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Which occupation should Ff 14 choose?
1, sealing part
The mysticism in Final Fantasy 14 is a remote summoner, which is often called summoner in our game. He summoned elves to assist in output, and his point skills were quite strong. When they grow to a certain stage, they can become scholars or summoners. Scholars have stronger endurance healing ability and instant rescue ability than white devils, while summoners strengthen their output by hanging some skills and strengthening pets to attack enemies.
2. Fencers
The fencer, whom we call MT, is a hate attractor, but in Final Fantasy 14, he is a T-guard. His superior defensive attributes became the first solid shield in the battle. He is good at stopping the monster's attack, and the attack is no less. He is an indispensable role in the next copy. When it grows to a certain stage, it can be advanced to a paladin. Paladins are the best choice for tanks because of their strongest defense and strong guarding state.
3. Magician
The caster is the remote output in Final Fantasy 14, and is often called Faye in our games. He has a strong single skill output and range skill output, but he is fragile and needs players to grasp his position. When you grow to a certain stage, you can become a dark wizard, strengthen the ability of standing piles, and acquire the skills of element output through the BUFF switching of different elements.
4. Archers
Archers, in Final Fantasy 14, are remote outputs. Compared with the mage, the archer's output does not need to be read, and he can adopt different attack methods in the face of different enemies. More auxiliary BUFF can also increase himself. Besides, the clothes are very handsome. When he grows to a certain stage, he can become a bard, and he has the unique auxiliary skills of group recovery (returning to blue and air) in the whole profession, and his operation mode has also changed greatly compared with archers.
5. Soldiers
Warrior, an excellent export profession in Final Fantasy 14, caused a lot of damage to monsters through specific attacks on the back and various boxing techniques. Of course, it is also quite fragile, and it is not easy to jump into the street when walking, but the fighter's avoidance ability is good, which also improves a lot of survivability to a certain extent. When you grow to a certain stage, you can become a monk. Monks have increased their output ability and critical strike ability, and some avoidance skills have also strengthened their survival ability.
6. Master Axe
Axe master, in Final Fantasy 14, is an excellent meat shield. Compared with the fencing master with higher defense, the axe master's blood volume increases higher and his output ability is good. He can also do quite good damage when he is in TBOSS, and he is also very strange. However, due to his less injury reduction skills, he has higher requirements for walking. When you grow to a certain stage, you can advance to be a soldier. A warrior is a bit like Berserker in other games. He has strong personal ridicule and group ridicule, and can open the permanent injury BUFF. Being with scholars can also have a good injury reduction effect.
7. Magician
The illusionist, in Final Fantasy 14, is a remote reinforcement+therapy, that is, the wet nurse in our game, with excellent recovery ability and the ability to strengthen teammates, and is also a first-line occupation in the copy, which is necessary for land reclamation. When you grow up to a certain stage, you can become a white-robed mage and strengthen the healing ability and gain ability of individuals and groups.
8. Gunner
The gunner is the melee output in Final Fantasy 14. He has the highest blood volume and survivability in melee DPS, and needs to hit the output through a specific position. He has a good explosive ability and can become a dragon knight after advanced. The super handsome image is also favored by many players.
Dragon knight can be advanced to dragon knight when he grows to a certain stage, and dragon knight can get a super-explosive BUFFblood exchange (CD90 seconds, his own attack power is increased by 30%, and his damage is increased by 25%). Through a specific position, he can cause ultra-high damage in a short time, and good blood volume can also ensure that the Dragon Knight will not die first in melee.
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