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Age of empires 2 conquerors' arms

1. Villagers: construction site (town center)

Villagers: price: food 5, health: 4, attack power: 3, armor: , shield: , range:

Maybe some people wonder why villagers are included in the arms, but in fact, villagers are also in actual combat (especially in the early days). Especially when dealing with isolated arms that can't be attacked personally (such as battering rams), the harassment of reconnaissance cavalry against early enemies should be done by the villagers themselves. Studying loom in the town center can make its health value +15, armor/shield +1, and studying sappers in the castle can make villagers attack buildings +15.

2. Infantry: construction site (barracks)

Infantry is the most basic arms, and its advantages are: "cheap price and sufficient quantity!" It can be manufactured on a large scale. Because the buildings in Empire 2 are not very sensitive to the attack of bows and arrows, before the siege weapons are manufactured, the only way to push off enemy buildings is by infantry. Most buildings have a minimum range of attack, so it is a good idea to let the infantry who attack personally rush to fight. Disadvantages: slow speed and poor maneuverability.

Militia: Militia price: food 6, gold 2, health: 4, attack power: 4, armor: , shield: , range:

This is the only productive arms in the dark age, which is not much stronger than the villagers. In feudal times, it can be upgraded to swordsmen (barracks, food 1, Gold 4)

swordsman: Man-at-Arms Price: same as above, health: 45, attack power: 6, armor: , shield: , range:

Compared with the militia, it is much stronger and can act as the backbone of early defense, and the castle era can be upgraded to long swordsman (barracks, food 2, Gold 65)

Long Swordman Price: same as above, health: 55, attack power: 9, armor: , shield: , range:

In actual combat, a strategic decisive battle has usually been launched in the castle era. The long swordsmen who upgraded their defense and attack power in the blacksmith's shop can form a powerful infantry regiment, which can be upgraded to two-handed swordsmen in the imperial era. Food 3, gold 1)

Two-Handed Swordsman Price: Same as above, Health: 6, Attack Power: 11, Armor: , Shield: , Range:

In the imperial era, you can upgrade to champion swordsman (barracks, food 75, Gold 35)

Champion swordsman: champion Price: same as above, health: 7, attack power: 13, armor: 1, shield: , range:

The best infantry has attack power between paladins and rangers, but its resource consumption is only 6% of that of cavalry.

Spearman: spearman price: food: 35, wood: 25, health: 45, attack power: 3, armor: , shield: , range:

It is very effective against cavalry, especially the Persian war elephants, which were upgraded to spearmen (barracks, food: 215, gold:)

spearman: Pikeman price: same as above, health: 55, attack power: 4, armor: , shield: , range:

The biggest advantage is that it doesn't need gold, which is very prominent in the later campaign when gold runs out.

3. Shooter category: construction site (Archery Range)

Shooters are long-range attack weapons. Keep a certain number when attacking, so as not to let the enemy get close, because the life of shooters is very small, and it is very tragic to let the enemy hand-to-hand combat.

Archer: archer price: wood: 25, gold: 45, health: 3, attack power: 4, armor: , shield: , range: 4 (feudal times)

The most basic shooter, with fast moving speed, is very effective against slow arms such as infantry. In the castle era, you can upgrade to Crossbowman (shooting range, food: 125, gold: 75)

Crossbowman Price: same as above, health: 35, attack power: 5, armor: , shield: , range: 5

It is more powerful and has a larger range than archers, and can only be used to block enemies and provide firepower. In the imperial era, you can upgrade to Powercrossbowman (shooting range, food: 35, gold: 3)

Powercrossbowman: Arbalest price: same as above, health: 4, attack power: 6, armor: , shield: , range: 5

If you don't choose China, you can only use Powercrossbowman to provide strong fire support. Because if you meet a catapult ...

Spearthrower: Skirmisher Price: Food: 25, Wood: 35, Health: 3, Attack Power: 2, Armor: , Shield: 3, Range: 4 (feudal times)

As the bane of shooters, it is worse than villagers for other purposes. In the castle era, you can upgrade to an elite spear thrower (shooting range, food: 25, gold: 16)

Elite spear thrower: same as above, health: 35, attack power: 3, armor: , shield: 4, range: 5

If your opponent is China or Great Britain, be sure to keep a certain number. Otherwise ...

archer: Cavalry Archer price: wood: 4 gold: 7, health: 5, attack power: 6, armor: , shield: , range: 3 (castle age)

A good mobile unit, which can be withdrawn while fighting, and can be upgraded to heavy archer (shooting range in imperial age). Gold 5)

Heavy Cavalry Archer Price: Same as above, Health: 6, Attack Power: 7, Armor: 1, Shield: , Range: 4

I'm afraid it's difficult for any army to deal with a large group of heavy cavalry archers, but the disadvantage is that it can't be used to attack, and the price is not cheap.

musketeer: Hand Cannoneer price: food 45, gold 5, health: 35, attack power: 17, armor: 1, shield: , range: 7 (in imperial times, chemical research is required)

The emergence of gunpowder troops makes the arms in Empire 2 more complicated and interesting. Obviously, this is a powerful attack arm. Therefore, it is often mixed with other troops (two-handed swordsmen). Note that although his range is far, what really works is that the shooting accuracy is very low at close range and long distance.

3. Cavalry: construction site (Stable)

Reconnaissance Cavalry: Scout Cavalry Price: Food 8, Health: 35, Attack Power: 3, Armor: , Shield: 2, Range: (feudal times)

Wide field of vision, fast speed, good at reconnaissance of the enemy and search for resource distribution. Castle era can be upgraded to Light Cavalry (stable, food: 15, gold: 5)

Light Cavalry: same as above, health: 6, attack power: 7, armor: , shield: 2, range:

Compared with reconnaissance cavalry, it is much stronger, because it is fast and difficult to transform. But not against infantry and knights.

Knight: knight price: food: 65, gold: 7, health: 1, attack power: 1, armor: 2, shield: 2, range: (Castle Age)

Extremely powerful arms, with strong mobility, health and armor/shield, can be used before siege weapons are launched. In the imperial era, it can be upgraded to a paladin (stable, food: 3, gold: 3)

Paladin: Cavalier Price: same as above, health: 12, attack power: 12, armor: 2, shield: 2, range:

It has the same characteristics as a knight, is more powerful, and can be upgraded to a ranger (. Gold: 75)

Ranger: Paladin's price is the same as above, health: 16, attack power: 14, armor: 2, shield: 3, range:

The ultimate knight, regardless of attack and defense, is expensive. In addition, run away when you see the enemy camel soldiers!

Camel soldier: camel price: food: 55, gold: 6, health: 1, attack power: 5, armor: , shield: , range: (castle age)

Its only purpose is to deal with troops on horseback, and of course it can bully villagers. In the imperial era, it can be upgraded to heavy camel soldiers. (stable, food: 325, gold: 36)

Heavy Camel soldier: heavy camel, price: same as above, health: 12, attack power: 7, armor: , shield: , range:

Even the nemesis of cavalry is fearless in the face of rangers.

4. siege weapons: construction site (siege weapons factory Siege Workshop)

Battering Ram, price: wood: 16, gold: 75, health: 175, attack power: 2, armor: , shield: 18, range: (castle age)

. The imperial era can be upgraded to a heavy battering ram. (siege weapon factory, food: 3, gold: 25)

heavy battering ram, price: same as above, health: 2, attack power: 3, armor: , shield: 19, range:

can be upgraded to siege vehicles. (siege weapon factory, food: 1, gold: 8)

siege vehicle: Siege Ram, price: same as above, health: 27, attack power: 4, armor: , shield: 195, range:

Besides siege, it can also effectively destroy the trebuchet.

crossbow gun: Scorpion, price: wood: 75, gold: 75, health: 4, attack power: 12, armor: , shield: 6, range: 5 (castle age)

The biggest advantage is that it won't injure one's own people by mistake, and it is very effective against the enemy's big group charge, but it also has disadvantages. It can be upgraded to a heavy crossbow in the imperial era. (siege weapon factory, food: 1,, gold: 1,1)

heavy crossbow gun: Heavy Scorpion, price: same as above, health: 5, attack power: 16, armor: , shield: 7, range: 5

It is more powerful than crossbow gun, and other features are the same.

catapult: Mangonel, price: wood: 16, gold: 135, health: 5, attack power: 4, armor: , shield: 6, range: 7 (castle age)

A powerful area killing weapon, especially against slow arms, has the following disadvantages. In the imperial era, it can be upgraded to a heavy catapult. (siege weapon factory, food: 8, gold: 5)

heavy-duty catapult: Onager, price: same as above, health: 6, attack power: 5, armor: , shield: 7, range: 8

It is more powerful and has a longer range, and can be upgraded to siege catapult. (siege weapon factory, food: 14, gold: 1)

siege trebuchet: Siege Onager, price: same as above, health: 7, attack power: 75, armor: , shield: 8, range: 8

It is very powerful, second only to trebuchet. Other features are the same as those of the catapult.

artillery: Bombard Cannon, price: wood: 225, gold: 225, health: 5, attack power: 4, armor: 2, shield: 5, range: 12 (in the imperial era, chemistry is required)

It is excellent in power and range, especially in attacking cities and ships on the sea, but it is also necessary.

5. Ship type: construction site (Dock)

Arrow ship: Galley, price: wood: 9, gold: 3, health: 12, attack power: 6, armor: , shield: 6, range: 5 (feudal times)

The earliest warship. In the castle era, it can be upgraded to a warship (dock, food: 23, gold: 1)

Warship: War Galleon, price: same as above, health: 135, attack power: 7, armor: , shield: 6, range: 6

It is more powerful than an arrow ship, and it can be upgraded to a large warship in the imperial era (dock, gold).