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How to match the equipment of DNF 1 10 version?
Equipment Matching Recommendation of Dnf 1 10 Epic
At present, the attributes of decisive battle series weapons have been fully translated. Compared with the standard weapons of the root of devouring series, they are weapons that are specifically aimed at specific skills or skill groups of each profession, or weapons that introduce some new ways of playing.
For example, tactics are specialized in dazzling patterns; Special Grenade series female ammunition; The element is to store an additional advanced skill to improve the short pulse and change the professional gameplay.
At the same time, weapons have been modified, and the punishment and reward for CDs have been adjusted. Each profession has its own life core monument weapon. For example, the magic way restricts the use of brooms, and you can no longer use wands like this version, and the focus of specialization in each profession is different. Weapons with poor specialization will have a higher number of items, and vice versa.
Although there is no data of standard weapon 1 at present, it can be reasonably speculated to some extent.
Taking the sword as the object of consideration, it is not difficult to find that the 1 level of Jianzong, Demonbane and Elf Knight with the sword as the main weapon is 526/584. The number of items of the corresponding standard weapon is 585 at the level of 15.
Referring to the post of injury increasing mode, it is estimated that 1 1 and1difference 100 are about 438, 1-65438+. It is speculated that the actual situation should be around 350-380. This amount of data is equivalent to the Dragon God and Oriental Society in judo, and the number of participants is at the bottom of all professional decisive battle weapons.
Let's just say that the growth law of the entry quantity of standard weapons in all professions is exactly the same. Here, we can think that the most basic entry number of standard weapons lags behind most decisive battle series weapons.
What are the attributes of standard weapons besides the number of items? That is, 1- 100 full skill level+1, skill attack power+10%.
The sum of 1 items of the universal decisive battle series weapons can be above 3000 (average 750), and the difference is about 1600-2500, which is estimated according to the standard 350.
Therefore, it is essentially the relationship between 1600-2500 entry+skill group specialization and 1- 100 level total skill level+1 and skill attack power+10%.
Although we don't know what level the entry level of 1 point has been upgraded to, here we can also slightly estimate the promotion ability of the entry level, that is, 1- 100 level full skill+1.
Take the sword emperor as an example. Under today's template, the promotion rate is about 14% (there will be differences between different occupations, and there are occupations with poor grade promotion). If the skill attack power is 10%, this standard will be raised to 26.438+06%. The number of entries of Sword Emperor's decisive battle weapon 1 is 876, and the difference of basic entries will be (876-350)*4=2 104.
That is to say, the promotion rate of 2 100 will not be higher than 26. 16%. If the calculation method is addition, considering the marginal effect, the number of items will continue to increase upwards, and the income will be lower and lower (more analogical)
Therefore, although the specialization skills of decisive battle weapons are not satisfactory as a whole, they may not be weaker than standard weapons because of the large number of items.
Brief comment on various spare parts sets
First of all, due to the revision of entries, the entries of new equipment skill attack power appear very frequently, far exceeding the frequency of the current version of equipment. It also leads to a particularly high income under the condition that the algorithm of attacking and exorcising evil jade remains unchanged. This is also a feature of the new equipment. All equipment will have the same frame attributes, such as 12% skill attack power, and four items will be added, and four items will reflect the characteristic genre attributes.
1. Petrochemical warrior
Among the equipment pointed out at the press conference, abnormal state regression was put forward, as well as petrochemical equipment, some of which increased injuries and some controlled injuries. The emergence of this genre series of equipment combined with the future toughness strip system can better fix monsters and provide a relatively safe piling environment. In the case of insufficient harm, you can expect to be more popular. Relatively more suitable for positioning is to control the auxiliary occupation, and there will be more attacks without breaking the trick, so you can better enjoy the bonus.
2. Colorless Warrior
There are also a number of new equipment closely related to colorless. When this series of equipment is put on, the colorless consumption will be terrible.
Colorless skill base cost 1. Under the comprehensive action of elastic belt, radar wristband and the law of gravity, colorless consumption becomes (1+2) * (1+100% * 3) =12.
Originally, colorless short CD skills were not consumed (generally, 1-30 skills), but once released, 16 was colorless. If the skill CD is fast, you may not be able to play it.
Battlemage's Spear of Decisive Battle specializes in dazzling patterns, which is a non-colorless skill. A CD is only 0.3s, so you can consider greatly increasing the output of dazzling patterns, if there is enough colorless in the bag.
3. bloodthirsty warrior
There is also a batch of new equipment related to HP consumption (Berserker). This series of equipment requires the character to lower the blood line, especially when traveling tirelessly. When the attribute 1 is full of the maximum buff, it is required that your blood volume is below 5%, while the attribute 2 is below 10%, and the conditions become very harsh.
If you want to maximize your income, you may wish to match this haunted coat. Ideally, the output of 0% blood should be kept at 10s.
From the operational point of view, it is a set of output genres that are difficult to control. Players are required to accurately grasp the breakthrough time of monsters, and at the same time, their blood pressure is very low, in order to play a relatively high outbreak. If you want to maximize it, it is controlled at 5%, which is often difficult.
In the national service, copies often become fast-paced, and it is necessary to reduce the blood volume to have higher output data. In the middle and late version, it may be difficult to keep up with the output rhythm of teammates. Berserker can easily control his blood volume after entering the map through bloodthirsty skills, and also has the arrogant skills, which can keep the short-lived 10 invincible, so it is the most suitable occupation to wear this series of equipment.
4.MP overload
The contents of this series of devices are more complicated. Some properties will increase MP consumption, but some properties will reduce MP consumption. Some equipments have regulations on the number of MP's, so it is necessary to reduce their own MP's. Combined with the equipment with increasing MP consumption, it is not too difficult for a profession with fast CD and no blue passivity to do this. Compared with HP, it is also easy to control and can keep the rhythm.
More suitable for long-distance continuous battery occupation, such as Asura.
5. Master of Basic Studies
The equipment of the basic skill series can be understood as the proof of the magic shoulder plus series, the colorless-proof warrior, and the real man of 105 level. Strengthening suitable occupations is more specific, and it is best to have a special passive skill blessing of flat cutting.
6. Magic machine gun
Some equipment specializes in 1-30 small skills, which reduces a lot of CDs. The skill structure depends on this part, combined with the future full-time skills, you can look forward to it a little. For example, if you change your job into a black cat snowman machine gun rack, wear a star belt and colorless earrings, and choose other equipment for the rest, such as MP overload series, you can enjoy the ultimate happiness.
Compatibility with the environment
In the atmosphere of national clothes, slow-heating equipment, such as petrochemical flow and blood pressure set, may seem a bit out of place. Maybe after the serious injury overflows, there will be the same joke as "I haven't pressed the blood and fossilized the monster, so I will be killed by my teammates". Just like the assassin and Lucy today.
In future copies, Yin plans to improve the action of the game, and monsters will introduce resilience bars. After breaking toughness, monsters can be controlled and take higher damage.
Throughout the birth of these equipments, there are many conditions to trigger the occupation, which may mean that in the future version, the combat time will be appropriately extended, and players will have enough time to trigger the equipment attributes with operations, reflecting the value of matching between equipments. Instead of today's replica environment, they compete with each other on how to end the battle in a very short time. Otherwise, the equipment still can't realize the true meaning of letting a hundred flowers blossom, and players will still choose those equipment groups that have the highest damage and are not harsh in trigger conditions.
label
Because the details of entry integration are unknown, and the number of entries of decisive battle weapons is generally higher than that of similar standard weapons, there are also the characteristics of high number of entries with poor specialization effect and low number of entries with good specialization effect, and it is not easy to draw a conclusion compared with standard weapons. It is estimated from the entry number of existing equipment that the profit of 2 100 will not be higher than 26. 16%, which is closer to today's strong algorithm.
1. The equipment of petrochemical series needs to be petrified, and the monster needs to be out of control, which was not fully displayed in the initial situation.
2. The trigger condition of colorless warrior series equipment is simple, but it consumes a lot.
3. Blood pressure cuff is often difficult to control blood volume. Most professions want to be completely sure, and they have to wrestle with monsters for a long time, which is similar to the state of a 100 glove after being beaten.
4.MP overload requires a lot of release skills to depress MP, which is much easier to control than HP, but it also takes some time to exert its maximum effect.
5. Schools that are proficient in basic skills and specialize in small skills will not specialize in flat cutting and small skills to a very exaggerated extent. After all, there is no CD for flat cutting, and the small skill CD is very fast. It's just a change in skill structure, which is suitable for the whole job.
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