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Computer embroidery operation course

1. Input data into the machine, adjust the approximate starting position, and clear it first to determine whether the position setting is appropriate.

If appropriate, directly return to the original point, exit the empty walk, and click "Direct Embroidery" to start.

2. After the machine is running, it is necessary to rewind the empty lock cylinder below in time for later use.

When two or three lock cylinders are continuously unthreaded, the machine can be stopped and all lock cylinders can be replaced at the embroidered bottom position.

Then, the replaced lock cylinder is rewound and repeated.

We often pay attention to disconnection in this work.

The machine is a little smarter because the short line will light up and the machine will stop automatically.

Then after you thread again, push the pull rod and the machine will naturally continue to run.

4, but also pay attention in time, whether the colored lines on it are about to run out.

If it is almost used up, connect it from the source, then pull out a new thread and re-punch it.

If you don't find that the thread is used up, you need to re-punch and hang the thread a little bit, which is very troublesome and can't be wrong.

If you make a mistake, the machine will usually stop automatically.

5. The splint is also very tired.

First, you need to lay a layer of lining paper on the frame and fix it.

Then unfold the cloth and fix it.

This is done at the same time as the input data.

But the data is only input once, and it must be fixed with splint after each embroidery.