYCE3D uses ray tracing algorithm in rendering. In my opinion, rendering takes so long, but it's not worth it from the final picture quality. Another problem of BRYCE3D is that it lacks animation ability, and it is like a primary school student compared with other software.
It is said that these will be improved in bryce3D 3.0, so we will wait and see!
Xi。 difficult problem
POSER is a software specially used to make human body. Now the highest version is 4.0. POSER can be said to be good at shaping characters. It can produce all kinds of roles: men, women, children and so on. You can easily choose various types of character parts, from head to toe, and you can choose from ready-made libraries to form an ever-changing image.
You can also create animal models. After making the model, you can also choose all kinds of clothes, skin and so on. POSER now also supports animation. But I don't think this function works, and the generated animation can only be used for teaching demonstration at most. However, POSER can generate the model as a 3Ds file for other software to call. However, the accuracy of this transformation is not very high, and the model will become rough.
POSER is a very amateur gadget. The interface is "artistic" and I like it very much. If you want to do real person animation, you'd better not use it.
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