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Five plans for knowledge contest activities
Knowledge contest activity plan 1
First, the competition background
Campus is an extremely important part of the whole society. Maintaining the security and stability of the campus is not only related to the personal safety of each student, but also closely related to the happiness and tranquility of the social family and everyone. It is not only related to social security and stability, but also to the long-term stability of the country and the great rejuvenation of the Chinese nation.
Campus safety work involves the vital interests of teachers, students and employees on campus. In particular, every student should strengthen safety awareness and improve safety prevention ability. Only by mastering all kinds of refuge and survival skills in times of crisis can we calmly deal with emergencies and do our best to help people in danger while protecting ourselves.
At present, the campus security situation in China is not optimistic, and all kinds of accidental injuries occur from time to time. Therefore, in addition to strengthening the necessary safety management, it is particularly necessary and important to carry out a series of activities to popularize campus safety knowledge among teachers and students. _ _ Based on this consideration, the Safety Engineering Department of Urban Construction and Safety Engineering College of Applied Technology plans to hold a safety knowledge competition for college students in the whole school, aiming at further enhancing the safety awareness of contemporary college students, popularizing safety knowledge, improving safety prevention ability and creating a safe and harmonious campus environment.
Second, the competition theme
Campus safety, harmonious life and sharing.
Third, the competition time.
20__-__-__
Fourth, the venue of the competition
(The specific time depends on the number of participants)
Verb (abbreviation for verb) participant
_ _ Full-time students of the College of Applied Technology
Sixth, the way of participation
Each secondary college enters the competition individually or jointly, and each team consists of 4 players.
Seven. Registration deadline
20__-9-26 to 20__- 10- 14
Eight. organizer
_ _ School of Urban Construction and Safety Engineering, College of Applied Technology
Nine. Co-organizer
_ _ Institute of Applied Technology Student Union Safety Association
X. competition content
The content of this competition mainly involves fire safety, road traffic safety, food safety, disease prevention and control, laboratory safety, information network safety, tourism safety, public place safety, public security safety, natural disaster escape and self-help and other safety knowledge.
XI。 Competition mode
Answer contest
Twelve. Award settings
First prize: 1 team
Second prize: two teams
Third Prize: Team Three
Award-winning units and participating members of this activity were awarded award-winning certificates and prizes, and participating members of non-award-winning units were given a small souvenir.
Thirteen. basic requirement
1. All secondary colleges should give strong support to this competition, take active actions and organize it carefully.
2. All the players of the participating teams should wear uniform clothes.
3. Please organize an audience composed of 30 freshmen in our college to observe and learn in person at the competition site.
4. Visitors from the second-level colleges and players from the participating teams are required to enter the venue 10 minutes in advance and take their seats at the designated positions; Students in secondary colleges are responsible for maintaining the discipline of the college audience, and can print slogans or billboards related to activities.
Knowledge contest activity plan II
I. Background of the event
The annual professional knowledge competition has begun again. For freshmen, they have just dealt with psychology for nearly a year. Come and practice. This is not only a review of what you have learned, but also an understanding of what you are about to learn. For sophomore students, it is also a platform for you to organize your knowledge after busy study. At the request of the students, our learning department carefully planned this psychological counseling professional knowledge competition.
Second, the purpose of the activity:
1, improve students' professional identity, and study happily under interest.
2. Provide a platform for students to sort out and integrate professional knowledge, combine learning with entertainment, and integrate professional knowledge into life.
3. Provide opportunities for students to learn from each other and communicate with each other, and cultivate feelings among students.
4. Create a learning atmosphere of departments and majors, and enrich students' spare time life.
Third, the theme of the event: four flowers, one for each table.
Four. Activity object: students majoring in psychological counseling in our department.
Verb (abbreviation of verb) Location: 8th floor, Building 7
Activity process of intransitive verbs:
1, publicity stage:
(1) hold a meeting of members of this department to explain the importance and necessity of this activity.
(2) Hold a meeting of all the freshmen and sophomores' study committees and ask them to publicize in class.
(3) cooperate with the propaganda department to make a publicity at the door of the department.
2. Registration stage:
Students of all classes can sign up in the study committees of all classes, and freshmen and sophomores can also cooperate with each other and form teams freely.
Seven. Competition form and content:
This competition is conducted in the form of answering questions first. * * * It is divided into three parts:
(1) Required Questions
The questions are multiple-choice questions and situational questions, which are given by professional teachers. The main professional courses involved are: general psychology, mental health, social psychology, history of western psychology, etc. The multiple-choice questions in the required questions have a score of 10, and the situational questions have a score of 20. The score is based on the number of correctly answered questions.
(2) grab the answer.
This sub-topic is a fill-in-the-blank question and a multiple-choice question. The problem is also caused by professional teachers. There will be a balloon in front of each team. Which pair of balloons will be punctured by which team first to get the answer? If you don't know the answer, the host will announce the answer and jump to the next question. If you answer a question correctly, you will get 10, and if you answer it incorrectly, you will not be deducted.
(3) Risk issues
This part of the topic is divided into three grades, 10 topic, 20 topic and 30 topic, which are freely selected by each team. The correct answer corresponds to the integral and the wrong answer corresponds to the integral.
After these three games, the total score of each team was calculated, and two teams with achievements were selected to enter the finals.
On-site psychological consultation
This year, there are two teams from the previous three sessions.
The professional teacher chose two classic cases, which were quite difficult. Each team sends a team member for on-site psychological consultation, and the judges score according to their performance.
Eight, award setting
In this competition, an award-winning team won the professional knowledge team award and the excellent professional knowledge student award.
Knowledge contest activity plan 3
I. Arrangement of activities
(1) activity principal: __x
(2) Competition staff: __x
(3) Members of the Competition Arbitration Committee: __x
Participants and forms of participation This competition adopts the form of team competition, and each team is free. Each team consists of three players, and a leader is selected by drawing lots on the spot.
Second, the competition time.
Third, the venue.
Conference room on the third floor
Fourth, the content of the competition
____
The implementation process of verb (verb's abbreviation) overall activity
(1) Prepare test questions and distribute them to all departments.
(two) to determine the staff, set prizes and decorate the venue, and all departments report the list of participants.
(3) The "Corporate Culture Knowledge Competition" started on September 5th.
(4). The specific process of knowledge contest:
1, the host introduced the background and purpose of the competition, and introduced the leaders, judges and teams present.
2. The leader speaks.
3. The game has started. (interspersed with audience answers)
4. The game host announced the results of the game and invited the leaders to award prizes.
5. The leader took a group photo with the players.
Six, the competition rules
The first round: the first appearance (group required questions)
Rules of this round: teams must answer 10, * * 1 0, and each team is required to answer 10, with a score of10. Start with the first group and answer for 30 seconds in turn. Other people are not allowed to add and prompt when answering questions. If there is any violation, the group 10 will be deducted. 10 The correct answer will get extra points, but the wrong answer will not get extra points, overtime, supplement and prompt. Start timing after the problem is finished.
The second round: make a quick decision (the group grabs the answer)
Answer any type of questions, ***20 questions. The score for each question is 20 points. After the host reads the questions, each team can answer the questions in the competition. At the same time, one player takes the lead in answering, and other players can prompt, supplement and answer for 60 seconds. If you answer correctly, you will get 20 points. If you answer wrong or don't answer, you won't get points and deduct points. The team that answers the violation for the first time will be disqualified from answering this question, and other teams will continue to answer this question. 20 points will be deducted for the second foul of the same team. No one answered after 10 second, and this question was asked by the audience.
The third round: sincere cooperation (group risk)
Risk question *** 15 is divided into three sub-questions: 10, 20 sub-questions and 30 sub-questions, of which 1-5 is10; 6- 10 is a 20-point topic; 11-15 is 30 sub-questions, and each team has an opportunity to choose a topic (optional), and the score is freely selected by each team. One player gives the main answer, and other players can give tips and supplements. The risk question is 60 seconds, and the corresponding score will be added if the answer is correct. If you don't answer wrong, you won't be deducted for overtime. Start timing after reading the questions. Each team selects topics according to the comprehensive scores of the first two rounds from low to high, and ranks in parallel according to the serial numbers of the teams from low to high.
The fourth round: showdown (additional questions): If the scores are even, try again, and * * * set 3 additional questions. Play-offs are all about answering questions, and winning or losing depends on not scoring questions. In the same team, the decision will be made at one time, starting with the high score. Each team sends a representative to answer, 60 seconds, the right answer wins, the wrong answer wins, overtime, the illegal opponent wins.
Spectator's question: During the competition, the player's answer is wrong or can't be answered. This question is regarded as a spectator's question. At the intermission of each round, the host will prepare two audience questions for the audience present, and randomly select the audience who raised their hands to answer them, or the audience who answered correctly will have the opportunity to get beautiful gifts.
Seven. Award settings
One for the first prize, the second prize and the third prize of the group, one for the outstanding individual award, and certificates and bonuses will be awarded to the winning teams and individuals.
Eight. others
1, budget.
2. Other groups need to organize a cheerleading team with more than five people.
Knowledge contest activity plan 4
I. Theme of the event
Encyclopedia of Happiness, Wisdom and Courage
Second, the activity time
20__ 65438+Wednesday, February 5th 18:00 pm.
Third, the venue.
1 Room 307, Building
Fourth, the active object.
All the students in the department of mass communication
Verb (abbreviation of verb) activity form
Each class selects three students to form a group to participate in the activities. In the form of quiz and fun contest, knowledge quiz and entertainment are combined, and the team with excellent performance will receive a reward certificate.
VI. Link Settings
1, happy partner
Each group chooses a category of questions, including three or three types of questions: animals, things and actions. The answer is displayed on the screen. Two people in the team are responsible for gesticulating and one person guesses the answer. Each team * * * answers 10, and adds 2 points for a correct answer. No points will be deducted for wrong answers, and each team will have 2 minutes.
2. Encyclopedia examination room
In the description of the host, answer first, the topics are mainly encyclopedia and humanities, *** 10. If the moderator reads the question and no one answers it or answers it incorrectly, the question is invalid and the next question is entered. 3 points for each question, plus points for correct answers, and corresponding points for wrong answers.
3. Memory contest
One * * * six questions. The host shows a paragraph or a group of pictures on the screen, and the contestants quickly browse the content within the specified time, close the screen and rely on memory to say the correct answer as required. Add 5 points for answering a question correctly, and no points will be deducted for answering a question incorrectly.
4. Intelligence trap
After the third round, rank according to the results. The first place versus the sixth place, the second place versus the fifth place, and the third place versus the fourth place are divided into three groups to play this part. Each group of opponents has six questions, and the scores of the questions are set to 1, 3, 5. First, choose the questions with high scores as the questions with low scores (the questions are written on the card, and the questioner does not know the scores). If the opponent answers correctly, the opponent will get extra points.
Seven. Activity flow
1 First, players sign in.
2. Before the game starts, each team will be in place and introduce their own teams, slogans and players.
The host announced the start of the game.
4. Match according to the set link.
5. Leave in order after the activity.
Eight, award setting
There are one first prize, two second prizes, three third prizes and several excellent prizes. Issue certificates.
Nine, matters needing attention
1, the competition topics should be fully prepared before the competition, so as to be detailed and comprehensive.
2. Hold a staff meeting in advance to discuss safety issues and emergency handling methods.
3. Pay attention to the layout and sanitation of the site.
Knowledge contest activity plan 5
First, the slogan of the event: "Gather a hundred talents and learn from others."
Second, the activity time: to be determined
Three. Location:
Four. Target audience:
Verb (abbreviation for verb) Participants' requirements:
(1), with good basic knowledge of various disciplines (all disciplines within the scope of the competition);
(2) Strong language skills, able to speak Mandarin clearly, accurately and fluently;
(3), with strong attention, observation, thinking and imagination, especially important is good at memory;
(4) Self-confidence, strong will, emotional stability and good self-control.
6. Publicity form: Publicity through posters and exhibition boards.
Seven. Activity form:
This activity adopts a two-day and two-stage competition system:
The first stage is the knockout stage, and the topics are all subjective and objective essay questions that must be answered in the written test, which is currently 60 minutes. Take the top six and advance to the second stage.
The second stage is the final, which takes the form of on-the-spot oral answers. The questions include compulsory questions and rushing questions.
Eight. Activity flow:
(1) publicity and registration preparation
1), design and make publicity panels and banners, and publicize them in the whole school one week before the event.
2) Make an invitation letter and ask the teacher to be the final judge and guest.
3) Notice of activity registration will be issued, and class registration will be organized by each class learning committee. (The competition will be conducted in groups of three people in each group)
4) Collect relevant competition topics.
5) Apply for a classroom as the first stage of the competition.
(2) the first phase of elimination
1), each team enters and sits in the designated position.
2) The person in charge of the Student Union will arrange the distribution of topics.
3) At the beginning of the knockout stage, each group will answer by itself. Don't circulate questions, don't use any help, and keep the meeting quiet.
4) The teams that are not present are disqualified and prohibited from participating.
5) The students' union will determine that the judges will organize marking, and the top six will enter the finals, and the list of teams entering the finals will be announced the next day.
(3) The second stage finals
1), teams enter and sit in designated positions, and the knockout results are numbered from bottom to top.
2) At the beginning of the finals, the host will introduce the guests, participating teams and the general process of the finals.
3) The first round is a compulsory question, and the answer is started according to the numbers. Each question is limited to team representatives. Answer a question correctly and get one point, and answer a question incorrectly without deducting points. *** 10 question (right or wrong) oral answer. There are rules for raters to grade in the process of answering questions.
4) There are *** 12 questions in the second round. After the host announces "Start", each pair can raise their hands to answer. If they answer in advance, it will be treated as an error, and each question will be 15 seconds. If they answer correctly, they will be deducted one point. It's up to the host to decide who will answer first, and not to disagree with the host, otherwise one point will be deducted. Every question has a mistake and a second chance for the first answer.
5), live interactive session, * * * five questions, by the host to the audience to answer questions, give small gifts on the spot, each question has a mistake, have a second chance to answer.
6) In the third round of scenario questions, each team draws lots from low to high according to the scores at that time, and 3 people in each group cooperate to complete the scenario requirements according to the given props for 5 minutes. At the discretion of the jury, the score is 30, with the lowest score of 10.
7) The host will announce the results of the competition to determine the ranking (equal additional competition questions are required).
8) Guests will comment on the activities.
9), take a group photo.
10), organize the audience to leave in an orderly manner, and organize the site to clear the scene.
Nine, competition awards:
leave out
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