Joke Collection Website - Cold jokes - After playing "Global Action", players have compiled a RTS mobile game guide.
After playing "Global Action", players have compiled a RTS mobile game guide.
"In the current version of the game, communication in the game is particularly important."
The player whose forum ID is LilKang thinks that the most important thing in the current battle is communication.
"Real-time strategy games, game resources are very important. "Global Action I" found that the game will have a construction phase and resource point occupation, which is different from the previous real-time strategy game. The most important point is that the game adopts the way of forcing 3V3 alliance.
However, the alliance war of 3V3 will change the situation to a certain extent. In the past, it may be useful to simply use 1V 1 as a surprise soldier, but if the allies of the other side cooperate with each other, the probability of failure is very high and it is easy to collapse. I feel that the basic tactical thinking in the game has not changed much, but it needs to be changed and improved in combination with the game.
So I think in the current version of the game, communication in the game is particularly important. Be sure to communicate well with friends, and have a camp to stop the development of the enemy and constantly harass and block the occupation of resource points. The other two teammates developed technology and prepared for high-end technology and equipment. "
The player summed up the characteristics of fighting in global operations. He believes that in the current game mode, communication with teammates is a very important link. Because the current game is dominated by 3V3, once the communication is not timely, there will be great flaws in both offense and defense.
"Take away a wave of fast break in the early stage, or keep the force deterrent to pursue the Armageddon in the later stage."
Ada Wang, a netizen of the forum, gave two suggestions on the direction of opening up according to his own experience.
There is no equipment that can be easily targeted like a mining vehicle in global operations. In the early stage, the resources were all occupied by maps and their own gold mines. How to make good use of limited resources to get equipment suitable for the current situation? I want to share some thoughts with you here.
The first soldier to explode
If you explode soldiers, I recommend that you build a gold mine and two barracks at the beginning of the game, then build a chariot factory, and then team up a wave of soldiers to occupy the resource points on the map. After occupying the resource point, the troops began to advance to the other base, giving priority to attacking the power station and paralyzing the other side.
It is suggested to send troops in groups of 10 soldiers. 3-5 tanks for assistance. There are about 15 combat teams, which can arrange 3-4 uninterrupted attacks.
The second kind of hoarding development
For players who like to develop team battles in the later period, it is recommended to start with two gold mines and a barracks. When it is time to seize the resource point, it is recommended to communicate with the teammates who are going and do a good job in the defense of the intersection.
It is suggested that the main base and two chariot factories should be upgraded after the first-class infrastructure is built. Then arrange 5- 10 first-class tanks to guard the main roads, and deploy 5 air defense tanks around the base. Then devote yourself to the creation of science and technology, so that all advanced weapons can be developed in the later stage, which is a great weapon in team warfare. "
This netizen explored a set of more practical and versatile routines in the game, which is also a common opening strategy in the game. Either in the early stage, the violent soldiers fought a decisive battle directly when the enemy was not ready, or they kept a certain force to ensure the safety of the base, relying on allies to stall the medium-term situation, and relying on advanced arms and special weapons to win in the later stage.
"It took only to know. The navy smells good. "
Different from the "continental army" thinking of most players, this player who emphasizes the importance of sea power shared his experience in using naval arms.
"I was not used to using the navy when I first played global operations. I always save resources to make chariots and planes. After playing for a while, I found the navy really smells good. Let me tell you why.
First of all, in the chart, the navy is necessary, and the second-class ship of the alliance can crush the rebellious second-class ship. Basically, in the chart I played, the dock rose to the second level and began to save Viking crazily. Alligators of the same level really can't stand the Viking attack with one gun and two torpedoes.
In addition, the first-class and second-class ships of the alliance can detect submarines, so the later Red Army warships are a joke. Generally speaking, the side with more alliances in the chart will win smoothly. There is no large-scale cross-terrain troop transport unit in the game, and a blasting ship can dominate the sea.
The most important thing is that the alliance's navy has a long range. In many pictures, stealing a house with the navy is also very cool. The range is far from intense. Generally speaking, the blue army ships can fight and resist, but the disadvantages are high cost and slow speed. Generally, a lot of resources are invested in development, so the relatively crushing combat power can be formed in the middle and late stages.
By the way, I'll tell you a little trick. When there are many ships, they are actually the same as tanks. Open the way with first-class and second-class ships, and the third-class Poseidon will output mercilessly in the rear. A suggestion for players who have seen the last Red Army. If you don't want to feel sick if you don't touch the picture, the Caiman that exploded in the early stage once dismantled the shipyard. Although we can't fight one-on-one, we can strangle the alliance navy in the cradle with hard hands in the early stage. "
This player summed up the advantages of the navy, especially the naval arms of the alliance department are particularly strong, and even performed better than the chariots of the same level in the early stage. At the same time, he also shared with the rebel factions the method of containing the allied navy, which shows that he is a player who has a lot of experience in using naval arms.
Write it at the end
In this article, I selected some players' experiences. At the stage when everyone is still groping, it is the experience of these players that gives novices some guidance. Thank them for their selfless sharing. If you have some experience and routines about global action, you may wish to join our discussion!
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