Joke Collection Website - Public benefit messages - EVE Domi, typhoon or crow, which is suitable for lazy people?
EVE Domi, typhoon or crow, which is suitable for lazy people?
Crow:
Do the task
(1)* high slot: 6× battle launcher, 1× towing beam, 1× large stereo bomb (or 1).
Intermediate slot: 4× corresponding to active reactance, 1×JST large C shielding, 1× shielding assistance.
Low slot: 1* damage control 2* trajectory 2* Beta capacitor undulator.
Ship plug: how good is it to plug in three phones?
Note: the equipment specially used to brush level 4 tasks is not very good. T2 is enough, that is, only overhaul is more expensive, that is, about 2E. The four main shields can emphasize the resistance to mission monsters, and can also do general resistance. This ship is characterized by perpetual resistance. At present, the level 4 task that I haven't finished driving this crow is world collision. You can also change the cruise PS if you are in the sixth battle: you can also configure the full firepower output when doing the task: high: 6 crossbow cruise, 2 doors with 425 coilgun, medium: low: 3 T2 trajectory, 1 T2 energy diagnosis, 1 lock the enemy. Ship insertion: 1 Enhanced missile attack, 2 calls back. I am this equipment, except for the world collision, all other tasks can pass, there is no problem with the fire output, and I can open the shield at any time.
(2)* high slot: 6× cruise launcher 1× large stereo bomb 1× towing beam.
Intermediate slot: 1× large shielding repair 1× shielding auxiliary 3× corresponding active reactance 1× return.
Valley: 1× damage control 3× trajectory 1× energy diagnosis.
Ship plugs: 3 call-back ship plugs
Description: After the revision, the torpedo's range can't play much role in the level 4 mission, so I used cruise. In addition, in the level 4 mission, I pressed a 1400MM projectile in the high slot, so I could hit the building when I was fighting the mission monster, but in this way, I vacated a high slot and traded T2 for other equipment.
(3)* Gaocao: 6* Battle of Strong Crossbow
Middle slot: "Gist" large energy shield booster C, 4* active reactance, "Cole"100 Mn afterburner.
Low tank: 5 *β reactor control: capacitive energy relay I
Ship plug: 2* hydraulic cabin propeller I, 1* rocket fuel buffer isolation device I.
Description: Experimental configuration ... In order to make up for the short range of the torpedo, the afterburner can quickly approach the enemy. Control of low cabin 5* Beta reactor: Capacitive energy relay I can make all the intermediate cabins move forever. ...
(4)* High trough: 6× cruise launcher 1× salvage 1× towing beam.
Middle slot: 2× baud small B 1× shield auxiliary 3× resistor.
Low slot: 3 times weapon upgrade 2 times energy diagnosis
Ship jam: 1× call back, and the remaining two can be attacked and defended as you like.
Caption: Very cost-effective mission Crow! ! !
Add something. . If you have high engineering skills, you don't need to plug in two energy diagnostics, or you can replace one of them with a capacitive energy relay when you already have a shield, and you don't need to plug it in again. . My cheap crow configuration is similar, but the middle slot is 2 baud small B. Four T2 stands for active reactance. . The trough is two T2 energy diagnoses and three T2 trajectories (personally, it is not very effective to use the shield to assist the double Porter small B, so it is better to use it to install an additional reactance). In the three-month mission test from Alma to Alma, as long as there is no riot, there is no problem at all (Gustav riots don't matter, in fact, there is only one wave of B in many cases). If the engineering technology is not high, we can consider replacing one of the energy diagnosis with a capacitive flux coil, so it should not be a problem to realize the perpetual motion machine. You can ignore those who have no money, just plug in those who have money. It is suggested to install three hydraulic cabin propellers to reduce the probability of cruise interception.
2 160: My extreme peace of mind T2 is equipped with a level 4 mission crow.
Height: 6* cruise launcher (Yan 4 is the best), 1* towing, 1* fishing.
Medium: 1*T2 giant shield repair, 3* corresponding to active shield resistance, and 2*T2 giant shield expansion.
Low: 1* loss control, 2*T2 energy diagnosis, 2*T2 trajectory control.
Nobody: 1 light, 2 medium, 2 heavy, no boat inserted.
Need higher missile and engineering skills. This configuration is about 18000 shields, with 10 times per second, corresponding to 80% resistance. Unless there are many riots, you can open the shield from time to time to take on all level 4 tasks, and you will never reach the 9S round of A-missile, and the DPS is also quite high. It will be done in two rounds. I noticed that everyone's configuration emphasized "repair". In fact, according to my emphasis, it is "top", and there are very few cases of power failure. Don't be afraid that shielding will enlarge the signal radius. Ordinary mobs can't beat you at all, and you're still watching them crack it. It's so cool. ...
[Edit] Cheap perpetual motion machine type
High slot: 6x crossbow cruise missile launcher 1x salvage 1x towing beam.
Middle slot: 1x giant shield repair 3x recall active shield 2x.
Low position: 2 ballistic control systems, 3 beta reactor control: capacitive energy relay.
Ship insertion: 3 callbacks
Description: this configuration is suitable for most level 4 mission shields, which can move forever and have attack power. It is a very balanced configuration, which has taken into account the configuration of firepower and survivability. Personally, I suggest that you can change the UAV link multiplier (if your UAV detection theory 4), so that you can use UAV attacks to strengthen firepower. If you have any questions, please give us your guidance.
[Edit] asteroid with brush NPC pirate configuration:
( 1)
High slot: 6× Jinnu Battle, 1× Traction, 1× Stealth.
Intermediate fuel tank:1×1100mc afterburner type C, 1× Gist extra-large type C booster, 2× active shielding, 2×T2 capacitor charger.
Low slot: 2×T2 ballistic control system, 1× beta capacitive energy relay, 1× energy diagnosis device, 1× local stabilizer (to speed up maneuvering).
Description: This configuration is characterized by the perpetual motion machine of Gist's super-large C booster. It will take about 2 months to equip these equipments. As for buying these things, it will probably take 15-20E. Brush 185W Pirate Square (source) and you can buy it all in about 2 weeks. Stealth is to prevent harvesting, and the trajectory can be changed with or without local stability. The afterburner speed can be around 400, saving some torpedoes when approaching the enemy.
Egg yolk comments: It is recommended to change to micro-drive. The speed can exceed 1000. You can run when you meet a reaper without a net. Don't talk about it. It's super convenient to take things by micro-drive or something. If there are three plug-in relays, they can also be replaced by nanostructures. Anyway, this configuration can't kill an asteroid. It is more efficient to improve the take-off speed and pickup speed. The charging of T2 capacitor can be enhanced by adding a shield. You can repair about 800 in 4 seconds. Nothing, the printing press.
Quote: "Egg yolk comment: It is suggested to change to micro-drive. The speed can exceed 1000. " Excuse me, what micro songs have such an effect?
(2)
High slot: 6× Golden Slave Battle, 1× Traction, 1× Fishing Equipment.
Middle slot: 6×T2 capacitor charger
Low groove: 1× "adaptive" shell remodeling, 2×N hot main armor, 1×N dynamic main armor, 1× trajectory control.
Description: the configuration is simple and unique, which can keep the overhaul armor moving forever. In fact, four calls are enough, and the remaining two middle slots can be used to install electronic equipment such as induction enhancement. The above configuration is suitable for brushing monsters in areas where snakes are active.
(3) Tanks
High trough: golden crossbow patrol or battle *6, traction * 1, salvage * 1.
Middle slot: T2 total resistance * 1, corresponding to two main resistances that also hurt T2 (if the resistance itself is relatively high, you can consider replacing it with a big shield), and the big shield * 1.
Low valley: T2 loss control * 1, T2 trajectory *2, T2 energy diagnosis *2.
Description: Generally speaking, monsters 10 hit the body, and torpedoes are about 30. Brush 0.0 is absolutely no problem. You can also add back shielding and back insertion, which is more reliable. UAV can take unmanned people with corresponding injuries, and it is safer to fill seven, which is not afraid of rats and saves ammunition.
(4)
High trough: 6× Golden Slave Battle, 1× traction, 1× salvage equipment (generally, it is not necessary to salvage, and it is too time-consuming to bring new people to help you pull things).
Middle slot: 1X universal T2 active reactance, 1X corresponding to T2 active reactance, 1X giant shield, 1X shield extension, and two target marks.
Low slot: 5 times T2 trajectory control system
The above configuration is my strange brushing configuration in the north, which is characterized by high damage and fast brushing speed. Find an asteroid with more brushes, or just raise monsters. It should be noted that you should make the second jump, that is, after jumping an asteroid, lock the target and jump to the next asteroid belt. Halfway through the progress bar, click on the progress bar on the spacecraft to control the speed, and you can do well, basically not afraid of harvesting.
(5)
High trough: 6× jinnu battle, 2× traction,
Intermediate tank: JST 100 slightly bent C-type T2 reactance * 1 T2 total reactance * 1 T2 overhaul * 1 T2 mark * 1 T2 capacitor recoil * 1.
Valley: 3*T2 trajectory 2*T2 energy diagnosis
3*T 1 call back and plug in.
Note: This is entirely possible if I pay a little attention to the configuration of brush alloy. My project is only100W.
[Edit] Novice Crow Configuration
( 1)
High trough: 6 battle frames, 1 traction, 1 fishing or stealth.
Middle slot: large shield, 3 times corresponding resistance, 2 times return.
Low position: 2x diagnosis, 3x trajectory.
Ship insertion: 3 calls back
This installation method is most suitable for newcomers, in which T2 can be used for all equipment, and derivative 3 and derivative 4 that cannot be used can also make do. The characteristic is that the big shield can be permanently moved and repaired. Perfect for newcomers.
(2)
High and low valleys: 6 battles 1 towing fishing or stealth.
Middle slot: 1 bend, 2 back shields and 3 shield extensions
Low slot: 2-rail 3-back shielded relay
Ship insertion: shield equipment should be used well, especially shield equipment. This collocation method is very suitable for newcomers who just know how to drive crows and other skills are not high. In the case of no one harvesting, regardless of the problem of strange resistance, any 0.0 will do. Because the back shield configuration does not require high capacitance, it is best to use it manually when necessary to save electricity.
[Edit] Single brush dead zone configuration:
High slot: 6 times combat missile launcher, 1 times traction, 1 times large stereo bomb.
Middle slot: 1×JST super c, 2×T2 active shield, 1× shield auxiliary, 2×T2 callback.
Low trough: 1× damage, 2× trajectory control system, 1× energy diagnosis, 1× low trough return.
Description: Three-loop plug-ins can be super-large and permanent, and generally can be hard-resisted below 8/ 10.
[edit] PVP configuration:
High trough: 5× Golden crossbow cruise missile launcher and 3× heavy energy scavenger I.
Intermediate slot: 1× high power injection, 4×ECM multi-spectrum, 1× reverse transition.
Low slot: 1× large armored maintenance device, 4× active armored resistance.
PS: Use 3 to describe the heavy-duty entangled UAV: mainly jamming, when dealing with DPS gunboats such as Wang Wan and Fury. Only the high success rate of ECM in electronic field can be guaranteed. Can two giant energy shields be activated at the same time? I don't know how to edit. Is it better to add a little more? Crow is not suitable for ecm 3. It's out of date, isn't it? Now it's all ruined.
(2)
High trough: 6X cruise remote repair *2 (when there are many people)
Middle slot: afterburner (micro-bend can also be used to run farther and fight safely. Generally 100+KM doesn't worry about being called hee hee) 1 rebound (if a group of people go out, I won't tell others the secret) 4ECM (or 3ECM 1 induction).
Low groove: 3 tracks1600a *2.
Modify:? Forget it. Most people who fight now don't report the damage. . . . . Cheap is king @ _ @
No one: pestering or interfering with no one (as the case may be). Crows are not suitable for single harvesting (like the efforts of single harvesting, learn to wander-). Class C electronic warfare is an advantage. C-level colleagues should learn more about electronics, and there is definitely no advantage in confronting other races. Do not bring torpedoes.
(3)
High trough: T2 torpedo frame X6, T2 heavy damage X 1, and far armor repair X 1.
Middle trough: giant shield X 1, shield auxiliary X 1, T2 rebound X 1, T2 total reactance X 1, T2 reactance X 1, and T2 reinjection X 1.
Lower cabin: T2 reactor X 1 (or two), T2CPUX 1, T2 damage X 1 and T2 trajectory X 1.
Nobody: ECM, or the battle in the middle of T2.
Ship insertion: resistance insertion
This method requires high skills and is suitable for old players. As for whether the effect is good or not, you will know if you try. T2 can be reloaded with 5 ships, and then put about 15 ships in the warehouse, with a capacitance of 20X800= 16000 T2. There are special effects against boats. As long as the ship wins the bid, it can consume the capacitance of 375 ships (interception, guards will have no electricity, so you can't drive a little, bounce and die). Every 5 seconds, the repair amount can reach about 700 or even more (depending on the skill). However, it is recommended to use passive resistance after the skills are in place. The resistance is not much lower, but it does not consume electricity. Even if the other side loses power, the ship is still resistant.
(4)
High groove: 4 times damage, 3 times absorption.
Middle trough: 1 big shield repair, 1 all-around position, 3 big shield expansion, 1 rebound.
Low fuel tank: full energy diagnosis
Description: 1, has a certain anti-strike ability, close to the shield of 2W, 2, can instantly destroy/suck the enemy's electricity, and then bounce back for teammates to step on. This configuration is recommended for teams to use in wartime. It is more suitable for newcomers, when their skills are not high, and when they want to see battle scenes.
[Edit] PVP and PVE brush asteroids:
High slot: 6 Torpedo T2 or crossbow depends on individual skill 1 salvage 1 traction.
Middle trough: 1 overhaul 1 target pass 1 total resistance 1 electricity 1 dynamic.
Low groove: 1 damage 3 trajectory 1 sensitization or 4 trajectory modification 3 callback.
Note: It is best to use T2 trajectory, especially ballistic trajectory. Think about how terrible the firing speed and damage are when your torpedo skills are high and you use a T2 torpedo frame with four T2 trajectories. The tank in the middle is installed in this way, and the minimum resistance is above 70%, and all kinds of monsters can eat it. Of course, no matter how the ship is loaded, it needs technical support.
Because after the rebirth and modification, the shooting speed of crow fish is improved, but the flight time is reduced, and the general missile skills of novices are not enough. A cruise transmitter is recommended. Although the firepower output is reduced, the range can be played further, which seems to be more practical than torpedo.
That's for sure. Gadari specializes in ordinary torpedoes, two T 1 ships, missile dynamics V, and combat training skills V. Coupled with the original introduction of missile strike, it is impossible to kill more than 40KM and 200m without T2 torpedo.
High slot: 6-strength crossbow cruise missile launcher, 1 tow 1 fishing.
Middle trough: use CS-L giant energy shield overload 2 to call back, and the rest are equipped with active countermeasures according to monster resistance.
Low slot: novices generally need to install 1 energy diagnosis, 2 low slot callback, 2 trajectory control can also be replaced by a damage control.
The drone is equipped with five war hammers.
The asteroid belt should be fine.
[Edit] PVP door blocking device
High slot: power failure in T2 combat missile launcher *6 * 1
Middle slot: giant shield (skill of T2) * 1 rebound * 1 heavy booster * 1 T2 reactance * 1 T2 thermoelectric reactance * 1 T2 dynamic reactance * 1.
Low tank: T2CPU* 1 T2 reactor (or T2 energy diagnosis) * 1 T2 trajectory controller *3.
UAV: Heavy-duty winding UAV *2 ECM-600*2
Ship insertion: Ship insertion is not recommended or resisted.
Description: Although it is a little expensive, the firepower is greatly improved. This configuration ... obviously has many shortcomings, and crows don't have to catch people. Give it to your teammates when arresting people, and replace it with T2 shield to assist X2. T2 shield repair and CS-L repair are both 40, but the CPU is very different. Obviously T2 shield repair is unnecessary.
Dom:
Asteroid brush NPC pirate configuration
[Don't suck electricity, it has been changed for a long time! ] (2)
High trough: energy scavenger X 2 small traction beam in X 3 absorption device of heavy attenuation energy system
Intermediate groove: 100MN micro-bending propeller stagnation winding beam X 2 rebound heavy electrochemical capacitor injector
Low valley: "adaptive" large shell remodeling device X 2 armored explosion-proof intensifier II armored thermal energy intensifier II 1600mm reinforced gold-plated tungsten attached to the reactor control module II inside the deck
Hull tank: auxiliary power router of reactive power aggregator
UAV: Berserker X 5 Barbarian X 5 Hornet X 5
Description: The biggest advantage of using Domi to brush the mouse is that you can use PVP configuration to brush NPC pirates, which can prevent pirates from robbing and eating black.
(3)
High slot: 350mm magnetic rail gun ×6
Middle slot: Target mark: All-directional enemy connection ×2 medium-sized syringe ×2
Low slot: medium armor maintenance ×2 armor enhancer ×2 (depending on the type of injury) damage control magnetic field stabilizer ×2 (or additional armor)
UAV: A group of UAVs with guards ×5 arbitrary sentries (depending on the injury type) and a group of UAVs with savage ×4 (insurance) for maintenance.
Sentinel drones and magnetic track guns are used as attack means to strengthen firepower and range, and can shoot the most NPC without moving, which is labor-saving and efficient. (Salvage boats are provided separately)
(4)
High slot: ion fast gun *3 fishing * 1 traction * 1 UAV link efficiency * 1
Intermediate slot:1100mn micro meandering propeller * 1 stagnation winding beam * 1 T2 return *3
Low slot: overhaul A *2 T2 loss control * 1 active reactance 1-2 magnetic stability * 1 and other capacitor relays.
Ship plug: 2 callback plug 1 sentry plug.
UAV: heavy *5 without *5, light *5 without *5 sentry * 5.
Description: This configuration is suitable for players over 2 months. T2 equipment skills are not needed, and the attack methods are flexible and diverse. Double repair is basically completed at the same time. If you can't do two overhauls permanently, please remove the microbend and apply force, or simply call back.
[Edit] Brush the dead space and do the task configuration
The equipment used to brush pirates here is basically the same, but it depends on how to locate the dead. If you make a trough as high as a wet nurse's boat, you can install a remote manicure, the middle trough1000 Mn, apply force, and fully dial back.
-
What age are you still sucking electricity? Look at my brush, C- strange special Dom.
High slot 425 verification *4, UAV control * 1, traction * 1.
Intermediate slot 100 afterburner * 1, T2 recoil *4.
The low tank is overhauled at T2 * 1, and the kinetic energy actively resists *2 (according to the specific NPC damage change, if it is G monster, the heating will be activated). T2 reactor, T2 magnetic force is stable, and T2 loss is controlled.
Uav warden *5 wasp *5 Venus *5
Description: Because C monsters are all long-range firepower, you have to chase them at close range. If you hit one, you have to catch the next one. Usually four or five monsters break up. Are you tired of chasing them? With this configuration, I can fly to the asteroid belt and stay where I am, shoot a few monsters with a cannon, and then lose my sentry. I can blame it for running within 75 kilometers. Firepower intensity depends on everyone's skill. I always have a T2 overhaul, and three usurpers of 185W can't beat you. When the big one is finished, I will release Venus to clean up the ocean and escort. It's easy and casual. If you insert a callback and an item,
[edit] PVP configuration
High slot: large electron gun X6
Intermediate tank: 100MN micro-bending propeller, stagnation winding beam, rebound medium-sized electrochemical capacitor injector *2
Bottom: "adaptive" large-scale shell remodeling device X 2 armored explosion-proof enhancer II armored thermal energy enhancer II armored kinetic energy enhancer II 1600MM gold-plated reactor control module II
Hull trough: it is ok not to install it. There is no need to pay too much.
UAV: Berserker X 5 Guardian X 5 SW900 stagnates and winds UAV X 5.
Note: None.
Configuration concept-mosquito killer
[Edit] PVP team battle configuration
High slot: large electron gun X4+ slow remote repair+heavy power failure (specially designed for interception and high-speed outburst).
Middle slot: ECCM magnetic force of heavy-duty electrochemical capacitor injector with rebound of stranded winding beam with omnidirectional cable-enemy connection
Low slot: damage control II armor anti-explosion enhancer II armor anti-thermal energy enhancer II armor anti-kinetic energy enhancer II 1600MM gold-plated reactor control module II (magnetic stability varies from person to person).
Hull trough: it is ok not to install it. There is no need to pay too much.
UAV: Berserker X 5 Guardian X 5 SW900 stagnates and winds UAV X 5.
[editor] labor-saving and labor-saving. Multi-meter brush task configuration
High slot: 350 mm rail gun X 4 UAV link synergy X 2
Middle trough: t2 callback X 3 omnidirectional enemy connection 100mn Gary burner.
Low trough: t2 overhaul X 1 corresponding active anti-X 4 total reflection film X 1 damage control X 1.
Uav: guard X 5, corresponding to the attack attribute sentry X 5, there is no X 5 in it, and the remaining space is randomly matched.
Modification: callback X 2 sentry damage X 1
Note: After four active resistors are turned on, the resistance is about 85%, and the dynamic and thermal resistances are random. If it is combined with 2X dynamic resistance +2X thermal resistance, plus passive film protection and damage control, the hull will be stronger. The two groups of sentries give consideration to both near and far enemies, with high efficiency and no high-speed escort to patrol the ocean, which saves worry and effort. Four 350MM guns just cover the default locking range, and both firepower and grid can be satisfied. If it cannot be moved permanently, all the middle slots can be replaced by return, or more capacitive energy relays can be arranged in the low slots.
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