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Resident Evil 3 Game Cheating

You can use memory tools, Kingsoft Ranger, fpe.

The front is the address, followed by the corresponding value of the address. But it seems that two adjacent addresses need to be changed. As to whether the given address is adjacent to the front or the back, you can try it yourself.

The following is a detailed statement.

But it is not the same as the address you provided. You can try.

If you are afraid of being broken, it is recommended to use a virtual machine.

Modification tool: FPE2000

00A61305-Item Address

00a5be60-the address of blood (you can add blood by locking it to 200 with FPE).

01-in quantity.

02— expressed as a percentage.

FA0F— The quantity is infinite.

For example, if you want to adjust the number of shotguns to infinity:

1. Use FPE2000 to find the address of 00A6 1305 (directly enter 00A6 1305 in the Address box of Edit).

2. The code of the shotgun is 04 (the code of the item is listed in the table below).

For example, it is displayed as ... 04060 100 ... where 04 is the material code, 06 is the quantity, 0 1 is the quantity unit (0 1 is the numerical unit), and 00 is the material separator.

When 3.06 0 1 is changed to FA 0F, the quantity is infinite.

4. Other projects and so on.

Project code:

01-knife

02— pistol SIGPRO SP2009

03— Suitable for M92F pistol.

04— Shotgun M3S

05- revolver s&; W M629C

06-Grenade gun HK explosive bomb

07— Grenade gun HK flame bomb

08-Grenade gun HK sulfuric acid bomb

09-Grenade Gun Hong Kong Frozen Bomb

0A-Rocket launcher M66 old model

0B— Rotating machine gun

A special gun (such as a rocket) for the Ministry of War.

0d-stieagle 6.0 competitive pistol (with sight)

0e-m4a 1 Manual submachine guns are not automatic.

0f-m4a1automatic submachine gun automatic

10-M37 shotgun (effective at close range)

1 1- enhanced pistol SIGPRO

12-M92F pistol enhanced version

13- shotgun enhanced version

14- Ministry of war special guns (like rockets) automatically track!

15 M92F pistol

16- bullet revolver s&; W M629C

17- shotgun M3S

18-explosive bomb

19- Flame Bomb

1a-sulfuric acid bomb

1b-frozen bomb

1c-special gun for bullet department

1d-bullet submachine gun

1E——Enhanced version of bullet pistol M92F

1f-bullet shotgun enhanced version

20— First-aid sprayer

2 1- green herbs (blood)

22- Blue Herb (Poison)

23- Red Herbs

24-2 Green Herbs

25-Blue and Green Herbs

26- Red and Green Herbs

27-3 Green Herbs

28- Two green and one blue herbs

29- tricolor herb

2a- Medicine cabinet (including three)

2 B- Quadrilateral Wrench

2c-Copper No Coin

2D blue "no" coin

2e-Yellow "No" Coin

2f-2f ID card-—S.T.A.R.S (female)

No.30 gasoline

3 1 battery

32 hook

33— Power Wire for Large Machinery

34— Wire for large mechanical power supply (three tubes)

35— High-pressure water gun belt (3E)

36— Lubricating oil for large machinery

ID card of 37-37-S.T.A.R.S. (male, with leather)

38-ID card used by S.T.A.R.S. (male, without skin)

39— Oil for small machinery (plastic bucket)

3a- Additive for large machinery, used as power source.

3b chain

3c- hexagonal plate

Three-dimensional iron pipe

3e- faucet connector (35)

3f- faucet (35+3E)

40- tape recorder

41-lighter inflatable filler

42- airless lighter

43- Breathable lighter

44— Green Gems

45- Blue Gemstone

46— Yellow amber jade

47- jet

48— White Crystal Jade

49— Battery-less remote control

4a- Remote control with battery

4B— Battery

4c- Golden File (4D)

4D— Silver Gear (4C)

4e- Gold and Silver Gear (4C+4D)

4F— Ben

50- future compass

5 1- red medium

52 Element Agent (main material)

53(54, 56, 57, 5D, 7a)- Ordinary pistol

55- purple infection solution

58— Material of culture solution (mixture of several drugs)

59-stieagle 6.0 competitive pistol accessories a

5a-stieagle 6.0 competitive pistol accessories b

5b-M37 shotgun attachment A

5c-M37 shotgun attachment B

5e-Key Jewellery (78)

5f- hexagon wrench

60 umbrella card

6 1- ammunition material a

62- ammunition material b

63— Ammunition Material C

64— Ammunition material AA

65— Ammunition material BB

66— Ammunition material AC

67— Ammunition material BC

68— CC of ammunition materials

69— Ammunition material AAA

6a- Ammunition material AAB

6 B- ammunition material BBA

6c- ammunition material BBB

6d- Ammunition Material CCC

6e- Infinite Bomb

6f- Factory-processed test tubes

70-MD disk

7 1- green heart-shaped key

72-Unlock the wire

73- The key to the warehouse

Ward key 74-402

75—S.T.A.R.S badge key

76-4 key

77-hour hand accessory key

78— Hour key (5E)

79-hour key (5E+78)

7b- key to the main entrance of the park

7c —— The button on the parking screen.

7d- Inner Door Key

7e- Key of processing equipment (ID)

7f- Keys to processing equipment

80 egg key

81-ribbon

82- Bullet making machine

83- blue instruction manual

84- Red Instruction Manual

85— Blue medicine bottle

86— Last words

87- Diary

In addition to the above practices, there is another one that can be changed by changing bio.ini, which is the one in the game directory. It is easy to find. For example, the address can be c: \ program files \ capcom \ resident evil 3 \ bio.ini.

Notepad can see a lot of code after opening, and can basically understand it. In fact, many codes in the game are set by f2 or f5. In addition, you can add the following code at the end of all codes, noting that it is another line.

[data]

data 00 = 1547 d7c 67 1f 399720 b3c

data 0 1 = 0 B4 fa 5 c6e 1f3a 8387 b2e

data 02 = 075 c80 a 566d 1 eeacad 2a

data 03 = 5f5a 80 a 566d 1 df 95 BD 72

data 04 = ff 5480 a 566d 16 Fe 74 DD 2

Complete =b0GslG_a

data 10 = ee 5680 a 566d 1 AE 7 cfdc 3

data 20 = f 3779947 e 19 F3 ACC 79 da

data 2 1 = b27b 9947 e 19f9 f 284 c 9b

data 22 = 20739947 e 19 fabe 14909

data 23 = 0573 b 947 e 19f 10628224

Save it, enter the game and have unlimited ammunition. Sure, you can change it back.

I think this method may change life, but no one may have developed it.