Joke Collection Website - Bulletin headlines - Precautions for civilized beginners 6

Precautions for civilized beginners 6

Civilization 6, which can be collected for free on EPIC platform, is believed that many players have already collected it for free. Many players are newcomers to the civilization series and don't know how to play. Here, I would like to share with you the precautions for beginners of Civilization 6, hoping to help the majority of players.

1. Let's talk about Lao Qin first. Lao Qin's main ability is that workers can add 1 time, and can consume 1 use time plus 15% construction speed on the wonders under construction. Then this wonder is limited to ancient and classical wonders, and it is not allowed in other times. Then you can get a policy card and a Brussels patriarch bonus for this acceleration.

2. Then talk about barbarians. Barbarian fences will be built seven squares away from you. At first, a gunman will guard the stockade and a scout will look for the city. If the scout finds your city, he will return to the stockade, and then the stockade will start to explode.

Therefore, the warriors sent at the beginning must not be too far away from home, and pay attention to cleaning up the stockade in time. The horse resources around the stockade will produce barbarian riders and archers, but they are much weaker than normal people and cannot beat the disciplined warriors.

4. Regarding the problem of sitting in the city at the beginning, a city has two houses when it is established. The Capital Palace has its own house, the seawater adds one house, and the fresh water adds three houses. The population growth rate is influenced by housing and food. When the population is less than housing, it belongs to normal growth. If it is smaller than housing, it will slow down by 50% for a period of time, and it will also decrease by 75%. If it exceeds housing, it will not grow. Then each population needs two kinds of food, and you can see your own population working there through the urban population interface. Generally, the population should be locked in high-grain plots from the beginning.

5. When building a city, some landforms such as rain forest, forest and swamp will be removed from the downtown unit. Then, correct the output of the cell to 1 hammer. For example, a desert cell building city will change from 0 output to 1 hammer, the plain will change from 1 hammer to 1 hammer, and the plain forest 1 hammer will first remove the forest and become 1 hammer, and then be revised to 1 hammer. Bonus resources and luxury goods will not be deleted, but directly developed.

6. Pantheon, at the standard speed, when you accumulate 25 beliefs for the first time, you can spend 25 beliefs to build the Pantheon. You can enjoy this effect in all cities until the end of the game. Can be divided into holy land: add adjacent bonus to holy land. If you want to win religious victory, you can consider choosing. For example, Russia can choose aurora dance. There will be more improved plots, more terrain and improved facilities. For example, there are many horses, sheep and cows around to choose the god of the sky. City awards include the Monument to the Lord God, Forging, and City Goddess. When you want to shoot down your neighbor, you can choose forging instead of others. Special bonus categories include healing gods, enlightenment, holy light, god of war, birth ceremony and religious immigrants. Religious immigrants are the most omnipotent, and you can choose if you have them. When there is no other god to win the victory of culture or technology, sacred light is an option.

7. Livability: Three people need a livability, and then every two people need a little extra. Livability is mainly obtained from the resources and policies of luxury houses. Each mansion can bring a little livability to four cities, and several identical mansions will not bring additional livability, and are generally sold to ai. Bankruptcy and war-weariness will reduce livability. Try not to die after declaring war, especially in your own home. Livability will bring a percentage increase or decrease to the city. At first, because of the low foundation, luxury goods were recommended to be sold directly to ai, regardless of the impact of livability. When the livability is too low, there will be rebels. Don't let yourself go bankrupt and die in large numbers.

8. Buildings and areas: When a city has a population, it can build a special area, and then every three people can build another one. The basic output of the region comes from the adjacent bonus, for example, a mountain adjacent to the college can obtain a technology. Then building buildings in this area can increase production. Colleges, theaters and shrines are as close as possible to the adjacent bonus of plus three. Because there is a corresponding policy card in the later stage.

9. Great people: regional cards, miracle cards and policy cards will give great people extra points. If you reach a certain value, you can recruit great people (if you don't reach it, buy it with faith and money). If you don't want it, you can give it up, and then the points will accumulate to the next great person. Chief Engineer: Use three to increase the productivity of wonders, and then finish _, Leonardo da Vinci is also very useful. General: Add 1 maneuverability and 5 combat power to two land combat units corresponding to the times in two cells. For example, Sun Tzu can only attract swordsmen, riders and knights, but not muskets and warriors. Great Prophet: The effect is the same. You can create religion at Stonehenge or the Holy Land. Big Businessman: For commercial routes, the titles of Governor, Messenger and Medici are better, and the Commander-in-Chief of the Navy: General at Sea. Make a masterpiece and make great achievements: complete works in areas with slots or wonders and give cultural and tourism achievements.

10. Religious Victory: You must teach, and then more than half of other civilized cities believe in your religion. This victory can completely eliminate the need to build colleges, shrines, shrines to accumulate belief points, and then build theaters to rush the cultural line. Just buy a lot of missionaries and apostles to fight with the gods across the street. Russia with superior civilization

1 1. cultural victory: accumulate tourism achievements and let your foreign tourists surpass domestic tourists of other civilizations. The main sources of tourism achievements are wonders, artists' works and relics. Different works need different slots. Universal trough: works, artworks, musical works and relics can be placed. The Capital Palace has its own one (there are five in Congo), and the Medici can give two to the downtown area or provide wonders. Works Slot, Works of Art Slot, Cultural Relics Slot, Music Slot and Heritage Slot: Only corresponding articles can be placed. The first four slots are provided by the Theater Square Building and the Heritage Slot is provided by the Holy Land Building.

12. cultural victory: works of art and cultural relics can also be themed to provide additional achievements. Three works of art of the same type but different authors can be placed in the same art gallery to form a theme. Three contemporary cultural relics from different sources can form a theme. When your technology reaches the level of flying, you can provide improved facilities of cultural value and also provide tourist performances.

13. Cultural Victory: Opening borders with other civilizations, connecting trade routes and sharing the same religion and regime can improve tourism performance. Recommended civilized Sweden, Russian, China, Greek Perikles.

14. Conquer victory: occupy the original capital of all civilizations. A better way to play is to raise livestock to find horse resources first, and then use riders to lay down two or three houses in classical times. If ai has crossbowmen and city walls, then wait for the cultural route to mercenaries and the technological route to castles. Upgrade the card at half price, the rider will be upgraded to a crossbow hunter, and finally the science and technology line will remove gunpowder, and the soldier will upgrade a wave of muskets. Recommend civilization eldest brother rumbia

15. scientific and technological victory: scientific and technological victory requires the completion of the scientific and technological tree (a small part may not be needed), the establishment of a space center, the completion of four projects, and finally the exploration of exoplanets for 50 light years. I suggest you go directly to Ba Laoge, Rogue Star, Jilin Jiege, Biodiversity and other big bosses to learn.

16. diplomatic victory: a waste of time

17. About the area: the productivity demand of the area will increase with the unlocking of science and technology culture, but after you determine the location of the area and shoot the foundation, it will be fixed. Therefore, when a city can build a new district, it should directly pat the foundation.

18. polis: the corresponding polis is divided into science and technology, culture, religion, military, industry and commerce. Different types of polis will bring different dividends to your city. The polis has three levels of bonus: 1/3/6 emissary. 1 The capital that the emissary will give you +2 corresponds to the output: Kebang 2 scientific research, Wenbang 2 culture, Zongbang 2 belief, Shangbang 4 gold coins, Gongbang +2 building area, building and spectacle productivity, Junbang +2 building unit productivity.

19. polis: the three ambassadors are additions to regional buildings. For example, Kebang adds scientific and technological value to libraries in all cities. The six ambassadors are secondary buildings, such as Kebang, which add scientific and technological value to universities in all cities. When you meet a city-state, if you are the first person to meet its civilization, you will be given an emissary, and then the city-state will give you a task such as building a college and training marines, and then give you an emissary after completion. Every time the times change, the polis that has completed the task or the task can't be completed will give you another task.

20. polis: When you give a polis three or more envoys and give the largest number of envoys, you will become a metropolis (in the case of the same number, the civilization that finally delivered the envoys won the metropolis. For example, other ai has become a metropolis with three messengers. At this time, if you send three messengers to the polis, the metropolis will become you.

2 1. suzerain: When you become the suzerain of the city-state, you will receive the following rewards. All the improved luxury strategic bonus resources of the polis will be obtained by you. When you go to war, the polis will go to war with you. When the city-state is declared war by other countries, you will get a war excuse to protect the city-state war (you need to unlock the policy and condemn the country). Paying gold coins can gain the control of the city-state combat unit for 30 rounds (the recruitment round is uncontrollable, there is no maintenance fee and war-weariness).

22. Patriarchal country: The characteristic bonus of each city-state is different. For example, the scientific city-state of Geneva will give you 15% scientific value when it is not fighting, and Hashatu will give you 2 strategic resources that have not been unlocked but have not been upgraded each round. A powerful city-state should try its best to govern and protect it. When the city-state declares war, you can recruit soldiers, and then surround the city-state with these soldiers, so that the ai ? ? melee can't break the city, and you can avoid declaring war and avoiding the conquest of the city-state.

23. City-state: Declaring war on the city-state will make you lose the bonus effect (the same is true for declaring war on the patriarch, and the effect of changing the patriarch will end directly when the city-state recruits) and cause dissatisfaction (other civilizations are dissatisfied with every 1 messenger), so try not to hit the city-state.

24. Courier: In addition to starting city-states and missions, players will also get messengers by accumulating influence (the later the regime is, the faster it will be), completing cultural routes, building wonders, stepping on villages, and dispatching Governor Armani. After the spectacular Kilwa Kisuyani is completed, you will give all the cities behind the two city-states of the same type 15% corresponding bonuses, and the two families will give the whole city 15% scientific and technological bonuses. The rapid victory of science and technology needs the combination of two families and two nationalities.

25. Science and technology tree: Start from the luxury around the capital, depending on the situation, take mining, animal husbandry and pottery irrigation. If you want religious victory or prosperity, you can take astrology (try to find a wonder to be Eureka). Then take the brick pyramid, and if you need to cut down the rainforest or find iron, take the cast copper. The key technology in the early stage is apprenticeship, because a hammer can be added to the mine, so that five export plots can be obtained on the hill in the early stage.

26. Municipal Tree: No war is basically a brainless code-skills/foreign trade-national labor force/early empire-political philosophy. There are more slots to unlock the classic regime first. If there is a starting city-state and a simple task, mysticism can be adopted to directly control the city-state.

27. Municipal Tree: The regime can chop down dictatorship and wonders first, then chop down classics and development. Political philosophy is drama and poetry. Unlock the theater and put it directly next to the wonders. There will be an adjacent bonus of 2, and then unlock the adjacent pairs of the college with historical records. The next important municipal administration is feudalism. First, it can increase the output of the farm, and second, it can unlock the workers' double cards.