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A summary of the locations of goats, blueprints, weapons and key items in Resident Evil 8 collectibles

Prologue, village, underground (mine)

Collapse prologue, village, underground (mine) Dimitrescu Castle window village Second exploration of Benevento village The third time to explore the village of Morrow District and the fourth time to explore the Stronghold Factory Heisenberg Part Two

There are a lot of collectibles in Resident Evil 8. Many players want to get all the collections. This time We have brought you a complete collection of Resident Evil 8 collectibles. It is also a summary of the locations of goats, documents, drawings, weapons and key items. The locations of each item are based on the game process. It is a very comprehensive content. For those who have not collected all the collections yet You can refer to it, I hope you all like it.

Graphic guide, video guide, collection guide, puzzle guide, weapons, food ingredients, location, treasure collection, infinite bullets, angel head position, piano puzzle, treasure parts need to be installed, Video background analysis, ending analysis, password collection, ammunition synthesis

Foreword

Most collectibles are missable! Collect them in chronological order throughout the game. You can get most of the game in your first playthrough, only some blueprints, weapons, and customizable parts are required from other games and are listed at the end of the guide.

While Key Items are not tied to trophies or achievements, they are often needed to achieve collectible value and advance the story. This collection guide is written in Walkhrough format and includes all important key items and puzzle solutions. This will help you get through the first pass easily.

You can easily collect everything (casual) to make it easier. All your collection progress carries over to New Game+. After beating the story, the game will ask you to make a full story save. Do this and reload that save from the main menu to enter New Game+. You also keep all funds, all weapon upgrades, all crafting materials, and all other items in your inventory.

You can track your Collection Progress from the Challenges menu, but you can only use it after beating the story once! So if you don't get one of the Collection Trophies, you can do so at the end of the story Check out what you missed later. In New Game, open the Pause menu, click Challenges, and scroll down to see the counter for each challenge. "Heretic" tracks goats, "Veteran Gunsmith" tracks customizable weapon parts, "Artisan" tracks drawings, and "Bookworm" tracks files.

Files can also be tracked by opening the log (touchpad on PS4/PS5) and clicking

to open the Files section. They are listed here by their unique names. The same names are used here in the Collection Guide so you can quickly determine which specific file is missing. Some files contain multiple pages in the diary, but they are considered 1 "collection".

Once a collectible is found, it is instantly saved to your record, so if you die you won't need to collect them again. Everything will carry over to subsequent playthroughs, you can also jump between manual saves to get lost collectibles, and it will count retroactively (they are all saved in Profile Saves, so jump to an old save nothing will be lost).

Certain blueprints, weapons, and customizable weapon parts must be purchased from merchants. The total cost of all trophy-related collectibles is 1,711,700 mines (1,061,000 mines for customizable parts + 601,700 mines for purchasable weapons with attachment slots + 49,000 mines for blueprints). After 2-3 piercings, you should have enough money. Most of these purchasable items are listed at the end of the guide, as you can purchase them at various points in time, and some of them can only be unlocked in New Game+.

Collection quantity summary

20 x goats

47 x files

11 x production drawings

16 x weapons

22 x weapon customizable parts

10 x outhouse

19 x breakable castle windows

29 key items (Needed to tell the story and attract certain collectibles)

4 x Maze Items (only 1 for the trophy)

3 Maps (no content required, just for completion purposes And included)

Prologue

[File 1] Fridge Memo

Where to start the game and hold the baby, it is in the refrigerator in the kitchen.

[Trophy] Goooaaalll!

Use the computer to kick the yellow ball from the bedroom into the room.

[File 2] Old News Clips

Go upstairs, then immediately turn around and walk to the end of the corridor behind the stairs. Enter the messy bedroom and read the newspaper there.

[File 3] Ethan's Diary

Place the baby on the bed upstairs and check the laptop in the next room (also upstairs).

[File #4] Physical Examination Report

To the right of the laptop is a cabinet, open it and you can find the file inside.

Village

[File #5] Mission Introduction

After the prologue, when you wake up in a snowy area, turn around on the ground where the car crashed Find it on .

[Drawing 1] First aid medicine

Automatically unlocked after arriving at the village (press Triangle/YR1/RB to view the manual drawing).

[Recipe No. 2] Pistol Ammo

Automatically unlocked after arriving in the village (press Triangle/YR1/RB to view the manual recipe).

[Outdoor Room No. 1]

West Old Town 1F Village: When you first arrive at the village, please go straight to the house door and then go to the right side of the house. The first outbuilding was in the yard behind that house. Note that there is another locked outhouse nearby, but the locked outhouse does not count towards the trophy.

[Weapon 1] LEMI pistol (2 attachments)

East Old Town 1F Village: automatically provided to you during the story.

[Key Item]

West Old Town 1F Bolt Cutters Village: After fighting your first Lycan, in the house to the left of the battle.

[Weapon #2] M1897 shotgun (1 attachment)

Eastern Old Town 1F Village: During the Lycan ambush, it was located directly on the map with the "Eastern Old Town" label On the table inside West's house.

[File #6]

War Girl's 1F Village Grass Note Village: After escaping the Lycan ambush and talking to the old woman, in the first house to the left of the table in the corner .

[File 7] "Guarding the Goats"

Placard Cemetery 1F, Cemetery: In the cemetery, there is a lit jar with a goat inside, please read under the goat placard.

[Goat No. 1]

Cemetery 1F Village: In the same place as the file, use the knife to destroy the guard goat collection.

[Goat No. 2]

Church Village 1F: On the roof of the church (when you enter the door to the church area, look up at the roof).

[Key Project]

1st Floor of Church Saint Village: Inside the church.

[Goat No. 3]

Village 1F, Open Space: Exit the church and you will come to some cornfields (there are werewolves roaming the fields, kill them). Behind the cornfield on the left are some stairs going up. At the end of the stairs, look up to see a goat collection on the wall.

[Outdoor Room 2]

1F Village of Luiza House: Enter the door behind the wheat field and you will meet a man and a woman. Climb up the window and over the left wall to reach Luiza's house. There is an outhouse in the upper right corner of Luiza's House.

[File #8]

Louisa's Dangerous Creature Village 1st Floor: In the first room of Louisa's house, after meeting her, she tells you to wait there . On the chair in the upper right corner.

[Key Item] Truck Key + Screwdriver

Village 1st Floor, Luiza's Residence: In the side room next to the garage, in the drawer. Examine the truck key for a screwdriver.

[Key Item]

Devil's Peak Village on the 1st floor of Louisa's House: Use the screwdriver to tighten the small blue altar in front of Louisa's House. You can now insert it into the door of the cemetery along with the emblem you found in the church (the Devil's emblem creeps on the right and the Maiden's Tattoo in the left slot).

Underground (Mine)

[Goat No. 4]

Vineyard Basement 1F: After escaping the mine and returning outside, you will come to a scarecrow. Vineyards with snow. To the right of the snow is the "Goat Collection" (listen to the sound it makes, next to the scarecrow on the far right).

[Drawing 3] Shotgun

Underground Level 1, Vineyard: Purchase from Duke (Businessman) for 3,000 thunder. If you don't have enough money, you can buy it later or in New Game+.

[Drawing #4] Sniper Rifle Ammunition

Basement Level 1, Vineyard: Purchase from Duke (Businessman) for 4,000 mines. If you don't have enough money, you can buy it later or in New Game+.

[Drawing 5]

The mine located on the first floor of the vineyard: purchased from Duke (Businessman) for 3,500 reals. If you don't have enough money, you can buy it later or in New Game+.