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Cracking the mobile game, SMS sending failed!

Do you just use halo to open JAR files-compile-package them? This kind of stupid cracking can only crack the previous game. It's a pity that the current game tells you that the author you said added anti-dizziness ... that's for sure! ! If you just use the three steps I said to crack the game! I'm sorry to tell you! You can't crack the game! It's like playing a game with a universal crack patch.

I'll tell you why now. The author added another piece of code to the game. This code is to check the short message port and check whether there is a short message with a receipt. This makes it necessary to crack two places in order to crack the game now, (send-review-finish). Halo fool cracking is to use patch cracking to directly skip the link of sending short messages without handling the review of short message receipt. Halo lets you skip the first sending step on the computer, but when it comes to the review step, because the computer has no short message port, the system can't detect it. It did not detect that you sent a short message through this port, or there was a short message receipt at this port. But you did send a text message, which made the game itself think it was normal operation and showed success! When it is used in a mobile phone! The game detects that there is a short message sending instruction on the port (in fact, it is a patch effect of halo), but it is judged that the sending failed without receiving the receipt.

There are two ways to crack this game: 1, addition 2 and deletion.

Let's talk about addition first.

It is to add a piece of code to the patch when you compiled halo before, so that after each instruction is issued, a fake receipt message will arrive at the game through your mobile phone port, so that you can judge that it has been sent successfully. This method can be said to be once and for all, but it needs a lot of tools! Open the lib folder in the haol folder! Disassemble the emptyapi.jar file with disassembly software! You can add this step by modifying a piece of code! !

Delete method (commonly used by individuals)

It is to open the JAR file of the game, find out the key jump of charging, and delete the code of the two steps of sending and reviewing. But if it is simply deleted, the file will be incomplete! The jump is interrupted, so there will be a file error! Playing games often leads to program errors, which is the reason! So, we need to make a useless code here to make a transfer! Before and after connection! When we press send, the program jumps to this useless code we wrote! After staying here for a period of time has no effect, jump to complete this step! The crack is successful.

This method is more troublesome than the one above, because the key jump of each game is different, and you need to find it yourself every time! However, this method is more targeted and has a higher success rate.

You can trust me privately if you can't explain the specific method for the time being.