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Detailed explanation of LOL Axan's skills and rune loading
Detailed explanation of LOL Axan's skills and rune loading
Let's talk about basic attributes first.
Basic attack power: 50- attack power increase: 3.5
Basic armor: 26- Armor growth: 3
Basic Magic Resistance: 30- Magic Resistance Growth: 0.5
Base health: 530- health increase: 90.
Base Mana: 350- Mana increase: 40.
Basic life recovery: 0.8-life recovery and growth: 0. 13
Basic mana recovery: 1.6- mana recovery growth: 0. 14.
Basic attack speed: 0.638- attack speed increase: 2.5.
Attack speed gain: 0.4
Moving speed: 330
Attack distance: 500
The basic attributes may be adjusted (for example, it has been decided that the basic attack power of the hot patch is +2 and the basic health value is +30).
The attributes we are more concerned about are actually basic attack power, attack speed income and mana. The basic attack power is very low, and the attack speed gain is also very low (Senna 0.3, Axan 0.4, for reference). But don't draw any conclusions yet.
Mana value 350, grade q60 blue e70 blue, outrageous. Basically, you must calm down, or you will get to the line in great pain.
_ Make every effort (passive) ...
All-round (passive)
Axan's general attack or skill will cause an additional 20-1 75 magic damage every three times he hits the target. If the target is a hero, Axan will also get 40-300(+0.4 extra AD) shields for 2 seconds (shield cooling time 16-4 seconds).
After the general attack, Akshan will automatically trigger the second general attack, causing (+0.5 total AD) physical damage (twice as much as the soldier's damage).
The second general attack can be cancelled. Instead, Axan gains a moving speed of 35-75 and decays within 1 sec (the moving speed increases 1% for every increase in attack speed).
The crit efficiency of the second general attack is only 30% /* bbscode i is too long */
Let's talk about this passivity separately.
Three precepts shield: Three precepts damage is only affected by the level, and there is no other bonus. Shield has a cd, and the third ring has no cd.
You can give three rings to three units at the same time when you buy Luana's hurricane.
General attack combo: the second general attack is very fast, and the attack special effects are applied, but the crit damage is extremely low. It will cause 100% total AD damage to small soldiers, and it will be more comfortable to replenish soldiers after proficiency. But when I first started playing, I felt like a disabled person and accidentally missed the soldier.
Hidden mechanism-automatic fire change: when the first general attack is enough to kill the enemy, the second general attack will automatically attack other targets within an attack range (including restoration and explosion). In fact, as long as the hand speed is fast enough, the goal of the second general attack can be decided by yourself. Reasonable use of the fire exchange mechanism can quickly make up for two residual blood soldiers, and even harass enemy heroes while making up. If the second general attack is cancelled and only the first general attack is used to supplement the soldiers, the previous back and forth shaking is simply outrageous, and it is impossible to supplement multiple residual blood soldiers. To sum up, it is very important to master the fire transfer mechanism of Akshan when replenishing troops online.
Cancel combo: cancel the second general attack and increase the movement speed. The attack speed can increase this movement speed bonus. In runes, the deadly rhythm and the follower's blade can provide speed bonus, but the 10% attack speed of joy and small runes cannot. The attack speed obtained from the equipment can provide a shift speed bonus (including phantom dance/green fork passive). Phantom dance+tapping shoes = bring your own sprint. It's disgusting to shake forward and backward after the combo is cancelled, so pay more attention to this. In the late stage of high attack speed, it will be more difficult to cancel the combo, which is a double test of network speed and hand speed; To tell the truth, I'm afraid the All-Heroes League can't find a second hero who has a requirement for internet speed.
_ Go and Return (Q) ...
Return after going (q)
Blue consumption: 60/65/70/75/80
Cooling time: 8/7.5/7/6.5/6 seconds.
Akeshan throws a boomerang, causing 5/25/45/65/85(+0.8 total AD) physical damage to the hit enemy and appearing briefly.
Every time you hit the 1 enemy, the boomerang will extend your flying distance.
Then the boomerang returns, causing damage to the hit enemy again and showing up.
When a hero is hit, Mount Ake gains 40% acceleration and decays within 1 sec.
Only 40/47.5/55/62.5/70% damage to non-hero units /* bbscode i is too long */
There is really nothing to say about this skill. You can flash Q.
When the formation on the line of soldiers has not been arranged, most melee soldiers and all long-range soldiers can be hit with Q, and then the speed of clearing soldiers can be improved with automatic fire transfer.
It is the most important usage of this skill to consume enemy heroes by using the mechanism of Q penetrating soldiers and adding distance. Because this low-level skill only hurts 40% of the soldiers, it's disgusting, so we must focus on two levels of Q in the early stage to speed up the clearing of soldiers. After all, there is no wandering without exercising.
80% full advertising bonus and 40% acceleration will not change with skill level. It's not worth adding Q just for the basic damage of mosquito legs.
Cooperate with some consumption tricks of Q:
AQ/QA: The basic trick to quickly brush out the passive shield on the third ring road, all the children in the Dojo are.
AAQAA: Repeated strokes for high-damage standing piles. The first-class attack power of 65 is not a rune, and 65+33+57*2+65+33+ double three-ring 20*2=350. Playing 30 antagonism will cause 270 damage, and I also have a shield. Even if there is only AAQ, it is 65+33+57*2+20=232 damage. A series of tricks that can be used when you want to consume the enemy without pursuing quick shield brushing.
It's gone. What's the point of losing a wheel?
_ Take risks and catch people (w) ...
Take risks and catch people (w)
Passive:
When an enemy hero kills his own hero, he will be marked as a villain for 60 seconds.
When Akshan participates in killing 1 villain, he will get an extra 100 gold coin. All enemy heroes killed by this villain will be resurrected at the base immediately, and then all villain marks will be removed.
Activities:
Blue consumption: 40/30/20/ 10/0
Cooling time:18/14/10/6/2 seconds.
Ake Mountain enters the camouflage state for 2 seconds, and the time can be refreshed when sticking to the wall or entering the grass.
During the duration, Ake Mountain will gain a path leading to the wicked, and get 80/90/100/120 moving speed and 12% lost mana recovery when approaching the wicked. /* bbscode i is too long */
W can bypass the enemy river crab without being found when stealth, which is a common skill in stealth. Rivers can be raided.
Some people think that W does not consume 2CD, so they think that pressing W can hurt the sacred separator. I can only say that this is stupid.
Resurrection mechanism: when Akeshan kills the wicked or assists and Akeshan survives, the resurrection effect is effective; Akeshan killed the wicked but died together, and the resurrection effect was effective; Akshan assisted after his death, but the resurrection was ineffective (sometimes it can still be used, and I don't know why). In short, if you want to be resurrected, Akshan had better live. The most useful thing for Axan is W, which can create miracles.
Only by rushing to the wicked can we speed up the return to blue.
When sneaking around, it will show the way to the wicked nearby. Unlike the werewolf's W-map, which shows blood, Mount Ake can't track the wicked in the distance. The detection radius of W is about the distance from the base to the highland, and the wicked beyond this distance will not show the path.
This mechanism can be used to judge the direction of the enemy: the enemy kills in the wild and then disappears. We can enter a wild area near the enemy in the river and drive W to determine its position. If there is no path, it means that the enemy is not in this wild area. Sometimes, the enemy's boarding order is completely defeated, and people like Raven Demonbane Tam are killed without being injured (as is often the case), and then their whereabouts are unknown. We can wait for a while and drive W at a price of 40 blue to see if the enemy's boarding order comes from the other side of the river.
_ arrogance (e) ...
Arrogance (e)
Blue consumption: 70
Cooling time:18/16.5/15/13.5/12 seconds.
First casting:
Mount Ake shoots a hook rope and embeds it in the first hit terrain.
Second casting:
Ake Mountain swings towards the target through the hook rope.
During the duration, Mount Ake will shoot at the nearest enemy, each shooting will cause 30/55/80/105/130 (+0.1extra AD) physical damage (with attack special effects, but only 25% efficiency), and each shooting will have/kloc.
The third group of actors:
Landing in the direction of the target, launching 1 time.
During the swing, if it collides with the terrain or 1 enemy hero, it will land early.
Mount Ake will give priority to shooting enemy heroes marked by [various means]
When participating in killing enemy heroes, reset the cooldown of this skill /* bbscode i is too long */
When the enemy approaches the face of Mount Ake, E will land directly, so it is best to ensure a safe distance before releasing it.
E is the essence of Axan (not only the essence of heroic interests, but also the essence of injury), and Axan who does not advocate E is a pig. I'm going to record a video to talk about the different skills of using E in different situations. Here, I only talk about the basic mechanism and skills.
You can flash e in the first paragraph, but you can't flash e.
There are two kinds of e-landing: point to the floor/point to the hero/press e-landing. These active landings will add an automatic attack while minimizing the displacement. Right-click the enemy at the moment of landing to quickly connect the general attack after the automatic attack. The second kind of landing is the landing caused by hitting the wall/people, which not only has no automatic attack, but also has little hardness. Try to take the initiative to land, because the initiative to land can add three full attacks (automatic attack +AA). You can take the initiative to land and flash instantly to hit the damage (the damage is very low)
Attack range: The automatic attack range in phase E is consistent with the general attack range.
Automatic shooting: E's automatic shooting attack speed is fast, the basic damage is high, and it is refreshing after participating in the killing. At least half of the injuries in Ake Mountain were caused by E.
Can crit, but the damage effect is only 25%, not suitable for sheep knife. The attack speed will increase the total damage of e automatic shooting. The automatic shooting AD bonus of this skill is only 0. 1 extra AD (every 100 extra attack power increase 10 damage), but only a pair of attack speed shoes can provide a total damage increase of 35*0.3= 10.05%. It can be seen that this skill actually enhances the damage through crit equipment, attack speed equipment and skill level, and the attack power and special effects damage are extremely significant. Triggering from the blade, fatal rhythm and green fork passivity can all increase the damage of this skill.
Crossing the tower: Three towers can be crossed with ropes. If there is no electricity, it will only be caught by the tower once. You can hook the tower directly or the wall opposite the tower. The position of the hook generally depends on the position of the enemy. Hook into the tower to kill residual blood, refresh the CD and then hook out of the tower is also commonly used.
Even if Ake Mountain triggers the green fork to passively ignore the unit collision, E will still land when it hits the enemy hero. In addition, the 30% attack speed passively provided by Green Fork can increase the total damage of this skill by 10%, which shows that Green Fork is really a friend of Akshan.
The use of e is more improvisation (or mindless chasing people). There is a set of tricks in close combat with difficult enemies: a (passive marking) immediately e (hook the wall) release the second paragraph of e in the opposite direction of the enemy and take the initiative to land after at least two automatic shots (landing with automatic attack and right-clicking the enemy hero at the right time can take a general attack immediately after automatic attack landing) AAQAA. This set of continuous strokes is faster, and you can play three rings three times. In the early stage, similar continuous strokes combined with ignition can cause about 500 high damage (about 640 naked) to the enemy who is confronted by level 2 40. This is what I did once when I got stuck in my face. Later, I watched the video and found that it was a good combination trick.
During alignment, the CD of E is very long, so it is not recommended to use E for consumption. I can only use e when I am sure that I can kill someone or beat someone home. ..
_ feud offset (r) ...
Balance dissatisfaction (r)
Blue consumption: 100
Cooling time: 100/85/70s.
Akeshan locks 1 enemy hero, and starts to guide for 2.5 seconds, during which at most 5/6/7 bullets are stored.
After the guidance, Ake Mountain released the bullets fired at the target. Each bullet causes 20/25/30(+0. 1 total AD) physical damage to the first hit enemy (including buildings), and the damage can be increased to 400% at most on the basis of the target's lost health.
Bullets will directly execute soldiers.
Bullet damage benefits from crit probability and crit damage, but the effect is only 50%.
In the process of guiding and firing, Akesan can move and cast [arrogance and bandits].
Scrape without a crit outfit. Beat the remaining blood hard, that's all.
RE looks very good, but it was really ruined by all kinds of Qin Wangxiu when playing the Hot Moon Tower. Quiet, quiet, quiet! Isn't the harm of direct e sweet?
If you don't accumulate power, just shoot twice. The execution of Xiao Bing is actually "causing physical damage to Xiao Bing's current life 100%", so once Xiao Bing has armor (super warrior and destroyer aura), he will stop eating.
_ Heroes add points, line alignment and counterpoint. ...
Heroes add points, line alignment, counterpoint
Point q is level one or three (for the sake of clearing soldiers), and then the main e and vice q can not point w before level six according to the situation.
The spending power of Axan in the first level is outrageous, and the killing line in the second level is also very good. After CET-6, E is used well, even the injury is extremely disgusting.
Don't rush to push the line when aligning, just leave the opposite side in the middle. Frequent use of Q Axan is certainly good for Qing soldiers, but the blue consumption is too high, so use Q push line appropriately. There is another fact, that is, it is actually easier to directly pursue single killing with E-line after the line of soldiers is pushed to our side, and it is easier to produce single killing when the line of soldiers is just pushed over than pushing the line into the tower.
Axan is suitable for playing short-legged singles (I think it's actually bullying), but it's not suitable for playing Silas, which can't stop playing for a second. In fact, it is quite difficult to kill a highly mobile single axe. After level 3, if there is no advantage, don't force the line to kill. Ben is reserved for Silas or any hero you find difficult to deal with.
_ Runes and Unloading ...
Runes and loading
The first is a set of conventional runes: storm/calm/blood/fatal blow, sudden impact of secondary system/ruthless hunter.
Third Ring Road+Storm, the consumption power in the early stage is very strong, and it will be easier to kill in the medium term.
Next is the rune routine I am developing, which is to storm for the deadly rhythm. Fatal rhythm greatly improves the general attack feel in the early and middle stages, and enhances the strength in the later stage. The attack speed provided by fatal rhythm can be converted into passive variable-speed bonus, and the total damage of E 13% can be increased to 33%. I think it suits Axan.
As for equipment, I recommend three sets.
But before that, let's talk about the sheep knife (the violent blade of the ghost rope). Sheep knife can certainly improve the general attack damage, but the big move can't enjoy the damage bonus provided by crit and explosion damage, and E can't crit, so the medium-term damage is greatly reduced. It turns out that Akshan was killed by E, and it hurts to hit the crispy skin with a big blow after the assault. General attack damage does not need to give up the damage of e and R. I don't recommend sheep knife. Attack special effects equipment is generally compatible with Ake Mountain.
About the sheep knife, two guns and three rings: the sheep knife triggered two special effects in the third general attack. The effect after the sheep knife in Akeshan was like this: two guns and two rings, two guns and three rings, two guns and two rings repeated, two guns changed back to two rings, and so on. Compared with sheep knife, every two combo can play one more ring.
Let's talk about phantom dance again: 55% attack speed increases E 17% damage, 20% crit increases E and R damage, and passive movement speed increases by 55 when going to A. This equipment is very suitable for Ake Mountain.
In the first episode, there is a storm: the strong wind is the first force, followed by the collector/Dominic Lord's greeting (big talk), and then endless. Shoes choose attack speed shoes. This suit is mainly used in the early and middle period. After level 6, as long as there is a "all-in-one" sign on the opposite side, E-air automatic attack+landing automatic attack+quick general attack can directly tear the crispy skin by hand. Even if the opposite side is not dead, you can directly ignite +R (or beat the opposite side home) in the strong wind to complete the harvest. 6 to the level of 1 1, the damage of Axan's E simply can't be understood, and you will be finished if you mark the crispy skin. Balance or downwind are basically passive marks on the opposite side, which is equivalent to entering the killing line. The last two pieces can be giant hydra+black knife for stability, or phantom dance/secular reminder/Dominican Lord's greetings+resurrection armor.
The problem with this crit suit is that the headwind is like a joke, and people die while they are still in the air. The defects of Akshan are short hands, unstable displacement and brittle skin, which are obvious in the later stage. Moreover, the damage of E in the later period is not enough, and the attack speed is not enough. If e is not properly placed, an ADC may even be 50-50 (or even killed).
The second set is simple and rude, that is, the first break/intelligent last blade (magic outfit that provides high attack speed and powerful attack special effects), which can provide Axan with strong medium-term output ability. Then the second crit myth, endless green fork. This kind of loading can significantly improve the combat effectiveness of each big piece, and there will be no situation where the head can't do anything. Proficiency requirements are higher.
The third set gives up some medium-term strength, and after the three-piece set, the ability to play and the later ability will be greatly improved. The rune of deadly rhythm, the first giant hydra-something like that, doesn't it mean that special effects are generally effective with Ake Mountain? The cooperation between special effects and Axan E is really general, and Jujiu is more about improving meat and greatly speeding up the brushing speed and money, so it gives up a certain medium-term intensity. In addition, when Jujiu is placed on Ake Mountain, the damage is actually smaller than other output devices, and E itself has a lot of fixed damage, and the fatal rhythm can also make up for the damage of E. In the later period, the damage of E will no longer break out, and Ake Mountain will become more inclined to general attack. At this time, two combo attacks can make Ju Jiu feel like a duck to water (if there is no mechanism of "the critical strike efficiency of the second general attack is only 30%, but the attack special effects are not affected", to be honest, I would be reluctant to play Ju Jiu). If Jujiu is equipped with cjb, you can choose the broken blade/wisdom blade according to the opposing lineup.
Shoes choose attack speed shoes. The second is Hurricane Luana, which further improves the speed and flexibility of making money, and the third is the immortal shield bow, which further enhances the viability. Next, Black Cut dances with Phantom, and finally sells shoes and takes out endless (if you haven't made Giant Nine, make it quickly) and mixes it with steel. There is meat, e hurts, and general attack is also very comfortable.
The problem with this outfit is that the medium-term strength is not good-looking. Once there is an opposite version of Da Die (such as this version of Kennan, the damage is extremely overflowing, and C is easily killed in the team battle and then left the field smartly), then the meat piled by himself is extremely ridiculous. And because he chose to play team battles, winning or losing is not up to him.
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