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Is there a time limit for the anti-addiction system for minors?

The cumulative game time of minors within 3 hours is "healthy" game time, and the 2 hours of game time after more than 3 hours is "fatigue" time. During this time period, the game income obtained by the player will be Halved. If the cumulative game time exceeds 5 hours, it is considered "unhealthy" game time, and the player's income is reduced to 0, thereby forcing minors to go offline to rest and study.

The importance of "anti-addiction"

First, it limits the recharge desires and recharge channels of minors. If minors want to recharge for consumption, they must be bound to adults. Recharge can only be made if the person's bank card is used for recharging, and for large purchases, the bank card needs to reserve a mobile phone number for verification, etc. This excludes situations where children steal their parents' mobile phones, bank cards, ID cards and other documents;

< p>Second, anti-addiction effectively limits the game playing time of primary and secondary school students. If the game account is registered with a minor’s ID card, under the verification of the anti-addiction system, they have to exit the game and go to bed early, effectively controlling the game. time.

Extended information

Implementation results and data

Data show that as of July 2019, Tencent Games has 94 mobile games and 17 client games,* **111 popular game products have been connected to the health system. At present, Tencent Game Growth Guardian Platform has served more than 20 million users, and the game duration of 82% of bound accounts has declined to varying degrees.

The latest statistics show that compared with the "Honor of Kings" game, which had more than 40 million daily active users before the public security real-name verification was enabled, the average game time of minor users under the age of 13 dropped by approximately 59.8%. , the average gaming time of minor users aged 13 and above dropped by 40.3%.