Joke Collection Website - Public benefit messages - How the orcs play, and how to deal with all races!

How the orcs play, and how to deal with all races!

[Orcs vs Orcs] Orcs' clan warfare tactics are usually relatively simple, which are nothing more than axe soldiers+Kodo beasts or axe soldiers+wolves riding. But you can also surprise me, starting with the blade master and then cooperating with the tauren+mage. This is also very effective, once the tauren+mage army is formed, it is difficult for opponents to resist you.

Prophet+Shadow Hunter/Axe Soldier+Wolf Ride+Kodo Beast.

Use shadow hunter instead of tauren, because the former three spells are more suitable for the same clan war of orcs. Treating waves is my favorite skill. Witchcraft can kill opponents' heroes or those units that are ready to retreat. The serpent enchantment can do great damage to the enemy, especially when no one is attacking (the orcs are not short of meat shields to attract fire). On the other hand, shock waves are usually used in the battles against the Northeast and UD. It is only a fatal blow to archers and ghouls, but has little effect on axe soldiers. Put down the barracks as soon as possible from the beginning, and an axe can put a lot of pressure on the opponent and take the lead. I didn't watch many orc videos, but I noticed that some players like to use healing wave+witchcraft, some healing wave+poisonous snake enchantment, and some witchcraft+poisonous snake enchantment. The reasons for choosing which combination are as follows:-The combination of Healing Wave+serpent ward is suitable for dealing with Axe Soldiers+Kodo Beast (serpent ward's puncture attack causes 150% damage to Kodo Beast)-Healing Wave+Witchcraft is suitable for dealing with it.

-Witchcraft+Serpent Encircle is suitable for dealing with pure axe soldiers (Witchcraft can kill those units that are ready to retreat, and Serpent Encircle can be used as a long-range power)-Witchcraft is the first skill used in combat, but it is secondary when choosing to upgrade skills. -Professional players mostly use the combination of witchcraft and poisonous snake enchantment, probably because they need less mana and the effect is obvious. For example, the shadow hunter can set up multiple viper enchantments (only 35 magic) to determine the hero, and then let's see how to adjust the combination of arms. In my opinion, Axe Soldier+Axe Soldier > Axe Soldier+Wolf Riding > Axe Soldier+Kodo Beast > Axe Soldier+Axe Soldier (trapping wolves can prevent Kodo animals from swallowing, and Axe Soldier+Axe Soldier means double barracks) 1) 4 Farmers go to pick 2) 1 farmers go to build an altar 3) 6 Farmers go to build holes 4) 7 Farmers go to pick 5) 8 Farmers.

10) Build a corral and a war mill (if you just want to ride a wolf, you don't need to build it, but the war mill is a necessary condition for building a catapult and a defensive tower) 1 1) Summon a shadow hunter. I think we should always defend ourselves before going out for training. Because it is very important for your two heroes to reach level 3 as soon as possible. At this time, there will be a level 2 wolf and snake boundary. If you want to ensure the safety of the base and reassure yourself, you can only accompany your opponent when the prophet reaches level 3. Recovery reels and protection reels should be carried with you. When you have a slight advantage, there are two development directions. The first is to kill the opponent and send three farmers to prepare Tachong outside the opponent's base. Don't get too close to its base, or it will be dismantled. It's best to act when he goes to other places for training, so there is almost no resistance. Take out some slingshots so that they can hide behind the tower and attack each other's buildings. You should also train a few Kodo beasts (not wolves), because they can also use towers as a cover after devouring opponent units. If the war goes well, we will continue to build towers and pull slingshots. Don't forget to repair them. The second way is to open a sub-base, use the advantage of money to climb the technology, and buy some expensive and practical treasures such as scrolls. You have to learn predatory skills, fight guerrilla warfare near your opponent's base, and get resources from his buildings (when he returns to the city, he will use accelerated scrolls to escape). Hero level is higher than opponent+practical treasure. With these, we can launch a general attack. Killing some high-level monsters at first will gain more experience. Of course, it will also do great harm to you, so I suggest you build a voodoo shop before upgrading the secondary main base, so as to maintain the combat effectiveness of the team. Against Mage Troops: Axe Soldiers+Wolf Rides+Kodo Beasts can't defeat the Tauren+Mage, so you have to tear down its base (if your opponent has a sub-base or a base with a tower+mage, bring more catapults).

Substitution strategy

Blade Master+Shadow Hunter+Tauren Chieftain/Shaman+Witch Doctor+Tauren+White Bull Blade Master is my favorite hero! (What saint? Every time I play a family war with an orc (I hate this game, too), if my opponent starts the blade master, I rarely win. Why is the blade master so powerful? He can harass the prophet, so how to use the blade master? Use it to harass and kill vulnerable units. If your opponent is stronger than you or you lack the confidence to win, it is a good choice to start the master swordsman climbing the main base (climbing technique). The power of tauren and mage is hard to be easily cracked (who would have thought you would use this trick? )。 And in the early days, it was much easier to control only one hero than a huge army. If your opponent wants to dismantle your main base with a catapult in the middle, you can attack the prophet with purification+witchcraft+wind walk and force him to return to the city. If his hero dies but continues to attack your base, I suggest you attack the catapult first (after all, they don't have any more) 1) 4 farmers to dig mines 2) 1 farmers to build an altar 3) 6 farmers to build a hole 4) 7 farmers to dig mines 5) 8 farmers to build a war mill.

6) No.9-12 Caimu 7) Build a voodoo shop and upgrade the main base to the second level 8) Build a sword tower and drill ground, and then build a sword tower and drill ground 9) After the blade master comes out, buy a potion, two small purifying potions and an accelerating scroll 10) and rush to the other base, ready to harass (kill the prophet with the wind, there is no magic. When the secondary main base is built, two soul destinations are built to summon shadow hunters (using healing wave+witchcraft) 12). When the tertiary main base is built, Tauren Chieftain is recruited (war trampling+durable aura, shock wave is of little use), and a tauren totem is created to produce the tauren/Kloc-0. It's a bit like cheating (but it's really the best way to spy in Warcraft). 14) Buy a lightning ball for the blade master, so that he can deal with the air force (build a corral to deal with biped, and a Kodo beast to enhance your attack). If you have money, you can also buy a 15) to learn the master training of all wizards. When your white bull reaches the master level, the tauren will not die. 16) will automatically release its bloodthirsty when fighting, and set up three trap guards and three healing guards (the first two, the back 1). Add a lightning shield to the blade master, kill the prophet with the wind+witchcraft+war trampling, and connect heroes in series with the soul link. Then wait for your opponent to knock GG! BM/Axe Fighter+Wolf Riding BM is an old expert on animal resistance. His porcupine+eagle or bear+eagle are both good combinations against orcs, so you can also use him to defeat your opponent.

[Orcs vs Humans] The two races are relatively balanced. Orcs had advantages in the early stage, and humans became stronger and stronger in the later stage. The key to winning is to constantly harass with axe soldiers. Escort is a good choice. Kill those warm-blooded infantry and water elements, and tear down the mysterious resort at home first. If the opponent has not returned to the city, tear down the mysterious tower and farm. Constantly adding axe soldiers, only one prophet can't play any role. Using axe soldiers to attract the attack of mysterious tower can prevent the prophet from being enchanted. There is another key point. To produce 3-4 shamans+1-2 white cows, you must ask why there are two kinds of wizards. This is because their functions are different. If your opponent's hero starts Dafa/Flame Lord/Beastmaster, you may think that you only need white cows to disperse water elements/small flame demons/porcupines, and you don't need shamans. However, a standard Terran player will generally choose the hill as the second serve, and the shaman can play a role at this time. Dispelling can not only deal with summoners, but also be used to surround and kill opponents (dispersing can slow down the target). The tauren leader can add a lightning shield and let him attack the long-range troops hidden behind his opponent. The dispersion of white cattle can also deal with the slowdown of witches, and the soul link will also make the Prophet and Tauren Chieftain fearless of the concentrated attacks of their opponents. Without slowing down, musketeers will surely fall to the ground under the attack of lightning chain+shock wave and axe soldiers. Although this will consume a lot of financial resources, the effect is also obvious.

The following construction sequences and strategies can be used on any map: Prophet+Tauren Chieftain/Axe Soldier+White Bull (moderate amount)+Shaman (moderate amount) 1) 4 farmers to mine, 1 farmer to build an altar 2) 6 farmers to build caves 3) 7 farmers to mine 4) 8 farmers to build barracks 5) 9-65438. 7) When there is 190 wood in the second tunnel, upgrade the main base to the second level. 8) When upgrading the main base, build a voodoo shop and another underground hole. 9) When building the secondary main base, summon the tauren leader and build the soul home. 10) Test a shaman, learn expert training, produce a white cow, and learn expert training. Sk。 Zachary and the others. That is, after the soldiers are finished, the axe soldiers will be dispatched first, then the base will be upgraded, and then burrow will be built, and the axe soldiers will continue to be dispatched.

Strategies on different maps

Two rivers

Because this is a small map, it is necessary to detect the location of the other party's leveling in the early stage, so that the escort can steal some treasures and kill units with less blood to earn experience. Early attacks or harassment of Terran bases forced them to guard at home. If the other side adopts militia, they will be slaughtered when they return to the peasants. Finally, it is worth noting that the mysterious tower should be demolished as much as possible (although opponents may use the farm as a shield for the tower, it is also difficult for farmers to repair it)

lost temple

Biped dragon may be a good choice, but in this picture, humans usually open two mines quickly, so axe soldier+shaman is the best combination. Axe soldiers in the early stage and lightning shields in the middle stage can prevent their opponents from expanding rapidly, harass and kill all farmers. Terrans are usually hard to stop you effectively. If he adopts militia, he will attack again when they recover.

Twisted grass, this may be the most suitable map for biped. This picture comes from a pub, so we can consider using the Naga witch for secondary service. Don't leave your opponent's base after your feet come out. Don't let anyone build any defensive facilities. You can consider tearing down his logging yard first. If the other party returns to the city, fly to the other side of his base and continue to attack, making him think that you will stay here for a long time. When it is confirmed that your opponent will stay at home for a long time, you can fly to the hero to practice together. On the second floor of the main base, at least two corrals should be built to summon the Naga witch. Of course, axe soldier+shaman is still a good choice.

turtle

Or axe soldier+shaman. In the early stage, you want MF to kill four neutral monsters with red dots, escort opponents and harass their bases, and then produce several white cows in the later stage. Gnoll wood

Similar to twisted grass, this is a big map, and early harassment is essential. The only thing to note is that your opponent may be an air defense hero (flame Lord and BM). Find a battlefield that is beneficial to you and attack the witch first. If you are at a disadvantage, let the biped dragonfly enter the forest. How to deal with a large number of air forces

The air force is not as popular as it used to be. But in the hands of some people, it is still a common strategy. In order to deal with a large number of air forces, orcs continue to produce bats, making the number of bats larger than other air forces. How can we ensure this advantage? If you find that person has a logging yard instead of a blacksmith's shop, he may be a stormtrooper or an infantry+mage. If the mysterious resort is not found later, it can be concluded that he is going to storm the air force. This kind of speculation is usually accurate, but on a map like the Lost Temple, you have to confirm the building of your opponent's base. Also, the prophet's lightning chain will be more effective than the wolf at this time.

Alternative strategy: The blade master/biped dragon started from the blade master, quickly rose to the main base, cooperated with the tower defense, and then violently killed the peasants with the biped dragon, causing them to fall into economic crisis. The second naga siren or shadow hunter. If you let your opponent dismantle your base with musketeers+mortars or some advanced siege equipment in front of us, we will not be far from failure. Therefore, the early harassment in the blade master is very important. Don't let the wind go, and don't let go of any opportunity to slaughter farmers. Sending out the shock wave of Tauren Chieftain/Axe Soldier+Shaman is a nightmare for human beings. Tauren Chieftain should always wear a blood bottle and a magic bottle to ensure full health and mana. The disadvantage of this tactic is that the Griffin and Eagle Air Force have no choice. [Orcs vs Night Elves] Orcs win if the micromanipulation on both sides is not good, and they have a slight advantage if the micromanipulation level on both sides is almost the same at night. This is because most soldiers in the dark night are fragile, but their attack power is high. The quickest way to destroy NE is the arrow tower+axe soldiers, unless NE starts the bm. Axe soldier+Tauren Chieftain can restrain archer+Feng De. The catapult+Shadow Hunter can restrain Huntress+Deer. I think one corral >: two barracks, because the Kodo beast can increase the attack power, and Wolf Riders can round up vulnerable heroes such as jungle guardians and watchmen. Whether Prophet+Tauren Chieftain or Shadow Hunter/Axe Soldier+Wolf Rider+catapult is used according to your personal preference, I think serpent ward can be used against Huntress instead of archers. Witchcraft does no harm to Huntress. 1) Four farmers mine, 1 farmer builds an altar. 2) The sixth farmer built a cave. 3) The seventh agricultural mine. 4) The eighth farmer builds a barracks. 5) Woodcarving No.9-12. 6) When there are 40 logs, build a second cave. 7) When there are 190 logs. Upgrade the main base to level 2. 8) When upgrading the main base, build voodoo shops, burrows and war mills (if you plan to use slingshots). 9) When the main base is upgraded to Level 2, call Tauren Chieftain/or Shadow Hunter, build a corral (10) to study the power of rage and trapping, and then start riding wolves.

So can we use the previous strategy when dealing with NE? NE usually attacks before you, and it won't take long to gather a large number of archers+Fengde+Deer+Level 3 Beast King (Level 2 Porcupine)+Level 2 Fire King's troops. They just need to fly in the air for a while, and your biped will fall down one by one. Or NE quickly rises to the secondary main base, and deer+Gryphon can also defeat biped+bat. For the tauren+mage, I am also afraid of the combination of Chimera+Fairy Dragon or Xiong De+Deer. Maybe you demolished the other building by upgrading the petrol bomb, but it will take a lot of time, and you may have been dropped by Rush. That's why Sk. Zachary often uses a combination of axe soldiers and wolf riders against many NE players. I noticed that it is precisely because of its good use of the guard scroll, the recovery scroll and the acceleration scroll that its team has tenacious vitality. Berserker, the Tree Demon, can be hired on maps such as twisted grassland and jackal forest. We should protect these powerful long-range soldiers with meat shields. They will do us great harm. How to deal with BM? Or BM+ flame Lord? Replace wolf riding with shaman. If your hero has Tauren Chieftain, bring him a lightning shield and scepter. It is not a problem to deal with archers with shock wave and lightning. If your opponent's second hero is the flame Lord, you should purify the eagle first, then the little flame demon, and if there is magic, the porcupine. If your opponent is Xiong De+Summoner, I suggest you turn into a white bull to dispel all magical effects. Soul link is of little use. It can be used on Tauren Chieftain to share the damage of other units. When is the best time to do Tachong? It's best to harass NE with axe soldiers+wolves+prophets on the same map as the two rivers, and at the same time ... I used the tower to attack the watchers+archers, and they were powerless to fight back. 1) Four farmers are mining. 1 The farmer built an altar. 2) The sixth farmer dug a hole in the ground. 3) The seventh farmer mined. 4) The eighth farmer built a barracks. 5) The ninth farmer collected wood. 6) When there were 40 pieces of wood, the second hole was built. 7) The war mill was built. The third hole was 8) Three farmers were sent to their opponents. Retreat to the base and build a second barracks. Assault axe soldiers and headhunters, plus a few slingshots, rushed to his house (if you think the troops are enough).

Other strategies

A single hero+a large number of junior soldiers can harass the blade master alone on a small picture like Two Rivers, and then use axe soldiers and headhunters to cooperate with Tachong. In a big picture like twisted grass, use a cow head chief, because the harassment effect is not great at this time. After that, the two mines opened quickly and the third-level main base was upgraded. Finally, tauren+troll Berserker+mage [orc vs undead] UD has many strategies for orcs, such as ghouls+spiders+hatred, spiders+frost dragons, spiders+destroyers, spiders+banshees, spiders+necromancers and spiders+small beetles. So let me analyze the various units of UD: 1) 4 farmers mining, 1 farmers building altars, 2) 6 farmers building caves, 3) 7 farmers mining, 4) 8- 12 wood harvesting, and 5) upgrading when there is 190 wood. 8) Dig a hole in the ground, 9) If the opponent is not GG, build a voodoo shop near his home, 9) Go to the field for training, and use a red blood wolf to detect the opponent's position. 10) Harass the opponent with two axe soldiers. 1 1) When the secondary main base is built, summon the chief of Niutou to build a corral./.

Orcs don't have any heavy air force, but we can still rely on bipeds to defeat ghouls. You also need 4-5 axe soldiers, because their hp is much higher than that of bipeds, and they can be used as meat shields, and 2-3 wolves ride to web spiders to prevent them from escaping. You can build a war mill and upgrade your armor. Kodo beast devours hatred, otherwise you can't beat these fat people. -Build a second corral. -Before the wolf rode, several biped dragons were released. -If your opponent hates it, prepare Kodo Beast and upgrade the drum. When fighting, use the guardian scroll and the acceleration scroll first, and the prophet will call the wolf. The wolf rode a net to catch the statue of Shi Sheng and shot it with a biped dragon. The statue of Shi Sheng was very important to UD, and then he trapped spiders and attacked them with all his strength. The opponent asked the spider to retreat or entangle it to death. Swallow hatred or attack with lightning chain+shock wave.

Use axe soldier+wolf riding+biped dragon to fight UD's three air forces+ghouls. You can also use Frost Dragon+Mage or Summoner (Xiaoqiang+Skeleton)-to study the power of rage to improve the hp and attack power of axe soldiers, and then study the trapping of wolf riding-buy three scrolls-upgrade to one level and then upgrade to another, and investigate whether your opponent has opened points, and then open them when your population reaches 50/50.

Axe soldier+wolf riding knocks the spider to the ground. Unless UD is not dead riding, or the dead riding is lower than level 3, it is futile to use biped dragon to deal with frost dragon. As we all know, Frost Dragon is the strongest unit in Warcraft. So the only way is to bat (double corral). Each frost dragon needs two bats. Use the lightning chain when it explodes, or the death knight will add blood to it. When all the frost dragons are destroyed, attack the spider with trap+shock wave+lightning chain. Destroyer's strategy is similar to Frost Dragon's, but if your opponent has only Destroyer and no spider, it's best to use a mixed force of biped dragon and bat. The same two bats fought against a destroyer. If the opponent's destroyer has enough magic, then retreat first and wait until its magic runs out before engaging. Their splash attack on the orb of destruction made us unable to fight back against the mage. If you find out earlier that your opponent intends to use the skull sea, release the white cow as soon as possible. If it is found late, then build a second soul destination. When the number of skeletons is equal to the number of wizards, it can be dispersed. If your opponent is spider+banshee, I suggest you improve the hero's group killing magic (lightning chain, shock wave) as soon as possible. If the banshee is already a master, you must remember to trap them so that they can't be easily occupied and kill them with lightning chains and shock waves. For a large number of summoners, many UD players like to bring a skull scepter to the hero and make a meat shield with the small strength of the big beetle. You have to disperse with white cattle, and string the axe soldiers and wolves with soul links. We should also put down the barracks on the lost temple with scrolls as soon as possible and produce two axe soldiers. Then we will upgrade the main base, produce another axe soldier, divide the ore, rebuild a hole in the secondary main base and build a corral. Chief tauren can show up later. With financial support, we can quickly upgrade the third-level main base, improve the performance of arms, produce some white cattle, and make up for the shortage of orc wizards.