Joke Collection Website - News headlines - Are there only five levels to pursue mystery?
Are there only five levels to pursue mystery?
Then, apart from the love of reasoning games, what makes these young people sit in this humble little room on time and on time, not only paying time, but also paying money, and enthusiastically preparing to show their talents (and so on, it seems that playing script killing is a waste of time and money and crying)? Probably in order to calm down and have a brainstorm in the noisy and bustling city, so as to experience a unique life experience.
Looking back, is this game really so popular? The answer is no, few people will be too enthusiastic about the profession of detective. Otherwise, when people talk about the profession of detective in society, their first reaction is to be legendary and stay away from people's lives. Then why can script killing, a game based on reasoning, be accepted by most young people in the market? It is also because the legend of this profession is what young people who are unwilling to be mediocre desire. It is precisely because of this that although reasoning cases are touted by the current trend of the times, they will not really appear in people's lives.
When it comes to reasoning content close to the public, it is probably nothing more than reasoning novels and reasoning games. Both of them also provide players with a wild imagination and a strange world. The former has a more quaint feeling and a completely stable story than the latter, and the latter is more stereoscopic than the former, and is more inclined to guide rather than force players to advance the story in the game. Whether these two are more popular with players is a matter of different opinions, so after talking so much about detective reasoning, let's go back to the theme and talk about the pursuit of mystery in today's protagonist-reasoning game.
1. The biggest highlight-live voice dubbing
In the past, when the naughty dog developed The Last Survivor, it used all the cutscenes to capture dynamically, which tried to restore the most normal body movements and emotions expressed by the characters. Although the facial expressions of the actors are not added in the game, the designer of the naughty dog does not let the players see any sense of disobedience. One of the biggest disadvantages of using dynamic capture is that it requires a sufficient number of expensive equipment to support it. Just like when CDPR designed Wizard 3, the same road face, elf face and dwarf face were ignored, including Geralt, Ye Naifa and other protagonists who always kept the same expression. Although all this is acceptable as a heavy fan, Geralt has no expression because the demon hunter has no feelings, and Ye Naifa and others have no expression because the years he has experienced are already calm in front of everything (forced explanation, laughter). However, when Ye Naifa and Geralt fulfilled their mission: their last wish, they sat on an abandoned boat on the top of the mountain. If the player chooses not to love Ye Naifa, Ye Naifa rarely shows a sad expression. Perhaps this is also a strategy of CDPR.
Then let's talk about the real-life dubbing in The Pursuit of Mystery. To tell the truth, this is a game that is difficult to go abroad. The reason is that many dubbing characters in the game use dialect slang from all over the country. As a native of China, it is no problem to understand these things, but if a foreigner doesn't learn these languages for a long time, he will probably look confused. However, the biggest advantage of real-life dubbing is to exert the influence of language on reasoning to the extreme. From the information that will appear in normal words to the character and emotion represented by the tone of characters, and then to the voice, we can roughly guess the age and physical condition of the speaker. The sound gives players too much information, so it is no wonder that this game can be well received by players.
2. Interesting idea-Reasoning cases by sound.
For a normal detective, rational thinking, discovering eyes, keen sense of smell, accurate taste, dexterous hearing and the most important profound knowledge are all necessities. This game removes most of the necessities of a detective, but only keeps his hearing. This is really a bold attempt. Players can wander around the crime scene, constantly eavesdrop on what all the parties present said in front of the crime, and constantly integrate the listed information to finally understand the motives and modus operandi of criminals. It is not easy to hide all this in a short recording time of less than 20 minutes, and this gameplay also brings a novel feeling to players.
3. difficulty setting-the reasoning content of castrated version
As mentioned above, the game only keeps the necessary factors for the detective to the player, and it is the most difficult to control the difficulty of the detective game. As an ordinary person, it is naturally impossible to detect faint clues as carefully as the famous Mr. Holmes. For example, in "Four Signs", Mr. Holmes finally distinguishes that the owner of the cigar has been to India and prefers this kind of cigar made in India through his eyes-looking at the ashes of the cigar and smelling its fragrance. These essential factors are not available to players, so this game must add these necessary information to the sound without violating the sound, which is also one of the difficulties.
Later, although the theme of the game is to pursue mystery, when the player controls the character to eavesdrop on everyone's conversation, he will inevitably get another message, that is, when and where that character met that character, which is very BUG. Players who often watch reasoning series know that there is a word called crime time. In this way, players can learn who is capable of committing crimes and who is not. In addition, the designer only provides information to the player, and the difficulty setting is low, which leads the player to pass some people before starting reasoning.
1. The connection of stories-there are the same roles in the cases before and after.
There are five cases in the game, which are drug possession, painting theft, Dongshan police station explosion, theater ghosts and mental hospitals. These five scripts don't seem to have any connection, but when the player experiences the last script in a mental hospital, he will find that the game has ended with the previous major script, the theater director in the mental hospital is immersed in acting, the painter who stole the painting is being treated by Dr. Wang, the old gu may be a prisoner in the explosion, the thief with bad conduct may be a thief who was framed by his brother and misbehaved, and finally they all gather in the mental hospital, bringing people a wonderful skill.
2. Too many coincidences-frustrating reasoning control
Most of the script design in the game is based on coincidence. For example, the real painting of Thief was secretly sold by Secretary Ma, and Mike stole the painting, and Huang Mao took it according to the instructions of the painter Lao Xu. Finally, Mike switched the bag in the toilet, and then Huang Mao was caught by the security guard when he escaped. The chaos of the plot is enough to make players feel a little overwhelmed, and it doesn't conform to the rules of the reasoning game, because the script really disappeared from the beginning, and players can only guess through the constant confirmation and denial of three people, and only the wrong truth can be inferred from the wrong choice, which is very frustrating.
However, in the explosion of Dongshan police station and the ghost of the theater, coincidence began to be greater than normal reasoning. The final result of the explosion in the police station was that the criminal crow put a bomb on the lame man's leg in order to kill the gangster, and the lame man was caught by the police by mistake. Then the mobile phone was stolen by a thief by mistake, and he came to the police station to look for it. Then the detonator was stolen by the thief Xiao Longge by mistake and detonated the bomb by mistake in order to make a fraudulent phone call. Don't you think this is too much? It's a little unrealistic to have more coincidences. Why do these important people gather in Dongshan police station? Why do thieves choose to dial when they find that there is only one phone number on the mobile phone? Why did everyone appear in the lobby of the police station when the bomb exploded? When reasoning is explained by coincidence, it becomes a fantasy.
The plot of the theatrical version of Ghost will be better. After all, this is an impromptu murder. The director and glasses avenge Xiaoxue with their own actions. Bald men also choose to hire Paoge and Xiaohui to kill people, while Ma Gan chooses extortion. There is not a serious person in the whole theater (laughs). There are too many people with motive to kill. If this is a murder script, it confuses everyone's sight through the motive of killing, and then makes everyone start to interact, then it is a very successful script, but as a script that is more about thinking alone, it is still a little unfinished.
3. tacky reversal-a suggestive ending
Difficult to operate-you can only listen to the conversation in the same room.
In the game, the player controls a virtual villain. Stealing conversations and information by controlling the villain to wander in different rooms seems to have some sense of substitution. But to be honest, there is absolutely no need to manipulate this villain. The map in the game is divided into different rooms, and players need to enter the room to know the content of the conversation. This villain is more of an interference to the player, and the player can't track all the actions of a character in real time. If you keep following a character, it's easy to have logical confusion because of the dialogue between this character and other characters. Personally, I think it's best to get rid of this virtual villain and let the player click on the room to understand the dialogue. Maybe it's easier for players to sort things out.
Therefore, if players want to get a clear idea, they need several rooms to listen to several conversations. For example, the rooms in the game are divided into hall, bedroom, bathroom, kitchen, study and lounge, so players need to stand in a room and listen to it from beginning to end to analyze the meaning of words about this room and role. However, fortunately, fast forward and segment selection are set in the game, which saves players from waiting time.
The appearance of this villain has also brought some outstanding highlights to the game. For example, the characters on the left or right hear different sounds, and the sound perception reflected by the distance is also different. If a player stands between two characters, it is as interesting as talking to them.
Seiseiyuu has brought more information to players than they imagined, but it is welcomed by players because the script is moderately difficult, has the flavor of reasoning, and is full of flexible elements, which allows players to regard it as an interesting mystery novel. However, unlike mystery novels, players need to perform some detective tasks, that is, to sort out the relationship and thinking of various characters in the game through their own reasoning and exploration. This will not make players feel more confused, but also increase the player's sense of substitution in the game. At the same time, he never gave up his favorite "epiphany" reasoning game. Perhaps this game is not worth pondering, but how can any rational deliberation be compared with the fun and fun of the players?
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