Joke Collection Website - Bulletin headlines - Planning theme of league building activities

Planning theme of league building activities

how to plan a plan for the league building activities? The following is the plan book for the activities of building a month for the group organized by me, hoping to bring you help. 1

1. Theme of the activity:

"Flying youth, happy spring outing"

2. Purpose and significance of the activity:

May is a good season for spring outing, which can not only enrich students' after-school life, but also enhance their feelings, strengthen their team consciousness and collective cooperation spirit, broaden their horizons, feel life and enjoy life.

III. Target audience:

Members of Sunshine Volunteers Association

IV. Activity time:

May 9th

V. Venue:

Dayawan, Raoping and Ceramic Institute

VI. Activity process:

1. Set off at the school gate of the East District at 8:3 in the morning.

2. Briefly introduce this activity and matters needing attention when you leave;

3. Going to the seaside. During the 5-hour journey, the Minister of Recreation and Entertainment organized a song-pulling activity, and finally all of them sang a song <: Only mother is good in the world > Happy holidays to our mother;

4. After arriving at the destination Raoping seaside, everyone puts their things away and goes to the seaside to surf, have a water fight, run, play volleyball, pick up shells and collect fishing nets;

5. Organize staff to prepare barbecue at 12: noon;

after 6: and 12:3, everyone gathers for a barbecue and snacks.

7. After lunch, everyone plays games together. The games are: the ultimate password, a glass of water for love;

game description:

(1) Ultimate password

First, the host enters a number on the mobile phone as a password, which can't be known to others, and a range is specified. Then, the first student says a number, which must be within the specified range, and the host determines whether it is right or not. If it is not, the host narrows the range according to the password and the number spoken, and the game is played. The game continues by guessing the person.

(2) Make love with a glass of water

Divide the members into two groups, each group stands in a row, and each person has a paper cup in his mouth; Pour half a glass of water into the paper cup on the market, and then pour water into the next person's cup with the paper cup in turn. You are not allowed to help with your hands during the transfer, otherwise you will start again. The water was passed to the last player's cup for the organizer to judge. First, compare the quantity of water, and the quantity of water wins; The same amount of water is better than time, and the one who takes a short time wins.

8. When the game is played until almost 15:3, organize everyone to take photos at the seaside as a souvenir;

9. After washing and grooming, remember to count the number of people, leave Dayuan Bay in Raoping at 16:1 and set off for a visit to the Ceramic Institute.

1. On the way back to school after visiting the Ceramic Institute, let everyone write down the experience of this activity, blessings to friends or blessings and suggestions to the Sunshine Volunteers Association, and draw lots to read them out;

11. After the activity, make a summary of the activity carefully

VII. Budget:

1. Including the cost of chartered car and barbecue food and utensils, everyone will be 4 yuan.

2. Fees for drinks and snacks: (determined according to the number of applicants)

8. Precautions for activities:

1. Do not act alone, and always remember safety issues when you are not in high waves;

2. When playing with water at the seaside, prevent broken glass in semi-buried sand, and pull the ring of beverage cans;

3. During the activity, you are not allowed to throw rubbish casually and damage public property;

4. Students are advised to bring some emergency medicines without valuables. Theme of group building activities planning 2

1. Overall time arrangement

Warm-up time is 2 minutes

Group building time is 1 minutes

Free experience time is 3 minutes

Remarks: it is recommended to wear loose clothes suitable for sports on the day of group building, and ladies are advised not to wear skirts as much as possible; Team building banner music map space can help the team build the layout on the same day, so please make your own arrangements.

II. Specific time schedule

(I) Pre-preparation

1. Time: five minutes

2. Activity content: All participants will be present, sign a safety agreement, and change clothes and anti-slip socks.

(2) Warm-up in groups

1. Time: 15 minutes

2. Activity content: The coach leads all members to enter the stadium, explains the rules of the venue, performs the regional performance, and then warms up in groups.

3. Grouping rules: one coach leads the group in one group, and 15-2 people are divided into one group; 21-4 people are divided into two groups; 41-6 people are divided into three groups; 61-8 people are divided into four groups; 81-1 points in five groups; It is recommended not to exceed 1 people in the same unit.

III. Specific contents of activities

(1) The contents of group activities, according to the grouping, are led by coaches to cross and separate the PK matches of the field sports teams. Time 9-1 minutes, 2 minutes for each project.

Description of events:

1. Trampoline relay (free trampoline, time system. )

rules of the game: in the free trampoline area, choose three lanes, with one team in each lane. When calling 1, 2 and 3 to start, all the members run forward in turn, and the second person can only run forward until all the members have finished. The group with less time will win the championship.

2, dodgeball (dodgeball, best of three games. )

Rules of the game: In the dodgeball area, it will be played in a group match. Eight players will be divided into two teams, PK will be played in a 4-to-4 way, and the best of three games will be adopted. Twist, bend and turn over to avoid the ball flying from the opposite side and win the final victory. Letu is a necessary game for friends, families and teams.

3. FIGHTINGTIME (regional gladiator in sponge pool, best of three games. )

Rules of the game: Do you want to make a stubble stand? Come to Letu! In the gladiator area, you can hold a "weapon" against your opponent, but you can't hit your face! The two men fought with strength and skill, and even if they were knocked down, they would fall into a soft sponge pool. The group is divided into two teams, and representatives are sent to carry out the gladiator project PK and play against each other. This game adopts the best of three games system.

4, happy overlapping (sponge pool area, time system)

Rules of the game: line up in the sponge pool area, cross your hands and grab the ear in the other direction, and turn five times in the same place. After reaching the specified number of laps, quickly jump into the sponge pool, climb to the other side to retrieve the colored sponge and fold the standard pattern. Only when the teammate gets the sponge back to the shore can the next teammate start to turn around. The team that finishes the game first wins.

5. King of the Cerebellum (Sponge Pool Area Entry System)

Rules of the game: The flat belt is fixed between two points of the Sponge Pool and is above the Sponge Pool. Everyone should line up according to the coach's tips, keep their bodies balanced, and walk forward with their bare hands without any external force until they reach the other side, which is a success. It doesn't matter if they fall into the sponge pool on the way. Soft and comfortable sponges with colorful colors are very suitable for selfies. Colleagues who fall into the sponge pool quickly leave the area around Ping, so that the colleagues behind them can feel at ease. When teammates finish the game in turn, the coach will announce the results according to the team score.

6. Take the mountain as the king (in the Flame Mountain area, time system)

Rules of the game: The coach in the Flame Mountain area will explain the climbing rules and precautions, because only one person can climb on one road when climbing the Flame Mountain, and the person who climbs to the top cannot be pulled during the climbing process. All personnel can only climb the platform at the top of the Flame Mountain through the blue climbing buckle, and then return to the bottom of the platform through the short track. The team that finishes the game first wins.

7. Trampoline basketball (Trampoline basketball area, time system)

Rules of the game: Can you dunk like a basketball expert? Come to Letu to experience this feeling! Shoot in groups in trampoline basketball. After the first shot, give the ball to the next teammate. The team that takes the least time wins. Everyone can let go of themselves and throw the ball into the basket with the most handsome posture they can play.

(2) The free time is 3 minutes, and you can freely choose the experience items.

1. Roll the boy (Airbag area)

Project introduction: pursue lightness like a bird and height like an airplane. This is you! Rise from the ground, just like flying skill. Under the protection of a large number of soft and professional air cushions, there is no need to be careful. All we have to do is have fun. Members of each group jump to the air cushion on three different trampolines to experience the fun of Airbag.

2. Climb the peak bravely (rock climbing, plum blossom pile area)

Project introduction: Rock climbing, climb quickly, dare to invite your friends to climb the boulder and see who rings the bell first. Or, give yourself a time to complete a journey and enjoy the gorgeous turn after landing lightly. Plum blossom piles step by step, climb high and look at ten pile points, and challenge your physical strength, endurance and psychological endurance. Everyone came to the climbing area (plum blossom pile is also in the climbing area), put on protective gear and helmets, and started climbing according to the coach's instructions. Climbing wall has five sides and a plum blossom pile, so you can climb and enjoy the sense of accomplishment of climbing to the peak and the pleasure of landing at high altitude.

3. I swing most (trampoline performance area)

Project introduction: The performance area is a place for anti-gravity bouncing. You can practice backflips and side flips to your heart's content, explore more new moves, and brush your sense of existence! The raw materials are super-elastic trampolines that meet the standards of international Olympic events. It is also the three trampolines with the jumping power of the whole museum. Change people to experience every 5 minutes in this hour.

4. Go ahead (expansion area)

Project introduction: When you come to the expansion area, wear protective gear and helmet, and the coach will hang up the safety rope. A maximum of four people can participate in the high-altitude expansion project at the same time. There is no limit on the number of people in the first floor extreme challenge project. Please assist with the coach.

5. Obstacles (expansion area)

Project introduction: (Swinging, left and right, jumping up and down, overcoming all obstacles, come on, come on! ) There are three consecutive barriers to entry, starting with the first sponge bag jump in turn, and all the arm strength, foot strength, endurance, intelligence and endurance are used. After completing the first one, all the projects enter the second one in turn, complete the second one like Spider-Man, enter the third one, jump in the air like a trapeze, and climb until all the barriers are completed.

6. Short-speed skiing (skiing area)

Project introduction: Pure imported ski props, directly take the props prepared in the area and climb to the top of the ski track from the left side, place them according to the coach's instructions, sit down and hold the safety handrail, and slide down directly from the height (single skiing is only suitable for personal experience), so that you can enjoy the screams caused by short-track skiing speed, or walk directly on the nail plate in professional anti-slip socks. Theme of group building activities planning 3

1. Activity background

In order to promote mutual familiarity and understanding among students, let students know how to manage and mobilize teams to carry out activities, strengthen class management, enhance the vitality of class sets and let students know how to manage themselves, on the one hand, they also strengthen their usual communication and coordination skills. Let the students

Second, the time and place of the activity

Time: xx, xx, xx, xx, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX, XX The staff of the research group of the Secretariat Department and the Youth League Branch went to the classroom in advance and fiddled with the desks and chairs so that the activities could be carried out efficiently.

2. Everybody gather at 21. Take each school's teaching team as a group, divide the staff into four groups, each group has a piece of blank paper (2 boxes of POP pens are used by four teams), and it takes 2 minutes to design the team flag, duet and team name of each team. After the design, each team sent representatives to explain their team flags.

3. Play the game. The host will first distribute the list introducing the rules and contents of the game to the captains of each pair. After reading it carefully, the captain will introduce the game to the players and make sure that everyone understands it. Then the host will announce the start. (It's best to play together as a whole, and the rules of the game should be announced by the players.)

(1) One piece and fifty cents: each team sends eight students (four men and four women, the specific number can be changed according to the actual situation), and the boys represent one piece and the girls represent fifty cents. The host will quote the corresponding price, and the players will combine freely quickly (for 5 seconds), and those who leave alone will be punished.

(2) Silkworm crawling: Four teams of people are arranged in four rows behind the starting line, each of them sends out an old newspaper, digs two holes in the middle, carefully puts them over his head and puts them on his shoulders, and then holds the two corners of the newspaper in front of him and the newspaper behind his teammates with both hands, thus forming several "silkworm babies". After the host gave the order, Qi Xin squatted and walked forward together, with his left and right feet in step, and he had to start again if he tore the newspaper halfway. The team that reaches the midpoint first without tearing the newspaper wins.

(3) Step on balloons: There are five people in each pair, and balloons of the same color (other than red, yellow and blue) are tied to their feet and then step on each other in the designated venue.

(4) Trust back fall:

Introduction: This is a well-known classic expansion project, in which each player falls straight from the platform about 1m, while other players extend their hands to protect him. Everyone wants to trust each other, otherwise they will feel insecure. To gain the trust of others, you must first be a trustworthy person. It is difficult for people who are suspicious of others to gain their trust. This game enables players to build and strengthen their sense of trust and responsibility for their partners in activities.

venue requirements: a step of about 1 meter is most suitable (or a classroom desk is also acceptable)

Equipment needed: hand rope, scarf (for covering eyes)

Game time: about 3 minutes

Activity goal: to cultivate high trust among groups; Improve the interpersonal communication skills of team members; Guide the team members to put themselves in other's shoes and make them realize that responsibility and trust are mutual.

4. After the game is finished, everyone will take a group photo, clean up the garbage and clean up.

Remarks: The cameraman selectively filmed the whole process. All game activities are based on the principle of safety, and specific items can be increased or decreased appropriately. Theme of league building activities planning 4

1. Purpose of activities:

1. To strengthen the cohesion and teamwork ability of enterprises;

2, excitation