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Ten common sense rules of table tennis
1. 20 common sense rules of table tennis
1. When the serve starts, the ball is naturally placed on the palm of the hand that is not holding the clapping hand, and the palm is opened and remains still.
2. The server must throw the ball up almost vertically with his hands without causing the ball to rotate.
3. The ball should rise no less than 16 degrees after leaving the palm of the hand that is not holding the clapping hand. centimeters, the ball cannot hit anything before it is hit.
4. When the ball drops from the highest point of the throw, the server can hit the ball so that the ball first touches his side's table area, then passes over or around the net device, and then touches the receiver's side. Table area. Once served, the entire table can only be clicked twice
5. In doubles, the ball should touch the right half of the server and the receiver successively.
6 From the moment the service is served until the ball is hit, the ball must always be above the level of the playing surface and outside the server's end line.
7 It cannot be hit by the server or his doubles partner. body or anything they are wearing (carrying).
Once the 8-ball is thrown up, the server's non-racing arm should immediately move away from the area between the ball and the net.
9. When a player serves, the referee or deputy referee should see clearly whether he serves in accordance with the legal service regulations.
10. If the referee has doubts about the legality of a player's serve, he will award a heavy penalty and warn the server when it occurs for the first time in a game.
11 After that, if the referee again doubts the legality of the player or his doubles partner’s serving action, the receiving side will be awarded 1 point.
12 No matter whether it is the first time or at any time, as long as the server obviously fails to serve in accordance with the legal service regulations, no warning is required, and the receiving side shall be awarded 1 point.
13. When a player cannot strictly abide by certain regulations on legal serving due to physical injuries, the referee can make a decision to exempt him from execution
I thought of these 13 articles and tried my best.
2. Ten provisions that must be followed when serving in table tennis competition rules
Excerpted from "2006 Table Tennis Competition Rules"
2.6 Serving
2.6.1 When the serve starts, the ball is naturally placed on the palm of the hand that is not holding the clapping hand, with the palm open and remaining still.
2.6.2 The server must throw the ball up almost vertically with his hands without causing the ball to rotate.
The server must make the ball rise a lot after it leaves the palm of the hand that is not holding the clapping hand. At 16 centimeters, the ball falls
and cannot hit anything before being hit.
2.6.3 When the ball drops from the highest point of the throw, the server can hit the ball so that the ball first
touches his own court and then passes over or around the ball. The net device is located in the area where the receiving player is touched. In doubles, the ball should touch the right half of the server and then the receiver.
2.6.4 From the beginning of the service to the time the ball is hit, the ball must always be above the level of the playing surface
and beyond the server’s end line; and when viewed from the receiving side, The ball may not be blocked from the receiver's view by the body of the server
or his doubles partner or anything they wear (carry).
2.6.5 Once the ball is thrown up, the server's arm that is not holding the racket should immediately move away from the space between the ball and the net
. The space between the ball and the net is defined by the ball and the net and their upward extension.
2.6.6 When a player serves, the referee or deputy referee should see clearly whether he is serving in accordance with the legal rules.
2.6.6.1 If the referee has doubts about the legality of a player's serve, the service will be awarded and the server will be warned for the first time in a game.
2.6.6.2 After that, if the referee doubts the legality of the player or his doubles partner's serving action again
the receiving side will be awarded 1 point.
2.6.6.3 Regardless of whether it is the first time or at any time, as long as the server obviously fails to serve in accordance with the rules of legal service, no warning is required and the receiving side shall be awarded 1 point. .
2.6.7 When a player is unable to strictly abide by certain regulations on legal serving due to injury, the referee may make a decision to exempt the player from enforcement.
Note: After the publication of the "Table Tennis Competition Rules" (2005), the ITTF made some modifications to the competition rules. 2.6.4 and 2.6.5 are Amended provisions.
3. How to play table tennis well? Come and learn 10 tips for table tennis competitions
1.
Care about rotating serves
Ten The one-point system is quite confusing when it comes to changing serves. If you don't straighten things out clearly at ordinary times, you will suffer big losses during the competition.
2.
Prepare for unexpected events
During the competition, accidents are inevitable, and you must prepare for them. Foot injuries should be kept secretive. Letting your opponent know about your foot injury will do you no good except to gain sympathy and understanding from the audience. 3.
Being arrogant against strong players
If your level with the strong players is 28 or 28, then no matter how hard you try, you will still be defeated. But if it is less than 37, then there is still a chance. 4.
Teammates compete in hidden dragons and crouching tigers
Which table tennis champion is the most valuable? The answer is the National Games champion. The hardest game to play is your teammates. Each is well aware of the other's strengths and weaknesses. That is, serving routines, technical routines, and tactical routines. It is rarely used or not used in non-competition confrontations. Leave it to the game to catch your teammates off guard and make a hasty response.
5.
Sit back and watch the tigers fight during homework
I believe friends who often play table tennis know what it means to sit back and watch the tigers fight! During the game, if it is not time for me to play, I always like to watch the relatively exciting games at that time. In fact, this approach is wrong. You can't be idle at this time. You have to carefully observe the golf courses of players in the same group or half of the area who may meet. As the saying goes, if you know the enemy, you can fight a hundred battles without danger.
6.
Psychological advantage: The fox fakes the tiger's power
If you are competing with a novice table tennis player, then you can defeat your opponent psychologically. The tactic is "the fox fakes the tiger's power". Because neither party knows the other's details, they are always a little afraid of the other. How to amplify the opponent's fear. You'd better wear a bright red uniform and a conspicuous professional bag on your back, so that your opponents will be afraid of you for a three-pointer at the beginning. 7.
During the truce between rounds, bystanders can clear things up
During the lull between rounds, you will definitely meet a lot of golfers who are just trying to teach others. The so-called authorities are confused, but bystanders know clearly. Sometimes you are really confused by your opponent, as if you drank medicine. Remember, on the field, if there are three people walking together, there must be my teacher. 8.
The opening tactic is to cast stones to ask for directions
Winning or losing the first game is crucial. If you win, of course your confidence will double. But if you use all your special skills, it will not be easy for you to win. By throwing stones and asking for directions, you will be confident and will not become less confident the more you fight. In the end, you will be exhausted.
9.
Abandon a pawn to save a rook when the group advances
What is abandoning a pawn to save a rook? Even friends who often play table tennis may not necessarily understand this, but it is actually very easy to understand. During competition, teams are usually divided into eight or four groups. If there are four groups, the top two will qualify. Sometimes there are stronger opponents than you in the group. When the probability of winning is low, you may consider giving up competing against him in order to maintain your physical strength and recharge your batteries to deal with players of a similar level to yourself.
10.
Serve before yourself
Before the game, the referee usually tosses a coin to let both players choose the table or serve. If you get first dibs, how do you decide? 99% of golfers will answer without hesitation: choose the serve. But, the smartest answer is: the pick table.
4. 20 Table Tennis Competition Rules
1. When serving, the ball should be placed on the palm of the hand that is not clapping, with the palm open and flat. The ball shall be at rest, behind the server's end line and above the level of the playing surface.
2. The server must throw the ball up almost vertically with his hands without causing the ball to rotate, and make the ball rise no less than 16 centimeters after leaving the palm of the hand that is not holding the clapping hand.
3. When the ball drops from the highest point of the throw, the server can hit the ball so that the ball first touches his own court, then goes over or around the net device, and then touches the receiver. Taiwan area. In doubles, the ball should touch the right half of the server and then the receiver.
4. From the last moment when the ball is stationary before throwing to the time of hitting the ball, the ball and racket should be above the level of the playing surface.
5. When hitting the ball, the ball should be behind the server's end line, but not beyond the part of the server's body (other than arms, head or legs) that is farthest from the end line.
6. When a player serves, he has the responsibility to let the referee or deputy referee see whether he serves in accordance with the legal service regulations.
7. If the referee doubts the correctness of a certain serving action of the server, and neither he nor the deputy referee is convinced that the serving action is illegal, and when this phenomenon occurs for the first time in a game, The referee may warn the server without awarding a point.
8. In the same game, if the correctness of a player's serving action is doubted again, no matter whether it is for the same reason or not, no warning will be given and one point will be lost.
9. No matter whether it is the first time or at any time, as long as the server obviously fails to serve in accordance with the legal service regulations, he will be sentenced to lose one point without warning.
10. When a player cannot strictly abide by certain regulations on legal serving due to physical injuries, the referee may make a decision to waive the requirement, but must explain it to the referee before the game.
11. Choose the side that serves, receives the serve, and which side has the power to be determined by drawing lots. The winner can choose to serve first or receive the serve first, or choose a certain side first.
12. When a player of one side chooses to serve or receive first, or chooses to play first, the player of the other side should have the right to make another choice.
13. After every 2 points are scored, the receiving side becomes the serving side, and so on, until the end of the game, or until the score of both sides reaches 10 points or the rotation of serving method is implemented. , the order of serving and receiving remains unchanged, but each player only serves one point in turn.
14. In the first game of doubles, the first server will determine the first server, and then the first receiver will determine the first receiver. In subsequent games, after the first server is determined, the first receiver should be the player who served to him in the previous game.
15. In doubles, every time the serve is changed, the player in front of the server should become the server, and the partner of the server in front should become the server.
16. The side that serves first in a game shall be the first to receive the serve in the next game. In a doubles decider, when one side scores 5 points first, the receiving side shall switch the order of receiving the serve.
17. In one game, the team playing in a certain position should change to another position in the next game. In the deciding game, when one side scores 5 points first, the two sides should exchange positions.
18. If a game does not end after 10 minutes (except when both sides have scored at least 9 points), or at any time before that at the request of both players, the alternating service method should be implemented.
19. When the time limit expires and the ball is still in play, the referee should immediately suspend the game. The server whose round was suspended serves and the game continues.
20. When the time limit expires and the ball is not in play, the ball should be served by the receiving player in the previous round and the game continues.
Extended information:
Main tactics:
1. Push attack
Features: Mainly use forehand attack and backhand push. The speed and power are combined with changes in placement and rhythm to suppress and mobilize the opponent in order to take the initiative or score points. The push attack tactic is the main tactic used by the left push and right attack style to deal with the attacking style. It is also often used by double-attack players and players who combine attack and cut with the ability to backhand push and block.
2. Two-sided attack
Characteristics: Mainly use the speed and power of forehand and backhand attack techniques to suppress the opponent, strive for the initiative and create smash opportunities. The two-sided attack technique is the main tactic used by the two-sided attack method to deal with the offensive style.
3. Pull attack
Characteristics: Continuously use the forehand pull to create offensive opportunities, and then use assault and smash as a scoring method. The pull attack tactic is the main tactic used by fast break play to deal with chipping play.
Baidu Encyclopedia - Table Tennis Competition Rules
Baidu Encyclopedia - Table Tennis
5. Table Tennis Knowledge and Rules
When fighting back It is when the table tennis ball bounces once here that you take action.
See below for details. 1. Select the position and right to serve. Before the start of each game, athletes from both sides will choose the position, serve, and receive the ball by drawing lots. The winner has the right to choose the position, serve and receive the ball, and can also ask the opponent to make a choice first.
If the lottery winner chooses to serve or receive the serve first, the opponent will choose the direction; if the lottery winner chooses the direction, the opponent will choose to serve or receive the serve first. 2. Practice before the start of a game, players have the right to practice on the table where the game starts for 2 minutes.
3. Legal serve 1. When serving, the ball should be placed on the palm of the hand that is not holding the racket. The palm should be still, open and flat, with the four fingers together and the thumb naturally open. 2. From the last moment when the ball rests on the stationary hand without holding the racket until the ball is hit when serving, the hand without holding the racket and the ball as well as the entire racket should always be above the level of the table.
3. The server can only throw the ball upward with his hand, without rotating the ball, so that the ball is thrown straight upward from the palm of the hand, at least 16 centimeters away from the palm of the hand that is not holding the clap. 4. When the ball falls from the highest point of the throw, the server can hit the ball, and the ball first touches the server's table area, and then directly crosses or bypasses the net and touches the receiver's table area.
5. In doubles, the ball should first touch the right half of the server, then go directly over or around the net and touch the right half of the receiver. 4. Victory and Loss Assessment A game: In a game, the singles or doubles player who scores 11 points first is the winner. However, after the tie reaches 10, the player who scores 2 points first is the winner.
A game: International regulations stipulate that singles is a best-of-seven game system and doubles is a best-of-five game system. 5. Equipment: Table: 2.74 meters long, 1.525 meters wide, 0.76 meters above the ground. There is a 0.02 meter wide white line on each side of the table.
Net: length is 1.83 meters, width is 0.1525 meters, the outer edge of the net posts is 0.1525 meters away from the table. The diameter of the ball is 40 mm.
6. Table Tennis Competition Rules 20
1. When serving, the ball should be placed on the palm of the hand that is not clapping, with the palm of the hand open and flat.
The ball shall be stationary, behind the server's end line and above the level of the playing surface. 2. The server must throw the ball upward almost vertically with his hands without causing the ball to rotate, and make the ball rise no less than 16 centimeters after leaving the palm of the hand that is not holding the clapping hand.
3. When the ball drops from the highest point of the throw, the server can hit the ball so that the ball first touches his own court, then goes over or around the net device, and then touches the receiver. Taiwan area. In doubles, the ball should touch the right half of the server and then the receiver.
4. From the last moment when the ball is stationary before throwing to the time of hitting the ball, the ball and racket should be above the level of the playing surface. 5. When hitting the ball, the ball should be behind the server's end line, but not beyond the part of the server's body (other than arms, head or legs) that is farthest from the end line.
6. When a player serves, he has the responsibility to let the referee or deputy referee see whether he serves in accordance with the legal service regulations. 7. If the referee doubts the correctness of a certain serving action of the server, and neither he nor the deputy referee is convinced that the serving action is illegal, the referee may warn the server when this phenomenon occurs for the first time in a game. No points will be awarded.
8. In the same game, if the correctness of a player's serving action is doubted again, no matter whether it is for the same reason or not, no warning will be given and one point will be lost. 9. Regardless of whether it is the first time or at any time, as long as the server obviously fails to serve in accordance with the legal service regulations, he will be sentenced to lose one point without warning.
10. When a player is unable to strictly abide by certain regulations on legal serving due to physical injuries, the referee may decide to waive the rules, but must explain this to the referee before the game. 11. Choose the side that serves, receives the serve, and which side has the power to be determined by drawing lots. The winner can choose to serve first or receive the serve first, or choose which side to play first.
12. When a player of one side chooses to serve or receive first, or chooses to play first, the player of the other side should have the right to make another choice.
13. After every 2 points are scored, the receiving side becomes the serving side, and so on, until the end of the game, or until the score of both sides reaches 10 points or the rotation of serving method is implemented. At this time, the order of serving and receiving remains. No change, but each player only serves one point in turn.
14. In the first game of doubles, the first server will determine the first server, and then the first receiver will determine the first receiver. In subsequent games, after the first server is determined, the first receiver should be the player who served to him in the previous game.
15. In doubles, every time the serve is changed, the player in front of the server should become the server, and the partner of the server in front should become the server. 16. The side that serves first in a game shall receive the serve first in the next game.
In the doubles decider, when one side scores 5 points first, the receiving side should exchange the order of receiving the serve. 17. In a game, the team playing in a certain position should change to another position in the next game.
In the deciding game, when one side scores 5 points first, the two sides should exchange positions. 18. If a game does not end after 10 minutes (except when both sides have scored at least 9 points), or at any time before that at the request of both players, the alternating service method should be implemented.
19. When the time limit expires and the ball is still in play, the referee should immediately suspend the game. The server whose round was suspended serves and the game continues.
20. When the time limit expires and the ball is not in play, the ball should be served by the receiving player in the previous round and the game continues.
Extended information: Main tactics: 1. Characteristics of push attack: Mainly use the speed and power of forehand attack and backhand push, and combine with changes in landing point and rhythm to suppress and mobilize the opponent in order to win Take initiative or score.
The push tactic is the main tactic used to deal with the attacking style by pushing left and right. It is also often used by two-sided attacking players and players who combine attacking and cutting with the ability to backhand push and block. 2. Two-sided attack. Characteristics: Mainly use the speed and power of forehand and backhand attack techniques to suppress the opponent, strive for the initiative and create smash opportunities.
The two-sided attack technique is the main tactic used by the two-sided attack method to deal with the offensive style. 3. Pull attack Features: Continuously use quick forehand pulls to create offensive opportunities, and then use assault and smash as scoring methods.
The pull-attack tactic is the main tactic used by the fast-break style to deal with the chipping style. Baidu Encyclopedia - Table Tennis Competition Rules Baidu Encyclopedia - Table Tennis.
7. There are ten fouls in table tennis.
The following fouls will occur when serving:
Not throwing the ball or throwing the ball too low ;
The ball is thrown with spin;
The ball is served within the end line;
The ball is blocked;
The ball is thrown The angle is too large (that is, the rules require a vertical throw. In practice, even if there is some deflection, there will be no penalty, but it is still a foul if it is too exaggerated);
Hit the ball during the rising period of the throw;
The racket is not on the table when serving.
There are no special rules for receiving the serve, so there is no such thing as a "receiving serve" foul. If we have to talk about fouls, they are the same throughout the entire game. For example, you cannot hold the table with your hands, you cannot catch the ball with anything other than the racket (such as your hands), you cannot catch the ball with a racket surface without sponge rubber, etc.
8. What are the 20 rules of table tennis?
The 20 rules of table tennis are: 1. Serve 1. When the serve starts, the ball is naturally placed on the person who is not holding the clapping hand. On your palms, palms open and still.
2. When serving, the server must throw the ball up almost vertically with his hands, without causing the ball to rotate, and make the ball rise no less than 16 centimeters after leaving the palm of the hand not holding the clapping hand. You can't hit anything before you drop down. 3. When the ball drops from the highest point of the throw, the server can hit the ball so that the ball first touches his own court, then passes over or around the net device, and then touches the receiver's court.
In doubles, the ball should touch the right half of the server and the receiver successively. 4. From the moment the service is served until the ball is hit, the ball must always be above the table and outside the server's end line, and must not be blocked by any part of the server's or his doubles partner's body or clothing.
5. When a player serves, the moment the ball comes into contact with the racket, there must be no obstructions within the virtual triangle formed by the line connecting the ball and the net post and above a certain height, and one of the The referee must be able to clearly see where the player hits the ball. 2. Hitting After the opponent serves or counterattacks, the player of the team must hit the ball so that the ball directly goes over or around the net device, or touches the net device and then touches the opponent's table area.
3. Points lost 1. Failure to legally serve; 2. Failure to legally fight back; 3. After hitting the ball, the ball did not touch the opponent's table area and crossed the opponent's end line; 4. Blocking; 5. Continuous 6. Hitting the ball with a racket surface that does not comply with the rules; 7. Players or anything worn by players causes the table to move; 8. Players or anything worn by players touches the net device; 9. Touching the playing surface without clapping hands. ; 10. Doubles players hit the ball in the wrong order; 11. When implementing the rotational service method, the serving party or its doubles partner, including the receiving party, has completed 13 legal counterattacks.
Extended information: 1. Table tennis play types: can be divided into 6 major types: (1) Fast break play (2) Loop play (3) Loop combined with fast break play (4) Fast break combined with loop play (5) Slice-based play that focuses on cutting (6) Slice play that combines slice and attack There are mainly the following play styles in the international table tennis world: (1) Pen-hand left shot Push the right attack, such as Taiwan's Jiang Penglong, South Korea's Ryu Seung-min, and China's Yang Ying (2) Pen-hand shooting and horizontal looping combined with fast break, such as China's Ma Lin, Wang Hao, Li Jing, and Xu Xin (3) Horizontal looping Combination of fast break, such as China's Kong Linghui, Wang Nan, Wang Liqin (4) Horizontal fast break combined with loop, such as China's Deng Yaping, Zhang Yining (5) Combination of cutting and attack, such as South Korea's Zhu Shihe, Jin Jing'e, China's Ding Songer, singles Game: 1. Before the start of the game, both sides guess the right to serve. The winner chooses to serve or receive the serve. The receiver gets the right to choose the court. The serving court is fixed until the end of the game; 2. Before a winner is determined in each district. A best-of-three-game 11-point system is adopted, and the match between the winners adopts a best-of-five-game 11-point system; 3. The serve is a two-ball change of service system. When the score reaches 10:10, a one-ball change of service system is adopted until the draw A two-point gap determines the winner; 4. When serving, the table tennis ball is valid as soon as it is released; 5. When serving, the ball must not be blocked and the ball should be thrown up; 6. When serving, the table tennis ball should first contact the server's table and then touch On the receiving side's table, the ball that does not touch the table is dead, and the receiving side gets one point; 7. When serving, if the table tennis ball touches the net and falls on the receiving side's table, the serve is invalid, neither side scores, and the ball is served again; 8. When serving , the table tennis ball first touches the server's table, without touching the net, and touches the corner of the receiving side's table, which is a good ball, and the ball is valid; 9. During the game, if the table tennis ball touches the net, it is a good ball, and the ball is valid; 10. During the game, if the table tennis ball touches the rack, it is a dead ball, and the opponent gets one point; 11. During the game, if the table tennis ball touches the net twice in a row (it does not fall on the table tennis table after touching the net, but touches the net again), it is a dead ball. If the ball is dead, the opponent will get one point; 12. During the game, if the non-clutching hand touches the table, the opponent will get one point, and the confrontation is over; 13. During the game, the opponent will touch the table with all parts of his body to move the table before catching the ball, and the opponent will get one point. One point, the confrontation is over; 14. When the two sides reach 1:1 or 2:2 for the deciding game, the two sides will switch places when the score reaches 5 points; 15. The rest time after each game is one minute; 16 .At the beginning of the next game, the two sides exchange venues and serving rights; 17. The final interpretation of the rules of the game belongs to the table tennis referee team.
3. Mixed doubles competition: 1. Before the start of the game, both sides guess the right to serve. The winner chooses to serve or receive the serve, and the receiver gets the right to choose the venue; 2. A winner is determined in each district. The winner previously adopted a best-of-three-game 11-point system, and the match between the winners will adopt a best-of-five-game 11-point system; 3. The serve is a two-ball service system. When the score reaches 10:10, a one-ball service system is adopted. The winner will be determined until a gap of two points is opened; 4. The party that obtains the right to serve determines the first server and takes the first position. The receiver determines the first receiver and takes the next position. The serving position is the right hand and is in the right hand position during the game. It remains unchanged until the end; 5. In each subsequent game, after the first server is determined, the first receiver should be the player who served to him in the previous game; 6. The service is a two-ball service system, and the server will The right to serve is given to the other party's receiver. After the service change, the original server and the original server exchange positions, and the original server receives the serve. 7. When serving, the table tennis ball is valid as soon as it is released; 8. When serving, the ball should If the table tennis ball touches the server's right half and then the receiver's right half, the table tennis ball touches other table areas (including the pressing line), it is a dead ball, and the opponent scores; 9. During the game, if the table tennis ball touches the net, it is a good ball, and this ball Valid; 10. During the game, if the table tennis ball touches the net twice in a row (it does not fall on the table tennis table after touching the net, but touches the net again), it is a dead ball, and the opponent gets one point; 11. When serving, the table tennis ball touches the net first If the serving side's tabletop does not touch the net but touches the corner of the receiving side's tabletop, it is a good ball and the ball is valid. 12. During the game, if the table tennis ball touches the net, it is a good ball and the ball is valid. 13. During the game, any non-player ball is considered a good ball. If the racquet hand touches the table, the opponent scores one point, and the confrontation ends; 14. During the game, the opponent touches the table with all parts of his body before catching the ball to move the table, the opponent scores one point, and the confrontation ends; when the two sides reach 1: When the deciding game is 1 or 2:2, when the score of either side reaches 5 points, the two sides will switch sides; 15. The rest time after each game is one minute; 16. When the next game starts, the two sides will switch sides.
9. The latest table tennis rules, not the previous ones, 20, thank you
1 Table
1.1 The upper surface of the table is called the playing surface, which should be A rectangle parallel to the horizontal plane, 274 meters long, 1.525 meters wide, and 76 centimeters high from the ground.
1.2 The playing surface does not include the sides of the table.
1.3 The playing surface can be made of any material and should have consistent elasticity, that is, when a standard ball falls to the surface from a height of 30 centimeters from the surface, the bounce height should be approximately 23 centimeters.
1.4 The playing surface shall be uniformly dark and matte, with a 2 cm wide white border along each 2.74-meter edge of the playing surface and a 2-cm wide white border along each 1.525-meter edge of the playing surface. A 2cm wide white end line.
1.5 The playing surface is divided into two equal table areas by a vertical net parallel to the end line. The entire area of ??each table area should be a whole.
1.6 During doubles, each table area should be divided into two equal "half areas" by a 3 mm wide white center line. The center line is parallel to the side lines and shall be considered part of the right half.
2 Net device
2.1 The net device includes the net, net ropes, net posts and the clamp part that fixes them on the table.
2.2 The net should be hung on a rope, with both ends of the rope tied to upright net posts 15.25 cm high. The distance between the outer edge of the net post and the outer edge of the sideline is 15.25 cm.
2.3 The top of the entire net is 15.25 cm away from the playing surface.
2.4 The bottom edge of the entire net should be as close to the playing surface as possible, and its two ends should be as close to the net posts as possible.
3 Balls
3.1 The ball should be a round sphere and straight. ..
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