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How to hit Chenghai 3C5.49? (Raiders)

Theoretical Research on 3C Raiders in Chenghai

It seems that Chenghai is currently in a bottleneck period and the tactical research is almost completed. If there are new tactics, they may not be disclosed to the public. More people are just looking forward to fixing bugs. I haven't seen much practical significance in the forum for so long, and I wrote two boring words, which is also the support for Chenghai.

Say something theoretical. I don't play well, but I prefer theoretical research. It's a mess. Say whatever you want and make do with it.

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1 1's black summer:

Infantry, bow and arrow, musket, female hunter, infantry, mortar *2, bow and arrow, horned eagle *2, knight *3, musket, druid *3, infantry, female hunter, (short mouth), bow and arrow, Chimera, infantry, (long gap), mortar *2, female hunter, bow and arrow, horned eagle, and so on.

500,550,600,800, mortar 420, Gryphon 1500, Knight 1200, the druid forgot, but there are still 200 demons to suck, Chimera 2000.

The order of sending troops halfway, for those who want to improve the speed of black knight's money, have a good study. The one that flies big is the most valuable. Use the first short gap to interfere with AM (such as knocking out his water) It seems that the master can go back to buy cattle in the second long gap.

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Teamwork with black masks:

In the past, the posts and videos of Black Mask seemed to stay on the basis of single-handedness, and there was no teamwork at all. In fact, Black Mask can use his range advantage to help his teammates. Let me give you two examples from last weekend, both about bones:

1: Random, the opposite BM and our hero are fighting in the Skull Cave. BM grabbed the skeleton first, trying to surround and kill our hero. My black knight assisted around the spring, and all the skeletons released by BM became mine. Finally, BM didn't want to storm and was shot dead by my arrow.

2. Freedom, the bright side got the skeleton, trying to surround and kill our hero. Or a long-range shot between me and the man in black. Finally, I successfully rescued it and cooperated with the tauren to kill a hero of the other side.

There are more examples, such as mending magic for teammates halfway in a random state (don't rush to grab heroes), or you can learn from me and kill wolves at home when I am bored.

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AM of 1 1:

It's not practical to make money with Black Xia, but not everyone is a top player and will hit 7000 before 15. Every black mask sometimes has to get close to the monsters. How to use this opportunity to encircle and kill, whirlwind scepter, purification, and the use of water people all need to be practiced by themselves. Of course, it's much easier if you haven't made enough money after you've killed the skeleton.

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33:

The total number of monsters in a unit time remains the same, so if you hit it, your teammates will definitely play less than you, so everyone should be clear about their goals. Those who try to contain each other, those who play less money and mainly play money, should understand their goals. For example, taking care of the black knight's 47-player 15 skill to grab birds in the middle belongs to putting the cart before the horse; By the same token, AM doesn't want to see you kill all mobsters with missiles. Maybe you can try giving him blood.

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Suppress black mask:

If there is a skull hole on the map, 2+ 1 is enough to make the black mask have a headache, and he can only live around the arrow tower in a wretched way. At the same time, with a good formation, he will go up and down the road first and then press the middle road. The location of the gangsters is probably as follows:

Light | darkness (on the road)

Bright bottom (middle road) bright | dark bottom

Light | darkness

If this formation can be achieved, the dark knight can only fight the soldiers in the middle, but it seems difficult to achieve it. If WD keeps God on the road near home, it is possible to block the road with invincible soldiers and let the darkness come. However, in order to achieve this formation on the road, it is necessary to completely put the heroes on the road to pay the light base so that the soldiers can come over. At this time, AM needs to grab money from the watchtower. It has also been said that at this time, the focus can be on the monsters in holes 20 and 30. If AM flies there to make money, it seems possible to create such a formation again.

In this case, 1 in 2+ 1 is more difficult to make money, but the focus is on AM and WD. If it goes well, AM can also buy our own pigs and sheep soon, and WD is stealing, so the other one can wait for the second round, just give money to AM and WD and the previous tactics.

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Suppress black mask 2:

The formation of Guangming 2+ 1 mentioned in the first post is not easy to do, but I played a game of 33 two days ago. The light begins with gold, and the darkness begins with the ox and the black summer. At the beginning of the light, gold and Xiao Shu were in the middle, and cattle and Xiao slanting in front, making the black mask only have money to fight in the middle. Finally, Guangming AM buys heroes first.

However, it doesn't seem to matter who buys the hero first in this starting lineup. AM bought a 74 first, and the second one must buy a 47 in black summer. On the contrary, it is important to buy the hero's gold and small tilt in the second round. Rob BM is a key. After all, the 5 1 frozen ball, the later effect is far less than that of storm and high-sensitivity BM.

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BM:

A double-edged sword, lonely in the early stage, will cooperate with teammates to kill later. The starting pressure is that the strength is not strong at the beginning of the storm. Storm's cooperation with teammates means less money, and failure to cooperate means that darkness has to bear the pressure of 3v2. Of course, there are other things, such as killing people and collecting bodies in two places at the same time.

In the first round, what I used to do was to cooperate with my teammates at 10 level to kill people in the middle of the road, and the storm turned to death (it is best to demolish buildings at the same time, but don't shoot birds, otherwise there will be the situation of robbing money as mentioned above). If the other team starts deer in the middle of the road, it may be meaningless, but if the dark knight can smoke out all the demons at the first time and don't give the deer a chance to turn over peacefully, it is still possible to kill them.

Dismantling machine guns is unrealistic and unnecessary. Now we pay more attention to stealing heroes. The storm in the early period of BM is to demolish buildings, so don't waste it elsewhere. Except for 40 wolves, there is no need for storms to rob treasures. The advantage of BM is that building demolition is fast and effective, and few people can stop it.

If you are a single hero, you don't have to worry about buying a ball if you can get the skeleton. It is far more effective than you to deal with the skeleton in the air, but the skeleton is also very fragile and needs to be controlled. Don't ignore it. If it goes well, the Min can reach about 200 at level 30, and you should be able to get the quick hammer easily. After that, you can make money in two ways: skull and busy. Just wait for your chance.

Don't discuss with me whether the other party will only watch you make money, regardless of your problems. I said I was just writing a theory, and I was not responsible for the specific situation.

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Call flow:

10 Water Man +22 Shu Ren +2x Little Fire Devil came from the middle. Do you have a headache? If there are gods of WD and demons of DL, such a huge legion is enough to upset everyone for a while, maybe pandas can open up the situation, but this practice of filling the middle road is enough to make people have a headache.

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Quick release of traffic:

The genre I like very much is suitable for a sinister person like me, although I haven't used it much. But by the way, since it was designed by the map author, no matter whether you b4 or scold it, you can't change the fact that there is a fast release. Just like a rookie robbing the base of fate upgrade, you can't stop it. If it is caught soon, you can only blame yourself for careless defense.

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The heroic process of rapid demolition process:

Quick disassembly is to hide one's intention and not conflict with the other party in the process. In a word, it's obscene to tear each other down alive. This is just to provide ideas. If you think this paragraph is boring, please skip it.

Guangming: Dafa, Xiaoshu, Xiaowan, Xuefa, 5 1

In fact, you can skip these two heroes, Xiao Shu and Xiao Wei, but this is purely a personal preference. When Dafa came up, the main purpose was to demolish the building. Be careful to demolish only one side of the building, whether it is up or down. Don't be greedy, tear down both roads. It is important to open a passage for the quick demolition base. Go to 15 to get the skeleton and buy small trees and crooked trees smoothly. Be very careful when you get it in the dark. You can only make money by summoning tree people and water people, hide behind yourself, press X at any time to wait for the other person to appear, and then leave immediately. Make rational use of magical enchantment and invincibility+tranquility+summoning creatures to demolish buildings (15 can save your life if you are afraid of being attacked by the other side. When the second round of pigs and sheep is born, don't worry. Buy sheep first, not choose. When buying pigs, choose blood method and 5 1 at the same time, and quickly rise to the level of 15. Then go to the channel you have opened and blow+invincible+quiet+10 skeleton+enchantment+fire rain+flame storm. ...

Darkness: BM, Jin Dian (5 1), FS (fire method/small deviation).

The process of darkness is relatively simple. The first 10 storm defense in BM (6 small towers), the second highland above and the third highland below, you have to get the skeleton in the middle and quickly hit 9000 yuan, and then go to Guangming to steal a hero. At this time, a branch appeared. Dafa chooses cattle, naturally stealing some gold; If you choose some gold, steal 5 1 first or hide your intention. You can choose 5 1 but don't let him go out (if you are afraid that the other person knows everything, then don't choose at all), and then go home and buy one. Steal some gold and you will naturally buy 5 1. If you have stolen 5 1, you can choose a fire method /fs. It's much easier to have a little gold, because Dafa can't get along with a hero who is dizzy at close range. But I wonder if that cow will be 30 by then? ...

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Extension of bright and quick release process;

At first, I thought of this quick-release lineup of Guangming because I had a headache, Guangming was not good at it, and I didn't know how to use some gold. Now we offer another hero group that we studied at the beginning. I wonder if it is feasible.

Guangming: AM, deer, y, stealing 47, stealing (buying) 74, BM/ fire demon ...

This lineup completely abandons the hero who will faint in the early stage (small twists and turns in the later stage, 47 ice), so it will be very dangerous for the Black Knight to get the transmission scepter in the early stage. There is an important point here. If the Black Knight successfully plays the 15 skill, then even if he fails to trap and kill Fang Guangming, he will soon get enough money to buy a hero after buying the teleport. If he can successfully stop his 15 skill, the black mask will face the choice of transmitting or buying heroes first. Although I gave up a little money, it doesn't mean that I can double the speed of playing money in the dark. Theoretically, I still have to encounter this problem.

(Insert a skill about black knight 15: Buy an eye near the tower in front of the middle road at first. If the black knight wants to put his skills, he must run forward, so that you can observe this information as soon as possible. )

Go on, if you buy teleportation first, just use the summoning creature to insert it forward like a fast stream, and be careful behind it; If you buy a hero first, don't continue this tactic and use quick disassembly instead.

Stealing Heroes: This step is very important. It will be more helpful if you can keep your eyes open and fully observe the gap between the dark knights. Choose a suitable time to attack (for example, the man in black released 15, or is doing other events that can completely attract his attention, and if necessary, sacrifice Bian Xiao or a deer to attract fire).

Three schemes:

1: All heroes can go together, even if the black mask votes 15. Summon the creatures and the deer first. AM and Bian Xiao stand back (to ensure that the deer will not be sent away), push forward, attract fire to the supply range of the Purple Tower, and the young trees follow 15, summon the creatures to the vicinity of the store. AM transmits, and Bian Xiao is invincible.

2. Deer die to attract men in black. Accumulate enough summoned creatures, rush forward desperately (some need micromanipulation to avoid being slowed down), and send them to the store, invincible.

3. Xiao Yan died to attract the black mask. Accumulate enough summoned creatures and rush forward (some need micromanipulation to avoid being slowed down). Deer will be quiet near the barracks, and AM will be sent to the front.

This kind of play is more dangerous. If the opponent's bull and golden point are successful, if the bright side is smooth, double 7 pairs +BM ... In fact, darkness is also possible, but the starting line is replaced by a black mask.

Attachment: it only provides ideas, but has not been actually operated. I hope interested players can try it. It can be said that it is a very exciting play, compared with its unchanging hero combination.

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Accept and innovate various strategies:

In short, existence is reasonable. Learn to accept and find a way to crack it. I don't think the author wants Chenghai to fall into such a bottleneck, just relying on heroic fighting, personal micro-operation and the quality of the machine. Maybe it will be more interesting to accept or try innovation.

A while ago, my BM and my teammates were forced to defend at home. Finally, when I knocked out all the buildings in the other party's house and abused them to the blood pool, the other party asked AG on the grounds that this tactic was boring. The reason is ridiculous. It is said that my teammates only rely on my BM to defend at home. Why not suppress me and let me make money easily? It's like being robbed of the base and calling each other shameless, so why not concentrate? You can only blame yourself for being stolen. Since the other party has 5 1, why not always pay attention to your base?

I used to upgrade my base just like b4, but it's really a way to play. I sacrificed my economic upgrading base, gave up buying heroes, and was trampled when I went out. This should be very proportional, right? In the later stage of development, the situation was deadlocked and all heroes bought it. What's your money for? Eating books and buying equipment is of course a practice. Why not upgrade the base? Do you feel balanced when your hero with 2w blood faces a hero with less than 1w blood?

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About the overall situation:

This concept is rather vague. In fact, what I wrote yesterday may be known to most people, except for the part of suppressing the black mask, which is related to the overall situation. The so-called big picture, let's give a simple example: 5 1 want to dismantle the base of the other team. When a teammate's firepower is not strong enough, someone needs to die to attract the opponent's main force. While the other team is enjoying the corpse, 5 1 has quietly bombed the base of the other team (don't tell me it's mean, tearing down the base is victory).

The overall situation cannot be cultivated casually. Those who have played against (StarCraft, Warcraft) before may have some experience, and some parts sometimes need to be abandoned. Don't draw a cross on the ground and send a message to cause teammates to flock. It is very likely that the other party has demolished your building or base at the same time (the same is true for the reverse reasoning, using one or two of your heroes to die to attract the other party, or all your main forces to buy time for your teammates); Or, indiscriminately, go to the wolf, the hero cave, and the most terrible thing is to ask teammates to go with them, and no one will look at their hometown, and so on. Such examples abound. I watched the real video of X two days ago. No sooner had his apprentice rushed into the wolf than he was killed by the regiment.

To sum up, what information is worth paying attention to, what things are worth doing and when to do them, which is also what a good player needs to cultivate.

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Micro-operation and multi-line operation:

A high APM is not necessarily a master, but a master APM must be not low. Chenghai's operation is much smaller than that of Star Game, but it doesn't mean it doesn't need to be operated. In fact, there are not many places where Chenghai needs multi-line operation, and more often it needs micro-operation. Early AM fire and water are the simplest examples of micro-manipulation+double lines: water men stay, Dafa flies away, fireballs, magic guards, water men move the attacked units in turn, recall the water men who are being attacked, and change the attack order in time when air units appear. ...

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Reduce the daze time:

Or the example of the exorcist above, most people may be bored looking at the fireball after releasing the fireball and adding magic guards, or crazy looking at alt, which is actually meaningless (it is still useful on the water man's side). Reasonable formation in the early stage can quickly switch between water man and Dafa, instead of relying on a small map. Don't waste your short leisure time, observe what the other party is doing, whether there is a chance of encirclement and killing, consider your next move and so on. You should have a lot of things to do instead of observing whether there are alien creatures on the fireball in the Exorcist.

Similarly, many people like to stare at their resurrection position when they are detained. Don't waste time unless you are annihilated by the regiment. It takes about 5 seconds from being killed to being resurrected. You can use your surviving hero to grab the cross, buy equipment and heroes, and tear down buildings. Switch back and run when you have the chance. Otherwise, I won't waste your time.

In order to keep yourself busy, it seems that the meaningless mouse disorder at the beginning of StarCraft is a waste of operation. In fact, they are forcing themselves to get busy, and will not wait until the real battle to enter the state. It's kind of a warm-up

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Take the lead:

Two days ago, I watched friends on the team call 1 1. The Black Man successfully bought Niu and 74, and started the transmission. But he didn't take the initiative to find trouble with each other, but delayed his time to buy a hero. The function of transmission is sneak attack, and the skeleton produced by shooting with a black mask suddenly appears around Dafa to give each other a blow; Similarly, the same is true of Dafa. After the hair is finished, Xiao Yan turns into a leader+gold dizziness and so on.

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Seduction: From a small point of view, when the opponent puts on key skills (crooked X, T in the bull's head, etc.), he runs over a single hero and sends him to kill him. ); On the big side, feint, key skills to lure the enemy (mostly 15, small crooked invincible, static tree, double 7, etc. ), and then adjust the organization to fight back.

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Counterattack:

The important thing in a master fight is not how to kill his opponent, but how to fight back after being killed. This detail can also be seen in X's real video. When he is seconds killed, how to effectively organize a counterattack and finally annihilate his opponent should be something that every prospective master who suffers from no further improvement needs to learn and practice.

In fact, I want to write more details about this another day, but I really don't have time to watch videos recently, so I have to ask everyone to download and learn by themselves.

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Station:

Point gold, stand back like 47, and rush forward like 74. This is very simple common sense. What you really need to pay attention to is that when you send it, your heroes are often piled up. Silence is enough to cover all your heroes. How to get the upper hand after coming down, how to disperse your formation quickly and effectively, and at the same time keep silent or shock the other side so that all the heroes of the other side can't escape your control, which is where you need to practice.

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The application of silence:

You should never expect to beat your opponent by silence alone. Silence is just an auxiliary tool. It is the most important thing to seize the opportunity, especially those heroes who have the ability to make a comeback. Sometimes you may not be able to stun or kill them as soon as they get up from the resurrection (such as the rebirth of cattle). This is when silence comes into play. Needless to say, another function is to fill the gap. Don't give him a chance to shoot a hero outside your dizzy range.

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The choice and collocation of heroes and the opportunity to use skills;

No matter how you fight, you should keep a clear head and know what heroes you need. Don't blindly imitate the hero combination in the video, it may not be what you need.

The timing of skill use also needs to be considered. The magic boundary of Dafa is effective for demolishing buildings, but you really made several buildings after you finished it. If the other party comes to you at this time, what other lethal skills do you have to fight against the other party? When you play 1 1 among the experts, you never worry about making money from a few buildings, but more about killing or luring. The black knight's first 15 skill is the best example. If you use silence to match cattle, if AM is not careful enough, it will basically be wiped out. At the same time, the Dark Knight earned enough money to kill people even if he demolished the building.

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Combination and use of skills:

Combination: It is a very effective combination from catching the net (entanglement)+slight deviation+silence (after witchcraft recovery) to entanglement+devil entanglement in the later period; When your great skills are still on the CD, an entanglement+Letterman's large-scale silence is enough to make the other party return in vain.

Usage: for example, 3+ vs double 7, BM has not been developed yet. After Bian Xiao changed, all kinds of skills were thrown out (AM 30, Jin Dian 30, Xiao Shu 30, BM 15, Bian Xiao 15), which really consumed the opponent's 2~3 crosses, but what happened later? After the double 7 rises, the bull's head is reborn. What high killing skills can be suppressed? Maybe this example is not suitable, and I haven't thought of a better example yet.

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Save some for every hero &; Initial upgrade+integral

74:7 ~ 10+ blood -7 invincible-10 aura

Am: level 7 fire and rain+10 water+10 halo, and finally the firepower was fully open (I remember that it was level 5 fire CD time just = = magic release time, but the damage was relatively small)

Hill: 3~4 hammers+1 c+ 10 passive skills, and finally 7~ 10 hammers.

Firepower method: 10 firepower+10 double suction, bombs are useless unless you like to buy a lot of mercenaries, put bombs on them and blow up the other side's machine guns.

Kog: 7 ~ 10 level winding+full level small trees. I rarely upgrade my aura now, and I feel useless.

Tiger: full+full, the gas field is random, and the devil is bound to+.

Demon: whether it is spontaneous combustion or combination, whether it is actually+. If it is 1v 1, as the number 6 ~ 7, it is basically not his turn to release his skills. Just play.

WD: 7 ~ 10 Blade+10 Shining+1 10 poison, I only use it to slow down, so1and10 are the same to me.

Bright Ranger: 7~ 10 level silence, others are full, some fit, otherwise not+.

Jin Dian: I can't handle acid bombs. Can't find someone stuck. I have no time to throw it away.

BM: Level 7 gale, other+all, not+suitable.

Fs:+ full

Bull:+full, but some people like it, don't upgrade to that high dizziness.

Small deviation:+full ...

47:+ full ....

5 1: 1 R, the ice armor that was full before dismantling the base is not used at ordinary times, let alone automatically released when opened. I've seen 5 1 get up without hesitation and add ice armor after being killed countless times, and will naturally continue to die.

Fear: 1 lethargy, blood-sucking aura depends on+

Traxex: seven-level network, seven ~ 10. Needless to say, it fits. ...

Flame troll: 1 B (the first skill, I forgot my name), 10 fireman, passive skill is not+,b is only used to interrupt, and no one hired this when I was in the sea of heroes later. If you have time, you might as well put a range of silence with the silence scepter. As for passive skills, it seems that they are ineffective for heroes.

The method of+points above is based on 1v 1, which is not applicable in all cases.

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Two small details:

Controlling Resurrection: This is a very important link in the war. Many people like to rob the store to revive and throw it on the ground. When you have an absolute advantage, it doesn't hurt to do so. In fact, every time I see something on the ground, if I can't pick it up, I will always fall down.

Jin Dian's puddle and Everett's strangulation: I believe many people have encountered it. After meeting these two skills, their heroes are stranded in special places such as highlands or highland edges. If you don't transmit, it's actually very simple. Go home and buy a 1000 yuan, run back to the city and bring him back. In addition, the puddle can also be empty. Remember to put one when you see birds all over the sky.

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Master style:

Do you type GG/GL at the beginning and end? Maybe you think this is trivial, but in large-scale competitions, all players will pay attention to this detail, and it has even become a habit. Playing GL at the beginning and GG at the end is enough to show the demeanor of a master and the affirmation of his opponent's efforts.

Masters are generally modest, and those who talk wildly may be highly skilled, but you will never be admired by others. A few days ago, a friend who claimed to be a crazy team joined the group, just because the friends in the group joked with him and said something crazy about hacking those two guys to death. I don't know if this is caused by cultural differences between the north and the south or what, but maybe this is the consistent style of crazy teams. If you are introverted, you may be admired by more people.

Attachment: I feel beyond the scope of technical posting. ...