Joke Collection Website - Bulletin headlines - Except for the passionate label of the original work, how expressive is "Ji Hun Street: Born to Be King"?

Except for the passionate label of the original work, how expressive is "Ji Hun Street: Born to Be King"?

Hey, hey, friends, are you there? "Zhenhun Street: Born to Be King" is finally officially launched! From the early PV promotion to the later internal beta performance, this new game can be regarded as the first domestic two-dimensional game this year. It can also be regarded as attracting the attention of many players in addition to the fans of the original "Zhenhun Street" .

So, how is the performance of the game after the public beta? As a fan-oriented IP mobile game, does "Zhenhun Street: Born to Be King" have enough "sincerity" to retain the interest of fans and passerby players?

In this evaluation article, Yanjiang will start from several basic aspects of the game to help everyone understand the level and performance of this new two-dimensional game.

But first, let me give you a low-cost version. This game can be abbreviated as: "Keeping girls in the arms of a motorcycle to kill, with gorgeous techniques and close eyes. The passionate plot is highly restored, and the UI is smooth and has a good sense of body. Diversity The cultivation is up to you, and the word "liver" is a knife."

I believe everyone already knows this, so let's take a look at the text~

The original flavor. Line plot

As a comic-adapted IP mobile game, "whether to restore it or not" is of course one of the most important criteria for judging the game. If you are a fan of the original work of "Zhenhun Street", then congratulations. Even though the game has some magical changes in the plot, it has still been faithfully restored. Even in terms of art and animation, there is a faint momentum of being better than the previous one. .

If you are a new player who has come into contact with the IP of "Zhenhun Street" for the first time, then congratulations. The game immerses us in understanding the world view and world view of "Zhenhun Street" through the intertwined advancement of the main line and the plot. With the storyline, there is no need to worry about not being able to experience the game better if you don’t understand the anime IP.

In terms of plot, the game benefits from the exquisite audio dynamic comics, smooth 2D3D animation performances, and excellent character voice lines. Just by looking at this part, I can already understand the passionate core of the "Zhenhun Street" IP. Especially in the early stage, the plot combined with the novice tutorial is still very exciting, which avoids the boring feeling of the lengthy novice tutorial and makes passerby players less likely to be discouraged from giving up.

The main line of the game is divided into different chapters. While we are running through the plot, we are doing novice tutorials while getting familiar with the combat system and upgrading the characters.

However, although it can be seen that the official wants to create a complete mission design with interactive interpretation of the main line and plot, in fact, the connection between the 3D animation performance and the dynamic comics is not harmonious, and the battle mode insertion It’s also a bit abrupt inside.

On the one hand, it may be that multiple expressions cannot achieve a unified impression effect; on the other hand, it is caused by the imbalance between the high combat power of the original characters and the low combat power in the early game combat mode. To put it simply, the performance form of the tasks in each level of the entire main line should be: plot-combat-plot. You have just been swept away by Cao Yan's soldiers, and you blurt out "I have the final say in Rakshasa Street" and your blood boils. The back-foot game allows you to control a low-level character to deal with basic monsters alone. Whose blood has been splashed with water? Don't say anything.

However, since the plot is the characteristic of the game itself, in terms of returning to the plot, it can indeed be called a "bloody king", and it has the same pretentious feeling as the fantasy novels in the early years. I remember a certain chapter where he was riding a motorcycle to hug a girl and kill him. Long Aotian's full sense of exhilaration is still worth experiencing.

Flawless combat system

The main focus of the game is 3D soul fighting. It is more of an act game in terms of genre, and the combat system is considered the top priority. In fact, you can see from the game's promotional PV, including some leaked test machines, that the overall combat style of the game is very fancy. It's a bit like the gorgeous special effects that Japanese action games pursue during fighting, creating a sense of excitement and visual splendor for players.

Each character in the game is designed with different skill effects and fighting moves in line with the skill settings of the original work. For example, Cao Yanbing's skills in the original work: cutting, leaping, anger and loyal soul, have all been restored in the game. Not only that, the game also made some changes to the character's skills, giving Cao Yanbing a very powerful motorcycle. The latter was also designed as Cao Yanbing's ultimate move. The overall performance effect is quite exciting and shocking. of.

However, the overall combat special effects are still too flashy, and too many eye-catching special effects disturb the line of sight during combat, making it difficult to clearly see the movements and movements of oneself and the enemy.

(I’m blinded by this, Hideki Kamiya said 6 (bushi) after reading it)

Not only that, but the impact of the game still needs to be strengthened in Yingjiang’s opinion, although among domestic act mobile games, this game is The overall performance of the combat feeling is still good, but when controlling the character to release skills, the inconspicuous numerical feedback, the old-fashioned single impact feedback of the enemy, and the screen vibration alone are used to create the impact feeling, although it does not make the combat mode feel like a magic show. , but it does seem to be a show-off with special effects.

Although it is mainly an action game, the combat system of the game does not require high control. We only need to pay attention to dodge and pass. Pay a little attention to the lineup matching when playing different books. The hand speed is 800 and the damage output is enough with eyes closed (in short, the krypton knife on the head of the liver is activated)

But the overall fighting action is still very smooth. When I turned up the picture quality on my mobile phone to the maximum, there were only occasional freezes and frame drops. However, the battle perspective adjustment was not very flexible and the hand felt clumsy. Considering that the battle was not difficult and the scene was small, it did not hinder the battle. Experience.

In general, the game is a two-dimensional comic book mobile game. Although it focuses on 3D action, it is not a hard-core action or a style that requires high act. It is still a two-dimensional game. The old routine of drawing cards and forging equipment to develop characters. Novices don’t need to be fooled by the slogans of action games. They can just kill girls with their eyes closed.

Rich and diverse character development

Through the previous introduction, I believe you already have a certain understanding of the routines of "Zhenhun Street: Born to Be King". Unavoidable, let's talk about his character development and what everyone is concerned about. There is a problem with card drawing.

Compared with other two-dimensional games of the same type, the game's character development system is obviously much richer in content (set) and content (path). SSR is upgraded to SSR+ and finally SP, SP+. The basic upgrade modules are level upgrade, character advancement, human spiritual skills and hell realm.

The key modules developed in the game are respectively. Weapons, human spirit skills, martial spirit skills and martial spirit skills. Human spirit skills are the skills of the character; martial spirit skills are the skills of the martial spirit summoned by the character during battle. The above skill levels can not only be replaced and strengthened, but also Some high-level skills (such as red-quality martial arts skills) need to consume skills of the same name and level to improve after reaching a certain level.

On the other hand, all skills can be improved by drawing cards. Obtain it. (Well... you can draw cards while using skills of the same name and level. You can just give it a try.) Wuhunji is divided into soul girls and soul beads, which have unique skills and can improve character attributes. The materials are We need to go to Penglai Wonderland (tower climbing) to get it.

The card pool of the game is also "rich and colorful", divided into two types: weapons and characters. The krypton gold to diamond ratio is 1:10, and 2500 diamonds are available in ten consecutive games. There are three card pools for characters alone. The drop probability of material fragment characters is uncertain. The probability of drawing a UP character in this period is 50%. If you draw an SSR in another UP pool next time, it will be UP in this period. Pool role.

Generally speaking, drawing cards is relatively expensive, and it also requires a bunch of complex skill development. It is estimated that it will be difficult to reach the rankings or level up in the short term just by relying on strong krypton.

Conclusion

Generally speaking, judging from Yanjiang’s own game experience, what is more eye-catching about "Zhenhun Street: Born to Be King" is its exquisite and unique national trend. Art style, and smooth and restored plot shaping.

In today’s world where domestic comic-based IP mobile games have been criticized, the public beta performance of “Zhenhun Street: Born to Be King” is a reassurance for players from all walks of life. However, considering the various complex cultivation and liver resources in the game, a good performance in the early stage may attract the interest of a wave of fans and casual players. The long-term operation in the later period depends on how the official continues to optimize~