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Five templates for planning knowledge contest activities
Knowledge contest activity planning template 1
I. Background of the event
The annual professional knowledge competition has begun again. For freshmen, they have just dealt with psychology for nearly a year. Come and practice. This is not only a review of what you have learned, but also an understanding of what you are about to learn. For sophomore students, it is also a platform for you to organize your knowledge after busy study. At the request of the students, our learning department carefully planned this psychological counseling professional knowledge competition.
Second, the purpose of the activity:
1, improve students' sense of identity with their majors and study happily under interest;
2. Provide a platform for students to sort out and integrate professional knowledge, combine learning with entertainment, and combine professional knowledge with life;
3. Provide opportunities for students to learn from each other and communicate with each other, and cultivate feelings among students;
4. Create a learning atmosphere of departments and majors, and enrich students' spare time life.
Third, the theme of the event: four flowers, one for each table.
Four. Activity object: students majoring in psychological counseling in our department.
Verb (abbreviation of verb) Location: 8th floor, Building 7
Activity process of intransitive verbs:
1, publicity stage:
(1) Call a meeting of members of this department to explain the importance and necessity of this activity;
(2) Convene a meeting of all freshmen and sophomores' study committees and ask them to publicize in class;
(3) cooperate with the propaganda department to make a publicity at the door of the department.
2. Registration stage:
Students of all classes can sign up in the study committees of all classes, and freshmen and sophomores can also cooperate with each other and form teams freely.
Seven. Competition form and content:
This competition is conducted in the form of answering questions first. * * * It is divided into three parts:
(1) Required Questions
The questions are multiple-choice questions and situational questions, which are given by professional teachers. The main professional courses involved are: general psychology, mental health, social psychology, history of western psychology, etc. The multiple-choice questions in the required questions have a score of 10, and the situational questions have a score of 20. The score is based on the number of correctly answered questions.
(2) grab the answer.
This sub-topic is a fill-in-the-blank question and a multiple-choice question. The problem is also caused by professional teachers. There will be a balloon in front of each team. Which pair of balloons will be punctured by which team first to get the answer? If you don't know the answer, the host will announce the answer and jump to the next question. If you answer a question correctly, you will get 10, and if you answer it incorrectly, you will not be deducted.
(3) Risk issues
This part of the topic is divided into three grades, 10 topic, 20 topic and 30 topic, which are freely selected by each team. The correct answer corresponds to the integral and the wrong answer corresponds to the integral.
After these three games, the total score of each team was calculated, and two teams with achievements were selected to enter the finals.
On-site psychological consultation
This year, there are two teams from the previous three sessions.
The professional teacher chose two classic cases, which were quite difficult. Each team sends a team member for on-site psychological consultation, and the judges score according to their performance.
Eight, award setting
In this competition, an award-winning team won the professional knowledge team award and the excellent professional knowledge student award.
Knowledge contest activity planning template II
Slogan: Steven shows your talent like water, and you and I will compete in knowledge.
1. Activity background: The knowledge contest in our college has been successfully held for four times since it was launched. Over the years, the competition has been adhering to the tenet of "advocating science, pursuing true knowledge, studying diligently, innovating and meeting challenges", attracting a large number of students to actively participate in activities, discovering and cultivating a group of outstanding talents with potential and achievements, and promoting the vigorous development of extracurricular academic and scientific activities of college students. The knowledge contest is an activity of "I love learning" organized by the learning department. The purpose of this activity is to encourage college students to admire science, pursue true knowledge, study hard, meet challenges, and discover and cultivate innovative talents for China's modernization.
Second, the purpose of the activity: this year, the campus culture and art festival of our school is about to begin. In order to meet the coming school-level knowledge contest and cooperate with the work of the school youth league Committee, we plan to train the contestants in advance. Under the leadership of the General Party Branch of the Academy of Life Sciences, with the careful planning of our department and the active participation of all classes in the school, we will create a brand-new knowledge feast and provide a strong campus science and technology atmosphere for our students to understand, learn, apply and deepen their knowledge.
Activity organization form
Organizer: Learning Department of Student Union, Academy of Life Sciences
2. Consultant: Yang Jingling
Planning: Zhao Yang, the general manager, is in charge of the learning department, and all the staff of the learning department participate.
First of all, the judges introduced:
Secretary Liu liangen
Counselor Yang Jingling
Presidium of Student Union and Ministers of Departments
Two. Introduction to the entry rules:
1. Contestants' requirements: This activity is planned for all students of grade 12, with 2 students in each class and 12 students in each group.
2. Competition principles: seeking truth, seeking knowledge, fairness and justice. Teams participating in the finals can get 60% of the question bank.
Third, the specific process of the activity:
Move the estimated time and place
Competition time: April 20, 2008 13 (or so)
Location: to be determined
Competition link: debut, let a hundred flowers blossom, go forward bravely, act quickly, make a comeback, find my love, and compete professionally.
1. When players appear in this session, each team should have its own slogan and distinctive self-introduction.
2. Let a hundred flowers blossom (compulsory in this section)
A. The question design includes multiple-choice questions, true-false questions and fill-in-the-blank questions. Each team answers one question in turn in each round, *** 10, and each question is 10.
B. Answering rules Each round of answering questions shall be answered by one member of each team respectively, and no answer or wrong answer shall be supplemented by other main responders.
C. Time limit for answering questions After the moderator has finished reading the questions, the player must effectively answer the questions within 10 seconds, and overtime will be regarded as abstention.
D. Scoring standard: each team's basic score is 100, plus 10 for correct answers, minus 5 points for wrong answers, and no points will be deducted for abstaining.
F. the host announced the scores of each team. "
advance
Question design: The topic of this session is grading, with scores of 20, 40 and 60 respectively. There are contestants to choose from. The thinking time of 20 minutes is 10 second, 40 minutes is 15 second, and 60 minutes is 25 seconds.
Answer rule
After each team has the right to answer questions, it must be regarded as a mistake to answer questions overtime within a limited time, and each question can be answered twice. No points will be deducted for wrong answers.
4. Quick hands and quick eyes (rushing to answer questions). Question design: * * * 30 multiple-choice questions, the host reads the questions in turn, and each team takes a responder to answer first.
A. Rules for Answering Questions After each team has the right to answer questions, it must complete the questions within 10 seconds. If the time limit is exceeded, it will be regarded as an incorrect answer, and each question can be answered twice.
B The team that answers correctly can get 10 points, and those that answer incorrectly will not be deducted.
C. the host announced the scores of each team. After this session, the relevant personnel will calculate the scores of each group. The top five players can advance directly, and the remaining five groups will enter the next round of "stage a comeback".
5. Interactive session This session is an interactive session for the audience. The host will ask questions, and the audience who answers correctly will get beautiful gifts.
6. Make a comeback.
Question design: The topic of this session is quiz. The host describes the characteristics of a thing. The host's description will be answered by the players first.
Scoring standard: if each question is correct 10, no points will be deducted if it is wrong.
Answer rule: answer each question twice first.
Note: After this session, the top two players can enter the next round, and the other three groups of players will be eliminated. Those who enter the next round are not included in the total score.
7. Amoy what I love
A. Question Design The topic types of this link include six categories: film and television knowledge, historical issues, popular science knowledge, sports knowledge, literary knowledge and current affairs. Seven questions in each category, each question 15 points.
B. answering rules each group of players must choose two types of questions, and each type of question must answer one question. Players must answer the question within 10 seconds after getting it, and overtime is regarded as an incorrect answer.
C 15 will be added to the scoring standard for correct answers, and no points will be deducted for incorrect answers.
8. Industry competition
A. Question Design All questions in this link are related to the professional knowledge of our college, and the question type is to grab the answer, with 5 points for each question.
B. answering rules each question has two chances to answer.
C. add five points for correct answers, and no points will be deducted for wrong answers.
9. Art plan 10. At the end of the competition, the host announced the total scores of each group, and announced the winners of the first, second, third and brave team awards in this competition, and finally announced the end of the competition.
Fourth, the propaganda work arrangement
(1) Pre-conference publicity (1) Invite the news department of our college, the school radio station, the school newspaper and other relevant media to report on this event. (Responsible by the staff of our department) ② Make and post posters, spray paintings and banners, and hang them on campus bulletin boards or conspicuous positions respectively. The main content is to publicize the competition system, the start time and other related matters. (3 days in advance, the propaganda department is responsible)
(2) Promotion in the middle of the activity (1) Invite our news department, school radio station, school newspaper and other relevant media to follow up the activity. (2) production and post-painting. Spray-painted content, preliminary results and final time and place, teams and other related content.
(3) Post-event publicity (1) invites the news department of our hospital, the school radio station, the school newspaper and other relevant media to report the results of the activities. (2) production and post-painting. The content of painting is the final result.
Verb (abbreviation for verb) venue layout
Site preparation: Zhao Yang, Francisco Jailson de Souza, Hai Xianglin and Zhao Liyan are fully responsible, including tea, slides, audio and video, seating chart, organizing admission, site cleaning, etc. Du Guangyuan, Shan Li and Xiong Huang are in charge of emergency.
Pre-competition preparation: Jia Jiajun is responsible for the slides related to the competition, and all officials actively prepare the tools needed in the competition. The question bank is collected by all the staff of our department, and can be obtained from relevant departments or personnel of other brother colleges, or through network channels or to relevant teachers for help.
Inadvertent Verb Award Setting Champion Award+Certificate (RMB 65,438+000) Runner-up Award+Certificate (80 yuan) Runner-up Award+Certificate (60 yuan) Brave Team Award+Certificate (50 yuan) VII. Estimated funds: drinks and other prizes 120 yuan 290 yuan Total: 4 10.
Student learning department
20 April 2006 13
Knowledge Contest Activity Plan Template 3
First, the competition background
Campus is an extremely important part of the whole society. Maintaining the security and stability of the campus is not only related to the personal safety of each student, but also closely related to the happiness and tranquility of the social family and everyone. It is not only related to social security and stability, but also to the long-term stability of the country and the great rejuvenation of the Chinese nation.
Campus safety work involves the vital interests of teachers, students and employees on campus. In particular, every student should strengthen safety awareness and improve safety prevention ability. Only by mastering all kinds of refuge and survival skills in times of crisis can we calmly deal with emergencies and do our best to help people in danger while protecting ourselves.
At present, the campus security situation in China is not optimistic, and all kinds of accidental injuries occur from time to time. Therefore, in addition to strengthening the necessary safety management, it is particularly necessary and important to carry out a series of activities to popularize campus safety knowledge among teachers and students. Based on this consideration, the Department of Safety Engineering of the School of Urban Construction and Safety Engineering of the College of Applied Technology plans to hold a safety knowledge competition for college students in the whole school, aiming at further enhancing the safety awareness of contemporary college students, popularizing safety knowledge, improving safety prevention ability and creating a safe and harmonious campus environment.
Second, the competition theme
Campus safety, harmonious life and sharing.
Third, the competition time.
20 -
Fourth, the venue of the competition
(The specific time depends on the number of participants)
Verb (abbreviation for verb) participant
Full-time students of the College of Applied Technology
Sixth, the way of participation
Each secondary college enters the competition individually or jointly, and each team consists of 4 players.
Seven. Registration deadline
26-20 September-10- 14
Eight. organizer
-School of Urban Construction and Safety Engineering, College of Applied Technology
Nine. Co-organizer
-Safety Association of Student Union of College of Applied Technology
X. competition content
The content of this competition mainly involves fire safety, road traffic safety, food safety, disease prevention and control, laboratory safety, information network safety, tourism safety, public place safety, public security safety, natural disaster escape and self-help and other safety knowledge.
XI。 Competition mode
Answer contest
Twelve. Award settings
First prize: 1 team
Second prize: two teams
Third Prize: Team Three
Award-winning units and participating members of this activity were awarded award-winning certificates and prizes, and participating members of non-award-winning units were given a small souvenir.
Thirteen. basic requirement
1. All secondary colleges should give strong support to this competition, take active actions and organize it carefully.
2. All the players of the participating teams should wear uniform clothes.
3. Please organize an audience composed of 30 freshmen in our college to observe and learn in person at the competition site.
4. Visitors from the second-level colleges and players from the participating teams are required to enter the venue 10 minutes in advance and take their seats at the designated positions; Students in secondary colleges are responsible for maintaining the discipline of the college audience, and can print slogans or billboards related to activities.
Knowledge Contest Activity Planning Template 4
I. Activity background:
In today's information age, the slogan "knowledge is power" has shocked us so far. With the cool autumn wind, we ushered in the second reader culture festival. The readers' cultural festival is a comprehensive learning activity sponsored by the readers' association, which is oriented to colleges and universities in the province and integrates knowledge, entertainment and competition. In this context, the Readers Association and Hongfan Literature Society jointly held a literary knowledge contest.
Second, the purpose of the activity:
(1) In order to raise students' attention to this reading culture festival, bring harmonious culture into the campus, enrich students' extracurricular life, show their talents and enhance their cultural literacy.
(2) Strengthen exchanges among members and promote exchanges and cooperation with other associations.
(3) Build a cultural campus and implant the idea of reading more and thinking more into campus culture.
(4) Open up information communication channels between readers and libraries, and establish benign interaction between readers and libraries.
Three. Activity introduction
This competition is a literary knowledge competition sponsored by Readers Association, co-organized by Hongfan Literature Society and undertaken by Hefei Travel Network.
Four. Activity arrangement
This literary knowledge contest is open to all students in the school, mainly members from both sides. It is divided into two stages: preliminary and final.
(1) Schedule:
1. Preliminary:
(1) Time: 6: 00 pm on-24th.
(2) Location: conference room on the eighth floor of the library.
2. Finals:
(1) Time:-10/6: 00 pm on October 30th.
(2) Location: conference room on the eighth floor of the library.
Award a prize
(1) time: 7: 00 pm on February 1 day.
(2) Time: the conference room on the eighth floor of the library.
(2) Qualification requirements of the contestants
1. College students, love reading, have a certain knowledge literacy.
2. The contestants must register and receive the registration form within the specified time.
(3) Competition process
1. The host made an opening speech and then introduced the guests. The chairman made a speech and announced the start of the game.
The host announced the rules of the game. Players can ask questions after the host announces.
When the athletes enter the stadium, they are divided into several groups according to their numbers.
4. Process of preliminary contest: All the contestants in the preliminary contest of this literary knowledge contest will score 30 points, which will be conducted according to the following four links.
(1) Small test knife
The topics are divided into four categories: literary knowledge, customs and culture, poetry analysis and historical common sense (each category has 20 multiple-choice questions, and each question has a number).
Rule: Take a group as a unit, starting from the first player in the group, players can choose one of four categories. The host extracted a question from this category. After the host reads out the questions, the contestants will answer them. If the answer is correct, add 10, and if the answer is wrong, deduct 5 points. Other players in the group volunteered to answer, with 5 points for correct answer and 2 points for wrong answer. Then answer the questions of the next group of players in turn. The final score of this link is the total score of this group. The first five groups each got 20 points, and the rest got 10.
Midfield interaction
All the people present will carry out the package delivery-idioms solitaire activity. The host said an idiom, send the object. The host knocked on the table and the sound stopped. The person closest to the object picks up the idiom and the idiom will continue. Otherwise, the program will be executed. After the program, this person will say an idiom and then continue. Time 15 minutes.
(2) Beach landing
Rule: After reading the questions, the moderator can answer them in groups. The correct answer is 10, and the wrong answer is not deducted. After the wrong answer, other players can answer the questions, and if they get 5 points correctly, the group will get a big chance. The group will have three questions until the group answers them. By analogy, the final score of this link is the individual score.
(3) the rebirth of the weak
In this session, the person who scored higher chose the topic for the person who scored lower, and chose three questions. After answering the questions, the lower score: the number of correct answers /3 (the higher score-the lower score).
(4) Go forward bravely
Rule: This link is divided into 30 points for difficulty, 20 points for medium, and 0 points for easy/kloc-0. Starting from any group of 1 players, the host will choose the topic from easy to difficult, and the players can give up and get the correct score by answering a question.
You can also continue to solve key problems. If the answer is wrong, the score of this link will be gone.
After the game, the player with higher score is selected to enter the final.
5. Finalize the process:
(1) Introduce yourself, 2 minutes.
(2) Talent show, which is carried out selectively by each player according to his own situation, and this achievement serves as a reference for the final achievement of the contestants.
(3) All the finalists of "One Stop to the End", in pairs, answer the host's questions, adopt the elimination system, and the winners will be combined in pairs, and so on until the final winner is produced.
6. Awards Ceremony and Joint Evening
(1) The relevant person in charge summarized this literary knowledge contest.
(2) Hold an award ceremony.
(3) Gala of cultural performances and activities.
(4) Preliminary preparation
(1) The propaganda departments of both parties shall prepare publicity panels, posters and publicity pages before —— (If the number of exhibition panels conflicts with the essay-writing activities, the two activities can be merged into one exhibition panel) and put them in the designated position on —— (above).
(2) The personnel of the planning departments of both parties shall negotiate the personnel arrangement of the competition (including competition judges, on-site order maintenance, sanitation, etc.). ) before.
(3) The planning departments of both sides will discuss the registration process, information management and communication of the contestants before _ _ _ _, and submit them to their respective relevant departments for implementation.
(4) All test questions and papers shall be edited, printed and kept by designated personnel, and no one shall disclose the test questions.
(6) The planning departments of both parties shall negotiate the specific matters of the award ceremony before the month, including attendance, order maintenance, hosting and etiquette.
Verb (abbreviation of verb) Note:
1, the question and answer topic of the preliminary contest is 12, involving literature, customs and culture, cohesion of famous sentences and historical knowledge, with four questions in each aspect.
2. The total score of the final self-introduction and talent show is 20 points, and the total score of the answer is 80 points. The final score of the player at this stage is made up of these two items and the answer score * * *.
In addition to the above questions, the last question also involves comprehensive knowledge such as life, politics, economy and popular science.
When the preliminary round enters the finals, the number of people promoted will be determined according to the actual number, and the promotion will be selected from top to bottom after the number is determined.
3. The total score distribution of this literary knowledge contest: the total score of the final is 70 points, and the total score of the preliminary contest is 30 points. The player's final score consists of these two parts in proportion.
Sixth, the award setting
Grand prize: first prize 1 name, 2 second prizes, 4 third prizes, 8 excellent prizes and 500 yuan.
Seven. Responsible person and main participants
Person in charge:-
Participants: All members of Readers Association and Hongfan Literature Society.
Knowledge Contest Activity Plan Template 5
I. Competition schedule:
Wednesday, May 27th, 2065438+07pm13: 00 ~15: 00. The estimated time is two hours.
2. Venue: the third floor of the office building.
III. Participants: All employees
Fourth, the planning of competition activities:
1. Team composition and personnel participating in the competition:
A) There are 6 teams, each with 3 people.
B) Composition of teams participating in the competition:
Group 1: Support Department and Sales Department
Group 2: Purchasing Department and Development Department
The third group: cs department and qa department
Group 4: Health Management Group (including warehouse)
The fifth group: production office, painting group and processing group.
Group VI: Assembly 1, Assembly 2 and Assembly 3, trial operation.
C) Composition of team members: All participating departments conduct internal selection to determine the participants, and then report to the trade union. There needs to be a team leader among the participants.
2. Competition questions: required questions, scrambled questions, risk questions and live interactive questions.
3. Competition rules:
A) The required questions are the questions that each team must answer, with a score of 10 for each question. Each team must answer 5 questions, totaling 30 questions;
B) Answer the questions titled Respond by each, with 20 questions for each question 10;
C) The risk is entitled 10 for each question answered by each team, but 10 will be deducted if the answer is wrong, and 10 will be added if the answer is correct. Each team answers 5 questions, counting 30 questions.
D) On-site interactive questioning: The host of the knowledge contest asks some questions to the on-site staff, such as: the core value of the company, the relevant significance of the company's new logo, the company's long-term goals, etc. ...
4. Awards for competition activities: The first, second and third prizes and commemorative prizes will be set according to the achievements of each participating team, and some participation prizes can be set for the problems in the live interactive session.
5. The setting of contest question bank:-Responsible for the topic of knowledge contest;
V. Competitors:
1. Organizer of the competition:
2. On-site personnel of competition activities: host, scorekeeper, logistics personnel and on-site maintenance personnel.
3. Referee of competition: 1. Purpose of the activity:
(1) In order to improve the knowledge of students in the news center, increase their literary knowledge and improve their literary literacy;
(2) Promote students to actively participate in group activities, enrich their after-school life, build a stage to show their talents, and reflect the characteristics of our news center;
(3) Create a strong cultural atmosphere and carry forward our traditional culture in the study and life of the university.
Second, the theme of the activity: expand literary knowledge and improve literary literacy.
Three. Activity Name: Interesting Literature Knowledge Competition
4. Organizer: University Student News Center
Verb (abbreviation of verb) Organizer: News Center reporter station
6. Target audience: all members of the Student News Center.
Seven. Time and place: to be determined
Eight. Activity form:
In order to strengthen the unity of the news center, the team will be transferred from the scene. Every audience will get a number when they enter the stadium. Before the competition, four teams will be randomly selected from the scene, with three people in each team. The judges participating in the competition are the presidium of the news center and the heads of various departments.
(Suggestion: The participating teams should be selected by Ceng Laoshi, the stationmaster of the reporter station, or members of the presidium. )
Nine, the competition content:
1, China ancient cultural knowledge;
2. China's modern literature knowledge;
3. Knowledge of foreign literature;
4. Life stories of ancient and modern Chinese and foreign literati;
X. Competition process:
The first round:
Break through the strange barrier alone (individual must answer questions)-multiple-choice questions, with 5 points for each question, one question for each player, and the answer time should not exceed 15 seconds. If you answer correctly, you will get extra points, and if you answer incorrectly, you will not be deducted. * * * Four sets of mixed questions, each team chooses one set, and each player takes turns to answer according to the number (for example, Team A No.2, Team B No.2, Team C No.2 ...). No discussion is allowed.
The second round:
* * * Crossing the Danger Pass (compulsory test for team formation)-Question and answer, each question is 10, plus points for correct answers, and no points will be deducted for wrong answers. Each team has 3 questions, and other teams can answer the wrong questions first, with 5 points for correct answers, and no points will be deducted for wrong answers. Team 1 will take turns to answer on behalf of the team. Players can discuss each question and answer each question for no more than 30 seconds.
The third round:
Knowledge trap (team selection)-multiple choice questions, divided into four sets of questions: classical literature, modern literature, foreign literature and celebrity stories. Each group takes turns to choose the topic, and any other group is assigned to answer it (scheme 2: each group has a question to answer, and the right to choose the topic is given to the previous group, for example, 1 group gives the topic to two groups and the second group gives it to them. If the players can't answer, they can ask the players for help. Players will get 10 points for answering a question correctly, and 5 points for answering a question incorrectly, with one question for each team. The time for each person to answer is no more than 30 seconds.
The fourth round:
Race against the clock (teams scramble for answers)-multiple choice questions, with 10 for each question, plus 10 for the correct answer. The total time for answering each question cannot exceed 15 seconds. Wrong answer, overtime or foul will not be deducted, but the opportunity to answer the next question will be lost.
(*** 10 multiple-choice questions, if there is a tie, you can decide the final ranking by adding a title grab. )
XI。 Rules of the game:
1, other players in the first round of individual compulsory questions can't replace or tell them the answer. Otherwise, the question is invalid. If no one answers the contestant, please give a gift (lollipop) to the audience who answers correctly.
2. After the host announces the results of the match, teams can report to the staff after the match if they have any questions about the results. They shouldn't interrupt the host and disturb the order of the stadium. After all, we should give priority to entertainment, relax and relieve stress, and don't do unhappy things when participating in activities.
3. In the fourth round of team competition, each team should abide by the order of the field, sit down immediately after other teams get the right to answer questions, and can't compete with other teams to answer questions. Disturbing the order, the judges may deduct points as appropriate.
Twelve. Award setting and capital budget:
After the final result comes out, it will be evaluated and awarded.
Prize setting:
First place: three notebooks (10 yuan/Ben)
Second place: Three notebooks (5 yuan/Ben)
Third place: Three notebooks (2.5 yuan/Ben)
Fourth place: three ballpoint pens (1.5 yuan/pen).
Audience award: lollipops (several)
Thirteen. Remarks:
In order to increase the interest of this competition and increase the number of participants, a talent show was added in the final.
Five articles related to the planning template of knowledge contest activities:
★ There are 3 model essays on the activity scheme of quality knowledge contest.
★ Demonstration scheme of school knowledge contest activities
★ Planning scheme of interesting knowledge contest activities
★ Planning scheme model of township knowledge contest activities
★ Sample plan for fun knowledge contest activities
★ Knowledge Contest Activity Plan 2020 Template
★ Template for planning scheme of entrepreneurial knowledge contest.
★ The latest knowledge contest planning template in 2020
★ 4 Online knowledge contest activity plan
★ Selected reference cases of knowledge contest activity planning book
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