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Genji saves the world by killing dragons: the advanced strategy of Genji boutique.
Hello, everyone, I'm Yu from above, and today I bring you the advanced strategy of Genji. Do you remember the last strategy I wrote? (
I. Evaluation articles
I played 200pin in the test suit for a while when I first revised it. Later, the national suit was revised and I always insisted on playing Genji. The first experience is that Genji's performance in the passers-by bureau is still very strong, even if it is broken by one level, if you leave the key right, you can still play for one second, but the difficulty coefficient is higher than before. With the in-depth understanding of the version, the 303 lineup began to appear on the ladder. Anna's sledgehammer Xiaomei Mao Mei lineup. Even simple Anna and McRae will give Genji a headache. Genji's performance against Anna's double milk lineup is very weak. It is extremely difficult to cut the back row with Anna on your own. You can't knock out the front row with Anna's milk. At this time, if your teammates can't beat or provide enough firepower to suppress the opponent's front row, you will become useless and difficult to fight. So I have several comments on this version of Genji:
1, grab some pictures, such as ilios, Nepal, etc. The lineup of dogs is still very strong, because it is direct and positive, so it is not so afraid of Anna.
2, cart map, if the other party is McLegaanna, Genji has little room to play. Let me give you a simple example. On the defensive end of point A in Nubani, Anna and McRae stand opposite the second floor. At this time, your teammate is the main T sledgehammer, and he will keep going to the second floor. As you, you should have interfered or cut off the opposite McRae, but at this time, if you cut it alone, it is basically impossible to come back alive. At this time, it is recommended to communicate with teammates to change orangutans or dva to jump to the back of the other team.
3, if the opposite is 303, if there are no monks and death on your side, you are not good at harvesting, and the damage seems a little weak.
Therefore, for the performance of this version of Genji, I can only say that after the revision, the ability of damage per second has decreased, which has changed Genji from a hero who can continue to explode for a second to a hero who is somewhat similar to a continuous output. Why do you say that? In the previous Genji version, it was very easy to operate smoothly and maintain 164+ damage per second, and it was not very dependent on teammates. However, in this version, you only get 134+ damage if you don't start, and McRae's close-range headshot is 140 damage. If the explosion is reduced, you have to rely on your teammates to have some support for your output. In other words, if you meet the opposite target in the back row, then as Genji, you will become a little idle at this time. Maybe you will have an operation that will damage enough and save energy quickly.
Second, technical articles
Speaking of which, after the revision, Genji's repeated moves disappeared and the outbreak became lower. Then what should I do? Let's talk about continuous strokes first.
1, how to recruit the new version?
For Genji, the new version should be said to enhance operability and reduce brainlessness. Therefore, first of all, this version suggests that you practice the accuracy of the left button deliberately, because the left button is not accurate, this version becomes difficult to think about people. This version of Genji's trick should be to throw more than 2 shots from a distance with the left key, and then shift gears with the right key. If this set is all right, a person with 200 blood will be gone in one second, so friends in this version must practice the accuracy of the left button deliberately.
Little friends will notice that in the past, Genji's right-click key shift was 164. In contrast, in today's combo, the accuracy of the left key should be guaranteed first, and then the player should master the accuracy of the shift distance. Then, whether he turns around or hits the front directly after close combat, the accuracy of right click is also quite high. Finally, friends should have higher requirements on the timing and coping ability. Obviously, everything is required.
Regarding Genji's standard deception, many friends often ask me in my live broadcast room how this version cheats the anchor Genji. In fact, I will tell you more. Genji's tricks depend on your understanding of this hero. Why do you say that? Genji is fun because this hero has many output standards. Unlike heroes like McRae and 76, they need to rely on the fixed damage and accuracy of bullets to continuously output. I have always told my friends that Genji's unique skill depends on your understanding of killing the thread. We can divide Genji's kill line in detail, from the lowest dart of 28 to the melee attack of 30, to the 50 damage of shift, and then to the side key of 80 after shift, namely, up three darts 84, melee right 134, and shift right 134. The middle head of the three darts is 168, the middle head and side keys of the three darts are 198, the middle head and side keys of the three darts are 2 18, and the right key of shift is 248. It can be seen that Genji can theoretically drop 28 to 248 blood units per second. That's what I said. Does Genji have any specific tricks? To ask Zhao Lian, first ask your relative position with him, as well as his blood volume and buff status. If you really have a high understanding of this hero, you will know that there is no fixed Zhao Lian, only various beheadings according to random situations, so you must practice the foundation, the accuracy of darts, the position of displacement, the output mode of Zhao Lian and so on. But in actual combat, it must be. I have always told my friends that every operator of Genji is the director of a suspense film. Whether you play well or not depends on your lack of confidence.
2. The source attacks every hero
The combat situation of all heroes is mentioned in the first strategy. Here, we only discuss Genji's style of play after the revision of several mainstream heroes.
(1) Anna: Why put Anna in the first place? Because I think Anna is the mother of this version of Genji, and Anna is in the back row to protect her. I want to cut it off by Genji alone, unless I cut it directly with the right button, it will be very difficult. If there is Anna on the other side, Genji should try to cooperate with his teammates. They'd better have an orangutan to interfere with the back row with you, or have one. By the way, ask Blizzard's father to modify Anna's model. Isn't it a little too hard to fight? How wretched you are, old woman ...
(2) McRae: The invincible McRagaanna in the back row wants to chop by Genji alone, which is simply an idiotic dream. Even if McRae is alone, Genji will fight McRae. If experienced McRae meets Genji, Genji will be difficult to operate. Did everyone rush into the crowd and be knocked unconscious and die directly? So a good McRae is Genji's nightmare, and often a flash bomb will make all Genji's operations go down the drain. In professional competitions, if there is Genji on the opposite side, the hero McRae is essential, and at this time, Genji is often replaced on the opposite side. As for how to hit McRae, first of all, you have to find out the habit of this opposite McRae still flashing bullets, and try not to let him see you coming. If he sees you trying to kill him from a distance, the probability of killing him is very low, and the probability of being killed is very high. On the contrary, if you take him by surprise, the probability of killing him will greatly increase.
(3) Death: The key skill of Genji's killing is E. If you have E, you will take the initiative, and if you don't have E, you will be passive, so you must find a good time to release E and leave before you kill the line. If he kills, he will play a trick and force him to hand over his shift, and he will be more active.
(4) The version of 76: 76 has a low playback rate. Genji hit 76, let go of the blood stick interference, there is no reason to fight recklessly.
(5) Monk: Get close to the opponent as soon as possible, open the block and aim for one second. After the block is over, right click to take it away.
(6) Xiaomei: mainly long-distance harassment. Find the right time to play a set of forced out of the refrigerator, and then aim at the right button of the head, and you will have a chance to kill.
(7) Mao Mei: Mao Mei's words should be as close as possible, so that he can't aim at you, and then jump directly to his body, aiming at the output without stopping.
(8) Pig: This version of Genji is most afraid of pigs. When he meets a pig, if he has a hook, pay attention to open the block. If he takes the bait and there is no one to protect you, he will GG.
3. How to use shift skills
Genji's walking skills can be used to walk, brush damage and hit energy, harvest, escape and so on. So how to use the walking skills specifically, many friends say that they can't find themselves there after walking, and they don't know where the other person is. Here's a little suggestion for everyone, that is, before you use shift, you should figure out where you want to shift, and then when you get there, where are you, where is he, and these things should be designed in your mind before Shift, at least with a general appearance, so that it won't take a long time after you shift.
4. How to use E skills
In fact, the use of e-skills has a lot to do with the experience of playing Genji with friends. Here, I will talk about a few common experiences. The first person opens an e in front of everyone to aim at empty blood units, especially the first wave of grabbing pictures, and always accidentally hits you; Second, when opening E, aim the mouse at the opposite head as far as possible, and right click immediately after E is finished; Third, different heroes have different opportunities to open e, and different players will have different opportunities to open e, so think more and try to be smart when you die once or twice.
Third, rank articles.
1, less than 2000 points.
To tell the truth, I haven't played a game below 2000 points, but a friend of mine used to be the size of Meifu and asked me for help in grading. I think it can be used as the material for my strategy writing, so I played eight grading matches for him in Yafu (the last two games were played by him). From the first game, I felt that the first game was a game with less than 2000 points, playing Lijiang Tower, and grabbing a map. The characteristic is that you never know yours. And all you have to do is 1V 1 1. You killed 85 people at first, injured 3W+, played four games, and finally won 3- 1. Your teammates will never keep up with you, and you will always face six people opposite. How to make a big move quickly, killing orders has become particularly important. Give priority to killing Anna Mike, the brother of death. In the last few games, to sum up, if you can't kill 60, you basically lose. Basically, every kill is 60+, and there are 70 in three innings. You must recite Genji in this paragraph. If your teammate can't see you swipe the screen, congratulations, you will be scolded immediately, but it's your fault that you hit him, because people in this paragraph think that the players are all gods, and they are only responsible for lying down.
2、2000-2800
Why does this section span a lot? Because I think people in this section have a characteristic, that is, you communicate with him and he is very willing to listen. For example, at the beginning, I often asked my teammates to pick some meat, and helped the DJ and the monk as much as possible, telling the monk that the ball was only hung on you, and others asked the DJ to milk or find a blood bag. Generally, if you pass Genji's skill, it is easy to score on carry, and there is no McRae to punish you in this section. The only possibility is that the other side thinks you are playing well and chooses orangutans and Xiaomei to punish you. In fact, it is not easy for orangutans and Xiaomei to punish you. Genji is most afraid of pigs and mcrae. Genji carry is still very easy to play, and it feels much easier than playing below 2000 points.
3、2800-3200
This plate can be called a mixed bag of fish and dragons. Basically, it has a feature that it is very uncooperative. I feel that the players in this paragraph are all angels with broken wings in previous lives, so they are not to be taunted. You let him out of the way, Shimada Hanzo may come out immediately, the widow will come out immediately, and then GG will happen. It's actually quite normal. Everyone takes this diamond too seriously. There are masters left behind, and there are also top 500 last season.
4、3200-3700
People in this paragraph are basically serious, and everything is for winning. Communication is very important, and cooperation is more important. Genji who joins this paragraph can basically play, depending on how to play better and cooperate better. In short, everyone should communicate more in this paragraph, especially his teammates choose Shuangnai and Mao Mei, and protect you more, so you can carry it easily.
As for the part above 3700, I'm sorry I didn't type it myself. Now the highest figure is only 3767, so I can only tell you what I know and have experienced.
Fourth, nonsense-about Genji's own experience.
1, about alignment
I used a point quasi-center. Why do I emphasize point quasi-center? Because this quasi-center is really poisonous. Genji darts are different from 76 flashes, just dots. If you win, you will miss it. Personally, I think the point quasi-center is more conducive to your concentration and prediction. Of course, I have a personal habit. I remember changing the alignment center when I was stuck in the bottleneck. If you feel stuck in the bottleneck, try changing your quasi-center into a point type, and you may get unexpected results.
2. About shortcut keys and mouse speed
First of all, I'm not the source of spray paint. All my shortcuts are the default of the game. I used the mouse side key in melee attack, and I changed the V key to hello, so I am the "hello source". As for the speed of my mouse, at first I used the built-in speed of 800dpi and 1 1, a speed of ***8800, but now it has become the built-in speed of 2000dpi and 7, and the speed of 14000. Why should I speed up? Because I feel that my turning speed is not enough.
Let me talk about why I separate alignment from my mouse speed and shortcut key settings. The reason is this. Last season, the source code went smoothly to 70+. Later, I felt that I couldn't hit the right person, and the alignment often panicked. At first, I remembered that I was still at the speed of 8800, so I was very upset and couldn't aim at it at all. Later, I changed the sight and began to practice at the shooting range. Unexpectedly, I feel very comfortable.
Another, my mouse speed. After the S2 season started, I got stuck in more than 3000 points, and I felt very tired in single row. In addition, Genji's second-hand ability has dropped a lot after the revision. After a season of baptism, it gave me an illusion, that is, why people who play this game will go backwards, so for a Genji player, it means one more turn than before. At this time, I found that I sometimes turn around at a really hard speed, often dragging the mouse to hit the keyboard card owner and then being killed. Later, my friend suggested that I increase the mouse speed. At first, I directly increased the dpi to 2000. The built-in 1 1 remained unchanged, and it changed directly from 8800 to 22000, which was unexpected. Instead of feeling dizzy, I feel that the turn becomes smooth and the fluency of the operation is improved to a higher level. But the problem that followed was that I couldn't aim as accurately as before, and I often hit less than 30%, but I didn't give up, so I used it. I remember that people who watched my live broadcast basically sprayed me, and my fans kept explaining it to me. Here, I would like to thank my friends who have always supported me. Actually, I know what my problem is. It's simple. After u-turn, you often don't turn around at 180, but exceed 180 degrees. I often turn the mouse to the position of the character, and I often miss when aiming. I should have adjusted the mouse speed back, but I didn't. I just crustily skin of head to play at the speed of 22000 for half a month, and cheated my little friend who played with me for half a month. After half a month, instead of reducing the dpi, I tried to reduce the built-in game. Later, I dropped to 7 and the overall speed dropped to 14000. I remember that night my hit rate was very high, plus the state. At least three gold medals were won that night, and the hit rate remained above 35%. One night, from 8: 00 to 1 1 point, more than 300 minutes. I remember what the barrage said most that night was that the anchor was much more accurate than before. Someone asked me why the mouse speed increased so much in those half months. I want to ask a rhetorical question: If I hadn't crustily skin of head and played at a speed of 22,000 for half a month, I couldn't have increased the speed to 14000. It seems that the speed has dropped a lot from 22000 to 14000, but I started at 8800, and now it is 65438. Therefore, for those friends who find it difficult to turn around, I suggest that you increase the mouse speed greatly first, and then slowly lower it to the position you think is suitable, and try to adapt to the high speed as much as possible, instead of letting the speed adapt to you.
The above two changes are the ways to seek improvement after I feel that I have reached a certain bottleneck, and they are also the two things I have learned the most. If a friend encounters a bottleneck, he can learn from my method. Oh, what did you say? Why did you change the v key? How to install X without changing it? Well, this is purely for loading X. What is the bottleneck? Can I eat?
3. Give some advice to friends who like Genji.
(1) Don't just play with the source code.
I met many friends and asked me questions about Genji. Many of them are stuck around 3000 points. There is a simple reason. When I asked Hero Pool, they all answered the same question. They play DJ occasionally. Now give a piece of advice to all friends who like Genji. If Genji wants to score, he only plays this hero, and there is little hope of scoring. Some friends have extreme ideas. Why do you say that? It's simple. I am a Genji user. If I play 76 and a Genji comes to cut me, where does he come from, how can he beat me repeatedly, and how can he guarantee not to die or even kill me? I think if your Genji plays better than him, then you know these problems better than him, so you probably beat that Genji. Similarly, you can play DJ and Mao Mei, the little gorilla 76, or even McRae. Let me give you another example. How does Genji drive a big DJ? Of course, most of his friends should know that they should shift before driving. Why? Because the dj will push you away with the right button, and if you use shift first and then turn it up, you can chop him to death at close range after the shift refresh, but if you don't play DJ, you won't find this detail at once. Therefore, it is not for you to make up your mind to play other heroes well, but for you to understand and even think when you play. As Genji, how to cut off different heroes as soon as possible is the correct way of thinking.
(2) Think more and design more.
Every Genji is a director, screenwriter, director and actor. Whether it's assassination or frontal, you should write the script in advance, when and where to hand it in, and then use what tricks to solve it. Only when you have written the script can you kill him, and the rest is the accuracy of darts, so you should use your head and think more about playing Genji, including how to play E and the other side.
(3) As a Genji with a score of 1500, how can I improve my Genji level?
Recently, a friend came to see me, hoping that I could teach him how to use Genji and give him a lesson of 1V 1. To tell the truth, I refused at first, but later I thought it might be part of the Raiders Guide, so now every 2-3 days, I will take an hour to start the surprise mode with him at 1V65438. I've practiced it three times now, about a week. When I practiced with him yesterday, I found that his level has improved a lot. When I played with him twice before, I could say I could kill him at will. It's good that he can 10 kill me 1 0 (because my friend is wearing beautiful clothes, my delay and rtt are around 400). I practiced with him yesterday. I found that the number of times he killed me increased significantly, almost reaching 3 7 times, and the use of darts and Zhao Lian was also much more proficient, and the accuracy was greatly improved. In fact, I am very happy myself, because the method I told him has played a significant role.
In fact, the characteristics of the low-end bureau Genji are similar to his, that is, the dart is not allowed, I don't know how to harvest, I don't know how to release my skills, I don't know how to find the correct output position and so on. So my suggestion or request to him is actually very simple. He practices 1 hour at the shooting range every day, and he also practices twice. One is to play with a mobile robot, and the second jump starts with the right button. If the distance is too far, he starts with the left button and asks him to practice. The second is to practice the right key with shift instead of the side key, and drop the robot in seconds. He practiced for about five days, and then I told him 1V 1 that his level was obviously improved.
So here, I would like to give a suggestion to the novice Genji. What you need most is to improve the accuracy of your darts, which is the most basic. Then practice the output mode, and then hone it in actual combat, constantly reflect and make progress, so as to improve yourself. Practice the accuracy of darts. You can try my shooting range practice.
(4) How to judge whether a Genji play is well performed?
I've been thinking about this question for a long time, that is, as a Genji, how to evaluate your performance, and what's the difference between you and those top Genji, such as shadder, Xiao Wei, Lincoln, Seagull, etc. Here, I'll share my experience of watching shadder2k from the first perspective.
Actually, I watched shadder2k video very late, probably in September. What impressed me the most was watching it for the first time, and I watched it for 3-4 games in a row. I think this Genji is similar to mine, because he is also single-row and sometimes double-row. His teammates are dragons, and all kinds of people kill all kinds of people. If they don't help, they are bugs and can't get out in the dark. But when I looked down, I found a very good one. It's not so gorgeous, and the operation is average. Even players who are familiar with Genji may do his kind of operation, but shadder's Genji has almost no mistakes and rarely dies. I have seen him die several times, and when he kills people, there is little damage spillover (the so-called damage spillover means that he killed the whole person shift and entered the cd for nothing). He is absolutely not impulsive when his teammates don't come, and he keeps looking for opportunities to rub energy. Once his teammates saved him, he immediately became a different person. Later, it was found that shadder's source code handled the details perfectly. You've been watching for a long time when to kill him, when to open, when to keep and when to pay E. You will find that he handles it well every time. In fact, as a Genji user, everyone can do it once or twice, but twice. What should I do if this man is given to me to kill? Unfortunately, sometimes his choice is really the right one, so he is shadder, which is really amazing.
Therefore, I personally think that a top Genji player's actions or choices at the most appropriate time must be the most correct and the handling of details must be the most perfect. Everyone can do it once or twice, but it's hard to ask you to be perfect every time. Everyone usually plays Yuan, reaching the level of 3500+, and basically the data can reach 30+ 12000+, that is, killing 30+ per game, injuring 12000+, and various brand theories. Actually, I don't think Genji's gold medal is important. If you have to speak with a brand, kill it. Your contribution to the team, maybe you hacked an angel to death for one, but your team won the battle. This is what Genji should do, always making the right choice at the right time, including tactical play, including the use of skills, and even drawing hello ~ and so on. This is the quality that a top Genji should have.
Verb (abbreviation for verb) ending chapter
First of all, the above content is purely personal. If some readers don't like it, don't spray it for my hard code. The above is my understanding of Genji's hero. I've been writing this strategy for quite a long time, and I'm afraid I can't write it well, so I revised it repeatedly. I hope this strategy can bring you new experience and understanding.
By the way, when you watch my live broadcast, don't always spray my food. Brother, I teach Genji. Besides, I'm old and slow. Please forgive me. Please give me a wave of encouragement when you see my wonderful operation. Don't always hit me. Old people also need encouragement.
Give me a response rain of 18 years old. I can also 1 hit 6, hahahaha! Don't get me wrong, this version of Genji 1 is really a bit difficult to type 6. )
Reprinted friends, please indicate my name, original is very hard.
Thank you for your long-term support, thank you! Next, I will bring you a new round of video teaching. You can selectively look at the previous teaching because the version has changed.
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