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Blind monk costume, rune, talent

Let's start with talent. 2 1-0-9 is correct. This is a very mainstream talent. BUFF special effects are available online, so I don't want to say more.

Rune, the blind monks I play rarely play wild, and they all play single or mixed lines. Except for blue, other runes are attack runes, mainly violence. Of course, I am a veritable passerby. Before you have strong thighs, I think you should carefully choose whether blind monks fight wild or not. After all, you know the characteristics of national service players.

In any case, the famous blind monks on the list are still very rhythmic, and even if the road collapses, it will not interfere with your rhythm. I have some original ideas here. As for talent, I think blind monks have many talents to choose from. In Ruofeng and YD's videos of blind monks, there are weakness, teleportation, lighting, flashing and some treatments. But I have always used blind monks to illuminate and transmit. I think I gave up flashing because blind monks are elegant enough. Even if you don't flash to save your life, as long as you are awake and your eyes are there, you can still escape from the battlefield and pursue it safely.

I don't think anything else is useful or the price is really great. What about the treatment? Hehe, don't say much. Although the blind monk is dung beetles, he won't challenge the limit with treatment, will he? Weakness can basically be abandoned, and the blind monks in the later period are very weak. It's not that you don't have enough pain, nor that you are unstable, but your energy, energy! This is the most taboo for blind monks. You will find that when you give each other a series of tricks, you find that you have no energy and can only watch each other run away. So you can't kill a hero easily, and there will be weaknesses in other positions, leading to overlap. I suggest to use transmission, because it is good for you to point or mix lines. You can take the red BUFF at level 3, or you can use the eye position when there is residual blood.

All right, it's time to talk about going out. What I want to say here is that you have to look at each other's configuration. If it is mostly physical, it is usually half-fleshed, such as monkeys, exile blades, captains and so on. For such a line bully, you can choose cloth armor +5 red. If the other person is not strong, you can choose 3 red+shoes. This depends on your own judgment. Generally, it's only half meat after ADC. So you can basically determine your own loading route after the opening ceremony, just leave early and leave late. The upgrade of shoes depends on the needs of the team. You can produce ninja foot covers, mercury boots, or CD shoes according to the situation. If you get 1 blood before downwind level 6, you can go home and produce two Dolan swords directly. Then upgrade the shoes or give 1 1 10 blood belt support to hit the core. On the internet, I found that the clothes of blind monks were vague and had many versions, which made many players confused and deceived. In fact, I don't think the blind monk is sincere in his physical clothes. Like the enchantress in the later period, he can only carry forward personal heroism and can't play much role in the team battle, but he doesn't. Sometimes a blind monk's foot can turn Gan Kun around. Next, let me give you a few examples. I recommend that you suppress fanatics first, then dung fork, or ice hammer (when the team is out of control), ion spark, Chunge armor, and anti-injury armor are optional. It is estimated that the game is basically over at this time, and the outcome has been decided. Your core is either half-flesh DPS or pure AD. What I want to say is that you will only find blind monks. And you can't forget that you are an out-and-out troublemaker. You must understand this position, otherwise you will eventually follow suit, lose your advantage and become a skilled soldier.

After all, this game is a tower-pushing game, and it pays attention to cooperation. Only by killing more people can you win the final victory. Everyone understands this truth. GANK in the early stage of the blind monk is still a powerful harassment, which may not hit the head every time, but it is enough to make the other person sick. When going out with you, you must take three eyes, at least two or so. Don't let the blind monk fly. How to fly, your eyes will not be in place. I also stole a few skills about the speed of blind monks' eye insertion from the Great God. For example, when you insert your eyes, there are terrain obstacles, but you can insert them completely. The system will insert them in the position you want by default. You can set the first space in the item bar as a shortcut key instead of 1, 2, 3, because you are chasing people or running for your life in an emergency. Let yourself fly in the wrong position, you might as well take it away with q, of course, you have to practice more privately. It is estimated that about 30 sets will be able to fly back and forth skillfully. And when you want to cross the terrain, you must insert your eyes quickly, otherwise you will run there by default. If you insert your eyes like you don't, it's not worth the candle. Another trick, if the other side has residual blood, you can first Q to the other side's soldiers, then there is a W eye, and then an A eye. Don't count the attacks. Remember, every time you practice your skills, you will get your passive BUFF and attack speed bonus. So you can connect again immediately before the end of the skill, triggering the second level skill, so that you can always be in the passive bonus output environment. The most taboo to play blind monk is to count the number of attacks, which will interfere with your skill continuity. Don't forget that even the strokes are dead. Then put E, don't worry, put the energy value under the control of E for one second, and then he will run or attack you head-on. Then you can give him a Q firmly and kick it decisively. Remember, before you determine a set of tricks to kill her, you must light it first and then enlarge it. This is the lesson of my blood, the lesson of blood, because in the past, every time you kicked, you would find that there was less blood and the distance to ignite was not enough. Of course, this is not enough.

Then go over and give E once, then give A twice, and let him compete with you for A or run. You drive the second e to slow him down, you are in A, and then your energy is controlled. Then, after you zoom in and kick it in Q, light it up in Q before you die in A to ensure that he dies. Haha, it's like a trick in a fighting game played when I was a child. After all, the blind have continuous 12 skills, so this.

About running for your life, you can ask the wild monster and the small soldier, and then insert your eyes into the maximum distance w, so you can fly twice. In case of emergency, you can press ALT+W to save your life. And blue and red BUFF must be controlled, inserted and caught in the wild. This is also necessary and will be understood in practice. Xiaolong steals when he is ready, and brings real cigarettes before going to make it clean and tidy.