Joke Collection Website - Cold jokes - What schools are there in Fantasy Westward Journey?

What schools are there in Fantasy Westward Journey?

Fairy:

1) Tiangong-a semi-feudal Sect.

The most powerful sect is that "Five Strikes" can cut off the opponent's health and mana by 25% (successful casting). If the spell fails, only 5% can be destroyed, and this spell is useless when leveling, but it is useful when doing tasks, because the blood of the task BOSS is tens of thousands, and 25% is a lot, while other sects rarely exceed 1000 at a time. When PK, 5 thunder is definitely a nightmare for blood cows. For opponents with little mana, it is also fatal to successfully hit 25% of the absorbed mana.

In addition, there is a heavenly protector that can enhance spiritual strength in battle, which can reduce the mental strength of the opponent by 5% and self-defense by 5%. There are also seal spells-millions of magic soldiers (fixed 90% success rate), demon suppression, chaos. At the same time, Tiangong also has the strongest sect skill of Full Dream plus Attack-Tianqi, and the only sect skill of Full Dream plus HP-arrogant decision. You can also remove and avoid daughter village's Seal spell.

Tiangong does not recommend afterburner. Because the strength growth of the ancestors is the lowest. And the damage caused by the celestial atmosphere is enough to make up for what you lack. Counting weapons and other factors, there is not much difference between Tiangong plus 2 force and powerlessness.

Generally speaking, Tiangong is the easiest school to play games, and it is a relatively comprehensive and balanced school. Tiangong recommended 1.5 blood, 3 prevention, 0.5 sensitivity.

In addition, if you want to build the best Tiangong, it is recommended that 1 ~ 80 be fully guaranteed. For a detailed analysis, please refer to my "Detailed explanation of Tiangong (latest full version)".

2) Dragon Palace-Spells attack sects

It is a sect with fast leveling, weak PK and weak mission. Pride skill is a spell that can attack many people at the same time. You don't have to learn other skills of Dragon Palace, so you have to learn this. In addition, the spell of Dragon Palace is 100% hit, and 25% of the physical damage of Dragon Palace will be converted into spell damage. Sect skill-Dragon Attachment, which can temporarily attach AP value to weapons and disappear when logging off. You can also remove and avoid daughter village's Seal spell.

Generally speaking, the Dragon Palace is the sect that consumes the most in all dreams. It is not recommended for newcomers who are unfamiliar with dreams and have no certain material foundation to join. Moreover, because magic does not accelerate, it is not recommended to sensitize Famen schools, and Dragon Palace is no exception. Because of the existence of fixed damage spells such as Putuo Wuxing and the order of the underworld judge, which ignore any attribute of the opponent, it is also necessary to add blood.

Dragon Palace suggests: 3 demons 1 blood 1 defense. Although the magic damage is slightly lower, it has blood protection, stronger survivability and stronger fighting ability.

3) Wuzhuangguan-semi-auxiliary and semi-closed school.

Wuguanzhuang is also a balanced and comprehensive school, and it is also a controversial school. There is the most damaging seal method in the whole dream-Sun Moon Gankun, the strongest physical attack magic in the whole dream-misty rain sword, and the magic that can add several rounds of blood to many people-the fountain of life, which can also detoxify and unlock the heart. In addition, it also has the only martial arts skill in the whole dream to increase the martial arts skill MP. As far as skills are concerned, it is a pretty good sect.

The military attache village does not recommend strength-take the pure misty rain fencing route. Because the prerequisite of misty rain swordsmanship is that 75% of Qi and blood are needed, the Heavenly Palace blows 5- Raymond Raymond Lui Shing Gung to remove 25% of Qi and blood. To say the least, Wu Guanzhuang is also a sect of the Fairy Family, and its strength is growing at a low level. You can find the best weapon without hard work, and there is still room for misty rain fencing.

Wu Guanzhuang suggested: 2 blood, 2 prevention, 1 sensitivity, PK road closure with high blood prevention and low sensitivity.

For 1 blood 2 magic 2 defense and 2 blood 1 magic 2 defense, the survivability is strong. PK is not recommended when it is insensitive and inflexible. For a detailed analysis, please refer to Analysis of Increasing Points in Wuguanzhuang.

4) Mount Putuo-semi-auxiliary semi-monotheism

Sect features: Five-element spells with fixed damage (regardless of the opponent's attributes, affecting strength according to skill level), purdue sentient beings who can add blood for multiple rounds, and continuously reduce the maximum HP of the team (although there are not many maximum HP at a time, it is terrible to add up because there is no unsealing method).

Generally speaking, Putuo was a very weak Sect in the early days. When the skill is not up, the spell damage is not high, and there is not much blood added. But the later period is really the most powerful sect (post-70s). In fact, Putuo's strength can be seen at level 50.

If you add some points, it is suggested to take the route of double-reaction-1 blood, 2 magic and 2 prevention (see Putuo's analysis and suggestion on adding points for specific analysis).

Terran:

1) Fangcun Mountain-Feng School.

It is the sect with the most kinds of seal spells, and all of them have attributes. For example: physical defense, physical defense, physical defense, hypnosis. There are also spells that can add blood and enchant yourself. There are also attack spells and five thunder spells. Although the square inch seal can't be double sealed, it can be seen from the above that the square inch seal is an attribute seal, which is a killing seal! Therefore, it is not an exaggeration to say that the square inch is the first killer school of dreams.

Magic protection, a martial arts skill in a square inch, can temporarily attach a hit effect to the weapon and disappear when offline.

The success rate of another seal depends on your own skill level and the other party's ID level. When the skill level is more than 5 levels higher than the opponent's ID level, there is a 70% success rate. In this respect, if you want to practice your mind, you must keep your skills five or more levels higher than yourself. And PK sealing system must be sensitized. But it is not recommended to add too much sensitivity. Sensitivity is a double-edged sword, which will harm others as well as yourself.

It is impossible to think about double resistance in the square inch, because there is an offensive five-thunder spell in the square inch, so it should be biased towards the legal defense line. And because the dream has the auxiliary skills of adding blood and strengthening commission, it is also necessary to add blood.

Therefore, it is suggested to add points to the square inch: 1 blood, 2 magic and 2 defense. For detailed analysis, please refer to the detailed explanation of square inch plus points.

2) Tang government-physical attack faction.

Datang's signature skills: three strikes (attack three times in a row, but need to rest for one round after use to reduce defense) and backwardness (one round is motionless, temporarily improving defense and damage, and the second round attacks the enemy 125% attack power). There is also confrontation, which makes opponents into a state of chaos and automatically attacks teammates every round, but it can only affect NPC but not players.

Datang is also the only school in the whole dream that can have the skills of adding damage and hitting. Because every 3 points hit 1 damage, the damage of the disciples of Datang is definitely one of the best in the dream. The magic map used to identify weapons and clothes is also the exclusive skill of Datang. The characteristic of the Tang school is that the loss of weapons and equipment is only 1/2 of other schools. It's a low-cost sect.

Overall evaluation: the pre-training is very fast, but the PK is general (the viability is insufficient in the case of being blocked), and the task is ok. Recommended for beginners. Similar to a physical replica of the Dragon Palace.

Recommended points: 3 attacks 1 blood 1 defense. The damage is slightly lower, but with blood and prevention, the survivability is stronger and the combat effectiveness is stronger.

3) daughter village-Feng school.

The fastest sect in all illusions has the only accelerated skill of Fantasy Sect. Without sensitivity, it naturally has the speed effect of 2. 17 sensitivity of other sects. It is also a Sect with a strong closed system, including single seal and double seal. Can also poison, put hidden weapons (bonus), can let the enemy not attack yourself (you can't do it). And the success rate of daughter sealing is also relatively high. Sect skill-as light as a feather, you can temporarily attach MP value to weapons and disappear when offline. Comprehensive ability is one of the best schools in my dream, but unfortunately only female characters can join.

My daughter doesn't recommend afterburner. Later concealed weapons caused considerable damage to the opponent's attack, far greater than the damage caused by afterburner. No need to add magic. Magic value is used to seal. Learning meditation is enough. My daughter's suggestion is to take the route of blood prevention. Because of its natural speed advantage, it can be desensitized. But adding 1 min has absolute speed advantage.

Suggest adding: 2 blood, 2 prevention, 1 sensitivity. It takes speed to seal and energy to cure schistosomiasis, which is prevalent in daughter village.

4) Huasheng Temple-Auxiliary Sect

A sect called doctors. The strongest metaplasia is to add blood, which can be added by one person or many people. The amount of blood returned is also considerable, and it can heal itself and resurrect. There are also attack spells (which can attack many people, but the damage is not great). There are also auxiliary skills such as defense and injury. It is the most capable and professional auxiliary sect. Group P is one of the indispensable sects.

As a doctor, one's own survival ability should be stronger, otherwise one's own life is hard to protect, so how can one save others? Metaplasia is not attacked or sensitized. The magic value must be sufficient. Don't joke about adding blood without magic value.

It is suggested to take the route of double defense and high resistance-2 defense and 2 demons 1 blood. Such a doctor is the best doctor.

Hell:

1) lion camel bell-physical attack sect

Sect skills: there are n combo (the number of combo increases with the improvement of skills, etc. ), the physical attack on many people-eagle strike, can seal the opponent's physical attack-pictogram, which can reduce the physical attack on the opponent's physical defense. Most skills need to be transformed before they can be used.

Lion camel collar is an inferno sect, which inherits the high damage and high blood growth of inferno, and its own sect has many damage bonus skills. Lion camel collar can definitely be called dream Berserker. Considering that the defense and magic growth of the inferno are relatively low, and the defense can be supplemented by equipment and blood volume, the demand for the magic value of the lion camel is not high. Therefore, it is not recommended to add endurance and magic to lion camels. Sensitization is not recommended because the absolute part of skills can only be used after transformation.

Overall evaluation: it is a sect with good leveling, good mission and good PK. Suggested supplement: 3 attacks and 2 blood.

2) Demon stronghold-magic attacks sects.

There is a single method with the strongest dream-three flavors are true fire, and there is also a group attack spell-flying sand and stones, and you can also summon Niu Mowang to help (the best method of single P). You can summon indefinitely, but there can only be one on the battlefield. Because you can't summon your own players when they are full, the use of group P is slightly inferior. ), under the high skill level, summoned Niu Mowang has considerable combat capability. Sect skill-Demon Guardian, which can temporarily attach HP value to weapons and disappear after logout.

Similarly, Devil Village is also an inferno sect, with the same high damage and high blood growth. However, because there is no physical attack spell in Magic King Village, the demand for mana and spiritual strength is relatively dependent. Moreover, because magic does not accelerate, it is not recommended to sensitize the French. The defense growth of inferno is also relatively low, so it is suggested to use blood volume to make up for the lack of defense.

Overall evaluation: the training is average, and the task and PK are very powerful. Suggested points: 3 magic and 2 blood

3) Pansi Cave-a sealed sect.

Only inferno female MM can join the sect. There are magic-sucking and blood-sucking spells and double-sealing skills, which can not only seal each other's spells and physics, but also prevent each other from taking medicine, which is not affected by hidden weapons, and can also lift the seal effect of the Heavenly Palace. Silk Dance, a sect skill, can temporarily add defensive value to weapons and disappear after cancellation. It is a relatively strong Sect. Especially not influenced by hidden weapons, it is one of the few sects that pose a great threat to her daughter.

The MM sect of the inferno needs blood. Because Min can't be as tall as her daughter, and Min is also a double-edged sword, there is no need to take a sensitive route, although there are many factions in it. Moreover, as an inferno, Pansi's MM defense growth is low, but his sect has many defense bonus skills, but there is no damage bonus skills in comparison, so it is not recommended to add attacks.

High afterburner damage, but insufficient defense, can really speed up the end of the battle, whether for others or for yourself. Taking the endurance route of schistosomiasis control is the mainstream of dreams at present, and rolling silk can suck blood and blue.

Therefore, it is suggested to add -2 blood, 2 protection, 1 sensitivity, blood protection and wear resistance to the coil wire.

4) Hell-a fantastic alternative school

The hell is a special sect, which can be divided into day and night. Lingbao illustration is used to identify all equipment except weapons and clothes, and it is also the exclusive skill of the underworld. From this point of view alone, hell is a very popular Sect.

Moreover, there are spells in the underworld that attack single and multiple people, reducing the HP and mana limit of the other side-the Judgment Order and the Yamaraja Order. There is also a shura order that can be invisible during the day, which can also break the invisibility and the delicate and touching eyes of the daughter, and can also be unsealed by poisonous silk. From the skill point of view, the hell is quite scary, equivalent to Putuo+daughter. But not many people practice well in the game, perhaps because it is too different.

The judge's order and Yamaraja's order made by the Lord of the underworld are as fixed as Putuo's five elements, and there is little demand for spiritual strength and magic value. The inferno's magic and defense bonuses are the worst. So don't add magic and defense. Moreover, since there is no lethal means of attack in Hell, the advantage of preemption is not obvious, and there is not much demand for Jia Min.

As a purgatory, the growth of blood is the highest. In this way, hell has a more obvious focus-blood. Magic can rely on meditation, and defense can rely on equipment. Min, don't add it. Adding some strength is also conducive to maintaining the suppression advantage in leveling and PK. The strength of the inferno grows best, and the afterburner does not suffer.

Add some points to hell. Recommended: 3 blood and 2 attacks.

3 blood 1 defense 1 magic is not recommended, because both defense and magic are the lowest growth of inferno, and the effect of adding 1 point is not obvious, so it is better to make up for it with equipment. The advantage of adding 2 force is also obvious, even without physical attack spells.