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QQ space development history?

1998 1 1 Company was established in 10, and launched a wireless Internet paging solution.

65438+February 0999 Tencent's instant messaging service was launched, which is interconnected with wireless paging, GSM short message and IP telephone network.

1 999165438+1the number of registered QQ users in October exceeded110,000.

In April 2000, the number of registered QQ users reached 5 million.

In May 2000, the number of QQ users online at the same time exceeded100000 for the first time.

People's Daily on May 28th: At 20: 43 pm on May 27th, the number of simultaneous QQ users exceeded100000 for the first time. In June this year, the number of registered users in Zhihu exceeded10 million.

In June 2000, "Mobile QQ" entered Unicom's new mobile life.

2 1 means a lot to many Tencent QQ and Unicom mobile phone users. Thanks to the efforts of Tencent and Shenzhen Unicom, the first batch of 10000 STK cards of Shenzhen Unicom's "Mobile New Life" service are embedded with the "Mobile QQ" menu, which is more convenient and quick to use. In this card, the "mobile QQ" service includes the functions of sending information, querying information, querying friends' status and querying Tencent QQ users through different conditions.

In QQ2000, the version of 165438+ 10 was officially released.

20011www.tencent.com ranks sixth in China.

65438+1October 3 1 day, NetValue announced the rankings of Internet websites and entities in five Asian countries and regions, including data from Hongkong, South Korea, Singapore, Taiwan Province Province and China, and www.tencent.com ranked sixth in China.

In February of 2000 1 year, the number of online users of Tencent QQ successfully broke through the110,000 mark, and the number of registered users has increased to 50 million.

In March 2002, the number of registered QQ users exceeded 654.38 billion.

In July 2002, he advocated industry self-discipline and signed the China Convention on Self-discipline of Internet Industry.

On June 5438+ 10, 2002, the first trial activity of QQ Star "Q Human Q Life" was successfully held.

From June 5438+00 to February 2002, the first "Q Human Q Life" QQ Star Trial was successfully held, which further integrated the QQ image into the lives of modern young people.

From June 5438 to February 2002, Tencent was recognized as "the key software enterprise in Shenzhen in 2002".

Tencent was named "Shenzhen Key Software Enterprise in 2002" by Shenzhen Science and Technology Bureau, Shenzhen State Taxation Bureau, Shenzhen Local Taxation Bureau and Finance Bureau.

The "QQ Game" launched in August 2003 once again led the Internet entertainment experience.

In September 2003, the number of registered QQ users rose to 200 million.

In September 2003, Tencent Communication (RTX), an enterprise-level real-time communication product, was launched.

On September 9th, the launch conference of enterprise-level real-time communication product "RTX" was held in Beijing Kerry Center. It marks Tencent's entry into the enterprise market as the first enterprise real-time communication service provider in China.

Tencent Messenger (Tencent TM for short) was released in February 2003.

12 On June 5438+05, Tencent's latest instant messaging software "Tencent Messenger" was released for users in the office environment to download and use.

In February 2003, 65438 was once again recognized as "the key software enterprise in Shenzhen in 2003".

On June 5438+ 10, 2004, China Mobile Monternet won three awards: Best Progress Award of Monternet Partner in 2003, Best Performance Award of Monternet Interactive Business Partner in 2003 and Best Performance Award of Monternet Short Message Service Partner in 2003.

In April 2004, the number of registered users of QQ reached a new peak, breaking through the 300 million mark.

In May, 2004, it ranked fourth in "Top 2003 Shenzhen Software Enterprises 100".

On June 16, 2004, Tencent Holdings was officially listed on the main board of Hong Kong Stock Exchange with the stock code of 700. Is the first China Internet company listed on the main board of Hongkong.

In July 2004, it ranked 25th in "Top Private Enterprises in Guangdong Province 100 in 2003".

In August, 2004, the number of simultaneous online QQ games exceeded 620,000, making it the largest casual game portal in China.

On August 27th, 2004, the number of simultaneous online users of Tencent QQ Game () exceeded 620,000. QQ game started trial operation on August 6th, 2003. In just one year, the maximum number of simultaneous online users of QQ games has increased from 100 on the first day of trial operation to more than 620,000 now. This also marks that QQ games have become the largest casual game entrance in China and even the world.

In September, 2004 and 2003, it ranked 29th in the "Top 100 Taxpayers of Private Enterprises".

From June 5438, 2004 to 10, Tencent was rated as one of the "websites with the largest market value" in China.

10 on June 22nd, 2004, in the just-concluded "Top 2004 China Commercial Websites 100" survey, Tencent. Www.qq.com ranks first, ahead of Sina, Sohu, Netease and other portals. At the same time, Tencent QQ.COM was also rated as one of the "top five websites with the largest market value" in China. This shows Tencent. Www.qq.com has become a powerful portal in China and one of the most influential portals in China.

From June 5438 to February 2004, Tencent ranked 17 in the "Top 500 Asia-Pacific Hi-Tech Companies in 2004".

Tencent ranked17th in the top 500 Asia-Pacific high-tech and high-growth companies in 2004 by Deloitte International Accounting Company, with its business growth of 65,438+0.398% in the past three years.

In June 5438+February, 2004, the maximum number of simultaneous online QQ games exceeded 1 10,000. This is the online new high of leisure game platform created after QQ game online exceeded 600,000 in August 2004.

From June 5438 to February 2004, Tencent built the first fashion entertainment portal in China.

QQ.COM has made great achievements in more than one year since its launch. It ranks fourth in Alexa's domestic portal, and third or fourth in the home page and three major channels.

In February 2004, 65438 was named "Top 50 Private Enterprises in Shenzhen in 2003".

From June 5438 to February 2004, Tencent has independently developed nearly 30 copyrighted software products.

On June 5438+ 10, 2005, Tencent was recognized as "the key software enterprise in Shenzhen in 2004".

In February 2005, the highest number of simultaneous online users of Tencent QQ exceeded100000.

On February 6th, 2005, the number of simultaneous online users of Tencent QQ exceeded100000 for the first time. Since the number of online users of Tencent QQ exceeded 654.38+10,000 in May 2000, it took only four years to achieve an increase of 654.38+10,000 times.

In April 2005, Tencent was awarded the title of "Advanced Intellectual Property Unit in Shenzhen in 2004".

On April 22, 2005, Tencent won the third place in the advanced unit of intellectual property protection in Shenzhen. The first two companies are Huawei Technologies Co., Ltd. and ZTE Corporation. On the same day, Yan Xiaohong, deputy director of China National Intellectual Property Administration, led a delegation to inspect Tencent's intellectual property protection work, and made a positive evaluation: Tencent took the lead in launching instant messaging software QQ in China, and successfully operated it for so many years, creating a brand image of QQ Penguin cartoon, which has great influence and has become the representative of copyright protection and utilization of Internet enterprises in China. Deputy Director Yan Xiaohong also pointed out that the two sides should strengthen communication and cooperation and jointly safeguard the legitimate rights and interests of copyright assets such as Tencent QQ Software and Penguin Cartoon Image.

In May 2005, Tencent ranked 25th in "Top 2005 China Software Industry 100 Enterprises".

12 in may 2005, Tencent was approved by the Ministry of information industry as "the largest enterprise in China's software industry in 2005 100" according to the data of the 2004 National Statistical Annual Report of Software Industry jointly compiled by the National Bureau of Statistics and the Ministry of Information Industry, and the sum of the three indicators of software product income, system integration income and software service income.

(Official information was not released until May 2005)