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World e-sports competition suspended.

The annual World Computer Game (WCG) was originally scheduled to announce the host area on 20 14 1 month. It is said that Taiwan Province Province of China, Chinese mainland and South Korea will compete for the right to host the WCG20 14 finals. However, in the past two days, the partners received an email from the organizer saying that WCG would be suspended due to the world trend.

The original annual world e-sports competition was shocked and stopped.

WCG organizers said that considering the world trend and business environment, starting from 20 14, WCG officials will no longer hold related activities, including the WCG annual finals. This amazing news also shocked all WCG colleagues. Although the WCG brand will disappear, the WCG spirit will live forever in the game world.

WCG World E-sports Competition was founded in 2000, and the official competition was held on 200 1, and the finals were held in the United States, Italy, Germany, South Korea, Singapore and China. The event has become a fixed spiritual index for the participation of e-sports players from all over the world. It has been 14 years since it was held in 2000. Nowadays, while major game manufacturers continue to focus on the field of e-sports, the organizers are shocked to announce the suspension. In fact, as early as 20 12, it was reported that WCG would cancel the PC project and switch to a mobile game. I didn't expect to stop directly, which was also embarrassing. WCG started from WCG in 2000, and it is a miracle that it can persist until now. First of all, I'd like to express my gratitude to all the WCG staff, whose contributions have had a very positive and important impact on the global promotion of e-sports. At the same time, WCG, as one of the oldest representatives of the sponsor-led competition model, has completed its historical mission beyond expectations, thanks to Samsung and WCG.

Simply put, it is four words: death. Looking back at the world's major events that were so popular in those years, except those that were just started and held no more than three times in recent years, namely, ESWC, CPL and WCG, even StarsWar, which we have been doing for eight years, can't rank in this influence level, but WCG is really a bad start compared with anticlimactic CPL and ESWC, which relies on bonuses.

Of course, this is also inseparable from the transformation of Samsung and the sponsorship model of WCG.

The rise of WCG is due to Samsung's worldwide expansion, regardless of the return on investment, which is why sponsor-led activities can rise in the initial stage of an emerging industry. As a market behavior of an enterprise, when its development direction is no longer consistent with Samsung's strategy, its disintegration is only a matter of time. Personally, I think WCG has done enough, and it is precisely because WCG has Samsung gene that Samsung can't ignore it, so it can die relatively gracefully.

In fact, WCG has been very tired for a long time. It has to bear pressure internally and endure incomprehension externally. In order to persist in living, it tried many new ways, made many compromises and was scolded a lot, but it still brought us so many good memories. Many people say, how can such high attention not make money? But in the current environment, how can the competition make money? Taobao shop? Web game traffic? Selling tickets? Selling broadcasting rights? Stop, stop, this joke is too cold. In fact, this is a difficult point that we have been trying, but there is no solution so far.

Only those who have played games know that idealism only exists in the ideal world. Moreover, 14' s e-sports has experienced many explorations and bumps from scratch, and those game and hardware manufacturers who have made a lot of money but are unwilling to pay for it are not selfless good people. WCG, who is wandering in the cracks and fighting wits everywhere, is not for himself.

The more mature people are, the more they will find that the world is not black and white, and only when they are alive can they have the opportunity to do what they want. And scolding a deceased with outstanding achievements is nothing but showing your naivety and ignorance.

Finally, answer this question simply and clearly: Why did WCG stop? It is not that WCG is not doing well, but that WCG, a sponsor-led competition mode, is doomed to this end sooner or later.

20 13 kunshan WCG world finals ended successfully, which was quite good. (Quoting tencent games BBKing| Zhihu's article) Netease, Search Yue and other media reported that; 14 years, WCG initiated the world e-sports Olympic Games model, which changed the life track of many people. Some people become professional e-sports players in order to participate in WCG, some sponsor e-sports competitions because they like WCG, some engage in e-sports, and more people fall in love with e-sports because of WCG. How does the end of WCG affect everyone?

For most viewers, the impact may not be great, but the impact on the e-sports industry is relatively large. First of all, all aspects and projects of e-sports in China are fragmented. Events like the WCG World Finals can mobilize all links and promote the development of e-sports. Now that such an event is over, I believe that a considerable number of e-sports practitioners will leave the industry on 20 14, and many people behind the scenes will be forced to leave from top to bottom, and the winter of e-sports is coming.